1918 lines
66 KiB
C++
1918 lines
66 KiB
C++
/*
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* Copyright (C) 1998, 2000-2007, 2010, 2011, 2012, 2013 SINTEF ICT,
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* Applied Mathematics, Norway.
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*
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* Contact information: E-mail: tor.dokken@sintef.no
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* SINTEF ICT, Department of Applied Mathematics,
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* P.O. Box 124 Blindern,
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* 0314 Oslo, Norway.
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*
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* This file is part of TTL.
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*
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* TTL is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* TTL is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public
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* License along with TTL. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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* In accordance with Section 7(b) of the GNU Affero General Public
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* License, a covered work must retain the producer line in every data
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* file that is created or manipulated using TTL.
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*
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* Other Usage
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* You can be released from the requirements of the license by purchasing
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* a commercial license. Buying such a license is mandatory as soon as you
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* develop commercial activities involving the TTL library without
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* disclosing the source code of your own applications.
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*
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* This file may be used in accordance with the terms contained in a
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* written agreement between you and SINTEF ICT.
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*/
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#ifndef _TTL_H_
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#define _TTL_H_
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#include <list>
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#include <iterator>
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// Debugging
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#ifdef DEBUG_TTL
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static void errorAndExit(char* message) {
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cout << "\n!!! ERROR: " << message << " !!!\n" << endl;
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exit(-1);
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}
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#endif
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// Next on TOPOLOGY:
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// - get triangle strips
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// - weighted graph, algorithms using a weight (real) for each edge,
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// e.g. an "abstract length". Use for minimum spanning tree
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// or some arithmetics on weights?
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// - Circulators as defined in CGAL with more STL compliant code
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// - analyze in detail locateFace: e.g. detect 0-orbit in case of infinite loop
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// around a node etc.
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/** \brief Main interface to TTL
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*
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* This namespace contains the basic generic algorithms for the TTL,
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* the Triangulation Template Library.\n
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*
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* Examples of functionality are:
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* - Incremental Delaunay triangulation
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* - Constrained triangulation
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* - Insert/remove nodes and constrained edges
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* - Traversal operations
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* - Misc. queries for extracting information for visualisation systems etc.
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*
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* \par General requirements and assumptions:
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* - \e DartType and \e TraitsType should be implemented in accordance with the description
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* in \ref api.
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* - A \b "Requires:" section in the documentation of a function template
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* shows which functionality is required in \e TraitsType to
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* support that specific function.\n
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* Functionalty required in \e DartType is the same (almost) for all
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* function templates; see \ref api and the example referred to.
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* - When a reference to a \e dart object is passed to a function in TTL,
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* it is assumed that it is oriented \e counterclockwise (CCW) in a triangle
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* unless it is explicitly mentioned that it can also be \e clockwise (CW).
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* The same applies for a dart that is passed from a function in TTL to
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* the users TraitsType class (or struct).
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* - When an edge (represented with a dart) is swapped, it is assumed that darts
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* outside the quadrilateral where the edge is a diagonal are not affected by
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* the swap. Thus, \ref hed::TTLtraits::swapEdge "TraitsType::swapEdge"
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* must be implemented in accordance with this rule.
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*
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* \par Glossary:
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* - General terms are explained in \ref api.
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* - \e CCW - counterclockwise
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* - \e CW - clockwise
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* - \e 0_orbit, \e 1_orbit and \e 2_orbit: A sequence of darts around
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* a node, around an edge and in a triangle respectively;
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* see get_0_orbit_interior and get_0_orbit_boundary
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* - \e arc - In a triangulation an arc is equivalent with an edge
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*
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* \see
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* \ref ttl_util and \ref api
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*
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* \author
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* <20>yvind Hjelle, oyvindhj@ifi.uio.no
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*/
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namespace ttl {
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class TriangulationHelper
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{
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#ifndef DOXYGEN_SHOULD_SKIP_THIS
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public:
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TriangulationHelper(hed::Triangulation& triang) : triangulation(triang)
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{
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}
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// Delaunay Triangulation
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// ----------------------
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template<class TraitsType, class DartType, class PointType>
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bool insertNode(DartType& dart, PointType& point);
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template<class TraitsType, class DartType>
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void removeRectangularBoundary(DartType& dart);
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template<class TraitsType, class DartType>
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void removeNode(DartType& dart);
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template<class TraitsType, class DartType>
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void removeBoundaryNode(DartType& dart);
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template<class TraitsType, class DartType>
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void removeInteriorNode(DartType& dart);
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// Topological and Geometric Queries
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// ---------------------------------
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template<class TraitsType, class PointType, class DartType>
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static bool locateFaceSimplest(const PointType& point, DartType& dart);
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template<class TraitsType, class PointType, class DartType>
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static bool locateTriangle(const PointType& point, DartType& dart);
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template<class TraitsType, class PointType, class DartType>
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static bool inTriangleSimplest(const PointType& point, const DartType& dart);
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template<class TraitsType, class PointType, class DartType>
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static bool inTriangle(const PointType& point, const DartType& dart);
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template<class DartType, class DartListType>
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static void getBoundary(const DartType& dart, DartListType& boundary);
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template<class DartType>
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static bool isBoundaryEdge(const DartType& dart);
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template<class DartType>
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static bool isBoundaryFace(const DartType& dart);
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template<class DartType>
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static bool isBoundaryNode(const DartType& dart);
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template<class DartType>
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static int getDegreeOfNode(const DartType& dart);
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template<class DartType, class DartListType>
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static void get_0_orbit_interior(const DartType& dart, DartListType& orbit);
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template<class DartType, class DartListType>
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static void get_0_orbit_boundary(const DartType& dart, DartListType& orbit);
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template<class DartType>
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static bool same_0_orbit(const DartType& d1, const DartType& d2);
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template<class DartType>
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static bool same_1_orbit(const DartType& d1, const DartType& d2);
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template<class DartType>
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static bool same_2_orbit(const DartType& d1, const DartType& d2);
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template <class TraitsType, class DartType>
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static bool swappableEdge(const DartType& dart, bool allowDegeneracy = false);
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template<class DartType>
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static void positionAtNextBoundaryEdge(DartType& dart);
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template<class TraitsType, class DartType>
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static bool convexBoundary(const DartType& dart);
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// Utilities for Delaunay Triangulation
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// ------------------------------------
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template<class TraitsType, class DartType, class DartListType>
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void optimizeDelaunay(DartListType& elist);
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template <class TraitsType, class DartType, class DartListType>
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void optimizeDelaunay(DartListType& elist, const typename DartListType::iterator end);
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template<class TraitsType, class DartType>
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bool swapTestDelaunay(const DartType& dart, bool cycling_check = false) const;
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template<class TraitsType, class DartType>
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void recSwapDelaunay(DartType& diagonal);
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template<class TraitsType, class DartType, class ListType>
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void swapEdgesAwayFromInteriorNode(DartType& dart, ListType& swapped_edges);
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template<class TraitsType, class DartType, class ListType>
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void swapEdgesAwayFromBoundaryNode(DartType& dart, ListType& swapped_edges);
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template<class TraitsType, class DartType, class DartListType>
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void swapEdgeInList(const typename DartListType::iterator& it, DartListType& elist);
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// Constrained Triangulation
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// -------------------------
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template<class TraitsType, class DartType>
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static DartType insertConstraint(DartType& dstart, DartType& dend, bool optimize_delaunay);
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private:
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hed::Triangulation& triangulation;
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template <class TraitsType, class ForwardIterator, class DartType>
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void insertNodes(ForwardIterator first, ForwardIterator last, DartType& dart);
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template <class TopologyElementType, class DartType>
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static bool isMemberOfFace(const TopologyElementType& topologyElement, const DartType& dart);
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template <class TraitsType, class NodeType, class DartType>
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static bool locateFaceWithNode(const NodeType& node, DartType& dart_iter);
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template <class DartType>
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static void getAdjacentTriangles(const DartType& dart, DartType& t1, DartType& t2, DartType& t3);
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template <class DartType>
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static void getNeighborNodes(const DartType& dart, std::list<DartType>& node_list, bool& boundary);
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template <class TraitsType, class DartType>
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static bool degenerateTriangle(const DartType& dart);
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};
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#endif // DOXYGEN_SHOULD_SKIP_THIS
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//------------------------------------------------------------------------------------------------
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// ------------------------------- Delaunay Triangulation Group ---------------------------------
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//------------------------------------------------------------------------------------------------
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/** @name Delaunay Triangulation */
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//@{
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//------------------------------------------------------------------------------------------------
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/** Inserts a new node in an existing Delaunay triangulation and
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* swaps edges to obtain a new Delaunay triangulation.
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* This is the basic function for incremental Delaunay triangulation.
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* When starting from a set of points, an initial Delaunay triangulation
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* can be created as two triangles forming a rectangle that contains
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* all the points.
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* After \c insertNode has been called repeatedly with all the points,
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* removeRectangularBoundary can be called to remove triangles
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* at the boundary of the triangulation so that the boundary
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* form the convex hull of the points.
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*
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* Note that this incremetal scheme will run much faster if the points
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* have been sorted lexicographically on \e x and \e y.
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*
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* \param dart
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* An arbitrary CCW dart in the tringulation.\n
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* Output: A CCW dart incident to the new node.
