372 lines
11 KiB
Markdown
372 lines
11 KiB
Markdown
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## poker? i barely even- (mental poker)
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> Let's play some mental poker.
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it's another crypto challenge !
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let's look at the source
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```python
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class PRNG:
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def __init__(self, seed = int(os.urandom(8).hex(),16)):
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self.seed = seed
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self.state = [self.seed]
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self.index = 64
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for i in range(63):
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self.state.append((3 * (self.state[i] ^ (self.state[i-1] >> 4)) + i+1)%64)
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def __str__(self):
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return f"{self.state}"
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def getnum(self):
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if self.index >= 64:
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for i in range(64):
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y = (self.state[i] & 0x20) + (self.state[(i+1)%64] & 0x1f)
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val = y >> 1
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val = val ^ self.state[(i+42)%64]
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if y & 1:
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val = val ^ 37
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self.state[i] = val
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self.index = 0
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seed = self.state[self.index]
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self.index += 1
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return (seed*15 + 17)%(2**6)
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```
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this implements a Mersenne Twister PRNG, seeded with `os.urandom`. the output is limited to 6 bits,
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and seemingly it uses 64 bits of randomness to initialize the PRNG
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then we have a fairly uninteresting implementation of poker which i'm going to skip over. there
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isn't anything particularly wrong with it
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```python
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def shuffle(deck):
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new_deck = []
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for i in range(len(deck)):
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x = rng.getnum()
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if deck[x] not in new_deck:
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new_deck.append(deck[x])
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elif deck[i] not in new_deck:
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new_deck.append(deck[i])
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else:
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for card in deck:
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if card not in new_deck:
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new_deck.append(card)
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break
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return new_deck
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```
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this shuffles the deck based on the PRNG above
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ok and now for the weird stuff
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```python
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p = getPrime(300)
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q = getPrime(300)
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phi = (p-1)*(q-1)
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N = p*q
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print(f"Let's play some mental poker!\nIf you win 10 consecutive times, I'll give you a prize!\nHere are the primes we will use to generate our RSA public and private exponents --> {p}, {q}")
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```
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we get an RSA *private key* just like, for free. then (not shown here), we're prompted for a public
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and private exponent for RSA, and the computer also comes up with its own public and private
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exponent like this
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```python
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while computer_e < 2 or computer_d < 1:
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e_array = []
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for _ in range(6):
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e_array.append(str(rng.getnum()))
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computer_e = int(''.join(e_array))
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if gcd(computer_e, phi) == 1:
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computer_d = pow(computer_e,-1,phi)
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```
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interestingly, the card shuffling for the first round is done before the computer's exponents are
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generated
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then, on each round, we get an encrypted deck -- that's encrypted with our public exponent as well
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as the computer's
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```python
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enc_deck = []
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for card in deck:
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enc_deck.append(pow(pow(bytes_to_long(str(card).encode()),computer_e,N),player_e,N))
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assert len(set(enc_deck)) == len(deck_str)
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print(f"Here is the shuffled encrypted deck --> {enc_deck}")
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```
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we are tasked with shuffling the deck and returning it, still in encrypted form. then, the computer
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decrypts the deck and runs the poker algorithm to determine a winner
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if you win 10 rounds, you get the (encrypted) flag
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### the bug
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the flaw in this happens in the PRNG. since this is used to generate the computer's private
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exponent, if we can guess PRNG outputs then we can recover enough info to be able to decrypt the
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deck fully
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but first, there's a kind of pointless but convenient bug in the way your exponent is inputted. the
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only checks done on your input are
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```python
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if gcd(player_e, phi) == 1:
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# accept
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if (player_e*player_d)%phi == 1:
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# accept
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```
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therefore, we can provide a `player_e` and `player_d` that are both `1`. this makes the logic to
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decrypt the cards slightly easier
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the issue with the PRNG is that despite at first glance looking like it is seeded with 8 bytes of
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`urandom`, it's actually only seeded with 10 real bits of randomness
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in the constructor, the state array is initialized with
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```python
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for i in range(63):
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self.state.append((3 * (self.state[i] ^ (self.state[i-1] >> 4)) + i+1)%64)
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```
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`state[0]` initially contains the full seed, but according to this code we can see only the lower 6
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bits (due to the modulo) combined with 4 more bits (due to the bit shift) actually influence the
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values of the other items in the state array. then, when the first call to `getnum` happens, the
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twist operation is immediately performed, which normalizes all the values to be modulo 64, so
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`state[0]` also ends up only dependent on the lower 6 bits of the seed value
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we can verify this for ourselves
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```python
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[ins] In [1]: from server import PRNG
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[ins] In [2]: PRNG(0x1337c00 | 420).getnum()
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Out[2]: 35
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[nav] In [3]: PRNG(420).getnum()
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Out[3]: 35
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```
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so basically, we have an extremely bruteforceable search space of 10 bits. that's a lot better than
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64!!
