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3 Commits
1.8.5
...
architectu
Author | SHA1 | Date |
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Agatha Lovelace | 7ea63ce851 | |
charlotte ✨ | c79e43c318 | |
charlotte ✨ | 50745d7923 |
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@ -16,19 +16,20 @@ public abstract class MixinSlot {
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// Denying item moving etc.
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// Denying item moving etc.
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@Inject(method = "canTakeItems(Lnet/minecraft/entity/player/PlayerEntity;)Z", at = @At(value = "HEAD"), cancellable = true)
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@Inject(method = "canTakeItems(Lnet/minecraft/entity/player/PlayerEntity;)Z", at = @At(value = "HEAD"), cancellable = true)
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private void canTakeItems(PlayerEntity playerEntity, CallbackInfoReturnable<Boolean> cir) {
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private void canTakeItems(PlayerEntity playerEntity, CallbackInfoReturnable<Boolean> cir) {
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ServerPlayerEntity player = (ServerPlayerEntity) playerEntity;
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if (playerEntity instanceof ServerPlayerEntity player) {
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ActionResult result = AuthEventHandler.onTakeItem(player);
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ActionResult result = AuthEventHandler.onTakeItem(player);
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if (result == ActionResult.FAIL) {
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if (result == ActionResult.FAIL) {
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// Canceling the item taking
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// Canceling the item taking
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player.networkHandler.sendPacket(
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player.networkHandler.sendPacket(
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new ScreenHandlerSlotUpdateS2CPacket(
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new ScreenHandlerSlotUpdateS2CPacket(
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-2,
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-2,
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0,
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0,
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player.getInventory().selectedSlot,
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player.getInventory().selectedSlot,
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player.getInventory().getStack(player.getInventory().selectedSlot))
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player.getInventory().getStack(player.getInventory().selectedSlot))
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);
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);
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cir.setReturnValue(false);
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cir.setReturnValue(false);
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}
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}
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}
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}
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}
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}
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}
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@ -2,9 +2,11 @@ package org.samo_lego.simpleauth;
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import com.mojang.brigadier.CommandDispatcher;
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import com.mojang.brigadier.CommandDispatcher;
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import net.minecraft.server.command.ServerCommandSource;
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import net.minecraft.server.command.ServerCommandSource;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.event.RegisterCommandsEvent;
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import net.minecraftforge.event.RegisterCommandsEvent;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.DistExecutor;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.event.server.ServerStoppedEvent;
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import net.minecraftforge.event.server.ServerStoppedEvent;
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import net.minecraftforge.fml.loading.FMLPaths;
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import net.minecraftforge.fml.loading.FMLPaths;
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@ -15,7 +17,7 @@ import org.samo_lego.simpleauth.commands.*;
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public class SimpleAuthForge {
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public class SimpleAuthForge {
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public SimpleAuthForge() {
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public SimpleAuthForge() {
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SimpleAuth.init(FMLPaths.GAMEDIR.get());
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SimpleAuth.init(FMLPaths.GAMEDIR.get());
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MinecraftForge.EVENT_BUS.register(this);
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DistExecutor.safeRunWhenOn(Dist.DEDICATED_SERVER, () -> () -> MinecraftForge.EVENT_BUS.register(this));
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}
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}
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@SubscribeEvent
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@SubscribeEvent
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@ -2,6 +2,7 @@ package org.samo_lego.simpleauth.event;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.ActionResult;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.event.entity.player.AttackEntityEvent;
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import net.minecraftforge.event.entity.player.AttackEntityEvent;
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import net.minecraftforge.event.entity.player.PlayerContainerEvent;
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import net.minecraftforge.event.entity.player.PlayerContainerEvent;
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import net.minecraftforge.event.entity.player.PlayerInteractEvent;
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import net.minecraftforge.event.entity.player.PlayerInteractEvent;
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@ -15,7 +16,7 @@ import static org.samo_lego.simpleauth.SimpleAuth.MOD_ID;
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* This class will take care of actions players try to do,
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* This class will take care of actions players try to do,
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* and cancel them if they aren't authenticated
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* and cancel them if they aren't authenticated
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*/
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*/
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@Mod.EventBusSubscriber(modid = MOD_ID, bus = Mod.EventBusSubscriber.Bus.FORGE)
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@Mod.EventBusSubscriber(value = Dist.DEDICATED_SERVER, modid = MOD_ID, bus = Mod.EventBusSubscriber.Bus.FORGE)
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public class AuthEventHandlerForge {
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public class AuthEventHandlerForge {
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@SubscribeEvent(priority = HIGHEST)
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@SubscribeEvent(priority = HIGHEST)
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public static void onContainerOpen(PlayerContainerEvent.Open event) {
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public static void onContainerOpen(PlayerContainerEvent.Open event) {
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