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9 changed files with 212 additions and 211 deletions

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@ -18,7 +18,7 @@ from evennia.contrib.game_systems.clothing import ClothedCharacterCmdSet
from evennia.contrib.game_systems.containers import ContainerCmdSet
from evennia import default_cmds
from .encounter.engage import CmdEngage
from .encounter_cmdset import CmdEngage
from .clothing import CmdRemove
class CharacterCmdSet(default_cmds.CharacterCmdSet):

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@ -1,41 +0,0 @@
from commands.command import Command
class EncounterCommand(Command):
energy_cost = 1
allow_self_target = False
def handler(self):
return self.caller.ndb.encounter_handler
def can_perform(self):
# Returns whether the caller is having their turn and if they have enough energy
# to make this action
return self.handler().can_act(self)
def has_target(self):
# Targeting code:
# Looks for the suggested target
# If none is found but there is only one other character in the encounter,
# default to that other character
# Else ask player for clarification
if self.target:
self.target = self.caller.search(self.target)
if not self.target:
default_target = self.handler().has_default_target(self.caller)
if default_target:
self.caller.msg("Defaulting to other character in encounter")
self.target = default_target
else:
self.caller.msg(f"Who are you trying to {self.key}?")
self.target = None
else:
default_target = self.handler().has_default_target(self.caller)
if default_target:
self.target = default_target
else:
self.caller.msg(f"Who are you trying to {self.key}?")
self.target = None
if self.caller == self.target and not self.allow_self_target:
self.msg(f"You aren't supposed to {self.key} yourself!")
return self.target

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@ -1,36 +0,0 @@
from commands.encounter import EncounterCommand
# Bite (Regular)
class CmdBite(EncounterCommand):
"Bite down on your target with your teeth"
key = "bite"
help_category = "Violence"
def parse(self):
self.args = self.args.strip()
target, *adverb = self.args.split(":")
self.target = target.strip()
self.adverb = ' ' + adverb[0].strip() if adverb else ''
def func(self):
if super().has_target() and super().can_perform():
self.caller.msg(f"You bite {self.target.key}{self.adverb}")
self.target.msg(f"{self.caller.key} bites you{self.adverb}")
# damage calculations, chance to miss, etc
# Kiss (Regular)
class CmdKiss(EncounterCommand):
"Kiss the target with your lips"
key = "kiss"
help_category = "Sex"
def parse(self):
self.args = self.args.strip()
target, *adverb = self.args.split(':')
self.target = target.strip()
self.adverb = ' ' + adverb[0].strip() if adverb else ''
def func(self):
if super().has_target() and super().can_perform():
self.caller.msg(f"You kiss {self.target}{self.adverb}")
self.target.msg(f"{self.caller} kisses you{self.adverb}")

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@ -1,36 +0,0 @@
from commands.command import Command
from evennia.utils import inherits_from
from typeclasses.characters import Character
from evennia.utils.create import create_script
class CmdEngage(Command):
"""
Initiates an encounter with the selected target
"""
key = "engage"
aliases = ["encounter", "fight"]
def func(self):
if not self.args:
self.caller.msg("Usage: engage <target>")
return
target = self.caller.search(self.args)
if not target:
return
if not inherits_from(target, Character) or not target.access(self.caller, 'engage'):
self.caller.msg(target.db.engage_err_msg or f"You can't initiate an encounter with {target.name}.")
return
if target == self.caller:
self.caller.msg("You can't initiate an encounter with yourself!")
return
if target.ndb.encounter_handler:
target.ndb.encounter_handler.add_character(self.caller)
target.ndb.encounter_handler.msg_all(f"{self.caller} joins the encounter")
else:
handler = create_script("encounter_handler.EncounterHandler")
handler.add_character(self.caller)
handler.add_character(target)
target.msg(f"{self.caller} has engaged you in an encounter!")
target.msg("You may leave using the flee command (or aliases)")
self.caller.msg(f"You have entered an encounter with {target}. Be polite!")
self.caller.msg("It is now your turn:")

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@ -1,7 +0,0 @@
from evennia import CmdSet
from .actions import *
class SetSpeciesHuman(CmdSet):
def at_cmdset_creation(self):
self.add(CmdBite)
self.add(CmdKiss)

