kicad/pcbnew/dialogs/dialog_edit_module_for_Mode...

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/**
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* @file dialog_edit_module_for_Modedit.cpp
*
* @brief Dialog for editing a module properties in module editor (modedit)
*/
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2015 Dick Hollenbeck, dick@softplc.com
* Copyright (C) 2008-2015 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 2004-2015 KiCad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <fctsys.h>
#include <class_drawpanel.h>
#include <confirm.h>
#include <pcbnew.h>
* KIWAY Milestone A): Make major modules into DLL/DSOs. ! The initial testing of this commit should be done using a Debug build so that all the wxASSERT()s are enabled. Also, be sure and keep enabled the USE_KIWAY_DLLs option. The tree won't likely build without it. Turning it off is senseless anyways. If you want stable code, go back to a prior version, the one tagged with "stable". * Relocate all functionality out of the wxApp derivative into more finely targeted purposes: a) DLL/DSO specific b) PROJECT specific c) EXE or process specific d) configuration file specific data e) configuration file manipulations functions. All of this functionality was blended into an extremely large wxApp derivative and that was incompatible with the desire to support multiple concurrently loaded DLL/DSO's ("KIFACE")s and multiple concurrently open projects. An amazing amount of organization come from simply sorting each bit of functionality into the proper box. * Switch to wxConfigBase from wxConfig everywhere except instantiation. * Add classes KIWAY, KIFACE, KIFACE_I, SEARCH_STACK, PGM_BASE, PGM_KICAD, PGM_SINGLE_TOP, * Remove "Return" prefix on many function names. * Remove obvious comments from CMakeLists.txt files, and from else() and endif()s. * Fix building boost for use in a DSO on linux. * Remove some of the assumptions in the CMakeLists.txt files that windows had to be the host platform when building windows binaries. * Reduce the number of wxStrings being constructed at program load time via static construction. * Pass wxConfigBase* to all SaveSettings() and LoadSettings() functions so that these functions are useful even when the wxConfigBase comes from another source, as is the case in the KICAD_MANAGER_FRAME. * Move the setting of the KIPRJMOD environment variable into class PROJECT, so that it can be moved into a project variable soon, and out of FP_LIB_TABLE. * Add the KIWAY_PLAYER which is associated with a particular PROJECT, and all its child wxFrames and wxDialogs now have a Kiway() member function which returns a KIWAY& that that window tree branch is in support of. This is like wxWindows DNA in that child windows get this member with proper value at time of construction. * Anticipate some of the needs for milestones B) and C) and make code adjustments now in an effort to reduce work in those milestones. * No testing has been done for python scripting, since milestone C) has that being largely reworked and re-thought-out.
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#include <kiface_i.h>
#include <gestfich.h>
#include <3d_viewer.h>
#include <wxPcbStruct.h>
#include <base_units.h>
#include <macros.h>
#include <validators.h>
#include <kicad_string.h>
#include <class_module.h>
#include <class_text_mod.h>
#include <module_editor_frame.h>
#include <dialog_edit_module_for_Modedit.h>
#include <wildcards_and_files_ext.h>
#include <pgm_base.h>
#include "3d_cache/dialogs/panel_prev_model.h"
#include "3d_cache/dialogs/3d_cache_dialogs.h"
#include "3d_cache/3d_cache.h"
#include "3d_cache/3d_filename_resolver.h"
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size_t DIALOG_MODULE_MODULE_EDITOR::m_page = 0; // remember the last open page during session
DIALOG_MODULE_MODULE_EDITOR::DIALOG_MODULE_MODULE_EDITOR( FOOTPRINT_EDIT_FRAME* aParent,
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MODULE* aModule ) :
DIALOG_MODULE_MODULE_EDITOR_BASE( aParent )
{
m_parent = aParent;
m_currentModule = aModule;
// Give an icon
wxIcon icon;
icon.CopyFromBitmap( KiBitmap( icon_modedit_xpm ) );
SetIcon( icon );
aParent->Prj().Get3DCacheManager()->GetResolver()->SetProgramBase( &Pgm() );
