.. |
vrml2_appearance.cpp
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Work in progress: WRL2 to SGNODE translation
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2016-01-01 18:55:43 +11:00 |
vrml2_appearance.h
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Work in progress: WRL2 to SGNODE translation
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2016-01-01 18:55:43 +11:00 |
vrml2_base.cpp
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Work in progress: WRL2 to SGNODE translation
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2016-01-01 18:55:43 +11:00 |
vrml2_base.h
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Work in progress: WRL2 to SGNODE translation
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2016-01-01 18:55:43 +11:00 |
vrml2_color.cpp
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Work in progress: WRL2 to SGNODE translation
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2016-01-01 18:55:43 +11:00 |
vrml2_color.h
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Work in progress: WRL2 to SGNODE translation
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2016-01-01 18:55:43 +11:00 |
vrml2_coords.cpp
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Work in progress: WRL2 to SGNODE translation
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2016-01-01 18:55:43 +11:00 |
vrml2_coords.h
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Work in progress: WRL2 to SGNODE translation
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2016-01-01 18:55:43 +11:00 |
vrml2_faceset.cpp
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Work in progress: WRL2 to SGNODE translation
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2016-01-01 18:55:43 +11:00 |
vrml2_faceset.h
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Work in progress: WRL2 to SGNODE translation
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2016-01-01 18:55:43 +11:00 |
vrml2_material.cpp
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Work in progress: WRL2 to SGNODE translation
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2016-01-01 18:55:43 +11:00 |
vrml2_material.h
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Work in progress: WRL2 to SGNODE translation
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2016-01-01 18:55:43 +11:00 |
vrml2_node.cpp
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Work in progress: WRL2 to SGNODE translation
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2016-01-01 18:55:43 +11:00 |
vrml2_node.h
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Work in progress: WRL2 to SGNODE translation
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2016-01-01 18:55:43 +11:00 |
vrml2_norms.cpp
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Work in progress: WRL2 to SGNODE translation
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2016-01-01 18:55:43 +11:00 |
vrml2_norms.h
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Work in progress: WRL2 to SGNODE translation
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2016-01-01 18:55:43 +11:00 |
vrml2_shape.cpp
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Work in progress: WRL2 to SGNODE translation
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2016-01-01 18:55:43 +11:00 |
vrml2_shape.h
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Work in progress: WRL2 to SGNODE translation
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2016-01-01 18:55:43 +11:00 |
vrml2_transform.cpp
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Work in progress: WRL2 to SGNODE translation
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2016-01-01 18:55:43 +11:00 |
vrml2_transform.h
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Work in progress: WRL2 to SGNODE translation
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2016-01-01 18:55:43 +11:00 |
wrlproc.cpp
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Work in progress: implementing VRML2 plugin
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2016-01-01 16:05:14 +11:00 |
wrlproc.h
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Work in progress: implementing VRML2 plugin
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2016-01-01 16:05:14 +11:00 |
wrltypes.h
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Work in progress: VRML2 parser
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2015-12-20 23:37:04 +11:00 |