Add light theme support
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flake-profile-1-link
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flake-profile-2-link
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/nix/store/di1jdvlfxza2mnh3f0gdl8h9a5gd41yh-nix-shell-env
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@ -31,6 +31,7 @@ Options:
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--rotate-hue <ROTATE_HUE> Rotate colors along the hue axis [default: 0]
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--lighten <LIGHTEN> Lighten/darken colors [default: 0]
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--saturate <SATURATE> Saturate/desaturate colors [default: 0]
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-l, --light Generate a light colorscheme
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-h, --help Print help
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-V, --version Print version
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```
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@ -73,8 +73,8 @@
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builtins.listToAttrs (lib.lists.imap0 (i: v: {
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name = builtins.toString i;
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value = v;
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}) (lib.strings.splitString "\n"
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(builtins.readFile (generate name image args))));
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}) (lib.strings.splitString "\n" (lib.strings.removeSuffix "\n"
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(builtins.readFile (generate name image args)))));
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in {
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environment.graphical.colors = lib.attrsets.mapAttrs
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(name: value: formattedColors name value.image value.params)
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10
src/main.rs
10
src/main.rs
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@ -27,6 +27,9 @@ struct Args {
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/// Saturate/desaturate colors
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#[arg(long, default_value_t = 0.0, value_parser = validate_color_delta, allow_hyphen_values = true)]
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saturate: f64,
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/// Generate a light colorscheme
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#[arg(short, long)]
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light: bool,
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}
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fn main() -> Result<()> {
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@ -58,13 +61,18 @@ fn main() -> Result<()> {
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}
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// Apply color transformations, if any
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let colors: Vec<_> = colors
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let mut colors: Vec<_> = colors
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.into_iter()
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.map(|c| c.rotate_hue(args.rotate_hue))
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.map(|c| c.lighten(args.lighten))
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.map(|c| c.saturate(args.saturate))
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.collect();
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// Light theme transformations
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if args.light {
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colors.reverse();
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}
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let brush = Brush::from_mode(Some(ansi::Mode::TrueColor));
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// Print colors with formatting turned off for pipes
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