Merge branch 'pos-protect'
# Conflicts: # src/main/java/org/samo_lego/simpleauth/SimpleAuth.java # src/main/java/org/samo_lego/simpleauth/event/AuthEventHandler.java # src/main/java/org/samo_lego/simpleauth/storage/PlayerCache.java # src/main/resources/fabric.mod.json
This commit is contained in:
commit
4e3a0aebbc
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@ -1,16 +1,20 @@
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package org.samo_lego.simpleauth;
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import com.google.gson.JsonObject;
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import net.fabricmc.api.DedicatedServerModInitializer;
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import net.fabricmc.fabric.api.event.player.*;
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import net.fabricmc.fabric.api.event.server.ServerStopCallback;
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import net.fabricmc.fabric.api.registry.CommandRegistry;
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import net.fabricmc.loader.api.FabricLoader;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.text.LiteralText;
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import net.minecraft.text.Text;
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import net.minecraft.world.dimension.DimensionType;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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import org.iq80.leveldb.WriteBatch;
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import org.samo_lego.simpleauth.commands.*;
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import org.samo_lego.simpleauth.event.AuthEventHandler;
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import org.samo_lego.simpleauth.event.entity.player.*;
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@ -21,13 +25,12 @@ import org.samo_lego.simpleauth.storage.PlayerCache;
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import org.samo_lego.simpleauth.storage.SimpleAuthDatabase;
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import java.io.File;
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import java.io.FileReader;
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import java.io.IOException;
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import java.util.HashMap;
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import java.util.Properties;
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import java.util.Timer;
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import java.util.TimerTask;
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import static org.iq80.leveldb.impl.Iq80DBFactory.bytes;
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import static org.samo_lego.simpleauth.utils.CarpetHelper.isPlayerCarpetFake;
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import static org.samo_lego.simpleauth.utils.UuidConverter.convertUuid;
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@ -109,6 +112,32 @@ public class SimpleAuth implements DedicatedServerModInitializer {
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private static void onStopServer() {
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LOGGER.info("[SimpleAuth] Shutting down SimpleAuth.");
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WriteBatch batch = db.levelDBStore.createWriteBatch();
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// Writing coords of de-authenticated players to database
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deauthenticatedUsers.forEach((uuid, playerCache) -> {
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JsonObject data = new JsonObject();
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data.addProperty("password", playerCache.password);
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JsonObject lastLocation = new JsonObject();
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lastLocation.addProperty("dimId", playerCache.lastDimId);
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lastLocation.addProperty("x", playerCache.lastX);
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lastLocation.addProperty("y", playerCache.lastY);
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lastLocation.addProperty("z", playerCache.lastZ);
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data.addProperty("lastLocation", lastLocation.toString());
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batch.put(bytes("UUID:" + uuid), bytes("data:" + data.toString()));
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});
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try {
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// Writing and closing batch
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db.levelDBStore.write(batch);
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batch.close();
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} catch (IOException e) {
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LOGGER.error("[SimpleAuth] Error saving player data! " + e.getMessage());
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}
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// Closing DB connection
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db.close();
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}
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@ -122,7 +151,12 @@ public class SimpleAuth implements DedicatedServerModInitializer {
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// Authenticates player and sends the message
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public static void authenticatePlayer(ServerPlayerEntity player, Text msg) {
