* fix(toolbar): make button hover bigger
* fix(toolbar): make hangup button bigger
* fix(always-on-top): make toolbar and buttons same sizes as main toolbar
* fix(toolbar): change some tooltips
* fix(toolbar): adjust side panel and filmstrip for new toolbar sizes
It seems that the external API will not send any event to let the sdk
consumer know that the conference has failed if the problem occurs at
the establishing of XMPP connection stage. That's because the config was
loaded successfully, but the conference instance does not exist yet, so
neither base/config nor base/conference will emit any failure.
Make the external API emit CONFERENCE_WILL_JOIN early on SET_ROOM action
which occurs before the XMPP connection is created. At this point we
know that config has loaded and if there's a valid conference room to
be joined. We were thinking of doing that even on CONFIG_WILL_LOAD,
but that seemed to be to risky at this point.
With this the RN component and the consumer app can share same CallKit
provider, configuration, and enable to be part of multiple listeners of
the CallKit flow events. The main driver of this is to enable the
consumer app to be able to report an incoming call to the OS before
loading the JitsiMeetView. Once the user answers the call, the app can
instantiate a JitsiMeetView, pass the CallKit call UUIID, and the Jitsi
Meet components will handle the connection and report back to CallKit
that the call has been established.
Hristo Terezov, Chris Cordle, and I/Lyubomir Marinov agreed that we'd
try to use "invite" & "invitee(s)" in Web/React's iframe API,
mobile/react-native's SDK invite API, and internally for the purposes of
consistency, ease of understanding, etc.
This can happen if there are multiple JitsiMeetView instances are active at the
same time, because there is a single bridge, which means all of them would get
the events.
Currently enterPictureInPicture action can only be dispatched when
the app is on the conference view and the enter PiP button is displayed,
so no check should be necessary.
Activity.enterPictureInPictureMode method must be invoked synchronously
on userLeaveHint callback in order to be sure that the current Activity
is still visible (does not transit to PAUSED state). Previously if the
asynchronous processing would be delayed enough for the Activity to go
into the PAUSED state it will be too late to go into the PiP mode.
To reduce the amount of motion that has to be blurred, use a canvas
to essentially set the FPS of the video background. This canvas
component is behind a temporary feature flag, as well as being able
to disable the blur, so it can be played around with on deployed
environments.
- Update font files to add new icon.
- Update markup and style so the icon has a small background
to fill in the text of the icon.
- Remove some css transitions that don't seem to do much.
In order to be able to add analytics to the deep-linking pages the
lib-jitsi-meet initialization has been moved so it happens earlier.
The introduced `initPromise` will eventually disappear, once conference is
migrated into React and / or support for Temasys is dropped. At that stage, it
can be turned into a sync function which all platforms share.
* Button conditionally shown based on if the feature is enabled and available
* Hooks for launching the invite UI (delegates to the native layer)
* Hooks for using the search and dial out checks from the native layer (calls back into JS)
* Hooks for handling sending invites and passing any failures back to the native layer
* Android and iOS handling for those hooks
Author: Ryan Peck <rpeck@atlassian.com>
Author: Eric Brynsvold <ebrynsvold@atlassian.com>
* Adds in memory log storage, to be used while testing.
Enabling it only when config.debug is set, a configuration provided by jitsi-meet-torture.
* Moves to using config.testing.testMode property for logs storage.
* Fixes comments.
Activity.enterPictureInPictureMode can fail for a couple of reasons
mentioned in the JSDoc:
"The system may disallow entering picture-in-picture in various cases,
including when the activity is not visible, if the screen is locked or
if the user has an activity pinned."
It seems to be safe to assume that those cases will be caught by
a RuntimeException handler (only RuntimeExceptions can be left without
explicit catch block).
Anyway the root cause for problems is the fact that the current process
for going to the picture in picture mode is not synchronised with
Activity's lifecycle. On Activity's "userLeaveHint" callback we dispatch
async task to the JS code which only then after dispatching some more
stuff eventually call native method that enter PiP. In case we spend too
much time on the JS side and the Activity goes to PAUSED state the call
will fail with IllegalStatException: "activity is not visible",
"activity is paused" etc. This means with this fix the app will not
crash, but we'll see it sometimes not go to the PiP mode as expected.
