Fixing #16
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aff0241049
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@ -58,9 +58,9 @@ dependencies {
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// carpetMod
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// from masa's maven
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//modImplementation "carpet:fabric-carpet:${project.minecraft_version}-${project.carpet_core_version}"
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modImplementation "carpet:fabric-carpet:1.16-${project.carpet_core_version}"
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//modImplementation "carpet:fabric-carpet:1.16-${project.carpet_core_version}"
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// jitpack for quicker updating
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//modImplementation "com.github.gnembon:fabric-carpet:${project.carpet_branch}-SNAPSHOT"
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modImplementation "com.github.gnembon:fabric-carpet:${project.carpet_branch}-SNAPSHOT"
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}
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processResources {
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@ -21,4 +21,4 @@ bytes_version = 1.3.0
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# Carpet for debugging
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carpet_core_version = 1.4.0+v200623
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carpet_branch = 1.16
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carpet_branch = master
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@ -36,6 +36,7 @@ import java.util.Timer;
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import java.util.TimerTask;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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import java.util.concurrent.TimeUnit;
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import static org.iq80.leveldb.impl.Iq80DBFactory.bytes;
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import static org.samo_lego.simpleauth.utils.CarpetHelper.isPlayerCarpetFake;
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@ -160,7 +161,21 @@ public class SimpleAuth implements DedicatedServerModInitializer {
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logError("Error saving player data! " + e.getMessage());
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}
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// Closing DB connection
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// Closing threads
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try {
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THREADPOOL.shutdownNow();
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TIMER.cancel();
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TIMER.purge();
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if (!THREADPOOL.awaitTermination(100, TimeUnit.MICROSECONDS)) {
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System.out.println("Still waiting...");
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Thread.currentThread().interrupt();
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}
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} catch (InterruptedException e) {
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logError(e.getMessage());
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THREADPOOL.shutdownNow();
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}
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// Closing DB connection
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DB.close();
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}
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@ -20,40 +20,40 @@ public class AccountCommand {
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public static void registerCommand(CommandDispatcher<ServerCommandSource> dispatcher) {
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// Registering the "/account" command
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dispatcher.register(literal("account")
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.then(literal("unregister")
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.then(literal("unregister")
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.executes(ctx -> {
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ctx.getSource().getPlayer().sendMessage(
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new LiteralText(config.lang.enterPassword),
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false
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);
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return 1;
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})
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.then(argument("password", word())
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.executes( ctx -> unregister(
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ctx.getSource(),
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getString(ctx, "password")
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)
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)
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)
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)
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.then(literal("changePassword")
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.then(argument("old password", word())
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.executes(ctx -> {
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ctx.getSource().getPlayer().sendMessage(
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new LiteralText(config.lang.enterPassword),
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false
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);
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new LiteralText(config.lang.enterNewPassword),
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false);
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return 1;
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})
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.then(argument("password", word())
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.executes( ctx -> unregister(
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.then(argument("new password", word())
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.executes( ctx -> changePassword(
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ctx.getSource(),
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getString(ctx, "password")
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getString(ctx, "old password"),
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getString(ctx, "new password")
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)
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)
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)
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)
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.then(literal("changePassword")
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.then(argument("old password", word())
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.executes(ctx -> {
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ctx.getSource().getPlayer().sendMessage(
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new LiteralText(config.lang.enterNewPassword),
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false);
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return 1;
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})
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.then(argument("new password", word())
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.executes( ctx -> changePassword(
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ctx.getSource(),
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getString(ctx, "old password"),
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getString(ctx, "new password")
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)
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)
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)
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)
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)
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)
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);
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}
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@ -99,15 +99,15 @@ public class AuthEventHandler {
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if(config.main.tryPortalRescue && player.getBlockState().getBlock().equals(Blocks.NETHER_PORTAL)) {
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BlockPos pos = player.getBlockPos();
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// Teleporting player to the middle of the block
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player.teleport(pos.getX() + 0.5, pos.getY(), pos.getZ() + 0.5);
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// Faking portal blocks to be air
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BlockUpdateS2CPacket feetPacket = new BlockUpdateS2CPacket(pos, Blocks.AIR.getDefaultState());
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player.networkHandler.sendPacket(feetPacket);
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BlockUpdateS2CPacket headPacket = new BlockUpdateS2CPacket(pos.up(), Blocks.AIR.getDefaultState());
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player.networkHandler.sendPacket(headPacket);
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// Teleporting player to the middle of the block
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player.teleport(pos.getX() + 0.5, pos.getY(), pos.getZ() + 0.5);
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}
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}
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@ -68,10 +68,10 @@ public abstract class MixinServerPlayNetworkHandler {
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cancellable = true
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)
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private void onPlayerMove(PlayerMoveC2SPacket playerMoveC2SPacket, CallbackInfo ci) {
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ActionResult result = PlayerMoveCallback.EVENT.invoker().onPlayerMove(this.player);
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ActionResult result = PlayerMoveCallback.EVENT.invoker().onPlayerMove(player);
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if (result == ActionResult.FAIL) {
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// A bit ugly, I know. (we need to update player position)
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this.player.requestTeleport(this.player.getX(), this.player.getY(), this.player.getZ());
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player.networkHandler.requestTeleport(player.getX(), player.getY(), player.getZ(), player.yaw, player.pitch);
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ci.cancel();
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}
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}
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