Rewrite output filtering.
The old code was messy and difficult to understand. This implementation better separates ANSI parsing from output and is easier to modify.
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259
util/output.c
259
util/output.c
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@ -21,110 +21,201 @@
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#include <stdarg.h>
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#include <string.h>
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#ifdef __Windows__
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#include <windows.h>
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#endif
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#include "opdb.h"
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#include "output.h"
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#include "util.h"
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struct outbuf {
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char buf[4096];
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int len;
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int in_code;
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int ansi_cur;
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int ansi_num;
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int ansi_next;
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};
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static struct outbuf stdout_buf;
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static struct outbuf stderr_buf;
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static capture_func_t capture_func;
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static void *capture_data;
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static void process_ansi_part(struct outbuf *out)
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#define LINEBUF_SIZE 4096
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struct linebuf {
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/* Line buffer */
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char buf[LINEBUF_SIZE];
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int len;
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/* Does the buffer contain a trailing incomplete ANSI code? */
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int ansi_mode;
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};
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/* Return the lower three bits of n, reversed */
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static int rev_bits(int n)
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{
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if (!out->ansi_num) {
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out->ansi_next = 7;
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} else if (out->ansi_num == 1) {
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out->ansi_next |= 0x8;
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} else if (out->ansi_num >= 30) {
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const int attr = out->ansi_num % 10;
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const int col = ((attr & 1) << 2) |
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(attr & 2) |
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((attr & 4) >> 2);
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const int a = (n & 1) << 2;
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const int b = (n & 2);
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const int c = (n & 4) >> 2;
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if (out->ansi_num >= 40)
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out->ansi_next = (out->ansi_next & 0x0f) |
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(col << 4);
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else
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out->ansi_next = (out->ansi_next & 0xf0) | col;
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}
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out->ansi_num = 0;
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return a | b | c;
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}
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static int write_text(struct outbuf *out, const char *buf, FILE *fout)
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/* Take a Windows color code and an ANSI colour-change code component
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* and return the resulting Windows color code.
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*/
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static int ansi_apply(int old_state, int code)
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{
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int want_color = opdb_get_boolean("color");
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/* 0: reset */
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if (code == 0)
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return 7;
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/* 1: bold */
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if (code == 1)
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return old_state | 0x8;
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/* 30-37: foreground colour */
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if (code >= 30 && code <= 37)
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return (old_state & 0xf8) | rev_bits(code - 30);
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/* 40-47: background colour */
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if (code >= 40 && code <= 47)
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return (old_state & 0x0f) | (rev_bits(code - 40) << 4);
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return old_state;
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}
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/* Parse an ANSI code and compute the next Windows console colour code.
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* Returns the number of bytes consumed.
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*/
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static int parse_ansi(const char *text, int *ansi_state)
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{
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int next_state = *ansi_state;
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int code = 0;
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int len = 0;
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if (!out->ansi_cur)
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out->ansi_cur = 7;
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/* Parse the ANSI code and see how long it is */
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while (text[len]) {
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char c = text[len++];
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while (*buf) {
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if (*buf == 27) {
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out->in_code = 1;
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out->ansi_num = 0;
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out->ansi_next = out->ansi_cur;
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}
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if (!out->in_code)
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len++;
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if (*buf == '\n') {
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fputc('\n', fout);
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fflush(fout);
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out->buf[out->len] = 0;
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if (capture_func)
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capture_func(capture_data, out->buf);
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out->len = 0;
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} else if (out->in_code) {
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if (isdigit(*buf)) {
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out->ansi_num =
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out->ansi_num * 10 + *buf - '0';
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} else if (*buf == ';') {
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process_ansi_part(out);
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} else if (isalpha(*buf)) {
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process_ansi_part(out);
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out->in_code = 0;
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if (*buf == 'm')
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out->ansi_cur = out->ansi_next;
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#ifdef __Windows__
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if (want_color && *buf == 'm') {
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fflush(fout);
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SetConsoleTextAttribute(GetStdHandle
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(STD_OUTPUT_HANDLE), out->ansi_cur);
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}
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#endif
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}
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#ifndef __Windows__
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if (want_color)
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fputc(*buf, fout);
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#endif
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if (isdigit(c)) {
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code = code * 10 + c - '0';
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} else {
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if (out->len + 1 < sizeof(out->buf))
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out->buf[out->len++] = *buf;
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fputc(*buf, fout);
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next_state = ansi_apply(next_state, code);
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code = 0;
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}
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buf++;
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if (isalpha(c))
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break;
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}
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*ansi_state = next_state;
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return len;
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}
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/* Parse printable characters, up to either the end of the line or the
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* next ANSI code. Returns the number of bytes consumed.