* feat(recording): show the YouTube live stream URL
- From the start live stream dialog, push up the broadcast ID
of the chosen broadcast. It is assumed the ID can be used to
create the YouTube link.
- Listen for lib-jitsi-meet to emit updates of the known live
stream URL, shove it into redux, and have InfoDialog display
it.
* ref(info): pass in dial in and live stream url
Passing these values in should trigger AtlasKit InlineDialog
to re-render and reposition itself.
* ref(info): use conference existence as trigger for autoshowing dialog
* feat(info): add live stream link to invite copy
* Revert "ref(info): use conference existence as trigger for autoshowing dialog"
This reverts commit 1072102267.
* hidden -> url
* _onClickHiddenURL -> _onClickURLText
Since the main conference container is no longer "clickable" there must
be a way for clicking on the "large video". A clickable TestHint nested
in ParticipantView makes it easier for dealing with the fact that the
click handler is not always on the same component (required for the
pinch and zoom feature to work correctly).
Allows to bind a click handler to a TestHint.
When a mobile test wants to click an UI element it must be able to
locate it through the accessibility layer. Now the problem with that is
that there is currently no uniform way for finding element on both iOS
and Android. This problem is solved by TestHint component which takes
an id parameter which then can be specified in the corresponding java
TestHint class in jitsi-meet-torture to easily find it. By being able to
add a click handler to a TestHint, it's possible to duplicate original
handler under nested TestHint and then find it easily on the torture
side.
Adds the logic to render TestHint only when the test mode is enabled
in order to be able to put independent TestHints in other places than
the TestConnectionInfo component.
Be explciit about the appearance we desire, since each mounted StaturBar
component will override the existing values. In this case, the problem was
caused because the default on iOS is dark, whereas it's light on Android.
Set it to light so it works consistently across both, which is what we want.
It's too sensitive and most of the time I cannot perform an onPress. In
contrast, the builtin/default/standard onPress is noticeably more
forgiving. While we fix the sensitivity of "pinch to zoom", don't use
its onPress unless absolutely necessary i.e. use it only for desktop
streams.
Zoltan Bettenbuk suggested the following:
const state = getState();
if (desiredTypes.length === 0) {
- const { audio, video } = state['features/base/media'];
-
- audio.muted || desiredTypes.push(MEDIA_TYPE.AUDIO);
- video.muted || desiredTypes.push(MEDIA_TYPE.VIDEO);
+ const startAudioOnly = getPropertyValue(state, 'startAudioOnly');
+ const startWithAudioMuted
+ = getPropertyValue(state, 'startWithAudioMuted');
+ const startWithVideoMuted
+ = getPropertyValue(state, 'startWithVideoMuted');
+
+ if (!startWithAudioMuted) {
+ desiredTypes.push(MEDIA_TYPE.AUDIO);
+ }
+ if (!startAudioOnly && !startWithVideoMuted) {
+ desiredTypes.push(MEDIA_TYPE.VIDEO);
+ }
}
const availableTypes
The final commit is really a different implementation of the same idea
but takes into account that the state of base/media already contains the
intent of the URL and notices the delay in the realization of the
background app state.
Additionally, unbreaks one more case where setAudioOnly is incorrectly
dispatched on CONFERENCE_LEFT or CONFERENCE_FAILED and, consequently,
overrides the intent of the URL.
* feat(Deeplinking): Implement for web.
* ref(unsupported_browser): Move the mobile version to deeplinking feature
* feat(deeplinking_mobile): Redesign.
* fix(deeplinking): Use interface.NATIVE_APP_NAME.
* feat(dial_in_summary): Add the PIN to the number link.
* fix(deep_linking): Handle use case when there isn't deep linking image.
* fix(deep_linking): css
* fix(deep_linking): deeplink -> "deep linking"
* fix(deeplinking_css): Remove position: fixed
* docs(deeplinking): Add comment for the openWebApp action.
* fix(recording): fetch events also for available broadcasts
Only "persistent" broadcasts were being fetched using the
YouTube API. Fetching "all" will get persistent broadcasts
and events. If events use a custom encoder then the stream
key can be obtained. If google hangouts is used for the event
then a stream key will not be obtainable; in those cases
input empty string as the stream key.