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*
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* \param point
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* A point (node) to be inserted in the triangulation.
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*
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* \retval bool
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* \c true if \e point was inserted; \c false if not.\n
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* If \e point is outside the triangulation, or the input dart is not valid,
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* \c false is returned.
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*
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* \require
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* - \ref hed::TTLtraits::splitTriangle "TraitsType::splitTriangle" (DartType&, const PointType&)
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*
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* \using
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* - locateTriangle
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* - recSwapDelaunay
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*
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* \note
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* - For efficiency reasons \e dart should be close to the insertion \e point.
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*
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* \see
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* removeRectangularBoundary
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*/
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template <class TraitsType, class DartType, class PointType>
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bool TriangulationHelper::insertNode(DartType& dart, PointType& point) {
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bool found = locateTriangle<TraitsType>(point, dart);
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if (!found) {
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#ifdef DEBUG_TTL
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cout << "ERROR: Triangulation::insertNode: NO triangle found. /n";
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#endif
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return false;
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}
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// ??? can we hide the dart? this is not possible if one triangle only
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triangulation.splitTriangle(dart, point);
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DartType d1 = dart;
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d1.alpha2().alpha1().alpha2().alpha0().alpha1();
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DartType d2 = dart;
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d2.alpha1().alpha0().alpha1();
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// Preserve a dart as output incident to the node and CCW
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DartType d3 = dart;
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d3.alpha2();
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dart = d3; // and see below
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//DartType dsav = d3;
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d3.alpha0().alpha1();
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//if (!TraitsType::fixedEdge(d1) && !isBoundaryEdge(d1)) {
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if (!isBoundaryEdge(d1)) {
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d1.alpha2();
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recSwapDelaunay<TraitsType>(d1);
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}
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//if (!TraitsType::fixedEdge(d2) && !isBoundaryEdge(d2)) {
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if (!isBoundaryEdge(d2)) {
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d2.alpha2();
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recSwapDelaunay<TraitsType>(d2);
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}
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// Preserve the incoming dart as output incident to the node and CCW
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//d = dsav.alpha2();
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dart.alpha2();
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//if (!TraitsType::fixedEdge(d3) && !isBoundaryEdge(d3)) {
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if (!isBoundaryEdge(d3)) {
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d3.alpha2();
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recSwapDelaunay<TraitsType>(d3);
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}
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return true;
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}
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//------------------------------------------------------------------------------------------------
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// Private/Hidden function (might change later)
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template <class TraitsType, class ForwardIterator, class DartType>
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void TriangulationHelper::insertNodes(ForwardIterator first, ForwardIterator last, DartType& dart) {
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// Assumes that the dereferenced point objects are pointers.
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// References to the point objects are then passed to TTL.
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ForwardIterator it;
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for (it = first; it != last; ++it) {
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insertNode<TraitsType>(dart, **it);
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}
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}
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//------------------------------------------------------------------------------------------------
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/** Removes the rectangular boundary of a triangulation as a final step of an
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* incremental Delaunay triangulation.
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* The four nodes at the corners will be removed and the resulting triangulation
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* will have a convex boundary and be Delaunay.
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*
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* \param dart
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* A CCW dart at the boundary of the triangulation\n
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* Output: A CCW dart at the new boundary
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*
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* \using
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* - removeBoundaryNode
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*
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* \note
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* - This function requires that the boundary of the triangulation is
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* a rectangle with four nodes (one in each corner).
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*/
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template <class TraitsType, class DartType>
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void TriangulationHelper::removeRectangularBoundary(DartType& dart) {
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DartType d_next = dart;
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DartType d_iter;
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for (int i = 0; i < 4; i++) {
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d_iter = d_next;
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d_next.alpha0();
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positionAtNextBoundaryEdge(d_next);
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removeBoundaryNode<TraitsType>(d_iter);
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}
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dart = d_next; // Return a dart at the new boundary
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}
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//------------------------------------------------------------------------------------------------
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/** Removes the node associated with \e dart and
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* updates the triangulation to be Delaunay.
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*
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* \using
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* - removeBoundaryNode if \e dart represents a node at the boundary
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* - removeInteriorNode if \e dart represents an interior node
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*
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* \note
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* - The node cannot belong to a fixed (constrained) edge that is not
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* swappable. (An endless loop is likely to occur in this case).
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*/
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template <class TraitsType, class DartType>
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void TriangulationHelper::removeNode(DartType& dart) {
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if (isBoundaryNode(dart))
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removeBoundaryNode<TraitsType>(dart);
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else
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removeInteriorNode<TraitsType>(dart);
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}
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//------------------------------------------------------------------------------------------------
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/** Removes the boundary node associated with \e dart and
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* updates the triangulation to be Delaunay.
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*
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* \using
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* - swapEdgesAwayFromBoundaryNode
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* - optimizeDelaunay
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*
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* \require
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* - \ref hed::TTLtraits::removeBoundaryTriangle "TraitsType::removeBoundaryTriangle" (Dart&)
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*/
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template <class TraitsType, class DartType>
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void TriangulationHelper::removeBoundaryNode(DartType& dart) {
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// ... and update Delaunay
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// - CCW dart must be given (for remove)
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// - No dart is delivered back now (but this is possible if
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// we assume that there is not only one triangle left in the triangulation.
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// Position at boundary edge and CCW
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if (!isBoundaryEdge(dart)) {
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dart.alpha1(); // ensures that next function delivers back a CCW dart (if the given dart is CCW)
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positionAtNextBoundaryEdge(dart);
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}
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std::list<DartType> swapped_edges;
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swapEdgesAwayFromBoundaryNode<TraitsType>(dart, swapped_edges);
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// Remove boundary triangles and remove the new boundary from the list
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// of swapped edges, see below.
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DartType d_iter = dart;
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DartType dnext = dart;
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bool bend = false;
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while (bend == false) {
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dnext.alpha1().alpha2();
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if (isBoundaryEdge(dnext))
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bend = true; // Stop when boundary
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// Generic: Also remove the new boundary from the list of swapped edges
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DartType n_bedge = d_iter;
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n_bedge.alpha1().alpha0().alpha1().alpha2(); // new boundary edge
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// ??? can we avoid find if we do this in swap away?
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typename std::list<DartType>::iterator it;
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it = find(swapped_edges.begin(), swapped_edges.end(), n_bedge);
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if (it != swapped_edges.end())
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swapped_edges.erase(it);
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// Remove the boundary triangle
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triangulation.removeBoundaryTriangle(d_iter);
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d_iter = dnext;
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}
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// Optimize Delaunay
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typedef std::list<DartType> DartListType;
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optimizeDelaunay<TraitsType, DartType, DartListType>(swapped_edges);
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}
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//------------------------------------------------------------------------------------------------
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/** Removes the interior node associated with \e dart and
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* updates the triangulation to be Delaunay.
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*
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* \using
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* - swapEdgesAwayFromInteriorNode
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* - optimizeDelaunay
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*
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* \require
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* - \ref hed::TTLtraits::reverse_splitTriangle "TraitsType::reverse_splitTriangle" (Dart&)
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*
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* \note
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* - The node cannot belong to a fixed (constrained) edge that is not
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* swappable. (An endless loop is likely to occur in this case).
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*/
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template <class TraitsType, class DartType>
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void TriangulationHelper::removeInteriorNode(DartType& dart) {
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// ... and update to Delaunay.
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// Must allow degeneracy temporarily, see comments in swap edges away
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// Assumes:
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// - revese_splitTriangle does not affect darts
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// outside the resulting triangle.
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// 1) Swaps edges away from the node until degree=3 (generic)
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// 2) Removes the remaining 3 triangles and creates a new to fill the hole
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// unsplitTriangle which is required
|
||
// 3) Runs LOP on the platelet to obtain a Delaunay triangulation
|
||
// (No dart is delivered as output)
|
||
|
||
// Assumes dart is counterclockwise
|
||
|
||
std::list<DartType> swapped_edges;
|
||
swapEdgesAwayFromInteriorNode<TraitsType>(dart, swapped_edges);
|
||
|
||
// The reverse operation of split triangle:
|
||
// Make one triangle of the three triangles at the node associated with dart
|
||
// TraitsType::
|
||
triangulation.reverse_splitTriangle(dart);
|
||
|
||
// ???? Not generic yet if we are very strict:
|
||
// When calling unsplit triangle, darts at the three opposite sides may
|
||
// change!
|
||
// Should we hide them longer away??? This is possible since they cannot
|
||
// be boundary edges.
|
||
// ----> Or should we just require that they are not changed???
|
||
|
||
// Make the swapped-away edges Delaunay.
