kicad/eeschema/sch_sheet.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file sch_sheet.h
* @brief Definition of the SCH_SHEET class for Eeschema.
*/
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#ifndef SCH_SHEEET_H
#define SCH_SHEEET_H
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#include <boost/ptr_container/ptr_vector.hpp>
#include <boost/foreach.hpp>
#include <sch_text.h>
#include <sch_reference_list.h>
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class PART_LIBS;
class LINE_READER;
class SCH_SCREEN;
class SCH_SHEET;
class SCH_SHEET_PIN;
class SCH_SHEET_PATH;
class DANGLING_END_ITEM;
class SCH_EDIT_FRAME;
class NETLIST_OBJECT_LIST;
#define MIN_SHEET_WIDTH 500
#define MIN_SHEET_HEIGHT 150
/**
* Class SCH_SHEET_PIN
* defines a sheet pin (label) used in sheets to create hierarchical schematics.
*
* A SCH_SHEET_PIN is used to create a hierarchical sheet in the same way a
* pin is used in a component. It connects the objects in the sheet object
* to the objects in the schematic page to the objects in the page that is
* represented by the sheet. In a sheet object, a SCH_SHEET_PIN must be
* connected to a wire, bus, or label. In the schematic page represented by
* the sheet, it corresponds to a hierarchical label.
*/
class SCH_SHEET_PIN : public SCH_HIERLABEL
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{
private:
int m_number; ///< Label number use for saving sheet label to file.
///< Sheet label numbering begins at 2.
///< 0 is reserved for the sheet name.
///< 1 is reserve for the sheet file name.
/**
* Defines the edge of the sheet that the sheet pin is positioned
* SHEET_LEFT_SIDE = 0: pin on left side
* SHEET_RIGHT_SIDE = 1: pin on right side
* SHEET_TOP_SIDE = 2: pin on top side
* SHEET_BOTTOM_SIDE =3: pin on bottom side
*
* For compatibility reasons, this does not follow same values as text orientation.
*/
enum SHEET_SIDE
{
SHEET_LEFT_SIDE = 0,
SHEET_RIGHT_SIDE,
SHEET_TOP_SIDE,
SHEET_BOTTOM_SIDE,
SHEET_UNDEFINED_SIDE
};
SHEET_SIDE m_edge;
public:
SCH_SHEET_PIN( SCH_SHEET* parent,
const wxPoint& pos = wxPoint( 0, 0 ),
const wxString& text = wxEmptyString );
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// Do not create a copy constructor. The one generated by the compiler is adequate.
~SCH_SHEET_PIN() { }
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wxString GetClass() const
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{
return wxT( "SCH_SHEET_PIN" );
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}
bool operator ==( const SCH_SHEET_PIN* aPin ) const;
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/**
* Virtual function IsMovableFromAnchorPoint
* Return true for items which are moved with the anchor point at mouse cursor
* and false for items moved with no reference to anchor (usually large items)
* @return true for a hierarchical sheet pin
*/
bool IsMovableFromAnchorPoint() { return true; }
void Draw( EDA_DRAW_PANEL* aPanel, wxDC* aDC, const wxPoint& aOffset,
GR_DRAWMODE aDrawMode, EDA_COLOR_T aColor = UNSPECIFIED_COLOR );
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/**
* Function CreateGraphicShape (virtual)
* Calculates the graphic shape (a polygon) associated to the text
* @param aPoints = a buffer to fill with polygon corners coordinates
* @param aPos = Position of the shape
*/
void CreateGraphicShape( std::vector <wxPoint>& aPoints, const wxPoint& aPos );
void SwapData( SCH_ITEM* aItem );
int GetPenSize() const;
/**
* Get the sheet label number.
*
* @return Number of the sheet label.
*/
int GetNumber() const { return m_number; }
/**
* Set the sheet label number.
*
* @param aNumber - New sheet number label.
*/
void SetNumber( int aNumber );
void SetEdge( SHEET_SIDE aEdge );
SHEET_SIDE GetEdge() const;
/**
* Function ConstrainOnEdge
* is used to adjust label position to edge based on proximity to vertical / horizontal edge
* of the parent sheet.
*/
void ConstrainOnEdge( wxPoint Pos );
/**
* Get the parent sheet object of this sheet pin.
*
* @return The sheet that is the parent of this sheet pin or NULL if it does
* not have a parent.