* squash: fix typos, reword comments, use object for preventing duplicate broadcasts
The feature was not ported to the new toolbar. Arguable these
can all be moved into notification but for now simply the
logic will be removed and worked on again as demand arised.
Adds TestConnectionInfo component which exposes some internal app state
to the jitsi-meet-torture through the UI accessibility layer. This
component will render only if config.testing.testMode is set to true.
Moves the statsEmitter.start() invocation to the middleware of
the connection-indicator feature, so that it's started for both mobile
and web (now mobile needs RTP stats for the tests).
On Android the files will be copied to the assets/sounds directory of
the SDK bundle on build time. To play the "asset:/" prefix has to be
used to locate the files correctly.
On iOS each sound file must be added to the SDK's Xcode project in order
to be bundled correctly. To playback we need to know the path of the SDK
bundle which is now exposed by the AppInfo iOS module.
TouchableWithoutFeedback and TouchableHighlight interfere with the
implementation of 'pinch to zoom' to come. We prepare for it by driving
the onClick/onPress handler(s) out of Conference, through LargeVideo and
ParticipantView into Video itself where the bulk of 'pinch to zoom' will
be implemented.
In preparation for "pinch to zoom" support in desktop streams on mobile, make
certain Views not intervene in touch event handling. While the modification is
necessary for "pinch to zoom" which is coming later, it really makes sense for
the modified Views to not be involved in touching because they're used to aid
layout and/or animations and are to behave to the user as if they're not there.
Adds Nat64InfoModule which resolves IPv6 addresses for IPv4 addresses
in IPv6 only network where jitsi-meet deployment does not provide any
IPv6 addresses as ICE candidates.
Being kicked out of the conference will result with a conference failed
event with 'conference.kicked' reason and take the user back to
the welcome page by navigating to 'undefined'.
I don't understand the old showDesktopSharingButton action
but I've tried my best to copy it over. There is an existing
issue where the keyboard shortcut gets registered when it
probably shouldn't because screensharing is disabled. It will
be fixed soon with refactoring of the entire logic determining
whether or not to show the screensharing button.
The onPresence parsing was refactored to remove use of jQuery.
This exposed three methods not available in react-native:
ParentNode.children, ChildNode.remove, and
document.querySelectorAll. The querySelectorAll change could
be swapped for the already polyfilled querySelector, but
children and remove had to be added. The polyfills are based
on those supplied by MDN web docs, but modified to pass jitsi
linting.
* fix(invite): do not send empty queries for people search
The endpoint might return an error if an empty query is sent.
* fix(invite): add error logging for failed people directory requests
The error currently being passed through from $.getJSON ended up
being an empty string plus was not getting logged. So switch to
fetch to move along with jquery killing and log the error.
* fix(dial-in): add error logging for failed requests
* ref(invite): create a fetch helper to remove duplicate logic
* feat(invite): add basic analytics for AddPeople dialog
Analytics for opening the dialog, closing the dialog, the
count of invites sent, and the count of invites errored.
* squash: fix typo, change default count init, remove extra analytics param
* feat(recording): use google api to get stream key
* squash: renaming pass
* squash: return full load promise
* sqush: use google api state enum
* squash: workaround for lib not loading
* another new design...
* increase timeout workaround for gapi load issue
* styling pass
* tweak copy
* squash: auto select first broadcast
Moves the things around to be able to override the config with the URL
params specified in the hash part of the location URI to which the app
is navigating to.
Adds base/sounds feature which allows other features to register a sound
source under specified id. A new SoundsCollection component will then
render corresponding HTMLAudioElement for each such sound. Once "setRef"
callback is called by the HTMLAudioElement, this element will be added
to the Redux store. When that happens sound can be played through the
new 'playSound' action which will call play() method on the stored
HTMLAudioElement instance.
Pre-existing logic made it so numbers were assumed as valid
if no validation url was specified. To be consistent with
the validation server, the faked number should include a
+ at the beginning.
* feat(invite): be able to call numbers from the invite dialog
The major changes:
- Remove DialOutDialog, its views, redux hooks, css, and images.
Its main functionality has been moved into AddPeopleDialog.
- Modify the AppPeopleDialog styling a bit so it is wider.