|
||
// Note the theoretical result: if there are no edges in the list,
|
||
// the triangulation is Delaunay already
|
||
|
||
optimizeDelaunay<TraitsType, DartType>(swapped_edges);
|
||
}
|
||
|
||
//@} // End of Delaunay Triangulation Group
|
||
|
||
|
||
//------------------------------------------------------------------------------------------------
|
||
// -------------------------- Topological and Geometric Queries Group ---------------------------
|
||
//------------------------------------------------------------------------------------------------
|
||
|
||
/** @name Topological and Geometric Queries */
|
||
//@{
|
||
|
||
//------------------------------------------------------------------------------------------------
|
||
// Private/Hidden function (might change later)
|
||
template <class TopologyElementType, class DartType>
|
||
bool TriangulationHelper::isMemberOfFace(const TopologyElementType& topologyElement, const DartType& dart) {
|
||
|
||
// Check if the given topology element (node, edge or face) is a member of the face
|
||
// Assumes:
|
||
// - DartType::isMember(TopologyElementType)
|
||
|
||
DartType dart_iter = dart;
|
||
do {
|
||
if (dart_iter.isMember(topologyElement))
|
||
return true;
|
||
dart_iter.alpha0().alpha1();
|
||
} while (dart_iter != dart);
|
||
|
||
return false;
|
||
}
|
||
|
||
|
||
//------------------------------------------------------------------------------------------------
|
||
// Private/Hidden function (might change later)
|
||
template <class TraitsType, class NodeType, class DartType>
|
||
bool TriangulationHelper::locateFaceWithNode(const NodeType& node, DartType& dart_iter) {
|
||
// Locate a face in the topology structure with the given node as a member
|
||
// Assumes:
|
||
// - TraitsType::orient2d(DartType, DartType, NodeType)
|
||
// - DartType::isMember(NodeType)
|
||
// - Note that if false is returned, the node might still be in the
|
||
// topology structure. Application programmer
|
||
// should check all if by hypothesis the node is in the topology structure;
|
||
// see doc. on locateTriangle.
|
||
|
||
bool status = locateFaceSimplest<TraitsType>(node, dart_iter);
|
||
if (status == false)
|
||
return status;
|
||
|
||
// True was returned from locateFaceSimplest, but if the located triangle is
|
||
// degenerate and the node is on the extension of the edges,
|
||
// the node might still be inside. Check if node is a member and return false
|
||
// if not. (Still the node might be in the topology structure, see doc. above
|
||
// and in locateTriangle(const PointType& point, DartType& dart_iter)
|
||
|
||
return isMemberOfFace(node, dart_iter);
|
||
}
|
||
|
||
|
||
//------------------------------------------------------------------------------------------------
|
||
/** Locates the face containing a given point.
|
||
* It is assumed that the tessellation (e.g. a triangulation) is \e regular in the sense that
|
||
* there are no holes, the boundary is convex and there are no degenerate faces.
|
||
*
|
||
* \param point
|
||
* A point to be located
|
||
*
|
||
* \param dart
|
||
* An arbitrary CCW dart in the triangulation\n
|
||
* Output: A CCW dart in the located face
|
||
*
|
||
* \retval bool
|
||
* \c true if a face is found; \c false if not.
|
||
*
|
||
* \require
|
||
* - \ref hed::TTLtraits::orient2d "TraitsType::orient2d" (DartType&, DartType&, PointType&)
|
||
*
|
||
* \note
|
||
* - If \c false is returned, \e point may still be inside a face if the tessellation is not
|
||
* \e regular as explained above.
|
||
*
|
||
* \see
|
||
* locateTriangle
|
||
*/
|
||
template <class TraitsType, class PointType, class DartType>
|
||
bool TriangulationHelper::locateFaceSimplest(const PointType& point, DartType& dart) {
|
||
// Not degenerate triangles if point is on the extension of the edges
|
||
// But inTriangle may be called in case of true (may update to inFace2)
|
||
// Convex boundary
|
||
// no holes
|
||
// convex faces (works for general convex faces)
|
||
// Not specialized for triangles, but ok?
|
||
//
|
||
// TraitsType::orint2d(PointType) is the half open half-plane defined
|
||
// by the dart:
|
||
// n1 = dart.node()
|
||
// n2 = dart.alpha0().node
|
||
// Only the following gives true:
|
||
// ((n2->x()-n1->x())*(point.y()-n1->y()) >= (point.x()-n1->x())*(n2->y()-n1->y()))
|
||
|
||
DartType dart_start;
|
||
dart_start = dart;
|
||
DartType dart_prev;
|
||
|
||
DartType d0;
|
||
for (;;) {
|
||
d0 = dart;
|
||
d0.alpha0();
|
||
if (TraitsType::orient2d(dart, d0, point) >= 0) {
|
||
dart.alpha0().alpha1();
|
||
if (dart == dart_start)
|
||
return true; // left to all edges in face
|
||
}
|
||
else {
|
||
dart_prev = dart;
|
||
dart.alpha2();
|
||
if (dart == dart_prev)
|
||
return false; // iteration to outside boundary
|
||
|
||
dart_start = dart;
|
||
dart_start.alpha0();
|
||
|
||
dart.alpha1(); // avoid twice on same edge and ccw in next
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
//------------------------------------------------------------------------------------------------
|
||
/** Locates the triangle containing a given point.
|
||
* It is assumed that the triangulation is \e regular in the sense that there
|
||
* are no holes and the boundary is convex.
|
||
* This function deals with degeneracy to some extent, but round-off errors may still
|
||
* lead to a wrong result if triangles are degenerate.
|
||
*
|
||
* \param point
|
||
* A point to be located
|
||
*
|
||
* \param dart
|
||
* An arbitrary CCW dart in the triangulation\n
|
||
* Output: A CCW dart in the located triangle
|
||
*
|
||
* \retval bool
|
||
* \c true if a triangle is found; \c false if not.\n
|
||
* If \e point is outside the triangulation, in which case \c false is returned,
|
||
* then the edge associated with \e dart will be at the boundary of the triangulation.
|
||
*
|
||
* \using
|
||
* - locateFaceSimplest
|
||
* - inTriangle
|
||
*/
|
||
template <class TraitsType, class PointType, class DartType>
|
||
bool TriangulationHelper::locateTriangle(const PointType& point, DartType& dart) {
|
||
// The purpose is to have a fast and stable procedure that
|
||
// i) avoids concluding that a point is inside a triangle if it is not inside
|
||
// ii) avoids infinite loops
|
||
|
||
// Thus, if false is returned, the point might still be inside a triangle in
|
||
// the triangulation. But this will probably only occur in the following cases:
|
||
// i) There are holes in the triangulation which causes the procedure to stop.
|
||
// ii) The boundary of the triangulation is not convex.
|
||
// ii) There might be degenerate triangles interior to the triangulation, or on the
|
||
// the boundary, which in some cases might cause the procedure to stop there due
|
||
// to the logic of the algorithm.
|
||
|
||
// It is the application programmer's responsibility to check further if false is
|
||
// returned. For example, if by hypothesis the point is inside a triangle
|
||
// in the triangulation and and false is returned, then all triangles in the
|
||
// triangulation should be checked by the application. This can be done using
|
||
// the function:
|
||
// bool inTriangle(const PointType& point, const DartType& dart).
|
||
|
||
|
||
// Assumes:
|
||
// - crossProduct2d, scalarProduct2d etc., see functions called
|
||
|
||
bool status = locateFaceSimplest<TraitsType>(point, dart);
|
||
if (status == false)
|
||
return status;
|
||
|
||
// There may be degeneracy, i.e., the point might be outside the triangle
|
||
// on the extension of the edges of a degenerate triangle.
|
||
|
||
// The next call returns true if inside a non-degenerate or a degenerate triangle,
|
||
// but false if the point coincides with the "supernode" in the case where all
|
||
// edges are degenerate.
|
||
return inTriangle<TraitsType>(point, dart);
|
||
}
|
||
|
||
|
||
//------------------------------------------------------------------------------------------------
|
||
/** Checks if \e point is inside the triangle associated with \e dart.
|
||
* A fast and simple function that does not deal with degeneracy.
|
||
*
|
||
* \param dart
|
||
* A CCW dart in the triangle
|
||
*
|
||
* \require
|
||
* - \ref hed::TTLtraits::orient2d "TraitsType::orient2d" (DartType&, DartType&, PointType&)
|
||
*
|
||
* \see
|
||
* inTriangle for a more robust function
|
||
*/
|
||
template <class TraitsType, class PointType, class DartType>
|
||
bool TriangulationHelper::inTriangleSimplest(const PointType& point, const DartType& dart) {
|
||
|
||
// Fast and simple: Do not deal with degenerate faces, i.e., if there is
|
||
// degeneracy, true will be returned if the point is on the extension of the
|
||
// edges of a degenerate triangle
|
||
|
||
DartType d_iter = dart;
|
||
DartType d0 = d_iter;
|
||
d0.alpha0();
|
||
if (!TraitsType::orient2d(d_iter, d0, point) >= 0)
|
||
return false;
|
||
|
||
d_iter.alpha0().alpha1();
|
||
d0 = d_iter;
|
||
d0.alpha0();
|
||
if (!TraitsType::orient2d(d_iter, d0, point) >= 0)
|
||
return false;
|
||
|
||
d_iter.alpha0().alpha1();
|
||
d0 = d_iter;
|
||
d0.alpha0();
|
||
if (!TraitsType::orient2d(d_iter, d0, point) >= 0)
|
||
return false;
|
||
|
||
return true;
|
||
}
|
||
|
||
|
||
//------------------------------------------------------------------------------------------------
|
||
/** Checks if \e point is inside the triangle associated with \e dart.
|
||
* This function deals with degeneracy to some extent, but round-off errors may still
|
||
* lead to wrong result if the triangle is degenerate.
