||1 year ago|
|.gitignore||2 years ago|
|LICENSE||2 years ago|
|Makefile||2 years ago|
|README.md||2 years ago|
|dynso.c||1 year ago|
|dynso.h||2 years ago|
|dynso_internal.h||2 years ago|
|example.c||2 years ago|
Define dynamic shared objects and resolvable symbols at runtime, without creating an ELF file anywhere or touching the filesystem.
It also only works on glibc, it will explode in your face if you try to run it with eg. musl. Additionally, your glibc binaries must not be stripped of their symbol tables!
If you ever use this in production, you, together with everyone else using it, will die.
Other than that, here's an example:
// create a library struct dynso_lib* l; dynso_create(&l, 0, /* base address of the library - you can keep this at 0 */ (char*)"this is just a display name", "libtest", /* latter is the soname */ NULL, LM_ID_BASE /* from dlfcn.h, you need to define _GNU_SOURCE first! */); // define some symbols... dynso_add_sym(l, "testsym", (void*)0x694201337); dynso_add_sym_ex(l, "testfunction", a_function, STT_FUNC /* from elf.h */, 32 /* symbol size */); // this loads all symbols into the global context, which means they can now // be looked up by dlsym(), and be resolved by other dynamic libraries that // depend on it. adding more symbols won't be possible anymore, though. dynso_bind(l); void* x = dlsym(RTLD_DEFAULT, "testsym"); printf(" dlsym(\"testsym\") = %p\n", x); x = dlsym(RTLD_DEFAULT, "testfunction"); printf(" dlsym(\"testfunction\") = %p\n", x); void (*somefunc)(void) = x; printf("calling the resolved function:\n"); somefunc(); // free the used memory dynso_remove(l);
dlsym("testsym") = 0x694201337 dlsym("testfunction") = 0x5589a1437d75 calling the resolved function: hello world!
glibc, seems to work with 2.30.
How it works
Basically, it works by manipulating
ld.so's internal data structures. (That
is, if it works at all).
ld.so internally keeps track of all DSOs using a thing
link_map, which is essentially a linked list of loaded DSOs. It is
documented in your system's
link.h header file, and can be accessed from
dlopen also returns
link_maps, cast to a void pointer.)
However, that header file is lying to you. Internally, glibc adds lots of
stuff to this struct, as you can witness in
include/link.h in the glibc
source code repository. With this knowledge, we can readily manipulate a lot
of things in order to have it do what we want.
Alright, that's great, but how do you create a new DSO without using
dlopen? For that, you can look at how
ld.so adds the
vDSO to the
link_map chain: it calls
_dl_new_object, an internal function. This one returns a new
object, which is then initialized, and then aded to the global
_dl_add_to_namespace_list. Additionally, a call to
_dl_setup_hash seems to be needed to keep symbol resolution code happy.
So, how do you get to those functions? They aren't exported: you won't be
finding them in
.dynsym section, which is the section containing
all exported symbols. However, when unstripped,
ld.so also has a second
.symtab. This one does contain a number of internal symbols in
its list, including the ones we need!
Now that we can instantiate new
link_map objects, how do we add symbols to
them to make them resolvable? This is where the 'hidden' part of a
comes into play: when glibc tries to resolve a symbol (
it will do a lookup in a hash table which maps symbol names of a single DSO to
their entries in the symbol table. Two lookup algorithms are used: one made by
the GNU people, and a legacy one invented for SysV. On first sight the former
looked more complcated to get to work correctly, so I opted for the latter.
The SysV algorithm calculates the symbol name's hash modulo some value (which
is taken from a field in the
link_map), which it then uses to index another
l_chain), from where it reads an index into the actual symbol table.
From that point on, it starts walking the symbol table linearly until it finds
a matching symbol.
If you've written some code that accomplishes the above, you'll notice that
dlsym() will still return nothing.
ld.so, instead of just
checking all DSOs for a given symbol, as this will not work with how symbols
are supposed to work in the ELF ABI: each DSO has a separate 'scope' of other
DSOs it can access symbols of, some symbols have certain visibility parameters
set (global, internal, hidden, and protected -- especially the latter one
requires this approach based on scopes), and other complicating factors.
However, a DSO's scope is also accessible from this very same
struct, so we can just inject ourselves whenever that's needed. After doing
be gay, do crimes, death to america