uh oh that breaks autologin
This commit is contained in:
parent
a5a3afeb3e
commit
47f2ebcd98
|
@ -78,14 +78,9 @@ public abstract class MixinServerLoginNetworkHandler {
|
|||
// Player has a Mojang account
|
||||
httpsURLConnection.disconnect();
|
||||
|
||||
if (!config.main.allowExistingNames) {
|
||||
// Caches the request
|
||||
mojangAccountNamesCache.add(playername);
|
||||
} else {
|
||||
state = ServerLoginNetworkHandler.State.READY_TO_ACCEPT;
|
||||
this.profile = packet.getProfile();
|
||||
ci.cancel();
|
||||
}
|
||||
|
||||
// Authentication continues in original method
|
||||
}
|
||||
else if(response == HttpURLConnection.HTTP_NO_CONTENT) {
|
||||
|
|
|
@ -162,11 +162,6 @@ public class AuthConfig {
|
|||
*/
|
||||
public boolean premiumAutologin = false;
|
||||
|
||||
/*
|
||||
* Whether to allow offline players with registered usernames to connect.
|
||||
*/
|
||||
public boolean allowExistingNames = false;
|
||||
|
||||
/**
|
||||
* Contains a list of lower case (!) player names
|
||||
* that should always be treated as offline.
|
||||
|
|
|
@ -9,7 +9,6 @@ import net.minecraftforge.fml.common.Mod;
|
|||
import net.minecraftforge.event.server.ServerStoppedEvent;
|
||||
import net.minecraftforge.fml.loading.FMLPaths;
|
||||
|
||||
import org.samo_lego.simpleauth.SimpleAuth;
|
||||
import org.samo_lego.simpleauth.commands.*;
|
||||
|
||||
@Mod(SimpleAuth.MOD_ID)
|
||||
|
|
|
@ -11,8 +11,6 @@ import net.minecraftforge.fml.common.Mod;
|
|||
import static net.minecraftforge.eventbus.api.EventPriority.HIGHEST;
|
||||
import static org.samo_lego.simpleauth.SimpleAuth.MOD_ID;
|
||||
|
||||
import org.samo_lego.simpleauth.event.AuthEventHandler;
|
||||
|
||||
/**
|
||||
* This class will take care of actions players try to do,
|
||||
* and cancel them if they aren't authenticated
|
||||
|
|
Loading…
Reference in New Issue