|
||
*
|
||
* \param dart
|
||
* A CCW dart in the triangle
|
||
*
|
||
* \require
|
||
* - \ref hed::TTLtraits::crossProduct2d "TraitsType::crossProduct2d" (DartType&, PointType&)
|
||
* - \ref hed::TTLtraits::scalarProduct2d "TraitsType::scalarProduct2d" (DartType&, PointType&)
|
||
*
|
||
* \see
|
||
* inTriangleSimplest
|
||
*/
|
||
template <class TraitsType, class PointType, class DartType>
|
||
bool TriangulationHelper::inTriangle(const PointType& point, const DartType& dart) {
|
||
|
||
// SHOULD WE INCLUDE A STRATEGY WITH EDGE X e_1 ETC? TO GUARANTEE THAT
|
||
// ONLY ON ONE EDGE? BUT THIS DOES NOT SOLVE PROBLEMS WITH
|
||
// notInE1 && notInE1.neghbour ?
|
||
|
||
|
||
// Returns true if inside (but not necessarily strictly inside)
|
||
// Works for degenerate triangles, but not when all edges are degenerate,
|
||
// and the point coincides with all nodes;
|
||
// then false is always returned.
|
||
|
||
typedef typename TraitsType::real_type real_type;
|
||
|
||
DartType dart_iter = dart;
|
||
|
||
real_type cr1 = TraitsType::crossProduct2d(dart_iter, point);
|
||
if (cr1 < 0)
|
||
return false;
|
||
|
||
dart_iter.alpha0().alpha1();
|
||
real_type cr2 = TraitsType::crossProduct2d(dart_iter, point);
|
||
|
||
if (cr2 < 0)
|
||
return false;
|
||
|
||
dart_iter.alpha0().alpha1();
|
||
real_type cr3 = TraitsType::crossProduct2d(dart_iter, point);
|
||
if (cr3 < 0)
|
||
return false;
|
||
|
||
// All cross products are >= 0
|
||
// Check for degeneracy
|
||
|
||
if (cr1 != 0 || cr2 != 0 || cr3 != 0)
|
||
return true; // inside non-degenerate face
|
||
|
||
// All cross-products are zero, i.e. degenerate triangle, check if inside
|
||
// Strategy: d.scalarProduct2d >= 0 && alpha0(d).d.scalarProduct2d >= 0 for one of
|
||
// the edges. But if all edges are degenerate and the point is on (all) the nodes,
|
||
// then "false is returned".
|
||
|
||
DartType dart_tmp = dart_iter;
|
||
real_type sc1 = TraitsType::scalarProduct2d(dart_tmp,point);
|
||
real_type sc2 = TraitsType::scalarProduct2d(dart_tmp.alpha0(), point);
|
||
|
||
if (sc1 >= 0 && sc2 >= 0) {
|
||
// test for degenerate edge
|
||
if (sc1 != 0 || sc2 != 0)
|
||
return true; // interior to this edge or on a node (but see comment above)
|
||
}
|
||
|
||
dart_tmp = dart_iter.alpha0().alpha1();
|
||
sc1 = TraitsType::scalarProduct2d(dart_tmp,point);
|
||
sc2 = TraitsType::scalarProduct2d(dart_tmp.alpha0(),point);
|
||
if (sc1 >= 0 && sc2 >= 0) {
|
||
// test for degenerate edge
|
||
if (sc1 != 0 || sc2 != 0)
|
||
return true; // interior to this edge or on a node (but see comment above)
|
||
}
|
||
|
||
dart_tmp = dart_iter.alpha1();
|
||
sc1 = TraitsType::scalarProduct2d(dart_tmp,point);
|
||
sc2 = TraitsType::scalarProduct2d(dart_tmp.alpha0(),point);
|
||
if (sc1 >= 0 && sc2 >= 0) {
|
||
// test for degenerate edge
|
||
if (sc1 != 0 || sc2 != 0)
|
||
return true; // interior to this edge or on a node (but see comment above)
|
||
}
|
||
|
||
// Not on any of the edges of the degenerate triangle.
|
||
// The only possibility for the point to be "inside" is that all edges are degenerate
|
||
// and the point coincide with all nodes. So false is returned in this case.
|
||
|
||
return false;
|
||
}
|
||
|
||
|
||
//------------------------------------------------------------------------------------------------
|
||
// Private/Hidden function (might change later)
|
||
template <class DartType>
|
||
void TriangulationHelper::getAdjacentTriangles(const DartType& dart, DartType& t1, DartType& t2, DartType& t3) {
|
||
|
||
DartType dart_iter = dart;
|
||
|
||
// add first
|
||
if (dart_iter.alpha2() != dart) {
|
||
t1 = dart_iter;
|
||
dart_iter = dart;
|
||
}
|
||
|
||
// add second
|
||
dart_iter.alpha0();
|
||
dart_iter.alpha1();
|
||
DartType dart_prev = dart_iter;
|
||
if ((dart_iter.alpha2()) != dart_prev) {
|
||
t2 = dart_iter;
|
||
dart_iter = dart_prev;
|
||
}
|
||
|
||
// add third
|
||
dart_iter.alpha0();
|
||
dart_iter.alpha1();
|
||
dart_prev = dart_iter;
|
||
if ((dart_iter.alpha2()) != dart_prev)
|
||
t3 = dart_iter;
|
||
}
|
||
|
||
|
||
//------------------------------------------------------------------------------------------------
|
||
/** Gets the boundary as sequence of darts, where the edges associated with the darts are boundary
|
||
* edges, given a dart with an associating edge at the boundary of a topology structure.
|
||
* The first dart in the sequence will be the given one, and the others will have the same
|
||
* orientation (CCW or CW) as the first.
|
||
* Assumes that the given dart is at the boundary.
|
||
*
|
||
* \param dart
|
||
* A dart at the boundary (CCW or CW)
|
||
*
|
||
* \param boundary
|
||
* A sequence of darts, where the associated edges are the boundary edges
|
||
*
|
||
* \require
|
||
* - DartListType::push_back (DartType&)
|
||
*/
|
||
template <class DartType, class DartListType>
|
||
void TriangulationHelper::getBoundary(const DartType& dart, DartListType& boundary) {
|
||
// assumes the given dart is at the boundary (by edge)
|
||
|
||
DartType dart_iter(dart);
|
||
boundary.push_back(dart_iter); // Given dart as first element
|
||
dart_iter.alpha0();
|
||
positionAtNextBoundaryEdge(dart_iter);
|
||
|
||
while (dart_iter != dart) {
|
||
boundary.push_back(dart_iter);
|
||
dart_iter.alpha0();
|
||
positionAtNextBoundaryEdge(dart_iter);
|
||
}
|
||
}
|
||
|
||
|
||
//------------------------------------------------------------------------------------------------
|
||
/*
|
||
// Asumes a fixed point (a boundary edge) is given
|
||
//
|
||
template <class DartType>
|
||
class boundary_1_Iterator { // i.e. "circulator"
|
||
|
||
DartType current_;
|
||
public:
|
||
boundaryEdgeIterator(const DartType& dart) {current_ = dart;}
|
||
DartType& operator * () const {return current_;}
|
||
void operator ++ () {current_.alpha0(); positionAtNextBoundaryEdge(current_);}
|
||
};
|
||
*/
|
||
|
||
|
||
//------------------------------------------------------------------------------------------------
|
||
/** Checks if the edge associated with \e dart is at
|
||
* the boundary of the triangulation.
|
||
*
|
||
* \par Implements:
|
||
* \code
|
||
* DartType dart_iter = dart;
|
||
* if (dart_iter.alpha2() == dart)
|
||
* return true;
|
||
* else
|
||
* return false;
|
||
* \endcode
|
||
*/
|
||
template <class DartType>
|
||
bool TriangulationHelper::isBoundaryEdge(const DartType& dart) {
|
||
|
||
DartType dart_iter = dart;
|
||
if (dart_iter.alpha2() == dart)
|
||
return true;
|
||
else
|
||
return false;
|
||
}
|
||
|
||
|
||
//------------------------------------------------------------------------------------------------
|
||
/** Checks if the face associated with \e dart is at
|
||
* the boundary of the triangulation.
|
||
*/
|
||
template <class DartType>
|
||
bool TriangulationHelper::isBoundaryFace(const DartType& dart) {
|
||
|
||
// Strategy: boundary if alpha2(d)=d
|
||
|
||
DartType dart_iter(dart);
|
||
DartType dart_prev;
|
||
|
||
do {
|
||
dart_prev = dart_iter;
|
||
|
||
if (dart_iter.alpha2() == dart_prev)
|
||
return true;
|
||
else
|
||
dart_iter = dart_prev; // back again
|
||
|
||
dart_iter.alpha0();
|
||
dart_iter.alpha1();
|
||
|
||
} while (dart_iter != dart);
|
||
|
||
return false;
|
||
}
|
||
|
||
|
||
//------------------------------------------------------------------------------------------------
|
||
/** Checks if the node associated with \e dart is at
|
||
* the boundary of the triangulation.
