Fixed NPE that could occur when stopping server.
This commit is contained in:
parent
898ed03e26
commit
27cdcf324d
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@ -5,6 +5,7 @@ import net.fabricmc.fabric.api.event.player.*;
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import net.fabricmc.fabric.api.event.server.ServerStopCallback;
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import net.fabricmc.fabric.api.registry.CommandRegistry;
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import net.fabricmc.loader.api.FabricLoader;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.text.LiteralText;
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import net.minecraft.text.Text;
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@ -12,10 +13,7 @@ import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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import org.samo_lego.simpleauth.commands.*;
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import org.samo_lego.simpleauth.event.AuthEventHandler;
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import org.samo_lego.simpleauth.event.entity.player.ChatCallback;
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import org.samo_lego.simpleauth.event.entity.player.PlayerJoinServerCallback;
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import org.samo_lego.simpleauth.event.entity.player.PlayerLeaveServerCallback;
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import org.samo_lego.simpleauth.event.entity.player.PlayerMoveCallback;
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import org.samo_lego.simpleauth.event.entity.player.*;
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import org.samo_lego.simpleauth.event.item.DropItemCallback;
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import org.samo_lego.simpleauth.event.item.TakeItemCallback;
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import org.samo_lego.simpleauth.storage.AuthConfig;
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@ -75,6 +73,7 @@ public class SimpleAuth implements DedicatedServerModInitializer {
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});
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// Registering the events
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PrePlayerJoinCallback.EVENT.register(AuthEventHandler::checkCanPlayerJoinServer);
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PlayerJoinServerCallback.EVENT.register(AuthEventHandler::onPlayerJoin);
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PlayerLeaveServerCallback.EVENT.register(AuthEventHandler::onPlayerLeave);
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DropItemCallback.EVENT.register(AuthEventHandler::onDropItem);
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@ -115,6 +114,8 @@ public class SimpleAuth implements DedicatedServerModInitializer {
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// De-authenticates player
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public static void deauthenticatePlayer(ServerPlayerEntity player) {
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if(db.isClosed())
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return;
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// Marking player as not authenticated, (re)setting login tries to zero
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String uuid = player.getUuidAsString();
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SimpleAuth.deauthenticatedUsers.put(uuid, new PlayerCache(uuid, player.getIp()));
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@ -99,7 +99,7 @@ public class AuthCommand {
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SimpleAuth.config.save(new File("./mods/SimpleAuth/config.json"));
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if(sender != null)
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sender.sendSystemMessage(globalPasswordSet);
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((PlayerEntity) sender).sendMessage(globalPasswordSet, false);
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else
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LOGGER.info(SimpleAuth.config.lang.globalPasswordSet);
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return 1;
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@ -1,10 +1,12 @@
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package org.samo_lego.simpleauth.event;
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import com.mojang.authlib.GameProfile;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.network.packet.c2s.play.ChatMessageC2SPacket;
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import net.minecraft.server.PlayerManager;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.text.LiteralText;
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import net.minecraft.text.Text;
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@ -14,6 +16,7 @@ import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import org.samo_lego.simpleauth.storage.PlayerCache;
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import java.net.SocketAddress;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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@ -35,18 +38,40 @@ public class AuthEventHandler {
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private static Text successfulPortalRescue = new LiteralText(config.lang.successfulPortalRescue);
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// Player joining the server
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public static void onPlayerJoin(ServerPlayerEntity player) {
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// Player pre-join
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// Returns text as a reason for disconnect or null to pass
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public static LiteralText checkCanPlayerJoinServer(SocketAddress socketAddress, GameProfile profile, PlayerManager manager) {
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// Getting the player
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String incomingPlayerUsername = profile.getName();
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PlayerEntity onlinePlayer = manager.getPlayer(incomingPlayerUsername);
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// Checking if player username is valid
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String regex = config.main.usernameRegex;
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Pattern pattern = Pattern.compile(regex);
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Matcher matcher = pattern.matcher(player.getName().getString());
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if (!matcher.matches()) {
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player.networkHandler.disconnect(new LiteralText(String.format(config.lang.disallowedUsername, regex)));
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return;
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Matcher matcher = pattern.matcher(incomingPlayerUsername);
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if(onlinePlayer != null && config.experimental.disableAnotherLocationKick) {
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// Player needs to be kicked, since there's already a player with that name
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// playing on the server
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return new LiteralText(
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String.format(
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config.lang.playerAlreadyOnline, onlinePlayer.getName().asString()
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)
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);
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}
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else if(!matcher.matches()) {
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return new LiteralText(
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String.format(
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config.lang.disallowedUsername, regex
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)
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);
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}
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return null;
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}
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// Player joining the server
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public static void onPlayerJoin(ServerPlayerEntity player) {
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// Checking if session is still valid
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String uuid = player.getUuidAsString();
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PlayerCache playerCache = deauthenticatedUsers.getOrDefault(uuid, null);
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@ -143,8 +168,8 @@ public class AuthEventHandler {
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// Setting that player was actually authenticated before leaving
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PlayerCache playerCache = deauthenticatedUsers.get(player.getUuidAsString());
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playerCache.wasAuthenticated = true;
