Added username char checking (regex).
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@ -14,6 +14,9 @@ import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import org.samo_lego.simpleauth.storage.PlayerCache;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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import static net.minecraft.block.NetherPortalBlock.AXIS;
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import static net.minecraft.util.math.Direction.Axis.Z;
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import static org.samo_lego.simpleauth.SimpleAuth.*;
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@ -34,13 +37,23 @@ public class AuthEventHandler {
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// Player joining the server
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public static void onPlayerJoin(ServerPlayerEntity player) {
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// Checking if player username is valid
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String regex = config.main.usernameRegex;
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Pattern pattern = Pattern.compile(regex);
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Matcher matcher = pattern.matcher(player.getName().getString());
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if (!matcher.matches()) {
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player.networkHandler.disconnect(new LiteralText(String.format(config.lang.disallowedUsername, regex)));
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return;
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}
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// Checking if session is still valid
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String uuid = player.getUuidAsString();
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PlayerCache playerCache = deauthenticatedUsers.getOrDefault(uuid, null);
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if(
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deauthenticatedUsers.containsKey(uuid) &&
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deauthenticatedUsers.get(uuid).lastIp.equals(player.getIp()) &&
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deauthenticatedUsers.get(uuid).wasAuthenticated &&
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deauthenticatedUsers.get(uuid).validUntil >= System.currentTimeMillis()
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playerCache != null &&
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playerCache.lastIp.equals(player.getIp()) &&
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playerCache.wasAuthenticated &&
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playerCache.validUntil >= System.currentTimeMillis()
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) {
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deauthenticatedUsers.remove(uuid); // Makes player authenticated
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return;
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@ -58,19 +58,21 @@ public class AuthConfig {
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// Time after which player will be kicked if not authenticated - in seconds
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public int delay = 60;
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// Disables registering and forces logging in with global password
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// Visit https://github.com/samolego/SimpleAuth/wiki/Locking-server-with-global-password for more info
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public boolean enableGlobalPassword = false;
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/* If above is true, the global password can be set with command:
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`/auth setGlobalPassword <pass>`
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Password will be hashed and saved.
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*/
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public String globalPassword = null;
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// Tries to rescue players if they are stuck inside a portal on logging in
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// Visit https://github.com/samolego/SimpleAuth/wiki/Portal-Rescue for more info
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public boolean tryPortalRescue = true;
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// Minimum and maximum length of password. Set -1 to disable max chars
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public int minPasswordChars = 4;
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public int maxPasswordChars = -1;
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// Regex of valid playername characters. You probably don't want to change this.
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// Visit https://github.com/samolego/SimpleAuth/wiki/Username-Restriction for more info
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public String usernameRegex = "^[a-zA-Z0-9_]{3,16}$";
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// How long to keep session (auto-logging in the player), in seconds
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// Set to -1 to disable
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// Visit https://github.com/samolego/SimpleAuth/wiki/Sessions for more info
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public int sessionTimeoutTime = 60;
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}
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public static class LangConfig {
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@ -99,6 +101,7 @@ public class AuthConfig {
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public String successfulPortalRescue = "§aYou were rescued from nether portal successfully!";
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public String maxPasswordChars = "§6Password can be at most %d characters long!";
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public String minPasswordChars = "§6Password needs to be at least %d characters long!";
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public String disallowedUsername = "§6Invalid username characters! Allowed character regex: %s";
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}
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private static final Logger LOGGER = LogManager.getLogger();
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private static final Gson gson = new GsonBuilder()
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