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// Teleporting player back
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if(config.main.spawnOnJoin)
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teleportPlayer(player, false);
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deauthenticatedUsers.remove(convertUuid(player));
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// Player no longer needs to be invisible and invulnerable
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player.setInvulnerable(false);
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player.setInvisible(false);
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@ -133,9 +167,14 @@ public class SimpleAuth implements DedicatedServerModInitializer {
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public static void deauthenticatePlayer(ServerPlayerEntity player) {
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if(db.isClosed())
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return;
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// Marking player as not authenticated, (re)setting login tries to zero
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String uuid = convertUuid(player);
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SimpleAuth.deauthenticatedUsers.put(uuid, new PlayerCache(uuid, player.getIp()));
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SimpleAuth.deauthenticatedUsers.put(uuid, new PlayerCache(uuid, player));
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// Teleporting player to spawn to hide its position
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if(config.main.spawnOnJoin)
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teleportPlayer(player, true);
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// Player is now not authenticated
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player.sendMessage(notAuthenticated(), false);
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@ -157,4 +196,33 @@ public class SimpleAuth implements DedicatedServerModInitializer {
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// We ask CarpetHelper class since it has the imports needed
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return FabricLoader.getInstance().isModLoaded("carpet") && isPlayerCarpetFake(player);
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}
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// Teleports player to spawn or last location when authenticating
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public static void teleportPlayer(ServerPlayerEntity player, boolean toSpawn) {
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MinecraftServer server = player.getServer();
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if(server == null)
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return;
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if (toSpawn) {
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// Teleports player to spawn
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player.teleport(
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server.getWorld(DimensionType.byRawId(config.worldSpawn.dimensionId)),
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config.worldSpawn.x,
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config.worldSpawn.y,
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config.worldSpawn.z,
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0,
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0
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);
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return;
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}
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PlayerCache cache = deauthenticatedUsers.get(convertUuid(player));
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// Puts player to last cached position
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player.teleport(
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server.getWorld(DimensionType.byRawId(cache.lastDimId)),
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cache.lastX,
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cache.lastY,
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cache.lastZ,
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0,
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0
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);
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}
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}
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@ -2,6 +2,7 @@ package org.samo_lego.simpleauth.commands;
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import com.google.gson.JsonObject;
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import com.mojang.brigadier.CommandDispatcher;
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import net.minecraft.command.arguments.BlockPosArgumentType;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.server.command.ServerCommandSource;
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@ -15,19 +16,24 @@ import org.samo_lego.simpleauth.storage.PlayerCache;
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import org.samo_lego.simpleauth.utils.AuthHelper;
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import java.io.File;
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import java.util.Objects;
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import static com.mojang.brigadier.arguments.IntegerArgumentType.getInteger;
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import static com.mojang.brigadier.arguments.IntegerArgumentType.integer;