*/
SCH_SHEET* GetParent() const { return (SCH_SHEET*) m_Parent; }
bool Save( FILE* aFile ) const;
bool Load( LINE_READER& aLine, wxString& aErrorMsg );
#if defined(DEBUG)
void Show( int nestLevel, std::ostream& os ) const; // override
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#endif
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// Geometric transforms (used in block operations):
void Move( const wxPoint& aMoveVector )
{
m_Pos += aMoveVector;
}
void MirrorY( int aYaxis_position );
void Rotate( wxPoint aPosition );
void MirrorX( int aXaxis_position );
bool Matches( wxFindReplaceData& aSearchData, void* aAuxData, wxPoint* aFindLocation );
bool Replace( wxFindReplaceData& aSearchData, void* aAuxData = NULL )
{
return EDA_ITEM::Replace( aSearchData, m_Text );
}
bool IsReplaceable() const { return true; }
void GetEndPoints( std::vector< DANGLING_END_ITEM >& aItemList );
bool IsConnectable() const { return true; }
wxString GetSelectMenuText() const;
BITMAP_DEF GetMenuImage() const { return add_hierar_pin_xpm; }
void SetPosition( const wxPoint& aPosition ) { ConstrainOnEdge( aPosition ); }
bool HitTest( const wxPoint& aPosition, int aAccuracy ) const;
EDA_ITEM* Clone() const;
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};
typedef boost::ptr_vector<SCH_SHEET_PIN> SCH_SHEET_PINS;
/**
* Class SCH_SHEET
* is the sheet symbol placed in a schematic, and is the entry point for a sub schematic.
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*/
class SCH_SHEET : public SCH_ITEM
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{
friend class SCH_SHEET_PIN;
/// Screen that contains the physical data for the sheet. In complex hierarchies
/// multiple sheets can share a common screen.
SCH_SCREEN* m_screen;
/// The list of sheet connection points.
SCH_SHEET_PINS m_pins;
/// The file name is also in the #SCH_SCREEN object associated with the sheet. It is
/// also needed here for loading after reading the sheet description from file.
wxString m_fileName;
/// This is equivalent to the reference designator for components and is stored in F0
/// sheet pin in the schematic file.
wxString m_name;
/// The height of the text used to draw the sheet name.
int m_sheetNameSize;
/// The height of the text used to draw the file name.
int m_fileNameSize;
/// The position of the sheet.
wxPoint m_pos;
/// The size of the sheet.
wxSize m_size;
/// The sheet number ordered by file load.
// @todo: At some point this should really be a sheet number assigned by the user rather
// than assigned in the order the sheets were parsed and loaded.
int m_number;
SCH_SHEET* getRootSheet();
public:
SCH_SHEET( const wxPoint& pos = wxPoint( 0, 0 ) );
/**
* Copy Constructor
* clones \a aSheet into a new object. All sheet pins are copied as is except and
* the SCH_SHEET_PIN's #m_Parent pointers are set to the new copied parent object.
*/
SCH_SHEET( const SCH_SHEET& aSheet );
~SCH_SHEET();
wxString GetClass() const
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{
return wxT( "SCH_SHEET" );
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}
/**
* Virtual function IsMovableFromAnchorPoint
* Return true for items which are moved with the anchor point at mouse cursor
* and false for items moved with no reference to anchor
* Usually return true for small items (labels, junctions) and false for
* items which can be large (hierarchical sheets, components)
* @return false for a hierarchical sheet
*/
bool IsMovableFromAnchorPoint() { return false; }
wxString GetName() const { return m_name; }
void SetName( const wxString& aName ) { m_name = aName; }
int GetSheetNameSize() const { return m_sheetNameSize; }
void SetSheetNameSize( int aSize ) { m_sheetNameSize = aSize; }
int GetFileNameSize() const { return m_fileNameSize; }
void SetFileNameSize( int aSize ) { m_fileNameSize = aSize; }
SCH_SCREEN* GetScreen() { return m_screen; }
wxSize GetSize() { return m_size; }
void SetSize( const wxSize& aSize ) { m_size = aSize; }
/**
* Function SetScreen
* sets the screen associated with this sheet to \a aScreen.
* <p>
* The screen reference counting is performed by SetScreen. If \a aScreen is not
* the same as the current screen, the current screen reference count is decremented
* and \a aScreen becomes the screen for the sheet. If the current screen reference
* count reaches zero, the current screen is deleted. NULL is a valid value for
* \a aScreen.
