* fix(invite): do not send empty queries for people search
The endpoint might return an error if an empty query is sent.
* fix(invite): add error logging for failed people directory requests
The error currently being passed through from $.getJSON ended up
being an empty string plus was not getting logged. So switch to
fetch to move along with jquery killing and log the error.
* fix(dial-in): add error logging for failed requests
* ref(invite): create a fetch helper to remove duplicate logic
* feat(invite): add basic analytics for AddPeople dialog
Analytics for opening the dialog, closing the dialog, the
count of invites sent, and the count of invites errored.
* squash: fix typo, change default count init, remove extra analytics param
* feat(recording): use google api to get stream key
* squash: renaming pass
* squash: return full load promise
* sqush: use google api state enum
* squash: workaround for lib not loading
* another new design...
* increase timeout workaround for gapi load issue
* styling pass
* tweak copy
* squash: auto select first broadcast
Moves the things around to be able to override the config with the URL
params specified in the hash part of the location URI to which the app
is navigating to.
* add a prosody module to insert identity information (when available) into
presence
prosody will check for jitsi_meet_context_user and
jitsi_meet_context_group in the session and, if they are present, insert
them into presence (we do this in prosody so they cannot be spoofed).
* remove unused 'presence' variable
* refactor to modify presence message in place
* make object member access consistent
* make the group information optional
Hardcoding an offset from the bottom of 32px causes issues in
horizontal filmstrip when there is no invite button, because
then the local video just displays 32px from the bottom as there
is no button to take up space above it. Instead leverage flex
alignments to align the bottom of the video to the bototm of
the filmstrip.
Adds base/sounds feature which allows other features to register a sound
source under specified id. A new SoundsCollection component will then
render corresponding HTMLAudioElement for each such sound. Once "setRef"
callback is called by the HTMLAudioElement, this element will be added
to the Redux store. When that happens sound can be played through the
new 'playSound' action which will call play() method on the stored
HTMLAudioElement instance.