|
||
*/
|
||
template <class DartType>
|
||
bool TriangulationHelper::isBoundaryNode(const DartType& dart) {
|
||
|
||
// Strategy: boundary if alpha2(d)=d
|
||
|
||
DartType dart_iter(dart);
|
||
DartType dart_prev;
|
||
|
||
// If input dart is reached again, then internal node
|
||
// If alpha2(d)=d, then boundary
|
||
|
||
do {
|
||
dart_iter.alpha1();
|
||
dart_prev = dart_iter;
|
||
dart_iter.alpha2();
|
||
|
||
if (dart_iter == dart_prev)
|
||
return true;
|
||
|
||
} while (dart_iter != dart);
|
||
|
||
return false;
|
||
}
|
||
|
||
|
||
//------------------------------------------------------------------------------------------------
|
||
/** Returns the degree of the node associated with \e dart.
|
||
*
|
||
* \par Definition:
|
||
* The \e degree (or valency) of a node \e V in a triangulation,
|
||
* is defined as the number of edges incident with \e V, i.e.,
|
||
* the number of edges joining \e V with another node in the triangulation.
|
||
*/
|
||
template <class DartType>
|
||
int TriangulationHelper::getDegreeOfNode(const DartType& dart) {
|
||
|
||
DartType dart_iter(dart);
|
||
DartType dart_prev;
|
||
|
||
// If input dart is reached again, then interior node
|
||
// If alpha2(d)=d, then boundary
|
||
|
||
int degree = 0;
|
||
bool boundaryVisited = false;
|
||
do {
|
||
dart_iter.alpha1();
|
||
degree++;
|
||
dart_prev = dart_iter;
|
||
|
||
dart_iter.alpha2();
|
||
|
||
if (dart_iter == dart_prev) {
|
||
if (!boundaryVisited) {
|
||
boundaryVisited = true;
|
||
// boundary is reached first time, count in the reversed direction
|
||
degree++; // count the start since it is not done above
|
||
dart_iter = dart;
|
||
dart_iter.alpha2();
|
||
}
|
||
else
|
||
return degree;
|
||
}
|
||
|
||
} while (dart_iter != dart);
|
||
|
||
return degree;
|
||
}
|
||
|
||
|
||
//------------------------------------------------------------------------------------------------
|
||
// Modification of getDegreeOfNode:
|
||
// Strategy, reverse the list and start in the other direction if the boundary
|
||
// is reached. NB. copying of darts but ok., or we could have collected pointers,
|
||
// but the memory management.
|
||
|
||
// NOTE: not symmetry if we choose to collect opposite edges
|
||
// now we collect darts with radiating edges
|
||
|
||
// Remember that we must also copy the node, but ok with push_back
|
||
// The size of the list will be the degree of the node
|
||
|
||
// No CW/CCW since topology only
|
||
|
||
|
||
// Each dart consists of an incident edge and an adjacent node.
|
||
// But note that this is only how we interpret the dart in this implementation.
|
||
// Given this list, how can we find the opposite edges:
|
||
// We can perform alpha1 on each, but for boundary nodes we will get one edge twice.
|
||
// But this is will always be the last dart!
|
||
// The darts in the list are in sequence and starts with the alpha0(dart)
|
||
// alpha0, alpha1 and alpha2
|
||
|
||
// Private/Hidden function
|
||
template <class DartType>
|
||
void TriangulationHelper::getNeighborNodes(const DartType& dart,
|
||
std::list<DartType>& node_list, bool& boundary) {
|
||
|
||
DartType dart_iter(dart);
|
||
|
||
dart_iter.alpha0(); // position the dart at an opposite node
|
||
|
||
DartType dart_prev = dart_iter;
|
||
|
||
bool start_at_boundary = false;
|
||
dart_iter.alpha2();
|
||
if (dart_iter == dart_prev)
|
||
start_at_boundary = true;
|
||
else
|
||
dart_iter = dart_prev; // back again
|
||
|
||
DartType dart_start = dart_iter;
|
||
|
||
do {
|
||
node_list.push_back(dart_iter);
|
||
dart_iter.alpha1();
|
||
dart_iter.alpha0();
|
||
dart_iter.alpha1();
|
||
dart_prev = dart_iter;
|
||
dart_iter.alpha2();
|
||
if (dart_iter == dart_prev) {
|
||
// boundary reached
|
||
boundary = true;
|
||
if (start_at_boundary == true) {
|
||
// add the dart which now is positioned at the opposite boundary
|
||
node_list.push_back(dart_iter);
|
||
return;
|
||
}
|
||
else {
|
||
// call the function again such that we start at the boundary
|
||
// first clear the list and reposition to the initial node
|
||
dart_iter.alpha0();
|
||
node_list.clear();
|
||
getNeighborNodes(dart_iter, node_list, boundary);
|
||
return; // after one recursive step
|
||
}
|
||
}
|
||
} while (dart_iter != dart_start);
|
||
|
||
boundary = false;
|
||
}
|
||
|
||
|
||
//------------------------------------------------------------------------------------------------
|
||
/** Gets the 0-orbit around an interior node.
|
||
*
|
||
* \param dart
|
||
* A dart (CCW or CW) positioned at an \e interior node.
|
||
*
|
||
* \retval orbit
|
||
* Sequence of darts with one orbit for each arc. All the darts have the same
|
||
* orientation (CCW or CW) as \e dart, and \e dart is the first element
|
||
* in the sequence.
|
||
*
|
||
* \require
|
||
* - DartListType::push_back (DartType&)
|
||
*
|
||
* \see
|
||
* get_0_orbit_boundary
|
||
*/
|
||
template <class DartType, class DartListType>
|
||
void TriangulationHelper::get_0_orbit_interior(const DartType& dart, DartListType& orbit) {
|
||
|
||
DartType d_iter = dart;
|
||
orbit.push_back(d_iter);
|
||
d_iter.alpha1().alpha2();
|
||
|
||
while (d_iter != dart) {
|
||
orbit.push_back(d_iter);
|
||
d_iter.alpha1().alpha2();
|
||
}
|
||
}
|
||
|
||
|
||
//------------------------------------------------------------------------------------------------
|
||
/** Gets the 0-orbit around a node at the boundary
|
||
*
|
||
* \param dart
|
||
* A dart (CCW or CW) positioned at a \e boundary \e node and at a \e boundary \e edge.
|
||
*
|
||
* \retval orbit
|
||
* Sequence of darts with one orbit for each arc. All the darts, \e exept \e the \e last one,
|
||
* have the same orientation (CCW or CW) as \e dart, and \e dart is the first element
|
||
* in the sequence.
|
||
*
|
||
* \require
|
||
* - DartListType::push_back (DartType&)
|
||
*
|
||
* \note
|
||
* - The last dart in the sequence have opposite orientation compared to the others!
|
||
*
|
||
* \see
|
||
* get_0_orbit_interior
|
||
*/
|
||
template <class DartType, class DartListType>
|
||
void TriangulationHelper::get_0_orbit_boundary(const DartType& dart, DartListType& orbit) {
|
||
|
||
DartType dart_prev;
|
||
DartType d_iter = dart;
|
||
do {
|
||
orbit.push_back(d_iter);
|
||
d_iter.alpha1();
|
||
dart_prev = d_iter;
|
||
d_iter.alpha2();
|
||
} while (d_iter != dart_prev);
|
||
|
||
orbit.push_back(d_iter); // the last one with opposite orientation
|
||
}
|
||
|
||
|
||
//------------------------------------------------------------------------------------------------
|
||
/** Checks if the two darts belong to the same 0-orbit, i.e.,
|
||
* if they share a node.
|
||
* \e d1 and/or \e d2 can be CCW or CW.
|
||
*
|
||
* (This function also examines if the the node associated with
|
||
* \e d1 is at the boundary, which slows down the function (slightly).
|
||
* If it is known that the node associated with \e d1 is an interior
|
||
* node and a faster version is needed, the user should implement his/her
|
||
* own version.)
|
||
*/
|
||
template <class DartType>
|
||
bool TriangulationHelper::same_0_orbit(const DartType& d1, const DartType& d2) {
|
||
|
||
// Two copies of the same dart
|
||
DartType d_iter = d2;
|
||
DartType d_end = d2;
|
||
|
||
if (isBoundaryNode(d_iter)) {
|
||
// position at both boundary edges
|
||
positionAtNextBoundaryEdge(d_iter);
|
||
d_end.alpha1();
|
||
positionAtNextBoundaryEdge(d_end);
|
||
}
|
||
|
||
for (;;) {
|
||
if (d_iter == d1)
|
||
return true;
|
||
d_iter.alpha1();
|
||
if (d_iter == d1)
|
||
return true;
|
||
d_iter.alpha2();
|
||
if (d_iter == d_end)
|
||
break;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
|
||
//------------------------------------------------------------------------------------------------
|
||
/** Checks if the two darts belong to the same 1-orbit, i.e.,
|
||
* if they share an edge.
|
||
* \e d1 and/or \e d2 can be CCW or CW.
|
||
*/
|
||
template <class DartType>
|
||
bool TriangulationHelper::same_1_orbit(const DartType& d1, const DartType& d2) {
|
||
|
||
DartType d_iter = d2;
|
||
// (Also works at the boundary)
|
||
if (d_iter == d1 || d_iter.alpha0() == d1 || d_iter.alpha2() == d1 || d_iter.alpha0() == d1)
|
||
return true;
|
||
return false;
|
||
}
|
||
|
||
|
||
//------------------------------------------------------------------------------------------------
|
||
/** Checks if the two darts belong to the same 2-orbit, i.e.,
|
||
* if they lie in the same triangle.
