kicad/common/gal/opengl/shader.cpp

218 lines
5.6 KiB
C++

/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 2012 Torsten Hueter, torstenhtr <at> gmx.de
* Copyright (C) 2012 Kicad Developers, see change_log.txt for contributors.
*
* Graphics Abstraction Layer (GAL) for OpenGL
*
* Shader class
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include <fstream>
#include <wx/log.h>
#include <gal/opengl/shader.h>
using namespace KiGfx;
SHADER::SHADER()
{
isProgramCreated = false;
isShaderLinked = false;
maximumVertices = 4;
geomInputType = GL_LINES;
geomOutputType = GL_LINES;
}
SHADER::~SHADER()
{
if( isProgramCreated )
{
// Delete the shaders and the program
for( std::deque<GLuint>::iterator it = shaderNumbers.begin(); it != shaderNumbers.end();
it++ )
{
glDeleteShader( *it );
}
glDeleteProgram( programNumber );
}
}
void SHADER::ProgramInfo( GLuint aProgram )
{
GLint glInfoLogLength = 0;
GLint writtenChars = 0;
// Get the length of the info string
glGetProgramiv( aProgram, GL_INFO_LOG_LENGTH, &glInfoLogLength );
// Print the information
if( glInfoLogLength > 2 )
{
GLchar* glInfoLog = new GLchar[glInfoLogLength];
glGetProgramInfoLog( aProgram, glInfoLogLength, &writtenChars, glInfoLog );
wxLogInfo( wxString::FromUTF8( (char*) glInfoLog ) );
delete glInfoLog;
}
}
std::string SHADER::ReadSource( std::string aShaderSourceName )
{
// Open the shader source for reading
std::ifstream inputFile( aShaderSourceName.c_str(), std::ifstream::in );
std::string shaderSource;
if( !inputFile )
{
wxLogError( wxString::FromUTF8( "Can't read the shader source: " ) +
wxString( aShaderSourceName.c_str(), wxConvUTF8 ) );
exit( 1 );
}
std::string shaderSourceLine;
// Read all lines from the text file
while( getline( inputFile, shaderSourceLine ) )
{
shaderSource += shaderSourceLine;
shaderSource += "\n";
}
return shaderSource;
}
void SHADER::AddSource( std::string aShaderSourceName, ShaderType aShaderType )
{
if( isShaderLinked )
{
wxLogError( wxString::FromUTF8( "Shader is already linked!" ) );
}
// Create the program
if( !isProgramCreated )
{
programNumber = glCreateProgram();
isProgramCreated = true;
}
// Load shader sources
std::string shaderSource = ReadSource( aShaderSourceName );
// Create a shader
GLuint shaderNumber = glCreateShader( aShaderType );
shaderNumbers.push_back( shaderNumber );
// Get the program info
ProgramInfo( programNumber );
// Copy to char array
char* source = new char[shaderSource.size() + 1];
strcpy( source, shaderSource.c_str() );
const char** source_ = (const char**) ( &source );
// Attach the source
glShaderSource( shaderNumber, 1, source_, NULL );
ProgramInfo( programNumber );
// Compile and attach shader to the program
glCompileShader( shaderNumber );
glAttachShader( programNumber, shaderNumber );
ProgramInfo( programNumber );
// Special handling for the geometry shader
if( aShaderType == SHADER_TYPE_GEOMETRY )
{
glProgramParameteriEXT( programNumber, GL_GEOMETRY_VERTICES_OUT_EXT, maximumVertices );
glProgramParameteriEXT( programNumber, GL_GEOMETRY_INPUT_TYPE_EXT, geomInputType );
glProgramParameteriEXT( programNumber, GL_GEOMETRY_OUTPUT_TYPE_EXT, geomOutputType );
}
// Delete the allocated char array
delete[] source;
}
void SHADER::ConfigureGeometryShader( GLuint maxVertices, GLuint geometryInputType,
GLuint geometryOutputType )
{
maximumVertices = maxVertices;
geomInputType = geometryInputType;
geomOutputType = geometryOutputType;
}
void SHADER::Link()
{
// Shader linking
glLinkProgram( programNumber );
ProgramInfo( programNumber );
// Check the Link state
GLint linkStatus = 0;
glGetObjectParameterivARB( programNumber, GL_OBJECT_LINK_STATUS_ARB, &linkStatus );
if( !linkStatus )
{
wxLogError( wxString::FromUTF8( "Can't link the shaders!" ) );
exit( 1 );
}
isShaderLinked = true;
}
void SHADER::Use()
{
glUseProgram( programNumber );
}
void SHADER::Deactivate()
{
glUseProgram( 0 );
}
void SHADER::AddParameter( std::string aParameterName )
{
GLint location = glGetUniformLocation( programNumber, aParameterName.c_str() );
if( location != -1 )
{
parameterLocation.push_back( location );
}
}
void SHADER::SetParameter( int parameterNumber, float value )
{
glUniform1f( parameterLocation[parameterNumber], value );
}