For the most part the changes are taking the "static propTypes" declaration off
of components and declaring them as Flow types. Sometimes to support flow some
method signatures had to be added. There are some exceptions in which more had
to be done to tame the beast:
- AbstractVideoTrack: put in additional truthy checks for videoTrack.
- Video: add truthy checks for the _videoElement ref.
- shouldRenderVideoTrack function: Some component could pass null for the
videoTrack argument and Flow wanted that called out explicitly.
- DisplayName: Add a truthy check for the input ref before acting on it.
- NumbersList: Move array checks inline for Flow to comprehend array methods
could be called. Add type checks in the Object.entries loop as the value is
assumed to be a mixed type by Flow.
- AbstractToolbarButton: add additional truthy check for passed in type.
Use react-native-fastimage, which uses 2 full-native image impleentations using
well known and mature (native) libraries.
This gets us rid of 2 libraries which were observerd as a source of bugs and
created trouble with dependencies: react-native-fetch-blob and
react-native-img-cache. They are also no longer well maintained.
It's a separate view (on the native side) and app (on the JavaScript side) so
applications can use it independently.
Co-authored-by: Shuai Li <sli@atlassian.com>
Co-authored-by: Pawel Domas <pawel.domas@jitsi.org>
BaseApp does all the heavy-lifting related to creating the redux store,
navigation, and so on.
App currently handles URL props and actually triggering navigation based on
them.
Fix the "mute ping pong" for once and for all. This patch takes a new approach
to the problem: it keeps track of the user generated CallKit transaction ations
and avoids calling the delegate method in those cases.
This results in a much cleaner and easier to understand handling of the flow: if
the delegate method is called it means the user tapped on the mute button. When
we sync the muted state in JS with CallKit the delegate method won't be called
at all, thus avoiding the ping-pong altogether.
In addition, make sure all CallKit methods run in the UI thread. CallKit will
call our delegate methods in the UI thread too, thsu there is no need to
synchronize access to the listener / pending action sets.
The change to mobile/external-api is required to not emit
CONFERENCE_FAILED for CONNECTION_FAILED if the conference has been
started, because base/conference state will still hold conference
instances which are to be ended by other means and result in the
appropriate event (which will adjust the base/conference state).
Your truly introduced this regression in
8c7a3f16b1, alas.
The audio only mode is used to set the CallKit call type. This affects the
behavior on the recent calls entries (calls are marked either as audio or video
calls).
Sync both at the start and for transitions. The previous code was working by
chance (in a way): when the CallKit UI is presented the local video is muted,
which triggers a SET_VIDEO_MUTED action, at which point the audio-only mode was
checked for. Now we are more explicit and act on SET_AUDIO_MUTED.
Read the muted state from the track itself instead of from base/media. This
avoid expressing the incorrect desire when the call starts muted because
permission was never granted.
Makes sure that whenever a conference is left or switched, the local
participant's id will be equal to the default value.
The problem fixed by this commit is a situation where the local
participant may end up sharing the same ID with it's "ghost" when
rejoining a disconnected conference. The most important and easiest to
hit case is when the conference is left after the CONFERENCE_FAILED
event.
Another rare and harder to encounter in the real world issue is
where CONFERENCE_LEFT may come with the delay due to it's asynchronous
nature. The step by step scenario is as follows: trying to leave a
conference, but the network is not doing well, so it takes time,
requests are timing out. After getting back to the welcome page the
the CONFERENCE_LEFT has not arrived yet. The same conference is joined
again and the load config may timeout, but it will be read from the
cache. Now the network gets better and conference is joining which
results in our ghost participant added to the redux state. At this point
there's the root issue: two participants with the same id, because the
local one was neither cleared nor set to the new one yet
(PARTICIPANT_JOINED come, before CONFERENCE_JOINED where we adjust the
id). Then comes CONFERENCE_JOINED and we try to update our local id.
We're updating the ID of both ghost and local participant. It could be
also that the delayed CONFERENCE_LEFT comes for the old conference, but
it's too late and it would update the id for both participants.
The approach here reasons that the ID of the local participant
may be reset as soon as the local participant and, respectively, her ID
is no longer involved in a recoverable JitsiConference of interest to
the user and, consequently, the app.
Co-authored-by: Pawel Domas <pawel.domas@jitsi.org>
Co-authored-by: Lyubo Marinov <lmarinov@atlassian.com>
Add ability to provide a display name in the configOverwrite object that
when available it will be used to customize the name of the meeting in
callkit screen and recent call list.