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import static com.mojang.brigadier.arguments.StringArgumentType.getString;
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import static com.mojang.brigadier.arguments.StringArgumentType.word;
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import static net.minecraft.server.command.CommandManager.argument;
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import static net.minecraft.server.command.CommandManager.literal;
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import static org.samo_lego.simpleauth.SimpleAuth.config;
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import static org.samo_lego.simpleauth.SimpleAuth.db;
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public class AuthCommand {
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private static final Logger LOGGER = LogManager.getLogger();
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private static Text userdataDeleted = new LiteralText(SimpleAuth.config.lang.userdataDeleted);
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private static Text userdataUpdated = new LiteralText(SimpleAuth.config.lang.userdataUpdated);
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private static Text configurationReloaded = new LiteralText(SimpleAuth.config.lang.configurationReloaded);
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private static Text globalPasswordSet = new LiteralText(SimpleAuth.config.lang.globalPasswordSet);
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private static Text userdataDeleted = new LiteralText(config.lang.userdataDeleted);
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private static Text userdataUpdated = new LiteralText(config.lang.userdataUpdated);
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private static Text configurationReloaded = new LiteralText(config.lang.configurationReloaded);
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private static Text globalPasswordSet = new LiteralText(config.lang.globalPasswordSet);
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public static void registerCommand(CommandDispatcher<ServerCommandSource> dispatcher) {
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// Registering the "/auth" command
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@ -44,6 +50,27 @@ public class AuthCommand {
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))
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)
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)
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.then(literal("setSpawn")
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.executes( ctx -> setSpawn(
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ctx.getSource(),
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Objects.requireNonNull(ctx.getSource().getEntity()).dimension.getRawId(),
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ctx.getSource().getEntity().getX(),
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ctx.getSource().getEntity().getY(),
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ctx.getSource().getEntity().getZ()
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))
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.then(argument("dimension id", integer())
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.then(argument("position", BlockPosArgumentType.blockPos())
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.executes(ctx -> setSpawn(
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ctx.getSource(),
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getInteger(ctx, "dimension id"),
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BlockPosArgumentType.getLoadedBlockPos(ctx, "position").getX(),
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// +1 to not spawn player in ground
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BlockPosArgumentType.getLoadedBlockPos(ctx, "position").getY() + 1,
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BlockPosArgumentType.getLoadedBlockPos(ctx, "position").getZ()
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))
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)
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)
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)
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.then(literal("remove")
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.then(argument("uuid", word())
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.executes( ctx -> removeAccount(
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@ -80,12 +107,12 @@ public class AuthCommand {
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// Reloading the config
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private static int reloadConfig(ServerCommandSource source) {
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Entity sender = source.getEntity();
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SimpleAuth.config = AuthConfig.load(new File("./mods/SimpleAuth/config.json"));
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config = AuthConfig.load(new File("./mods/SimpleAuth/config.json"));
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if(sender != null)
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((PlayerEntity) sender).sendMessage(configurationReloaded, false);
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else
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LOGGER.info(SimpleAuth.config.lang.configurationReloaded);
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LOGGER.info(config.lang.configurationReloaded);