|
||
* \e d1 and/or \e d2 can be CCW or CW
|
||
*/
|
||
template <class DartType>
|
||
bool TriangulationHelper::same_2_orbit(const DartType& d1, const DartType& d2) {
|
||
|
||
DartType d_iter = d2;
|
||
if (d_iter == d1 || d_iter.alpha0() == d1 ||
|
||
d_iter.alpha1() == d1 || d_iter.alpha0() == d1 ||
|
||
d_iter.alpha1() == d1 || d_iter.alpha0() == d1)
|
||
return true;
|
||
return false;
|
||
}
|
||
|
||
|
||
//------------------------------------------------------------------------------------------------
|
||
// Private/Hidden function
|
||
template <class TraitsType, class DartType>
|
||
bool TriangulationHelper::degenerateTriangle(const DartType& dart) {
|
||
|
||
// Check if triangle is degenerate
|
||
// Assumes CCW dart
|
||
|
||
DartType d1 = dart;
|
||
DartType d2 = d1;
|
||
d2.alpha1();
|
||
if (TraitsType::crossProduct2d(d1,d2) == 0)
|
||
return true;
|
||
|
||
return false;
|
||
}
|
||
|
||
|
||
//------------------------------------------------------------------------------------------------
|
||
/** Checks if the edge associated with \e dart is swappable, i.e., if the edge
|
||
* is a diagonal in a \e strictly convex (or convex) quadrilateral.
|
||
*
|
||
* \param allowDegeneracy
|
||
* If set to true, the function will also return true if the numerical calculations
|
||
* indicate that the quadrilateral is convex only, and not necessarily strictly
|
||
* convex.
|
||
*
|
||
* \require
|
||
* - \ref hed::TTLtraits::crossProduct2d "TraitsType::crossProduct2d" (Dart&, Dart&)
|
||
*/
|
||
template <class TraitsType, class DartType>
|
||
bool TriangulationHelper::swappableEdge(const DartType& dart, bool allowDegeneracy) {
|
||
|
||
// How "safe" is it?
|
||
|
||
if (isBoundaryEdge(dart))
|
||
return false;
|
||
|
||
// "angles" are at the diagonal
|
||
DartType d1 = dart;
|
||
d1.alpha2().alpha1();
|
||
DartType d2 = dart;
|
||
d2.alpha1();
|
||
if (allowDegeneracy) {
|
||
if (TraitsType::crossProduct2d(d1,d2) < 0.0)
|
||
return false;
|
||
}
|
||
else {
|
||
if (TraitsType::crossProduct2d(d1,d2) <= 0.0)
|
||
return false;
|
||
}
|
||
|
||
// Opposite side (still angle at the diagonal)
|
||
d1 = dart;
|
||
d1.alpha0();
|
||
d2 = d1;
|
||
d1.alpha1();
|
||
d2.alpha2().alpha1();
|
||
|
||
if (allowDegeneracy) {
|
||
if (TraitsType::crossProduct2d(d1,d2) < 0.0)
|
||
return false;
|
||
}
|
||
else {
|
||
if (TraitsType::crossProduct2d(d1,d2) <= 0.0)
|
||
return false;
|
||
}
|
||
return true;
|
||
}
|
||
|
||
|
||
//------------------------------------------------------------------------------------------------
|
||
/** Given a \e dart, CCW or CW, positioned in a 0-orbit at the boundary of a tessellation.
|
||
* Position \e dart at a boundary edge in the same 0-orbit.\n
|
||
* If the given \e dart is CCW, \e dart is positioned at the left boundary edge
|
||
* and will be CW.\n
|
||
* If the given \e dart is CW, \e dart is positioned at the right boundary edge
|
||
* and will be CCW.
|
||
*
|
||
* \note
|
||
* - The given \e dart must have a source node at the boundary, otherwise an
|
||
* infinit loop occurs.
|
||
*/
|
||
template <class DartType>
|
||
void TriangulationHelper::positionAtNextBoundaryEdge(DartType& dart) {
|
||
|
||
DartType dart_prev;
|
||
|
||
// If alpha2(d)=d, then boundary
|
||
|
||
//old convention: dart.alpha0();
|
||
do {
|
||
dart.alpha1();
|
||
dart_prev = dart;
|
||
dart.alpha2();
|
||
} while (dart != dart_prev);
|
||
}
|
||
|
||
|
||
//------------------------------------------------------------------------------------------------
|
||
/** Checks if the boundary of a triangulation is convex.
|
||
*
|
||
* \param dart
|
||
* A CCW dart at the boundary of the triangulation
|
||
*
|
||
* \require
|
||
* - \ref hed::TTLtraits::crossProduct2d "TraitsType::crossProduct2d" (const Dart&, const Dart&)
|
||
*/
|
||
template <class TraitsType, class DartType>
|
||
bool TriangulationHelper::convexBoundary(const DartType& dart) {
|
||
|
||
std::list<DartType> blist;
|
||
getBoundary(dart, blist);
|
||
|
||
int no;
|
||
no = (int)blist.size();
|
||
typename std::list<DartType>::const_iterator bit = blist.begin();
|
||
DartType d1 = *bit;
|
||
++bit;
|
||
DartType d2;
|
||
bool convex = true;
|
||
for (; bit != blist.end(); ++bit) {
|
||
d2 = *bit;
|
||
double crossProd = TraitsType::crossProduct2d(d1, d2);
|
||
if (crossProd < 0.0) {
|
||
//cout << "!!! Boundary is NOT convex: crossProd = " << crossProd << endl;
|
||
convex = false;
|
||
return convex;
|
||
}
|
||
d1 = d2;
|
||
}
|
||
|
||
// Check the last angle
|
||
d2 = *blist.begin();
|
||
double crossProd = TraitsType::crossProduct2d(d1, d2);
|
||
if (crossProd < 0.0) {
|
||
//cout << "!!! Boundary is NOT convex: crossProd = " << crossProd << endl;
|
||
convex = false;
|
||
}
|
||
|
||
//if (convex)
|
||
// cout << "\n---> Boundary is convex\n" << endl;
|
||
//cout << endl;
|
||
return convex;
|
||
}
|
||
|
||
//@} // End of Topological and Geometric Queries Group
|
||
|
||
|
||
//------------------------------------------------------------------------------------------------
|
||
// ------------------------ Utilities for Delaunay Triangulation Group --------------------------
|
||
//------------------------------------------------------------------------------------------------
|
||
|
||
/** @name Utilities for Delaunay Triangulation */
|
||
//@{
|
||
|
||
//------------------------------------------------------------------------------------------------
|
||
/** Optimizes the edges in the given sequence according to the
|
||
* \e Delaunay criterion, i.e., such that the edge will fullfill the
|
||
* \e circumcircle criterion (or equivalently the \e MaxMin
|
||
* angle criterion) with respect to the quadrilaterals where
|
||
* they are diagonals.
|
||
*
|
||
* \param elist
|
||
* The sequence of edges
|
||
*
|
||
* \require
|
||
* - \ref hed::TTLtraits::swapEdge "TraitsType::swapEdge" (DartType& \e dart)\n
|
||
* \b Note: Must be implemented such that \e dart is delivered back in a position as
|
||
* seen if it was glued to the edge when swapping (rotating) the edge CCW
|
||
*
|
||
* \using
|
||
* - swapTestDelaunay
|
||
*/
|
||
template <class TraitsType, class DartType, class DartListType>
|
||
void TriangulationHelper::optimizeDelaunay(DartListType& elist) {
|
||
optimizeDelaunay<TraitsType, DartType, DartListType>(elist, elist.end());
|
||
}
|
||
|
||
|
||
//------------------------------------------------------------------------------------------------
|
||
template <class TraitsType, class DartType, class DartListType>
|
||
void TriangulationHelper::optimizeDelaunay(DartListType& elist, const typename DartListType::iterator end) {
|
||
|
||
// CCW darts
|
||
// Optimize here means Delaunay, but could be any criterion by
|
||
// requiring a "should swap" in the traits class, or give
|
||
// a function object?
|
||
// Assumes that elist has only one dart for each arc.
|
||
// Darts outside the quadrilateral are preserved
|
||
|
||
// For some data structures it is possible to preserve
|
||
// all darts when swapping. Thus a preserve_darts_when swapping
|
||
// ccould be given to indicate this and we would gain performance by avoiding
|
||
// find in list.
|
||
|
||
// Requires that swap retuns a dart in the "same position when rotated CCW"
|
||
// (A vector instead of a list may be better.)
|
||
|
||
// First check that elist is not empty
|
||
if (elist.empty())
|
||
return;
|
||
|
||
// Avoid cycling by more extensive circumcircle test
|
||
bool cycling_check = true;
|
||
bool optimal = false;
|
||
typename DartListType::iterator it;
|
||
|
||
typename DartListType::iterator end_opt = end;
|
||
|
||
// Hmm... The following code is trying to derefence an iterator that may
|
||
// be invalid. This may lead to debug error on Windows, so we comment out
|
||
// this code. Checking elist.empty() above will prevent some
|
||
// problems...