Co-authored-by: Daniel Ornelas <daniel.ob64@gmail.com>
Co-authored-by: Lyubo Marinov <lmarinov@atlassian.com>
With some of the preceding commits in the "multiplying remote
thumbnails" story line, I started hitting this error with 100%
reproducibility:
1. Have a remote participant prepared in conferenceA. Web will do as
well.
2. On iOS prepare to join conferenceB in Safari and use the same device
for step 3.
3. Join conferenceA on the iOS device from step 2 with audio-only. The
audio-only is so that avatars are always visible. Wait for the remote
participant prepared in step 1 to appear.
4. Switch to Safari and hit "Continue in the app" to have the app leave
conferenceA and join conferenceB.
What happens:
After the iOS device joins conferenceB in the Jitsi Meet app, the local
participant is on the large video (as expected) but the avatar of the
local participant is the default audo-generated auto-colored
placeholder. That's because this error was hit and the avatar couldn't
be "fetched".
Contributing all buttons in one place goes against the designs that we
set out at the beginning of the project's rewrite and that multiple of
us have been following since then.
If multiple JitsiMeetView instances are created (not necessarily
existing at once), it's possible to hit a TypeError when reading the
React Component props of the currently mounted App. Anyway, in certain
places we're already protecting against that out of abundance of caution
so it makes no sense to not protect everywhere.
Make it more generic by accepting any content except of just rows with text and
icons.
In addition, rework its structure so the animation is smoother, by putting the
background overlay outside of the Modal. This way, the animation doesn't affect
the background, which won't slide down.
It seems that the external API will not send any event to let the sdk
consumer know that the conference has failed if the problem occurs at
the establishing of XMPP connection stage. That's because the config was
loaded successfully, but the conference instance does not exist yet, so
neither base/config nor base/conference will emit any failure.
Make the external API emit CONFERENCE_WILL_JOIN early on SET_ROOM action
which occurs before the XMPP connection is created. At this point we
know that config has loaded and if there's a valid conference room to
be joined. We were thinking of doing that even on CONFIG_WILL_LOAD,
but that seemed to be to risky at this point.
With this the RN component and the consumer app can share same CallKit
provider, configuration, and enable to be part of multiple listeners of
the CallKit flow events. The main driver of this is to enable the
consumer app to be able to report an incoming call to the OS before
loading the JitsiMeetView. Once the user answers the call, the app can
instantiate a JitsiMeetView, pass the CallKit call UUIID, and the Jitsi
Meet components will handle the connection and report back to CallKit
that the call has been established.
Currently enterPictureInPicture action can only be dispatched when
the app is on the conference view and the enter PiP button is displayed,
so no check should be necessary.
Activity.enterPictureInPictureMode method must be invoked synchronously
on userLeaveHint callback in order to be sure that the current Activity
is still visible (does not transit to PAUSED state). Previously if the
asynchronous processing would be delayed enough for the Activity to go
into the PAUSED state it will be too late to go into the PiP mode.
* Button conditionally shown based on if the feature is enabled and available
* Hooks for launching the invite UI (delegates to the native layer)
* Hooks for using the search and dial out checks from the native layer (calls back into JS)
* Hooks for handling sending invites and passing any failures back to the native layer
* Android and iOS handling for those hooks
Author: Ryan Peck <rpeck@atlassian.com>
Author: Eric Brynsvold <ebrynsvold@atlassian.com>
Activity.enterPictureInPictureMode can fail for a couple of reasons
mentioned in the JSDoc:
"The system may disallow entering picture-in-picture in various cases,
including when the activity is not visible, if the screen is locked or
if the user has an activity pinned."
It seems to be safe to assume that those cases will be caught by
a RuntimeException handler (only RuntimeExceptions can be left without
explicit catch block).
Anyway the root cause for problems is the fact that the current process
for going to the picture in picture mode is not synchronised with
Activity's lifecycle. On Activity's "userLeaveHint" callback we dispatch
async task to the JS code which only then after dispatching some more
stuff eventually call native method that enter PiP. In case we spend too
much time on the JS side and the Activity goes to PAUSED state the call
will fail with IllegalStatException: "activity is not visible",
"activity is paused" etc. This means with this fix the app will not
crash, but we'll see it sometimes not go to the PiP mode as expected.