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return 1;
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}
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@ -94,27 +121,41 @@ public class AuthCommand {
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// Getting the player who send the command
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Entity sender = source.getEntity();
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// Writing the global pass to config
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SimpleAuth.config.main.globalPassword = AuthHelper.hashPass(pass.toCharArray());
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SimpleAuth.config.main.enableGlobalPassword = true;
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SimpleAuth.config.save(new File("./mods/SimpleAuth/config.json"));
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config.main.globalPassword = AuthHelper.hashPass(pass.toCharArray());
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config.main.enableGlobalPassword = true;
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config.save(new File("./mods/SimpleAuth/config.json"));
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if(sender != null)
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((PlayerEntity) sender).sendMessage(globalPasswordSet, false);
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else
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LOGGER.info(SimpleAuth.config.lang.globalPasswordSet);
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LOGGER.info(config.lang.globalPasswordSet);
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return 1;
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}
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//
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private static int setSpawn(ServerCommandSource source, int dimensionId, double x, double y, double z) {
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config.worldSpawn.dimensionId = dimensionId;
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config.worldSpawn.x = x;
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config.worldSpawn.y = y;
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config.worldSpawn.z = z;
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Entity sender = source.getEntity();
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if(sender != null)
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sender.sendSystemMessage(new LiteralText(config.lang.worldSpawnSet));
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else
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LOGGER.info(config.lang.worldSpawnSet);
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return 1;
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}
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// Deleting (unregistering) user's account
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private static int removeAccount(ServerCommandSource source, String uuid) {
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Entity sender = source.getEntity();
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SimpleAuth.db.deleteUserData(uuid);
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SimpleAuth.deauthenticatedUsers.put(uuid, new PlayerCache(uuid, ""));
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db.deleteUserData(uuid);
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SimpleAuth.deauthenticatedUsers.put(uuid, new PlayerCache(uuid, null));
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if(sender != null)
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((PlayerEntity) sender).sendMessage(userdataDeleted, false);
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else
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LOGGER.info(SimpleAuth.config.lang.userdataDeleted);
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LOGGER.info(config.lang.userdataDeleted);
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return 1; // Success
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}
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@ -128,11 +169,11 @@ public class AuthCommand {
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String hash = AuthHelper.hashPass(password.toCharArray());
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playerdata.addProperty("password", hash);
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if(SimpleAuth.db.registerUser(uuid, playerdata.toString())) {
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if(db.registerUser(uuid, playerdata.toString())) {
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if(sender != null)
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((PlayerEntity) sender).sendMessage(userdataUpdated, false);
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else
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LOGGER.info(SimpleAuth.config.lang.userdataUpdated);
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LOGGER.info(config.lang.userdataUpdated);
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return 1;
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}
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return 0;
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@ -148,11 +189,11 @@ public class AuthCommand {
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String hash = AuthHelper.hashPass(password.toCharArray());
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playerdata.addProperty("password", hash);
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SimpleAuth.db.updateUserData(uuid, playerdata.toString());