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### it's pokin' time / poked all over the place
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given some copying and pasting of server code as well as importing it directly from the server
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module, the solution script can basically simulate the same thing the server is doing each round
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```python
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from server import PRNG, Card, card_str_to_Card, determine_winner
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def sim_round(deck, rng, phi, computer_e, computer_d):
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deck = shuffle(rng, deck)
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print("local hacks 1", rng.seed, rng.index, rng.state)
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while computer_e < 2 or computer_d < 1:
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e_array = []
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for _ in range(6):
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e_array.append(str(rng.getnum()))
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computer_e = int(''.join(e_array))
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if gcd(computer_e, phi) == 1:
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computer_d = pow(computer_e,-1,phi)
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return computer_e, computer_d, deck
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def shuffle(rng, deck):
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new_deck = []
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for i in range(len(deck)):
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x = rng.getnum()
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if deck[x] not in new_deck:
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new_deck.append(deck[x])
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elif deck[i] not in new_deck:
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new_deck.append(deck[i])
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else:
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for card in deck:
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if card not in new_deck:
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new_deck.append(card)
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break
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return new_deck
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```
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next, we need to generate the deck
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```python
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deck = []
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deck_str = []
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for suit in ["Spades", "Hearts", "Diamonds", "Clubs"]:
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for i in range(16):
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deck.append(Card(suit, i))
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deck_str.append(str(deck[-1]))
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deck_str = set(deck_str)
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server_deck = list(deck)
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```
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`server_deck` will hold the copy of the deck that we think the server currently holds
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we initialize the game by receiving `p` and `q` and sending `player_e` and `player_d`
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```python
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r = remote("crypto.csaw.io", 5001)
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r.recvuntil(b"Here are")
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r.recvuntil(b"--> ")
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p, q = r.recvline().decode().strip().split(", ")
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p = int(p)
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q = int(q)
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phi = (p-1)*(q-1)
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N = p*q
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print("p=", p)
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print("q=", q)
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player_e = 1
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player_d = 1
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print("player_e=", player_e)
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print("player_d=", player_d)
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r.recvuntil(b">>")
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r.sendline(str(player_e).encode())
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r.recvuntil(b">>")
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r.sendline(str(player_d).encode())
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```
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next, we get the deck for the first round
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```python
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r.recvuntil(b"***")
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print(r.recvuntil(b"--> "))
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deck = r.recvline().strip().decode()
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deck = ast.literal_eval(deck)
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```
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now, we do the brute force to guess what the server's PRNG was seeded with. this is done over the 10
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bits of seed search space, and the offset to the beginning of the PRNG outputs that are used to
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generate the exponent
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```python
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test_item = deck[0]
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found_seed = None
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for seed in tqdm.trange(2**10):
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prng = PRNG(seed)
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rand_values = []
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for i in range(256):
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rand_values.append(prng.getnum())
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found = False
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for offset in range(249):
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e_array = [str(x) for x in rand_values[offset:offset+6]]
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computer_e = int(''.join(e_array))
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if gcd(computer_e, phi) != 1:
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continue
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computer_d = pow(computer_e, -1, phi)
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test_card = long_to_bytes(pow(test_item, computer_d, N)).decode('iso-8859-1')
