218 lines
5.6 KiB
C++
218 lines
5.6 KiB
C++
/*
|
|
* This program source code file is part of KICAD, a free EDA CAD application.
|
|
*
|
|
* Copyright (C) 2012 Torsten Hueter, torstenhtr <at> gmx.de
|
|
* Copyright (C) 2012 Kicad Developers, see change_log.txt for contributors.
|
|
*
|
|
* Graphics Abstraction Layer (GAL) for OpenGL
|
|
*
|
|
* Shader class
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, you may find one here:
|
|
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
|
* or you may search the http://www.gnu.org website for the version 2 license,
|
|
* or you may write to the Free Software Foundation, Inc.,
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#include <iostream>
|
|
#include <fstream>
|
|
|
|
#include <wx/log.h>
|
|
|
|
#include <gal/opengl/shader.h>
|
|
|
|
using namespace KiGfx;
|
|
|
|
SHADER::SHADER()
|
|
{
|
|
isProgramCreated = false;
|
|
isShaderLinked = false;
|
|
maximumVertices = 4;
|
|
geomInputType = GL_LINES;
|
|
geomOutputType = GL_LINES;
|
|
}
|
|
|
|
|
|
SHADER::~SHADER()
|
|
{
|
|
if( isProgramCreated )
|
|
{
|
|
// Delete the shaders and the program
|
|
for( std::deque<GLuint>::iterator it = shaderNumbers.begin(); it != shaderNumbers.end();
|
|
it++ )
|
|
{
|
|
glDeleteShader( *it );
|
|
}
|
|
|
|
glDeleteProgram( programNumber );
|
|
}
|
|
}
|
|
|
|
|
|
void SHADER::ProgramInfo( GLuint aProgram )
|
|
{
|
|
GLint glInfoLogLength = 0;
|
|
GLint writtenChars = 0;
|
|
|
|
// Get the length of the info string
|
|
glGetProgramiv( aProgram, GL_INFO_LOG_LENGTH, &glInfoLogLength );
|
|
|
|
// Print the information
|
|
if( glInfoLogLength > 2 )
|
|
{
|
|
GLchar* glInfoLog = new GLchar[glInfoLogLength];
|
|
glGetProgramInfoLog( aProgram, glInfoLogLength, &writtenChars, glInfoLog );
|
|
|
|
wxLogInfo( wxString::FromUTF8( (char*) glInfoLog ) );
|
|
|
|
delete glInfoLog;
|
|
}
|
|
}
|
|
|
|
|
|
std::string SHADER::ReadSource( std::string aShaderSourceName )
|
|
{
|
|
// Open the shader source for reading
|
|
std::ifstream inputFile( aShaderSourceName.c_str(), std::ifstream::in );
|
|
std::string shaderSource;
|
|
|
|
if( !inputFile )
|
|
{
|
|
wxLogError( wxString::FromUTF8( "Can't read the shader source: " ) +
|
|
wxString( aShaderSourceName.c_str(), wxConvUTF8 ) );
|
|
exit( 1 );
|
|
}
|
|
|
|
std::string shaderSourceLine;
|
|
|
|
// Read all lines from the text file
|
|
while( getline( inputFile, shaderSourceLine ) )
|
|
{
|
|
shaderSource += shaderSourceLine;
|
|
shaderSource += "\n";
|
|
}
|
|
|
|
return shaderSource;
|
|
}
|
|
|
|
|
|
void SHADER::AddSource( std::string aShaderSourceName, ShaderType aShaderType )
|
|
{
|
|
if( isShaderLinked )
|
|
{
|
|
wxLogError( wxString::FromUTF8( "Shader is already linked!" ) );
|
|
}
|
|
|
|
// Create the program
|
|
if( !isProgramCreated )
|
|
{
|
|
programNumber = glCreateProgram();
|
|
isProgramCreated = true;
|
|
}
|
|
|
|
// Load shader sources
|
|
std::string shaderSource = ReadSource( aShaderSourceName );
|
|
|
|
// Create a shader
|
|
GLuint shaderNumber = glCreateShader( aShaderType );
|
|
shaderNumbers.push_back( shaderNumber );
|
|
|
|
// Get the program info
|
|
ProgramInfo( programNumber );
|
|
|
|
// Copy to char array
|
|
char* source = new char[shaderSource.size() + 1];
|
|
strcpy( source, shaderSource.c_str() );
|
|
const char** source_ = (const char**) ( &source );
|
|
|
|
// Attach the source
|
|
glShaderSource( shaderNumber, 1, source_, NULL );
|
|
ProgramInfo( programNumber );
|
|
|
|
// Compile and attach shader to the program
|
|
glCompileShader( shaderNumber );
|
|
glAttachShader( programNumber, shaderNumber );
|
|
ProgramInfo( programNumber );
|
|
|
|
// Special handling for the geometry shader
|
|
if( aShaderType == SHADER_TYPE_GEOMETRY )
|
|
{
|
|
glProgramParameteriEXT( programNumber, GL_GEOMETRY_VERTICES_OUT_EXT, maximumVertices );
|
|
glProgramParameteriEXT( programNumber, GL_GEOMETRY_INPUT_TYPE_EXT, geomInputType );
|
|
glProgramParameteriEXT( programNumber, GL_GEOMETRY_OUTPUT_TYPE_EXT, geomOutputType );
|
|
}
|
|
|
|
// Delete the allocated char array
|
|
delete[] source;
|
|
}
|
|
|
|
|
|
void SHADER::ConfigureGeometryShader( GLuint maxVertices, GLuint geometryInputType,
|
|
GLuint geometryOutputType )
|
|
{
|
|
maximumVertices = maxVertices;
|
|
geomInputType = geometryInputType;
|
|
geomOutputType = geometryOutputType;
|
|
}
|
|
|
|
|
|
void SHADER::Link()
|
|
{
|
|
// Shader linking
|
|
glLinkProgram( programNumber );
|
|
ProgramInfo( programNumber );
|
|
|
|
// Check the Link state
|
|
GLint linkStatus = 0;
|
|
glGetObjectParameterivARB( programNumber, GL_OBJECT_LINK_STATUS_ARB, &linkStatus );
|
|
|
|
if( !linkStatus )
|
|
{
|
|
wxLogError( wxString::FromUTF8( "Can't link the shaders!" ) );
|
|
exit( 1 );
|
|
}
|
|
|
|
isShaderLinked = true;
|
|
}
|
|
|
|
|
|
void SHADER::Use()
|
|
{
|
|
glUseProgram( programNumber );
|
|
}
|
|
|
|
|
|
void SHADER::Deactivate()
|
|
{
|
|
glUseProgram( 0 );
|
|
}
|
|
|
|
|
|
void SHADER::AddParameter( std::string aParameterName )
|
|
{
|
|
GLint location = glGetUniformLocation( programNumber, aParameterName.c_str() );
|
|
|
|
if( location != -1 )
|
|
{
|
|
parameterLocation.push_back( location );
|
|
}
|
|
}
|
|
|
|
|
|
void SHADER::SetParameter( int parameterNumber, float value )
|
|
{
|
|
glUniform1f( parameterLocation[parameterNumber], value );
|
|
}
|