* </p>
* @param aScreen The new screen to associate with the sheet.
*/
void SetScreen( SCH_SCREEN* aScreen );
/**
* Function GetScreenCount
* returns the number of times the associated screen for the sheet is being used. If
* no screen is associated with the sheet, then zero is returned.
*/
int GetScreenCount() const;
bool Save( FILE* aFile ) const;
bool Load( LINE_READER& aLine, wxString& aErrorMsg );
void GetMsgPanelInfo( std::vector< MSG_PANEL_ITEM >& aList );
/* there is no member for orientation in sch_sheet, to preserve file
* format, we detect orientation based on pin edges
*/
bool IsVerticalOrientation() const;
/**
* Add aSheetPin to the sheet.
*
* Note: Once a sheet pin is added to the sheet, it is owned by the sheet.
* Do not delete the sheet pin object or you will likely get a segfault
* when the sheet is destroyed.
*
* @param aSheetPin The sheet pin item to add to the sheet.
*/
void AddPin( SCH_SHEET_PIN* aSheetPin );
SCH_SHEET_PINS& GetPins() { return m_pins; }
SCH_SHEET_PINS& GetPins() const
{
return const_cast< SCH_SHEET_PINS& >( m_pins );
}
/**
* Remove \a aSheetPin from the sheet.
*
* @param aSheetPin The sheet pin item to remove from the sheet.
*/
void RemovePin( SCH_SHEET_PIN* aSheetPin );
/**
* Delete sheet label which do not have a corresponding hierarchical label.
*
* Note: Make sure you save a copy of the sheet in the undo list before calling
* CleanupSheet() otherwise any unreferenced sheet labels will be lost.
*/
void CleanupSheet();
/**
* Return the sheet pin item found at \a aPosition in the sheet.
*
* @param aPosition The position to check for a sheet pin.
*
* @return The sheet pin found at \a aPosition or NULL if no sheet pin is found.
*/
SCH_SHEET_PIN* GetPin( const wxPoint& aPosition );
/**
* Checks if the sheet already has a sheet pin named \a aName.
*
* @param aName Name of the sheet pin to search for.
*
* @return True if sheet pin with \a aName is found, otherwise false.
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*/
bool HasPin( const wxString& aName );
bool HasPins() { return !m_pins.empty(); }
/**
* Check all sheet labels against schematic for undefined hierarchical labels.
*
* @return True if there are any undefined labels.
*/
bool HasUndefinedPins();
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/**
* Function GetMinWidth
* returns the minimum width of the sheet based on the widths of the sheet pin text.
*
* <p>
* The minimum sheet width is determined by the width of the bounding box of each
* hierarchical sheet pin. If two pins are horizontally adjacent ( same Y position )
* to each other, the sum of the bounding box widths is used. If at some point in
* the future sheet objects can be rotated or pins can be placed in the vertical
* orientation, this function will need to be changed.
* </p>
*
* @return The minimum width the sheet can be resized.
*/
int GetMinWidth() const;
/**
* Function GetMinHeight
* returns the minimum height that the sheet can be resized based on the sheet pin
* positions.
*
* <p>
* The minimum width of a sheet is determined by the Y axis location of the bottom
* most sheet pin. If at some point in the future sheet objects can be rotated or
* pins can be placed in the vertical orientation, this function will need to be
* changed.
* </p>
*
* @return The minimum height the sheet can be resized.
*/
int GetMinHeight() const;
int GetPenSize() const;
void Draw( EDA_DRAW_PANEL* aPanel, wxDC* aDC, const wxPoint& aOffset,
GR_DRAWMODE aDrawMode, EDA_COLOR_T aColor = UNSPECIFIED_COLOR );
EDA_RECT const GetBoundingBox() const;
/**
* Function GetResizePos
* returns the position of the lower right corner of the sheet in drawing units.
*
* @return A wxPoint containing lower right corner of the sheet in drawing units.
*/
wxPoint GetResizePosition() const;
void SwapData( SCH_ITEM* aItem );
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/**
* Function ComponentCount
* count our own components, without the power components.
* @return the component count.
*/
int ComponentCount();
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/**
* Function Load.
* for the sheet: load the file m_fileName
* if a screen already exists, the file is already read.
* m_screen point on the screen, and its m_RefCount is
* incremented
* else creates a new associated screen and load the data file.