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db.updateUserData(uuid, playerdata.toString());
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if(sender != null)
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((PlayerEntity) sender).sendMessage(userdataUpdated, false);
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else
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LOGGER.info(SimpleAuth.config.lang.userdataUpdated);
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LOGGER.info(config.lang.userdataUpdated);
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return 1;
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}
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// todo PlayerEntity.getOfflinePlayerUuid("")
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|
|
|
@ -71,6 +71,7 @@ public class AuthEventHandler {
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return null;
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}
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// Player joining the server
|
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public static void onPlayerJoin(ServerPlayerEntity player) {
|
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// If player is fake auth is not needed
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|
@ -89,11 +90,15 @@ public class AuthEventHandler {
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deauthenticatedUsers.remove(uuid); // Makes player authenticated
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return;
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}
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// Session is invalid
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// Invalidating session
|
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playerCache.wasAuthenticated = false;
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}
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else
|
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deauthenticatePlayer(player);
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|
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if(config.main.spawnOnJoin)
|
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teleportPlayer(player, true);
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|
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// Tries to rescue player from nether portal
|
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if(config.main.tryPortalRescue && player.getBlockState().getBlock().equals(Blocks.NETHER_PORTAL)) {
|
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boolean wasSuccessful = false;
|
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|
@ -165,11 +170,7 @@ public class AuthEventHandler {
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}
|
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|
||||
public static void onPlayerLeave(ServerPlayerEntity player) {
|
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if(
|
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!isAuthenticated(player) ||
|
||||
config.main.sessionTimeoutTime == -1 ||
|
||||
isPlayerFake(player)
|
||||
)
|
||||
if(isPlayerFake(player) || !isAuthenticated(player) || config.main.sessionTimeoutTime == -1)
|
||||
return;
|
||||
|
||||
// Starting session
|
||||
|
@ -180,6 +181,7 @@ public class AuthEventHandler {
|
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PlayerCache playerCache = deauthenticatedUsers.get(convertUuid(player));
|
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if(playerCache == null)
|
||||
return;
|
||||
|
||||
playerCache.wasAuthenticated = true;
|
||||
// Setting the session expire time
|
||||
playerCache.validUntil = System.currentTimeMillis() + config.main.sessionTimeoutTime * 1000;
|
||||
|
|
|
@ -3,12 +3,14 @@ package org.samo_lego.simpleauth.mixin;
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|||
import net.minecraft.network.packet.c2s.play.ChatMessageC2SPacket;
|
||||
import net.minecraft.network.packet.c2s.play.PlayerActionC2SPacket;
|
||||
import net.minecraft.network.packet.c2s.play.PlayerMoveC2SPacket;
|
||||
import net.minecraft.server.MinecraftServer;
|
||||
import net.minecraft.server.network.ServerPlayNetworkHandler;
|
||||
import net.minecraft.server.network.ServerPlayerEntity;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import org.samo_lego.simpleauth.event.entity.player.ChatCallback;
|
||||
import org.samo_lego.simpleauth.event.entity.player.PlayerMoveCallback;
|
||||
import org.samo_lego.simpleauth.event.item.TakeItemCallback;
|
||||
import org.spongepowered.asm.mixin.Final;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Shadow;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
|
@ -22,6 +24,10 @@ public abstract class MixinServerPlayNetworkHandler {
|
|||
@Shadow
|
||||
public ServerPlayerEntity player;
|
||||
|
||||
@Final
|
||||
@Shadow
|
||||
private MinecraftServer server;
|
||||
|
||||
@Inject(
|
||||
method = "onGameMessage(Lnet/minecraft/network/packet/c2s/play/ChatMessageC2SPacket;)V",
|
||||
at = @At(
|
||||
|
|
|
@ -40,7 +40,7 @@ public class AuthConfig {
|
|||
// Disables registering and forces logging in with global password
|
||||
// Visit https://github.com/samolego/SimpleAuth/wiki/Locking-server-with-global-password for more info
|
||||
public boolean enableGlobalPassword = false;
|
||||
public String globalPassword = null;
|
||||
public String globalPassword;
|
||||
// Tries to rescue players if they are stuck inside a portal on logging in
|
||||
// Visit https://github.com/samolego/SimpleAuth/wiki/Portal-Rescue for more info
|
||||
public boolean tryPortalRescue = true;