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@ -1,88 +0,0 @@
from evennia import CmdSet
from commands.encounter import EncounterCommand
class CmdPass(EncounterCommand):
"Pass the turn over to the next character"
energy_cost = 0
key = "pass"
aliases = ["next", "finish", "done"]
help_category = "Encounter"
def func(self):
if super().can_perform():
self.caller.msg("You end your turn")
super().handler().next_turn()
class CmdRP(EncounterCommand):
"Free-form text input (for describing your actions in RP)"
energy_cost = 0
key = "rp"
arg_regex = None
aliases = [">"]
help_category = "Encounter"
def func(self):
if super().can_perform():
super().handler().msg_all(self.args.strip())
class CmdFlee(EncounterCommand):
"Exits the current encounter"
energy_cost = 0
key = "flee"
aliases = ["escape", "run", "run away", "leave"]
help_category = "Encounter"
def func(self):
super().handler().msg_all(f"{self.caller.key} left the encounter")
super().handler().remove_character(self.caller)
class CmdOOC(EncounterCommand):
"Say something out-of-character"
energy_cost = 0
key = "("
arg_regex = None
def func(self):
super().handler().msg_all(f"({self.caller}: {self.args.strip()})")
class CmdPose(EncounterCommand):
"""
strike a pose
Usage:
pose <pose text>
pose's <pose text>
Example:
pose is standing by the wall, smiling.
-> others will see:
Tom is standing by the wall, smiling.
Describe an action being taken. The pose text will
automatically begin with your name.
"""
key = "pose"
aliases = [":", "emote"]
locks = "cmd:all()"
arg_regex = None
energy_cost = 0
def parse(self):
args = self.args
if args and not args[0] in ["'", ",", ":"]:
args = " %s" % args.strip()
self.args = args
def func(self):
if super().can_perform():
if not self.args:
self.msg("What do you want to do?")
else:
msg = f"{self.caller.name}{self.args}"
super().handler().msg_all_rich((msg, {'type':'pose'}), self.caller)
class SetEncounterSpecial(CmdSet):
def at_cmdset_creation(self):
self.add(CmdPass)
self.add(CmdRP)
self.add(CmdFlee)
self.add(CmdOOC)
self.add(CmdPose)