* @param aFrame = a SCH_EDIT_FRAME pointer to the maim schematic frame
* @return true if OK
*/
bool Load( SCH_EDIT_FRAME* aFrame );
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/**
* Function SearchHierarchy
* search the existing hierarchy for an instance of screen "FileName".
* @param aFilename = the filename to find
* @param aScreen = a location to return a pointer to the screen (if found)
* @return bool if found, and a pointer to the screen
*/
bool SearchHierarchy( const wxString& aFilename, SCH_SCREEN** aScreen );
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/**
* Function CountSheets
* calculates the number of sheets found in "this"
* this number includes the full subsheets count
* @return the full count of sheets+subsheets contained by "this"
*/
int CountSheets();
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/**
* Function GetFileName
* return the filename corresponding to this sheet
* @return a wxString containing the filename
*/
wxString GetFileName( void ) const;
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// Set a new filename without changing anything else
void SetFileName( const wxString& aFilename )
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{
m_fileName = aFilename;
// Filenames are stored using unix notation
m_fileName.Replace( wxT( "\\" ), wxT( "/" ) );
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}
bool ChangeFileName( SCH_EDIT_FRAME* aFrame, const wxString& aFileName );
//void RemoveSheet(SCH_SHEET* sheet);
//to remove a sheet, just delete it
//-- the destructor should take care of everything else.
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// Geometric transforms (used in block operations):
void Move( const wxPoint& aMoveVector )
{
m_pos += aMoveVector;
BOOST_FOREACH( SCH_SHEET_PIN& pin, m_pins )
{
pin.Move( aMoveVector );
}
}
void MirrorY( int aYaxis_position );
void MirrorX( int aXaxis_position );
void Rotate( wxPoint aPosition );
bool Matches( wxFindReplaceData& aSearchData, void* aAuxData, wxPoint* aFindLocation );
bool Replace( wxFindReplaceData& aSearchData, void* aAuxData = NULL );
bool IsReplaceable() const { return true; }
/**
* Resize this sheet to aSize and adjust all of the labels accordingly.
*
* @param aSize - The new size for this sheet.
*/
void Resize( const wxSize& aSize );
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/**
* Function GetSheetNamePosition
* @return the position of the anchor of sheet name text
*/
wxPoint GetSheetNamePosition();
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/**
* Function GetFileNamePosition
* @return the position of the anchor of filename text
*/
wxPoint GetFileNamePosition();
void GetEndPoints( std::vector <DANGLING_END_ITEM>& aItemList );
bool IsDanglingStateChanged( std::vector< DANGLING_END_ITEM >& aItemList );
bool IsDangling() const;
bool IsSelectStateChanged( const wxRect& aRect );
bool IsConnectable() const { return true; }
void GetConnectionPoints( std::vector< wxPoint >& aPoints ) const;
SEARCH_RESULT Visit( INSPECTOR* inspector, const void* testData,
const KICAD_T scanTypes[] );
wxString GetSelectMenuText() const;
BITMAP_DEF GetMenuImage() const { return add_hierarchical_subsheet_xpm; }
void GetNetListItem( NETLIST_OBJECT_LIST& aNetListItems,
SCH_SHEET_PATH* aSheetPath );
SCH_ITEM& operator=( const SCH_ITEM& aSheet );
/**
* Operator <
*
* test if a \a aRhs is less than this sheet.
*
* Sheet comparison order is:
* The number of parent sheets of this sheet is less than \a aRhs.
* When the number of parent sheets for this sheet are the same as \a aRhs, the time
* stamps of each parent sheet are compared from the root sheet to the last sheet.
*
* @param aRhs is an SCH_SHEET reference to the right hand side of the comparison.
* @return true if this #SCH_SHEET is less than \a aRhs.
*/
bool operator<( const SCH_SHEET& aRhs ) const;
/**
* Structure SortByPath
*
* tests if \a aLhs is less than \a aRhs.
*
* @param aLhs is the left hand side reference to a #SCH_SHEET for comparison.
* @param aRhs is the right hand side reference to a #SCH_SHEET for comparison.
* @return true if \a aLhs is less than \a aRhs otherwise false.
