08c61e6788
Dragging filled zones in OpenGL was extremely slow due to the invalidated triangulation cache. Moving the zone should also move the triangles and keep the cache valid. |
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board_adapter.cpp | ||
board_adapter.h | ||
create_3Dgraphic_brd_items.cpp | ||
create_layer_items.cpp | ||
create_layer_poly.cpp | ||
eda_3d_canvas.cpp | ||
eda_3d_canvas.h | ||
eda_3d_canvas_pivot.cpp |