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@ -0,0 +1,209 @@
from commands.command import Command
from evennia import create_script
from evennia import CmdSet
from evennia.utils import inherits_from
import typeclasses.characters
class EncounterCommand(Command):
energy_cost = 1
allow_self_target = False
def handler(self):
return self.caller.ndb.encounter_handler
def can_perform(self):
# Returns whether the caller is having their turn and if they have enough energy
# to make this action
return self.handler().can_act(self)
def has_target(self):
# Targeting code:
# Looks for the suggested target
# If none is found but there is only one other character in the encounter,
# default to that other character
# Else ask player for clarification
if self.target:
self.target = self.caller.search(self.target)
if not self.target:
default_target = self.handler().has_default_target(self.caller)
if default_target:
self.caller.msg("Defaulting to other character in encounter")
self.target = default_target
else:
self.caller.msg(f"Who are you trying to {self.key}?")
self.target = None
else:
default_target = self.handler().has_default_target(self.caller)
if default_target:
self.target = default_target
else:
self.caller.msg(f"Who are you trying to {self.key}?")
self.target = None
if self.caller == self.target and not self.allow_self_target:
self.msg(f"You aren't supposed to {self.key} yourself!")
return self.target
# Bite (Regular)
class CmdBite(EncounterCommand):
"Bite down on your target with your teeth"
key = "bite"
help_category = "Violence"
def parse(self):
self.args = self.args.strip()
target, *adverb = self.args.split(":")
self.target = target.strip()
self.adverb = ' ' + adverb[0].strip() if adverb else ''
def func(self):
if super().has_target() and super().can_perform():
self.caller.msg(f"You bite {self.target.key}{self.adverb}")
self.target.msg(f"{self.caller.key} bites you{self.adverb}")
# damage calculations, chance to miss, etc
# Kiss (Regular)
class CmdKiss(EncounterCommand):
"Kiss the target with your lips"
key = "kiss"
help_category = "Sex"
def parse(self):
self.args = self.args.strip()
target, *adverb = self.args.split(':')
self.target = target.strip()
self.adverb = ' ' + adverb[0].strip() if adverb else ''
def func(self):
if super().has_target() and super().can_perform():
self.caller.msg(f"You kiss {self.target}{self.adverb}")
self.target.msg(f"{self.caller} kisses you{self.adverb}")
class SetSpeciesHuman(CmdSet):
def at_cmdset_creation(self):
self.add(CmdBite)
self.add(CmdKiss)
# Special encounter commands
class CmdPass(EncounterCommand):
"Pass the turn over to the next character"
energy_cost = 0
key = "pass"
aliases = ["next", "finish", "done"]
help_category = "Encounter"
def func(self):
if super().can_perform():
self.caller.msg("You end your turn")
super().handler().next_turn()
class CmdRP(EncounterCommand):
"Free-form text input (for describing your actions in RP)"
energy_cost = 0
key = "rp"
arg_regex = None
aliases = [">"]
help_category = "Encounter"
def func(self):
if super().can_perform():
super().handler().msg_all(self.args.strip())
class CmdFlee(EncounterCommand):
"Exits the current encounter"
energy_cost = 0
key = "flee"
aliases = ["escape", "run", "run away", "leave"]
help_category = "Encounter"
def func(self):
super().handler().msg_all(f"{self.caller.key} left the encounter")
super().handler().remove_character(self.caller)
class CmdOOC(EncounterCommand):
"Say something out-of-character"
energy_cost = 0
key = "("
arg_regex = None
def func(self):
super().handler().msg_all(f"({self.caller}: {self.args.strip()})")
class CmdPose(EncounterCommand):
"""
strike a pose
Usage:
pose <pose text>
pose's <pose text>
Example:
pose is standing by the wall, smiling.
-> others will see:
Tom is standing by the wall, smiling.
Describe an action being taken. The pose text will
automatically begin with your name.
"""
key = "pose"
aliases = [":", "emote"]
locks = "cmd:all()"
arg_regex = None
energy_cost = 0
def parse(self):
args = self.args
if args and not args[0] in ["'", ",", ":"]:
args = " %s" % args.strip()
self.args = args
def func(self):
if super().can_perform():
if not self.args:
self.msg("What do you want to do?")
else:
msg = f"{self.caller.name}{self.args}"
super().handler().msg_all_rich((msg, {'type':'pose'}), self.caller)
class SetEncounterSpecial(CmdSet):
def at_cmdset_creation(self):
self.add(CmdPass)
self.add(CmdRP)
self.add(CmdFlee)
self.add(CmdOOC)
self.add(CmdPose)
# Encounter-related character commands
class CmdEngage(Command):
"""
Initiates an encounter with the selected target
"""
key = "engage"
aliases = ["encounter", "fight"]
def func(self):
if not self.args:
self.caller.msg("Usage: engage <target>")
return
target = self.caller.search(self.args)
if not target:
return
if not inherits_from(target, typeclasses.characters.Character) or not target.access(self.caller, 'engage'):
self.caller.msg(target.db.engage_err_msg or f"You can't initiate an encounter with {target.name}.")
return
if target == self.caller:
self.caller.msg("You can't initiate an encounter with yourself!")
return
if target.ndb.encounter_handler:
target.ndb.encounter_handler.add_character(self.caller)
target.ndb.encounter_handler.msg_all(f"{self.caller} joins the encounter")
else:
handler = create_script("encounter_handler.EncounterHandler")
handler.add_character(self.caller)
handler.add_character(target)
target.msg(f"{self.caller} has engaged you in an encounter!")
target.msg("You may leave using the flee command (or aliases)")
self.caller.msg(f"You have entered an encounter with {target}. Be polite!")
self.caller.msg("It is now your turn:")

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@ -2,7 +2,7 @@ from evennia.contrib.game_systems.clothing import ClothedCharacter
from evennia.contrib.rpg.traits import TraitHandler
from commands.encounter.special import SetEncounterSpecial
from commands.encounter_cmdset import SetEncounterSpecial
from world.species import SPECIES_CMDSET
CURRENT_VERSION = 1

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@ -1,4 +1,4 @@
from commands.encounter.sets import SetSpeciesHuman
from commands.encounter_cmdset import SetSpeciesHuman
SPECIES_LIST = [
"Human",