*/
struct SortByPath
{
bool operator()( const SCH_SHEET* aLhs, const SCH_SHEET* aRhs )
{
wxCHECK( aLhs != NULL && aRhs != NULL, false );
return *aLhs < *aRhs;
}
};
int operator-( const SCH_SHEET& aRhs ) const;
wxPoint GetPosition() const { return m_pos; }
void SetPosition( const wxPoint& aPosition );
bool HitTest( const wxPoint& aPosition, int aAccuracy ) const;
bool HitTest( const EDA_RECT& aRect, bool aContained = false, int aAccuracy = 0 ) const;
void Plot( PLOTTER* aPlotter );
EDA_ITEM* Clone() const;
/**
* Function SetPageNumbers
*
* sets the page numbers for each sheet by load order.
*
* The root sheet is always used to set the page numbers no matter which sheet this
* function is called. This function will only have meaning when loading legacy
* schematics. The upcoming s-expression schematic file format will allow for user
* defined page numbers.
*/
void SetPageNumbers();
/**
* Function FindSheetByName
*
* searches this #SCH_SHEET and all of it's sub-sheets for a sheet named \a aSheetName.
*
* @param aSheetName is the name of the sheet to find.
* @return a pointer to the sheet named \a aSheetName if found or NULL if not found.
*/
SCH_SHEET* FindSheetByName( const wxString& aSheetName );
/**
* Function GetSheets
*
* add the pointers to the #SCH_SHEET and all of it's sub-sheets to \a aSheetList.
*
* By default no sorting is performed and the #SCH_SHEET pointers are add to the list
* in the order they were loaded when the schematic was parse. When \a aSortByPath is
* true, the list is sorted using the < operator which sort by path length then path
* time stamps. This has the same sorting effect as the old SCH_SHEET_PATH::Cmp()
* function.
*
* @param aSheetList is a reference to a set containing the #SCH_SHEET pointers.
* @param aSortByPath true to sort by path. False for load order.
* @return the number of #SCH_SHEET object pointers in \a aSheetList.
*/
unsigned GetSheets( std::vector< const SCH_SHEET* >& aSheetList,
bool aSortByPath = false ) const;
/**
* Function GetSheetPaths
*
* Returns a list of lists of #SCH_SHEET pointers to \a sSheetPaths.
*
* This is analagous to the old SCH_SHEET_LIST::BuildSheetList(). It creates a list of
* stacks to the sheet pointer hierarchy.
*
* @param aSheetPaths is a vector of vector of #SCH_SHEET pointers.
*/
void GetSheetPaths( std::vector< std::vector< const SCH_SHEET* > >& aSheetPaths ) const;
/**
* Function GetRootSheet
*
* returns the root sheet of this SCH_SHEET object.
*
* The root (top level) sheet can be found by walking up the parent links until the only
* sheet that has no parent is found. The root sheet can be found from any sheet in the
* hierarchy.
*
* @return a SCH_SHEET pointer to the root sheet.
*/
const SCH_SHEET* GetRootSheet() const;
SCH_SHEET* GetRootSheet()
{
return const_cast< SCH_SHEET* >( static_cast< const SCH_SHEET&>( *this ).GetRootSheet() );
}
/**
* Function IsRootSheet
*
* returns true if `this` sheet has no parent which indicates it is the root (top level)
* sheet.
*
* @return true if this is the root sheet, otherwise false.
*/
bool IsRootSheet() const { return GetParent() == NULL; }
/**
* Function GetPath
*
* recurses up the parent branch up to the root sheet adding a pointer for each
* parent sheet to \a aSheetPath.
*
* @param aSheetPath is a refernce to an #SCH_SHEET object to populate.
*/
void GetPath( std::vector< const SCH_SHEET* >& aSheetPath ) const;
/**
* Function GetPath
*
* returns a wxString containing the sheet path of this SCH_SHEET.
*
* The SCH_SHEET path is a Posix like path containing the hexadecimal time stamps in
* the parent order of this SCH_SHEET. It looks something like /4567FEDC/AA2233DD/.
*/
wxString GetPath() const;
/**
* Function GetHumanReadablePath
*
* returns a wxString containing the human readable path of this sheet.
*
* Human readable SCH_SHEET paths are Posix like paths made up of the sheet names
* in the parent order of this SCH_SHEET. It looks something like /sheet1/sheet2.
*/
wxString GetHumanReadablePath() const;
void ClearAnnotation( bool aIncludeSubSheets = false );
/**
* Function IsModified
* checks the sheet and any of it's sub-sheets (hierarchy) for any modifications.