|
||||
|
@ -54,6 +54,14 @@ public class AuthConfig {
|
|||
// Set to -1 to disable
|
||||
// Visit https://github.com/samolego/SimpleAuth/wiki/Sessions for more info
|
||||
public int sessionTimeoutTime = 60;
|
||||
|
||||
public boolean spawnOnJoin = false;
|
||||
public static class WorldSpawn {
|
||||
public int dimensionId;
|
||||
public double x;
|
||||
public double y;
|
||||
public double z;
|
||||
}
|
||||
}
|
||||
public static class LangConfig {
|
||||
public String enterPassword = "§6You need to enter your password!";
|
||||
|
@ -83,6 +91,7 @@ public class AuthConfig {
|
|||
public String minPasswordChars = "§6Password needs to be at least %d characters long!";
|
||||
public String disallowedUsername = "§6Invalid username characters! Allowed character regex: %s";
|
||||
public String playerAlreadyOnline = "§cPlayer %s is already online!";
|
||||
public String worldSpawnSet = "§aSpawn for logging in was set successfully.";
|
||||
}
|
||||
public static class ExperimentalConfig {
|
||||
// Prevents player being kicked because another player with the same name has joined the server
|
||||
|
@ -114,6 +123,7 @@ public class AuthConfig {
|
|||
.create();
|
||||
|
||||
public MainConfig main = new MainConfig();
|
||||
public MainConfig.WorldSpawn worldSpawn = new MainConfig.WorldSpawn();
|
||||
public LangConfig lang = new LangConfig();
|
||||
public ExperimentalConfig experimental = new ExperimentalConfig();
|
||||
|
||||
|
|
|
@ -1,8 +1,12 @@
|
|||
package org.samo_lego.simpleauth.storage;
|
||||
|
||||
import com.google.gson.Gson;
|
||||
import com.google.gson.JsonElement;
|
||||
import com.google.gson.JsonObject;
|
||||
import com.google.gson.JsonParser;
|
||||
import com.google.gson.JsonSyntaxException;
|
||||
import net.minecraft.server.network.ServerPlayerEntity;
|
||||
|
||||
import static org.samo_lego.simpleauth.SimpleAuth.config;
|
||||
import static org.samo_lego.simpleauth.SimpleAuth.db;
|
||||
|
||||
public class PlayerCache {
|
||||
|
@ -12,22 +16,79 @@ public class PlayerCache {
|
|||
public int loginTries;
|
||||
public String lastIp;
|
||||
public long validUntil;
|
||||
private static final JsonParser parser = new JsonParser();
|
||||
|
||||
public int lastDimId;
|
||||
public double lastX;
|
||||
public double lastY;
|
||||
public double lastZ;
|
||||
|
||||
private static final Gson gson = new Gson();
|
||||
|
||||
|
||||
public PlayerCache(String uuid, String ip) {
|
||||
this.wasAuthenticated = false;
|
||||
this.loginTries = 0;
|
||||
this.lastIp = ip;
|
||||
public PlayerCache(String uuid, ServerPlayerEntity player) {
|
||||
if(db.isClosed())
|
||||
return;
|
||||
|
||||
if(player != null) {
|
||||
this.lastIp = player.getIp();
|
||||
|
||||
// Setting last coordinates
|
||||
this.lastDimId = player.dimension.getRawId();
|
||||
this.lastX = player.getX();
|
||||
this.lastY = player.getY();
|
||||
this.lastZ = player.getZ();
|
||||
}
|
||||
else {
|
||||
this.lastIp = "";
|
||||
|
||||
// Setting last coordinates
|
||||
this.lastDimId = config.worldSpawn.dimensionId;
|
||||
this.lastX = config.worldSpawn.x;
|
||||
this.lastY = config.worldSpawn.y;
|
||||
this.lastZ = config.worldSpawn.z;
|
||||
}
|
||||
|
||||
if(db.isUserRegistered(uuid)) {
|
||||
this.isRegistered = true;
|
||||
JsonObject json = parser.parse(db.getData(uuid)).getAsJsonObject();
|
||||
String data = db.getData(uuid);
|
||||
|
||||
// Getting (hashed) password
|
||||
JsonObject json = gson.fromJson(data, JsonObject.class);
|
||||
this.password = json.get("password").getAsString();
|
||||
|
||||
// If coordinates are same as the one from world spawn
|
||||
// we should check the DB for saved coords
|
||||
if(config.main.spawnOnJoin) {
|
||||
try {
|
||||
JsonElement lastLoc = json.get("lastLocation");
|
||||
if (
|
||||
lastLoc != null &&
|
||||
this.lastDimId == config.worldSpawn.dimensionId &&
|
||||
this.lastX == config.worldSpawn.x &&
|
||||
this.lastY == config.worldSpawn.y &&
|
||||
this.lastZ == config.worldSpawn.z
|
||||
) {
|
||||
// Getting DB coords
|
||||
JsonObject lastLocation = gson.fromJson(lastLoc.getAsString(), JsonObject.class);
|
||||
this.lastDimId = lastLocation.get("dimId").getAsInt();
|
||||
this.lastX = lastLocation.get("x").getAsDouble();
|
||||
this.lastY = lastLocation.get("y").getAsDouble();
|
||||
this.lastZ = lastLocation.get("z").getAsDouble();
|
||||
|
||||
// Removing location data from DB
|
||||
json.remove("lastLocation");
|
||||
db.updateUserData(uuid, json.toString());
|
||||
}
|
||||
} catch (JsonSyntaxException ignored) {
|
||||
// Player didn't have any coords in db to tp to
|
||||
}
|
||||
}
|
||||
this.isRegistered = true;
|
||||
}
|
||||
else {
|
||||
this.isRegistered = false;
|
||||
this.password = "";
|
||||
}
|
||||
this.wasAuthenticated = false;
|
||||
this.loginTries = 0;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -15,7 +15,7 @@ import static org.iq80.leveldb.impl.Iq80DBFactory.factory;
|
|||
|
||||
public class SimpleAuthDatabase {
|
||||
private static final Logger LOGGER = LogManager.getLogger();
|
||||
private DB levelDBStore;
|
||||
public DB levelDBStore;
|
||||
|
||||
// Connects to the DB
|
||||
public void openConnection() {
|
||||
|
@ -79,9 +79,9 @@ public class SimpleAuthDatabase {
|
|||
}
|
||||
|
||||
// Updates the password of the user
|
||||
public void updateUserData(String uuid, String password) {
|
||||
public void updateUserData(String uuid, String data) {
|
||||
try {
|
||||
levelDBStore.put(bytes("UUID:" + uuid),bytes("data:" + password));
|
||||
levelDBStore.put(bytes("UUID:" + uuid), bytes("data:" + data));
|
||||
} catch (Error e) {
|
||||
LOGGER.error("[SimpleAuth] " + e.getMessage());
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue