Notes for satisfactory
Go to file
Bit Borealis 71ad45a306
add conveyor lift section
2026-03-30 00:42:06 -04:00
README.md add conveyor lift section 2026-03-30 00:42:06 -04:00

README.md

mrrrp <3 nyaaa

forum whinge reminders

  • hypertube direction desync
  • multiple blueprint designers overwrite bug
  • wwise / quarter pipe foundation
  • cant esc in blueprint designers when in text field
  • pixelated shadow bug
  • dismantling blueprints sometimes leaves upward-facing converor lift heads

steel production info

we may need to configure the industrial storage crate of steel ingots to act as a buffer for periods of high demand but tbh, do not think the production of steel ingots is the bottle neck currently if it ever does become the bottleneck, may also need to look into making sure the coal production is symmetric with the iron input

style guides

first, a note about foundation grids. foundations have 9x9 snapping points on them, which can be represented by a grid like this :

. . . . . . . . .
. .
. .
. .
. .
. .
. .
. .
. . . . . . . . .

the preiods along the edge do not represent anything and are there to make sure the grid is aligned properly. objects placed on the grid will be represented by x, and connecting pieces like wire, tube, belt, etc., may be represented by characters like , 🡘, .

hypertubes

the four main components of relevance here are :

support

supports are particularly critical as they define the primary start and endpoints of the tube. try to place supports on the center of the edges of foundations, like so :

. . . . x . . . .
. .
. .
. .
x x
. .
. .
. .
. . . . x . . . .

when rounding a corner, always try to keep things perpendicular, and use noodle for the tube here! as an example, it will look something like this :

. . . . . . . . .
. .
. .
. .
. x
. .
. .
. .
. . . . x . . . .

junction

the junction is quite hard to work with since its 120 degree angles do not really play nicely with the orthogonal grid. additionally, the default direction it will take you is hard to pin down. for these reasons, using them is not advised for most circumstances, unless there is a clear fork in the path that would be substantially more difficult to manage with branches. when using them, try to align it as best as possible with one of the tubes, the other two will simply not be able to align. they need about 5 foundations width of tube for the player to be able to switch them while going at a reasonable speed.

branch

branches need about 5 foundations width of tube of tube behind them to be able to switch, and for this reason, when making a station, make sure the forks face eachother! the player should not have to press e while between them. when making a station, there should ideally be about a foundation's width of space between them. branches should be placed in the center of a foundation ( avoid placing them onto an existing tube, as it will be impossible to align them to anything! ) due do their branch coming off at a strange 45 degree angle, it is reccomended to not connect a hypertube directly to the branch, and instead use them as inlets / outlets. if a hypertube needs to be placed onto one, place a support onto the adjacent foundation to ensure clean routing beyond that point, like so :

branch 🞃

. . . . . . . . .
. .
. .
. .
. x .
. .
. .
. .
. . . . . . . . .
. .
. .
. .
x x x
. .
. .
. .
. . . . x . . . .

valid support positions 🞁

tube

the tube itself should ideally be noodle, unless noodle is not possible, in which case use best judgement. try to keep it aligned orthogonally!

conveyor lifts

these gudies will likely need to be updated to reflect a better understanding of what causes poor behaviour in conveyor liftsl; for example, why dismantling blueprints sometimes leaves upward-outputting lift heads. when that behaviour is better understood, it may be possible to avoid triggering this bug, though of course, it is a bug and should be reported.

floor holes

coveyor lift floor holes take up 2x2FU. technically this means they can be compacted to fit 4x4 onto foundations to maximize space. this creates a lot of clipping and z-fighting however, so is highly discouraged for anything visible! for things that are not visble, the 3x3 layout is still reccomended over this, as it gives a little more room for routing belts. for clarity, the layouts are rendered below :

reccomended 2x2 layout

. . . . . . . . .
. .
. x x .
. .
. .
. .
. x x .
. .
. . . . . . . . .

non-visible reccomended 3x3 layout

as you can probably gather, there is no clipping within this foundation, but any adjacent foundations would have clipping.

x x x
x x x
x x x