kicad/3d-viewer/3d_rendering/legacy
Ian McInerney ecd9bf696e Be consistent about using nullptr instead of 0
0 can be too easily overloaded into an int, so ensure we use nullptr
when we mean pointers.
2021-04-22 22:20:34 +01:00
..
3d_model.cpp Be consistent about using nullptr instead of 0 2021-04-22 22:20:34 +01:00
3d_model.h 3D Viewer: member variable and method naming improvements. 2021-01-05 17:24:29 -05:00
create_scene.cpp 3D viewer: Fix gap between plating and annulus copper 2021-04-19 13:19:32 +00:00
layer_triangles.cpp Be consistent about using nullptr instead of 0 2021-04-22 22:20:34 +01:00
layer_triangles.h 3D Viewer: remove all instances of "c" prefix from file names. 2021-01-03 17:44:49 -05:00
ogl_legacy_utils.cpp 3D Viewer: remove all instances of "c" prefix from file names. 2021-01-03 17:44:49 -05:00
ogl_legacy_utils.h 3D Viewer: remove all instances of "c" prefix from file names. 2021-01-03 17:44:49 -05:00
render_3d_legacy.cpp Be consistent about using nullptr instead of 0 2021-04-22 22:20:34 +01:00
render_3d_legacy.h 3D Viewer: more code cleaning and naming improvements. 2021-01-07 14:33:43 -05:00