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if test_card in deck_str:
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print("found seed", test_card, seed)
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found = True
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found_seed = seed
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break
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if found:
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break
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```
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now we just play the game, simulating the server's steps as we go and decrypting the cards we
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receive using the recovered keys
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```python
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prng = PRNG(found_seed)
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computer_e, computer_d = -1, 0
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for rndnum in range(10):
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if rndnum > 0:
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print(r.recvuntil(b"***"))
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roundline = r.recvline()
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print("roundline", roundline)
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print(r.recvuntil(b"--> "))
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deck = r.recvline().strip().decode()
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deck = ast.literal_eval(deck)
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# print("recv deck", deck)
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computer_e, computer_d, server_deck = sim_round(server_deck, prng, phi, computer_e, computer_d)
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print(computer_e, computer_d, prng.seed, prng.index, prng.state)
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dec_cards = []
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for enc_card in deck:
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dec_card = long_to_bytes(pow(enc_card, computer_d, N)).decode()
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dec_cards.append(card_str_to_Card(dec_card))
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print([str(c) for c in dec_cards])
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print([str(c) for c in server_deck])
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```
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since i don't actually know how to make a computer play poker, we simply ask the server functions
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whether a deck would be favorable for us, and keep shuffling until it is
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(i love some good ctf code cheese)
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```python
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while True:
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random.shuffle(dec_cards)
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computer_cards, player_cards = dec_cards[0:5], dec_cards[5:10]
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computer_winner, player_winner = determine_winner(computer_cards, player_cards)
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if player_winner and not computer_winner:
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break
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```
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encrypt with the computer exponent and send our cooked deck order to the server
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```python
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server_deck = list(dec_cards)
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enc_deck = []
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for card in dec_cards:
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enc_deck.append(pow(bytes_to_long(str(card).encode()),computer_e,N))
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for c in enc_deck:
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r.recvuntil(b">> ")
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r.sendline(str(c).encode())
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```
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and after 10 rounds we should have the flag, which we can decrypt with the same computer exponent as
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we've been using
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```python
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r.recvuntil(b"HAHAHA")
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r.recvline()
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val = ast.literal_eval(r.recvline().decode())
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print(long_to_bytes(pow(bytes_to_long(val),computer_d,N)))
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```
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let's run this locally,
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```bash
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ncat --exec "/usr/bin/python server.py" -lp 1337 &
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python3 exploit.py
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[+] Opening connection to localhost on port 1337: Done
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p= 1272817120605235218138374468827494843305725876454046855144283728239720564668615378794696017
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q= 1119723139502382006362751135685189913928207952277558814504020165396321544235726326572905597
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player_e= 1
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player_d= 1
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roundline b'******* Round 1, current streak is 0 **********\n'
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b'Here is the shuffled encrypted deck --> '
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28%|██████████████████ | 284/1024 [00:24<01:05, 11.37it/s]found seed One of Clubs 284
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28%|██████████████████ | 284/1024 [00:24<01:04, 11.43it/s]
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[... lots of spam ...]
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My hand is Seven of Hearts, Six of Diamonds, Four of Clubs, Two of Clubs, Zero of Clubs --> I have a High card
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Your hand is Joker of Hearts, Ace of Diamonds, Ten of Clubs, Nine of Spades, Six of Spades --> You have a High card
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b'csawctf{test_test_test_test}\n'
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[*] Closed connection to localhost port 1337
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```
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full attack script:
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<https://git.lain.faith/haskal/writeups/raw/branch/main/2023/csawq/attack_poker.py>
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