- Add phone numbers to AddPeopleDialog search results. Phone
numbers are validated in parallel with the request for people
and then appended to the result. The validation includes
an ajax to validate the number is recognized as dialable by
the server. The trigger for the validation is essentially if
the entered input is numbers only.
- AddPeopleDialog holds onto the full object representation of
an item selected in MultiSelectAutocomplete. This is so
selected items can be removed on successful invite, leaving
only unsuccessful items.
- More granular error handling on invite so individual invitees
can be removed from the selected items list.
* squash: change load state, new regex for numbers
* squash: change strings, auto prepend 1 if no country code, add reminders
* deps: update jquery version
* squash: resize thumbnails after appending shared thumb
This forces jquery animate to show the thumbnail somehow...
Remote thumbnails basically work this way (append to filmstrip
and then resize filmstrip thumbnails) so I just copied that
implementation. ... So I admit I lost this fight because
even after looking at jquery I couldn't understand why
it doesn't work on the first resize but does on the second.
Plus I'm being put on a strict timebox to update jquery.
* squash: getJSON no longer supports .success
The difference from this change and 88325ae is there is no
attempt to do this in redux. This is the safer change in that
the cleanup logic is known only to trigger on hangup.
This reverts commit 88325aeef2.
Turns out a conference with a password triggers a failed conference
join. It's going to be tricky to decipher when to do actual
cleanup, and where to shove that code, so reverting is easier for
now.
Recent changes in lib-jitsi-meet probably led to (1) our
RTCPeerConnection customizations on react-native not being used which is
a problem because we need them for at least NAT64 on iOS in order to
pass the review in Apple's App Store and (2) unexpected exceptions
inside react-native-webrtc.
The Promise-based WebRTC API should be merged from react-native-webrtc's
upstream but I don't want to do it right now because last time we got
multiple bugs in addition.
Destroy local tracks and also destroy large video so the
user does not wonder why camera (and mic) are still enabled
even though hangup has been pressed.
This only works automatically on Android >= 8. On other platforms / versions, it
relies on the SDK user on implementing a "reduced UI" mode and reacting to the
"request PIP" delegate method.
- Move the existing components for the static dial in page into
a separate folder for easier reuse.
- Reuse those components for displaying dial-on numbers on the
mobile page for unsupported browsers.
- Modify those components to support having tel protocol
links on the dial-in numbers.
- Have DialInSummary, formerly DialInInfoPage, respect a
passed in className prop for easier styling differences.
* ref(invite): remove InviteDialog
InviteDialog functionality has been moved into InfoDialog.
The InviteButton has been temporarily hacked to show one
of its dropdown options instead as the button. Future
work will bring in a redesigned InviteModal that the button
will open.
* squash: filter invalid options and map valid options
* squash: update strings
On Android we go into "immersive mode" when in a conference, this is our way of
being full-creen. There are occasions, however, in which Android takes us out of
immerfive mode without us (the application / SDK) knowing: when a child activity
is started, a modal window shown, etc.
In order to be resilient to any possible change in the immersive mode, register
a listener which will be called when Android changes it, so we can re-eavluate
if we need it and thus re-enable it.
* feat(info): new dialog design
- Add display of a dial in number.
- Add a static page to show a full list of dial in numbers.
- Add password management.
- Invite modal will be changed soon to remove password and
dial-in.
* squash: add classes for torture tests
* squash: class for local lock for torture tests
* squash: more classes for torture tests
* squash: more classes, work around linter
* squash: remove unused string?
* squash: work around linter and avoid react warnings
* squash: pixel push, add bold
* squash: font size bump
* squash: NumbersTable -> NumbersList
* squash: document response from fetching numbers
* squash: showEdit -> editEnabled, pixel push padding for alignment
* squash: pin -> conferenceID
* squash: prepare to receive defaultCountry from api
When in PiP mode the LargeView will not be large enough to hold the avatar (for
those interested in the details, our avatar's size is 200, and in PiP mode the
app is resized to about 150).
In order to solve it, this PR refactors how the avatar style is passed along,
reducing it to a single "size" prop. With this only prop, the Avatar compononent
will compute the width, height and borderRadius, plus deal with some Android
shenanigans.