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*/
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static int parse_text(const char *text)
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{
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int len = 0;
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while (text[len] && text[len] != 0x1b)
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len++;
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return len;
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}
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/* Print an ANSI code, or change the console text colour. */
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static void emit_ansi(const char *code, int len, int ansi_state, FILE *out)
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{
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#ifdef __Windows__
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fflush(out);
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SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), ansi_state);
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#else
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fwrite(code, 1, len, out);
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#endif
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}
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/* Process and print a single line of text. The given line of text must
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* be nul-terminated with no line-ending characters. Embedded ANSI
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* sequences are handled appropriately.
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*/
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static void handle_line(const char *text, FILE *out)
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{
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const int want_color = opdb_get_boolean("color");
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char cap_buf[LINEBUF_SIZE];
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int cap_len = 0;
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int ansi_state = 7;
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while (*text) {
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int r;
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if (*text == 0x1b) {
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r = parse_ansi(text, &ansi_state);
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if (want_color)
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emit_ansi(text, r, ansi_state, out);
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} else {
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r = parse_text(text);
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memcpy(cap_buf + cap_len, text, r);
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cap_len += r;
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fwrite(text, 1, r, out);
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}
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text += r;
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}
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/* Reset colours if necessary */
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if (want_color && (ansi_state != 7))
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emit_ansi("\x1b[0m", 4, 7, out);
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fputc('\n', out);
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fflush(out);
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/* Invoke output capture callback */
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cap_buf[cap_len] = 0;
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if (capture_func)
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capture_func(capture_data, cap_buf);
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}
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/* Push a chunk of text, possibly with embedded ANSI sequences, into a
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* buffer. The text is reassembled into lines, and each line is
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* processed/printed once completely assembled.
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*
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* The number of printable (non-ANSI, non-newline) characters in the
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* chunk of text is returned. The buffer keeps track of whether or not
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* we're currently within an ANSI code, so pushing code fragments works
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* correctly.
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*/
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static int write_text(struct linebuf *ob, const char *text, FILE *out)
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{
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int count = 0;
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/* Separate the text into lines and count the number of
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* printing characters.
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*/
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while (*text) {
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if (*text == '\n') {
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ob->buf[ob->len] = 0;
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ob->len = 0;
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ob->ansi_mode = 0;
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handle_line(ob->buf, out);
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} else {
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if (*text == 0x1b)
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ob->ansi_mode = 1;
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if (ob->len + 1 < sizeof(ob->buf))
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ob->buf[ob->len++] = *text;
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if (!ob->ansi_mode)
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count++;
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if (isalpha(*text))
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ob->ansi_mode = 0;
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}
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text++;
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}
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return count;
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}
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static struct linebuf lb_normal;
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static struct linebuf lb_debug;
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static struct linebuf lb_error;
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int printc(const char *fmt, ...)
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{
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char buf[4096];
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@ -134,7 +225,7 @@ int printc(const char *fmt, ...)
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vsnprintf(buf, sizeof(buf), fmt, ap);
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va_end(ap);
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return write_text(&stdout_buf, buf, stdout);
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return write_text(&lb_normal, buf, stdout);
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}
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int printc_dbg(const char *fmt, ...)
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vsnprintf(buf, sizeof(buf), fmt, ap);
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va_end(ap);
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return write_text(&stdout_buf, buf, stdout);
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return write_text(&lb_debug, buf, stdout);
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}
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int printc_err(const char *fmt, ...)
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vsnprintf(buf, sizeof(buf), fmt, ap);
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va_end(ap);
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return write_text(&stderr_buf, buf, stderr);
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return write_text(&lb_error, buf, stderr);
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}
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void pr_error(const char *prefix)
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