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// Setting the session expire time
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playerCache.validUntil = System.currentTimeMillis() + config.main.sessionTimeoutTime * 1000;
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}
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// Player chatting
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@ -0,0 +1,28 @@
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package org.samo_lego.simpleauth.event.entity.player;
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import com.mojang.authlib.GameProfile;
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import net.fabricmc.fabric.api.event.Event;
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import net.fabricmc.fabric.api.event.EventFactory;
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import net.minecraft.server.PlayerManager;
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import net.minecraft.text.LiteralText;
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import java.net.SocketAddress;
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public interface PrePlayerJoinCallback {
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Event<PrePlayerJoinCallback> EVENT = EventFactory.createArrayBacked(
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PrePlayerJoinCallback.class, listeners -> (
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socketAddress, profile, manager
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) -> {
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for (PrePlayerJoinCallback event : listeners) {
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LiteralText returnText = event.checkCanPlayerJoinServer(socketAddress, profile, manager);
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if (returnText != null) {
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return returnText;
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}
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}
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return null;
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});
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LiteralText checkCanPlayerJoinServer(SocketAddress socketAddress, GameProfile profile, PlayerManager manager);
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}
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@ -1,14 +1,24 @@
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package org.samo_lego.simpleauth.mixin;
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import com.mojang.authlib.GameProfile;
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import net.minecraft.network.ClientConnection;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.PlayerManager;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.text.LiteralText;
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import net.minecraft.text.Text;
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import org.samo_lego.simpleauth.event.entity.player.PlayerJoinServerCallback;
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import org.samo_lego.simpleauth.event.entity.player.PlayerLeaveServerCallback;
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import org.samo_lego.simpleauth.event.entity.player.PrePlayerJoinCallback;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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import java.net.SocketAddress;
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@Mixin(PlayerManager.class)
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public abstract class MixinPlayerManager {
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@ -22,4 +32,18 @@ public abstract class MixinPlayerManager {
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private void onPlayerLeave(ServerPlayerEntity serverPlayerEntity, CallbackInfo ci) {
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PlayerLeaveServerCallback.EVENT.invoker().onPlayerLeave(serverPlayerEntity);
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}
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// Method for kicking player for
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@Inject(method = "checkCanJoin(Ljava/net/SocketAddress;Lcom/mojang/authlib/GameProfile;)Lnet/minecraft/text/Text;", at = @At("HEAD"), cancellable = true)
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private void checkCanJoin(SocketAddress socketAddress, GameProfile profile, CallbackInfoReturnable<Text> cir) {
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// Getting the player that is trying to join the server
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PlayerManager manager = (PlayerManager) (Object) this;
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LiteralText returnText = PrePlayerJoinCallback.EVENT.invoker().checkCanPlayerJoinServer(socketAddress, profile, manager);
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if(returnText != null) {
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// Canceling player joining with the returnText message
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cir.setReturnValue(returnText);
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}
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}
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}
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@ -1,43 +0,0 @@
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package org.samo_lego.simpleauth.mixin;
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import com.mojang.authlib.GameProfile;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.network.ServerLoginNetworkHandler;
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import net.minecraft.text.LiteralText;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import static org.samo_lego.simpleauth.SimpleAuth.config;
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@Mixin(ServerLoginNetworkHandler.class)
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public abstract class MixinServerLoginNetworkHandler {
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@Shadow @Final
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private MinecraftServer server;
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@Shadow
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private GameProfile profile;
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@Inject(method = "acceptPlayer()V", at = @At("HEAD"), cancellable = true)
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private void acceptPlayer(CallbackInfo ci) {
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// Player pre-join event, we don't do standard callback, since
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// there are lots of variables that would need to be passed over
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PlayerEntity onlinePlayer = this.server.getPlayerManager().getPlayer(this.profile.getName());
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// Getting network handler
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ServerLoginNetworkHandler handler = (ServerLoginNetworkHandler) (Object) this;
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if (config.experimental.disableAnotherLocationKick && onlinePlayer != null) {
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// Player needs to be kicked, since there's already a player with that name
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// playing on the server
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handler.disconnect(new LiteralText(String.format(config.lang.playerAlreadyOnline, onlinePlayer.getName().asString())));
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ci.cancel();
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}
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}
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}
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@ -39,6 +39,12 @@ public class SimpleAuthDatabase {
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}
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}
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// Tells whether db connection is closed
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public boolean isClosed() {
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return levelDBStore != null;
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}
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// When player registers, we insert the data into DB
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public boolean registerUser(String uuid, String data) {
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try {
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@ -7,7 +7,6 @@
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"server": [
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"MixinPlayerEntity",
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"MixinPlayerManager",
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"MixinServerLoginNetworkHandler",
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"MixinServerPlayNetworkHandler",
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"MixinSlot"
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],
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