* @return true if the hierarchy is modified otherwise false.
*/
bool IsModified() const;
/**
* Function ClearModifyStatus
*
* clears the modification flag for everything in the sheet and all sub-sheets.
*/
void ClearModifyStatus();
/**
* Function IsAutoSaveRequired
* checks the entire hierarchy for any modifications that require auto save.
* @return True if the hierarchy is modified otherwise false.
*/
bool IsAutoSaveRequired();
/**
* Function AnnotatePowerSymbols
* annotates the power symbols only starting at \a aReference in the sheet path.
* @param aLibs the library list to use
* @param aReference A pointer to the number for the reference designator of the
* first power symbol to be annotated. If the pointer is NULL
* the annotation starts at 1. The number is incremented for
* each power symbol in the sheet that is annotated.
*/
void AnnotatePowerSymbols( PART_LIBS* aLibs, int* aReference );
/**
* Function UpdateAllScreenReferences
* updates the reference and the m_Multi parameter (part selection) for all
* components on a screen depending on the actual sheet.
* Mandatory in complex hierarchies because sheets use the same screen
* (basic schematic)
* but with different references and part selections according to the
* displayed sheet
*/
void UpdateAllScreenReferences();
/**
* Function GetComponents
* adds a SCH_REFERENCE() object to \a aReferences for each component in the sheet.
*
* @param aLibs the library list to use
* @param aReferences List of references to populate.
* @param aIncludePowerSymbols : false to only get normal components.
* @param aIncludeSubSheets true includes components of all sub-sheets and false includes
* only the components in this sheet.
*/
void GetComponents( PART_LIBS* aLibs, SCH_REFERENCE_LIST& aReferences,
bool aIncludePowerSymbols = true, bool aIncludeSubSheets = true );
/**
* Function GetMultiUnitComponents
* adds a SCH_REFERENCE_LIST object to \a aRefList for each component with multiple units
* that has the same reference designator for this sheet and all of it's sub-sheets. The
* map key for each element will be the reference designator.
*
* @param aLibs a pointer to the #PART_LIB to use.
* @param aRefList Map of reference designators to reference lists
* @param aIncludePowerSymbols : false to only get normal components.
*/
void GetMultiUnitComponents( PART_LIBS* aLibs, SCH_MULTI_UNIT_REFERENCE_MAP& aRefList,
bool aIncludePowerSymbols = true );
/**
* Function IsComplexHierarchy
* searches all of the sheets for duplicate files names which indicates a complex
* hierarchy.
*
* Typically this function would be called from the root sheet. However, it is possible
* to test only the sub-hierarchy from any #SCH_SHEET object.
*
* @return true if the #SCH_SHEET is a complex hierarchy.
*/
bool IsComplexHierarchy() const;
/**
* Find the next schematic item in this sheet object.
*
* @param aType - The type of schematic item object to search for.
* @param aLastItem - Start search from aLastItem. If no aLastItem, search from
* the beginning of the list.
* @param aWrap - Wrap around the end of the list to find the next item if aLastItem
* is defined.
* @return - The next schematic item if found. Otherwise, NULL is returned.
*/
SCH_ITEM* FindNextItem( KICAD_T aType, SCH_ITEM* aLastItem = NULL, bool aWrap = false ) const;
/**
* Function TestForRecursion
*
* test every SCH_SHEET in the SCH_SHEET hierarchy to verify if adding the sheets stored
* in \a aSrcSheetHierarchy to the sheet stored in \a aDestFileName will cause recursion.
*
* @param aSrcSheetHierarchy is a list #SCH_SHEET pointer lists of the source sheet add
* to \a aDestFileName.
* @param aDestFileName is the file name of the destination sheet for \a aSrcFileName.
* @return true if \a aFileName will cause recursion in the sheet path. Otherwise false.
*/
bool TestForRecursion( std::vector< std::vector< const SCH_SHEET* > >& aSrcSheetHierarchy,
const wxString& aDestFileName ) const;
#if defined(DEBUG)
void Show( int nestLevel, std::ostream& os ) const; // override
#endif
protected:
/**
* Renumber the sheet pins in the sheet.
*
* This method is used internally by SCH_SHEET to update the pin numbering
* when the pin list changes. Make sure you call this method any time a
* sheet pin is added or removed.
*/
void renumberPins();
2008-04-12 18:39:20 +00:00
};
#endif /* SCH_SHEEET_H */