|
||
//
|
||
// last_opt is passed the end of the "active list"
|
||
//typename DartListType::iterator end_opt;
|
||
//if (*end != NULL)
|
||
// end_opt = end;
|
||
//else
|
||
// end_opt = elist.end();
|
||
|
||
while(!optimal) {
|
||
optimal = true;
|
||
for (it = elist.begin(); it != end_opt; ++it) {
|
||
if (swapTestDelaunay<TraitsType>(*it, cycling_check)) {
|
||
|
||
// Preserve darts. Potential darts in the list are:
|
||
// - The current dart
|
||
// - the four CCW darts on the boundary of the quadrilateral
|
||
// (the current arc has only one dart)
|
||
|
||
swapEdgeInList<TraitsType, DartType>(it, elist);
|
||
|
||
optimal = false;
|
||
} // end if should swap
|
||
} // end for
|
||
} // end pass
|
||
}
|
||
|
||
|
||
//------------------------------------------------------------------------------------------------
|
||
/** Checks if the edge associated with \e dart should be swapped according
|
||
* to the \e Delaunay criterion, i.e., the \e circumcircle criterion (or
|
||
* equivalently the \e MaxMin angle criterion).
|
||
*
|
||
* \param cycling_check
|
||
* Must be set to \c true when used in connection with optimization algorithms,
|
||
* e.g., optimizeDelaunay. This will avoid cycling and infinite loops in nearly
|
||
* neutral cases.
|
||
*
|
||
* \require
|
||
* - \ref hed::TTLtraits::scalarProduct2d "TraitsType::scalarProduct2d" (DartType&, DartType&)
|
||
* - \ref hed::TTLtraits::crossProduct2d "TraitsType::crossProduct2d" (DartType&, DartType&)
|
||
*/
|
||
template <class TraitsType, class DartType>
|
||
#if ((_MSC_VER > 0) && (_MSC_VER < 1300))//#ifdef _MSC_VER
|
||
bool TriangulationHelper::swapTestDelaunay(const DartType& dart, bool cycling_check = false) const {
|
||
#else
|
||
bool TriangulationHelper::swapTestDelaunay(const DartType& dart, bool cycling_check) const {
|
||
#endif
|
||
|
||
// The general strategy is taken from Cline & Renka. They claim that
|
||
// their algorithm insure numerical stability, but experiments show
|
||
// that this is not correct for neutral, or almost neutral cases.
|
||
// I have extended this strategy (without using tolerances) to avoid
|
||
// cycling and infinit loops when used in connection with LOP algorithms;
|
||
// see the comments below.
|
||
|
||
typedef typename TraitsType::real_type real_type;
|
||
|
||
if (isBoundaryEdge(dart))
|
||
return false;
|
||
|
||
DartType v11 = dart;
|
||
v11.alpha1().alpha0();
|
||
DartType v12 = v11;
|
||
v12.alpha1();
|
||
|
||
DartType v22 = dart;
|
||
v22.alpha2().alpha1().alpha0();
|
||
DartType v21 = v22;
|
||
v21.alpha1();
|
||
|
||
real_type cos1 = TraitsType::scalarProduct2d(v11,v12);
|
||
real_type cos2 = TraitsType::scalarProduct2d(v21,v22);
|
||
|
||
// "Angles" are opposite to the diagonal.
|
||
// The diagonals should be swapped iff (t1+t2) .gt. 180
|
||
// degrees. The following two tests insure numerical
|
||
// stability according to Cline & Renka. But experiments show
|
||
// that cycling may still happen; see the aditional test below.
|
||
if (cos1 >= 0 && cos2 >= 0) // both angles are grater or equual 90
|
||
return false;
|
||
if (cos1 < 0 && cos2 < 0) // both angles are less than 90
|
||
return true;
|
||
|
||
real_type sin1 = TraitsType::crossProduct2d(v11,v12);
|
||
real_type sin2 = TraitsType::crossProduct2d(v21,v22);
|
||
real_type sin12 = sin1*cos2 + cos1*sin2;
|
||
if (sin12 >= 0) // equality represents a neutral case
|
||
return false;
|
||
|
||
if (cycling_check) {
|
||
// situation so far is sin12 < 0. Test if this also
|
||
// happens for the swapped edge.
|
||
|
||
// The numerical calculations so far indicate that the edge is
|
||
// not Delaunay and should not be swapped. But experiments show that
|
||
// in neutral cases, or almost neutral cases, it may happen that
|
||
// the swapped edge may again be found to be not Delaunay and thus
|
||
// be swapped if we return true here. This may lead to cycling and
|
||
// an infinte loop when used, e.g., in connection with optimizeDelaunay.
|
||
//
|
||
// In an attempt to avoid this we test if the swapped edge will
|
||
// also be found to be not Delaunay by repeating the last test above
|
||
// for the swapped edge.
|
||
// We now rely on the general requirement for TraitsType::swapEdge which
|
||
// should deliver CCW dart back in "the same position"; see the general
|
||
// description. This will insure numerical stability as the next calculation
|
||
// is the same as if this function was called again with the swapped edge.
|
||
// Cycling is thus impossible provided that the initial tests above does
|
||
// not result in ambiguity (and they should probably not do so).
|
||
|
||
v11.alpha0();
|
||
v12.alpha0();
|
||
v21.alpha0();
|
||
v22.alpha0();
|
||
// as if the edge was swapped/rotated CCW
|
||
cos1 = TraitsType::scalarProduct2d(v22,v11);
|
||
cos2 = TraitsType::scalarProduct2d(v12,v21);
|
||
sin1 = TraitsType::crossProduct2d(v22,v11);
|
||
sin2 = TraitsType::crossProduct2d(v12,v21);
|
||
sin12 = sin1*cos2 + cos1*sin2;
|
||
if (sin12 < 0) {
|
||
// A neutral case, but the tests above lead to swapping
|
||
return false;
|
||
}
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
|
||
//-----------------------------------------------------------------------
|
||
//
|
||
// x
|
||
//" / \ "
|
||
// / | \ Darts:
|
||
//oe2 / | \ oe2 = oppEdge2
|
||
// x....|....x
|
||
// \ d| d/ d = diagonal (input and output)
|
||
// \ | /
|
||
// oe1 \ / oe1 = oppEdge1
|
||
// x
|
||
//
|
||
//-----------------------------------------------------------------------
|
||
/** Recursively swaps edges in the triangulation according to the \e Delaunay criterion.
|
||
*
|
||
* \param diagonal
|
||
* A CCW dart representing the edge where the recursion starts from.
|
||
*
|
||
* \require
|
||
* - \ref hed::TTLtraits::swapEdge "TraitsType::swapEdge" (DartType&)\n
|
||
* \b Note: Must be implemented such that the darts outside the quadrilateral
|
||
* are not affected by the swap.
|
||
*
|
||
* \using
|
||
* - Calls itself recursively
|
||
*/
|
||
template <class TraitsType, class DartType>
|
||
void TriangulationHelper::recSwapDelaunay(DartType& diagonal) {
|
||
|
||
if (!swapTestDelaunay<TraitsType>(diagonal))
|
||
// ??? swapTestDelaunay also checks if boundary, so this can be optimized
|
||
return;
|
||
|
||
// Get the other "edges" of the current triangle; see illustration above.
|
||
DartType oppEdge1 = diagonal;
|
||
oppEdge1.alpha1();
|
||
bool b1;
|
||
if (isBoundaryEdge(oppEdge1))
|
||
b1 = true;
|
||
else {
|
||
b1 = false;
|
||
oppEdge1.alpha2();
|
||
}
|
||
|
||
|
||
DartType oppEdge2 = diagonal;
|
||
oppEdge2.alpha0().alpha1().alpha0();
|
||
bool b2;
|
||
if (isBoundaryEdge(oppEdge2))
|
||
b2 = true;
|
||
else {
|
||
b2 = false;
|
||
oppEdge2.alpha2();
|
||
}
|
||
|
||
// Swap the given diagonal
|
||
triangulation.swapEdge(diagonal);
|
||
|
||
if (!b1)
|
||
recSwapDelaunay<TraitsType>(oppEdge1);
|
||
if (!b2)
|
||
recSwapDelaunay<TraitsType>(oppEdge2);
|
||
}
|
||
|
||
|
||
//------------------------------------------------------------------------------------------------
|
||
/** Swaps edges away from the (interior) node associated with
|
||
* \e dart such that that exactly three edges remain incident
|
||
* with the node.
|
||
* This function is used as a first step in removeInteriorNode
|
||
*
|
||
* \retval dart
|
||
* A CCW dart incident with the node
|
||
*
|
||
* \par Assumes:
|
||
* - The node associated with \e dart is interior to the
|
||
* triangulation.
|
||
*
|
||
* \require
|
||
* - \ref hed::TTLtraits::swapEdge "TraitsType::swapEdge" (DartType& \e dart)\n
|
||
* \b Note: Must be implemented such that \e dart is delivered back in a position as
|
||
* seen if it was glued to the edge when swapping (rotating) the edge CCW
|
||
*
|
||
* \note
|
||
* - A degenerate triangle may be left at the node.
|
||
* - The function is not unique as it depends on which dart
|
||
* at the node that is given as input.
