uh oh that breaks autologin
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@ -78,14 +78,9 @@ public abstract class MixinServerLoginNetworkHandler {
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// Player has a Mojang account
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httpsURLConnection.disconnect();
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if (!config.main.allowExistingNames) {
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// Caches the request
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mojangAccountNamesCache.add(playername);
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} else {
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state = ServerLoginNetworkHandler.State.READY_TO_ACCEPT;
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this.profile = packet.getProfile();
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ci.cancel();
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}
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// Caches the request
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mojangAccountNamesCache.add(playername);
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// Authentication continues in original method
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}
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else if(response == HttpURLConnection.HTTP_NO_CONTENT) {
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@ -162,11 +162,6 @@ public class AuthConfig {
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*/
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public boolean premiumAutologin = false;
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/*
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* Whether to allow offline players with registered usernames to connect.
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*/
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public boolean allowExistingNames = false;
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/**
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* Contains a list of lower case (!) player names
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* that should always be treated as offline.
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@ -9,7 +9,6 @@ import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.event.server.ServerStoppedEvent;
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import net.minecraftforge.fml.loading.FMLPaths;
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import org.samo_lego.simpleauth.SimpleAuth;
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import org.samo_lego.simpleauth.commands.*;
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@Mod(SimpleAuth.MOD_ID)
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@ -11,8 +11,6 @@ import net.minecraftforge.fml.common.Mod;
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import static net.minecraftforge.eventbus.api.EventPriority.HIGHEST;
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import static org.samo_lego.simpleauth.SimpleAuth.MOD_ID;
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import org.samo_lego.simpleauth.event.AuthEventHandler;
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/**
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* This class will take care of actions players try to do,
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* and cancel them if they aren't authenticated
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