In addition, the LargeView component now uses DimensionsDetector to check its
own size and adjust the size prop passed to the Avatar component as needed.
* ref(large-video): reactify background
This is pre-requisite work for disabling the background on
certain browsers, namely Firefox. By moving the component
to react, and in general encapsulating background logic,
selectively disabling the background will be easier.
The component was left for LargeVideo to update so it can
continue to coordinate update timing with the actual large
video display. If the background were moved completely into
react and redux with LargeVideo, then background updates would
occur before large video updates causing visual jank.
* fix(large-video): do not show background for Firefox and temasys
Firefox has performance issues with adding filter effects on
animated elements. On temasys, the background videos weren't
really displaying anyway.
* some props refactoring
Instead of passing in classes to LargeVideoBackground, rely on
explicit props. At some point LargeVideo will have to be reactified
and the relationsihp between it and LargeVideoBackground might
change, so for now make use of props to be explicit about
how LargeVideoBackground can be modified.
Also, set the jitsiTrack to display on LargeVideoBackground to
null if the background is not displayed. This was an existing
optimization, although previously done with pausing and playing.
* squash: use newly exposed RTCBrowserType
* squash: rebase and use new lib browser util
* squash: move hiding logic all into LargeVideo
* squash: remove hiding of background on stream change. hopefully doesnt break anything
Passing around of the component was used when there were two
independent Notification components. Now that there is only
one Notification component, it is not necessary to pass
around the component.
This is only implemented for mobile at the moment, since web doesn't handle
visibility within the Filmstrip component yet, so this should be added right
then, too.
Story time. Currently the app can be started in 4 ways:
- just tapping on the icon
- via a deep link
- via a universal link
- via the phone's recent calls list
The last 3 options will make the app join the specified room upon launch. React
Native's Linking module implements the necessary bits to handle deep or
universal linking, but CallKit is out of its scope.
In order to blend any type of app startup mode, a new LaunchOptions module (iOS
only) exports a getInitialURL function, akin to the one in the Linking module,
but taking CallKit instents into consideration. This function is then used to
make app startup with a URL consistent across all different modes.
* Handles connection failed event details (passing them to analytics).
* Fixing comments.
* Updates depending versions to be able to test.
* Fixing comments.
* Fixes wrong jsdoc.
We started on the way to responsive UI and its design with aspect ratio
and keeping the filmstrip on the short side of the app's visible
rectangle.
Shortly, we're going to introduce reduced UI for Picture-in-Picture. And
that's where we'll need another dimensions-based detector akin to the
aspect ratio detector.
While the AspectRatioDetector, the up-and-coming ReducedUIDetector, and
their base DimensionsDetector are definitely separate abstractions and
implementations not mixed for the purposes of easy extensibility and
maintenance, the three of them are our building blocks on top of which
we'll build our responsive UI.
Turns out this was a bit more involved than I originally thought due to an
interesting (corner) case: IFF the user was never asked about microphone
permissions and the call starts with audio muted, unmuting from the CallKit
interface won't work (iOS won't show the prompt, it fails immediately) and we
need to sync the mute state back.
If the view gets resized to a 1:1 aspect ratio, remember the previous mode to
avoid flickering when going back to a larger size or different aspect ratio.
If config.enableUserRolesBasedOnToken is true, only let moderators
and non-guests modify the password. Otherwise, only let moderators
edit the password.
Spot will need a way to submit call feedback using the iframe
api. For now expose a method on conference.js to submit that
feedback. Exposing on conference.js looks to be the existing
pattern... Also add an event to notify consumers of the iframe
api that feedback was submitted, as postMessage is async
and the notification can at least give some guarantee maybe.
I haven't updated documentation yet as I'm not confident
about this api.
Improve the experience when joining a room by removing the need to tap the join
button. The keyboard type has also been set to "go", which translated on the
builtin keyboard button label to be "go" (it's builtin, the operating system
translates it). This works on both Android and iOS.
Android uses a SurfaceView to render video, which is not quite a View, so the
fade-in animation (which varies the opacity) doesn't work.
Instead, add an opaque black view covering the video, which transitions to
transparent. This creates much smoother transitions on Android, while behaving
the same.
In addition, I removed the flip animation for local tracks, which is no longer
used, since the camera is switched without changing tracks.