|
||
*
|
||
* \see
|
||
* swapEdgesAwayFromBoundaryNode
|
||
*/
|
||
template <class TraitsType, class DartType, class ListType>
|
||
void TriangulationHelper::swapEdgesAwayFromInteriorNode(DartType& dart, ListType& swapped_edges) {
|
||
|
||
// Same iteration as in fixEdgesAtCorner, but not boundary
|
||
DartType dnext = dart;
|
||
|
||
// Allow degeneracy, otherwise we might end up with degree=4.
|
||
// For example, the reverse operation of inserting a point on an
|
||
// existing edge gives a situation where all edges are non-swappable.
|
||
// Ideally, degeneracy in this case should be along the actual node,
|
||
// but there is no strategy for this now.
|
||
// ??? An alternative here is to wait with degeneracy till we get an
|
||
// infinite loop with degree > 3.
|
||
bool allowDegeneracy = true;
|
||
|
||
int degree = getDegreeOfNode(dart);
|
||
DartType d_iter;
|
||
while (degree > 3) {
|
||
d_iter = dnext;
|
||
dnext.alpha1().alpha2();
|
||
|
||
if (swappableEdge<TraitsType>(d_iter, allowDegeneracy)) {
|
||
triangulation.swapEdge(d_iter); // swap the edge away
|
||
// Collect swapped edges in the list
|
||
// "Hide" the dart on the other side of the edge to avoid it being changed for
|
||
// other swaps
|
||
DartType swapped_edge = d_iter; // it was delivered back
|
||
swapped_edge.alpha2().alpha0(); // CCW (if not at boundary)
|
||
swapped_edges.push_back(swapped_edge);
|
||
|
||
degree--;
|
||
}
|
||
}
|
||
// Output, incident to the node
|
||
dart = dnext;
|
||
}
|
||
|
||
|
||
//------------------------------------------------------------------------------------------------
|
||
/** Swaps edges away from the (boundary) node associated with
|
||
* \e dart in such a way that when removing the edges that remain incident
|
||
* with the node, the boundary of the triangulation will be convex.
|
||
* This function is used as a first step in removeBoundaryNode
|
||
*
|
||
* \retval dart
|
||
* A CCW dart incident with the node
|
||
*
|
||
* \require
|
||
* - \ref hed::TTLtraits::swapEdge "TraitsType::swapEdge" (DartType& \e dart)\n
|
||
* \b Note: Must be implemented such that \e dart is delivered back in a position as
|
||
* seen if it was glued to the edge when swapping (rotating) the edge CCW
|
||
*
|
||
* \par Assumes:
|
||
* - The node associated with \e dart is at the boundary of the triangulation.
|
||
*
|
||
* \see
|
||
* swapEdgesAwayFromInteriorNode
|
||
*/
|
||
template <class TraitsType, class DartType, class ListType>
|
||
void TriangulationHelper::swapEdgesAwayFromBoundaryNode(DartType& dart, ListType& swapped_edges) {
|
||
|
||
// All darts that are swappable.
|
||
// To treat collinear nodes at an existing boundary, we must allow degeneracy
|
||
// when swapping to the boundary.
|
||
// dart is CCW and at the boundary.
|
||
// The 0-orbit runs CCW
|
||
// Deliver the dart back in the "same position".
|
||
// Assume for the swap in the traits class:
|
||
// - A dart on the swapped edge is delivered back in a position as
|
||
// seen if it was glued to the edge when swapping (rotating) the edge CCW
|
||
|
||
//int degree = getDegreeOfNode(dart);
|
||
|
||
passes:
|
||
|
||
// Swap swappable edges that radiate from the node away
|
||
DartType d_iter = dart; // ???? can simply use dart
|
||
d_iter.alpha1().alpha2(); // first not at boundary
|
||
DartType d_next = d_iter;
|
||
bool bend = false;
|
||
bool swapped_next_to_boundary = false;
|
||
bool swapped_in_pass = false;
|
||
|
||
bool allowDegeneracy; // = true;
|
||
DartType tmp1, tmp2;
|
||
|
||
while (!bend) {
|
||
|
||
d_next.alpha1().alpha2();
|
||
if (isBoundaryEdge(d_next))
|
||
bend = true; // then it is CW since alpha2
|
||
|
||
// To allow removing among collinear nodes at the boundary,
|
||
// degenerate triangles must be allowed
|
||
// (they will be removed when used in connection with removeBoundaryNode)
|
||
tmp1 = d_iter; tmp1.alpha1();
|
||
tmp2 = d_iter; tmp2.alpha2().alpha1(); // don't bother with boundary (checked later)
|
||
|
||
if (isBoundaryEdge(tmp1) && isBoundaryEdge(tmp2))
|
||
allowDegeneracy = true;
|
||
else
|
||
allowDegeneracy = false;
|
||
|
||
if (swappableEdge<TraitsType>(d_iter, allowDegeneracy)) {
|
||
triangulation.swapEdge(d_iter);
|
||
|
||
// Collect swapped edges in the list
|
||
// "Hide" the dart on the other side of the edge to avoid it being changed for
|
||
// other swapps
|
||
DartType swapped_edge = d_iter; // it was delivered back
|
||
swapped_edge.alpha2().alpha0(); // CCW
|
||
swapped_edges.push_back(swapped_edge);
|
||
|
||
//degree--; // if degree is 2, or bend=true, we are done
|
||
swapped_in_pass = true;
|
||
if (bend)
|
||
swapped_next_to_boundary = true;
|
||
}
|
||
if (!bend)
|
||
d_iter = d_next;
|
||
}
|
||
|
||
// Deliver a dart as output in the same position as the incoming dart
|
||
if (swapped_next_to_boundary) {
|
||
// Assume that "swapping is CCW and dart is preserved in the same position
|
||
d_iter.alpha1().alpha0().alpha1(); // CW and see below
|
||
}
|
||
else {
|
||
d_iter.alpha1(); // CW and see below
|
||
}
|
||
positionAtNextBoundaryEdge(d_iter); // CCW
|
||
|
||
dart = d_iter; // for next pass or output
|
||
|
||
// If a dart was swapped in this iteration we must run it more
|
||
if (swapped_in_pass)
|
||
goto passes;
|
||
}
|
||
|
||
|
||
//------------------------------------------------------------------------------------------------
|
||
/** Swap the the edge associated with iterator \e it and update affected darts
|
||
* in \e elist accordingly.
|
||
* The darts affected by the swap are those in the same quadrilateral.
|
||
* Thus, if one want to preserve one or more of these darts on should
|
||
* keep them in \e elist.
|
||
*/
|
||
template <class TraitsType, class DartType, class DartListType>
|
||
void TriangulationHelper::swapEdgeInList(const typename DartListType::iterator& it, DartListType& elist) {
|
||
|
||
typename DartListType::iterator it1, it2, it3, it4;
|
||
DartType dart(*it);
|
||
|
||
//typename TraitsType::DartType d1 = dart; d1.alpha2().alpha1();
|
||
//typename TraitsType::DartType d2 = d1; d2.alpha0().alpha1();
|
||
//typename TraitsType::DartType d3 = dart; d3.alpha0().alpha1();
|
||
//typename TraitsType::DartType d4 = d3; d4.alpha0().alpha1();
|
||
DartType d1 = dart; d1.alpha2().alpha1();
|
||
DartType d2 = d1; d2.alpha0().alpha1();
|
||
DartType d3 = dart; d3.alpha0().alpha1();
|
||
DartType d4 = d3; d4.alpha0().alpha1();
|
||
|
||
// Find pinters to the darts that may change.
|
||
// ??? Note, this is not very efficient since we must use find, which is O(N),
|
||
// four times.
|
||
// - Solution?: replace elist with a vector of pair (dart,number)
|
||
// and avoid find?
|
||
// - make a function for swapping generically?
|
||
// - sould we use another container type or,
|
||
// - erase them and reinsert?
|
||
// - or use two lists?
|
||
it1 = find(elist.begin(), elist.end(), d1);
|
||
it2 = find(elist.begin(), elist.end(), d2);
|
||
it3 = find(elist.begin(), elist.end(), d3);
|
||
it4 = find(elist.begin(), elist.end(), d4);
|
||
|
||
triangulation.swapEdge(dart);
|
||
// Update the current dart which may have changed
|
||
*it = dart;
|
||
|
||
// Update darts that may have changed again (if they were present)
|
||
// Note that dart is delivered back after swapping
|
||
if (it1 != elist.end()) {
|
||
d1 = dart; d1.alpha1().alpha0();
|
||
*it1 = d1;
|
||
}
|
||
if (it2 != elist.end()) {
|
||
d2 = dart; d2.alpha2().alpha1();
|
||
*it2 = d2;
|
||
}
|
||
if (it3 != elist.end()) {
|
||
d3 = dart; d3.alpha2().alpha1().alpha0().alpha1();
|
||
*it3 = d3;
|
||
}
|
||
if (it4 != elist.end()) {
|
||
d4 = dart; d4.alpha0().alpha1();
|
||
*it4 = d4;
|
||
}
|
||
}
|
||
|
||
//@} // End of Utilities for Delaunay Triangulation Group
|
||
|
||
}; // End of ttl namespace scope (but other files may also contain functions for ttl)
|
||
|
||
#endif // _TTL_H_
|