m_currentModuleCopy = new MODULE( *aModule );
m_PreviewPane = new PANEL_PREV_3D( m_Panel3D,
aParent->Prj().Get3DCacheManager(),
m_currentModuleCopy,
&m_shapes3D_list );
bLowerSizer3D->Add( m_PreviewPane, 1, wxEXPAND, 5 );
m_FootprintNameCtrl->SetValidator( FILE_NAME_CHAR_VALIDATOR() );
initModeditProperties();
m_NoteBook->SetSelection( m_page );
m_sdbSizerStdButtonsOK->SetDefault();
Layout();
FixOSXCancelButtonIssue();
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}
DIALOG_MODULE_MODULE_EDITOR::~DIALOG_MODULE_MODULE_EDITOR()
{
m_shapes3D_list.clear();
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// free the memory used by all models, otherwise models which were
// browsed but not used would consume memory
Prj().Get3DCacheManager()->FlushCache( false );
// the GL canvas has to be visible before it is destroyed
m_page = m_NoteBook->GetSelection();
m_NoteBook->SetSelection( 1 );
delete m_referenceCopy;
m_referenceCopy = NULL; // just in case, to avoid double-free
delete m_valueCopy;
m_valueCopy = NULL;
delete m_PreviewPane;
m_PreviewPane = NULL; // just in case, to avoid double-free
// this is already deleted by the board used on preview pane so
// no need to delete here
// delete m_currentModuleCopy;
// m_currentModuleCopy = NULL;
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}
void DIALOG_MODULE_MODULE_EDITOR::initModeditProperties()
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{
SetFocus();
// Display the default path, given by environment variable KISYS3DMOD
wxString default_path;
wxGetEnv( KISYS3DMOD, &default_path );
#ifdef __WINDOWS__
default_path.Replace( wxT( "/" ), wxT( "\\" ) );
#endif
m_lastSelected3DShapeIndex = -1;
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// Init 3D shape list
m_3D_ShapeNameListBox->Clear();
std::list<S3D_INFO>::iterator sM = m_currentModule->Models().begin();
std::list<S3D_INFO>::iterator eM = m_currentModule->Models().end();
m_shapes3D_list.clear();
wxString origPath;
wxString alias;
wxString shortPath;
S3D_FILENAME_RESOLVER* res = Prj().Get3DCacheManager()->GetResolver();
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while( sM != eM )
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{
m_shapes3D_list.push_back( *sM );
origPath = sM->m_Filename;
if( res && res->SplitAlias( origPath, alias, shortPath ) )
{
origPath = alias;
origPath.append( wxT( ":" ) );
origPath.append( shortPath );
}
m_3D_ShapeNameListBox->Append( origPath );
++sM;
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}
m_DocCtrl->SetValue( m_currentModule->GetDescription() );
m_KeywordCtrl->SetValue( m_currentModule->GetKeywords() );
m_referenceCopy = new TEXTE_MODULE( NULL );
m_valueCopy = new TEXTE_MODULE( NULL );
m_referenceCopy->Copy( &m_currentModule->Reference() );
m_valueCopy->Copy( &m_currentModule->Value() );
m_ReferenceCtrl->SetValue( m_referenceCopy->GetText() );
m_ValueCtrl->SetValue( m_valueCopy->GetText() );
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m_FootprintNameCtrl->SetValue( m_currentModule->GetFPID().Format() );
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m_AttributsCtrl->SetItemToolTip( 0, _( "Use this attribute for most non SMD components" ) );
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m_AttributsCtrl->SetItemToolTip( 1,
_( "Use this attribute for SMD components.\nOnly components with this option are put in the footprint position list file" ) );
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m_AttributsCtrl->SetItemToolTip( 2,
_( "Use this attribute for \"virtual\" components drawn on board (like a old ISA PC bus connector)" ) );
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// Controls on right side of the dialog
switch( m_currentModule->GetAttributes() & 255 )
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{
case 0:
m_AttributsCtrl->SetSelection( 0 );
break;
case MOD_CMS:
m_AttributsCtrl->SetSelection( 1 );
break;
case MOD_VIRTUAL:
m_AttributsCtrl->SetSelection( 2 );
break;
default:
m_AttributsCtrl->SetSelection( 0 );
break;
}
m_AutoPlaceCtrl->SetSelection( (m_currentModule->IsLocked()) ? 1 : 0 );
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m_AutoPlaceCtrl->SetItemToolTip( 0, _( "Enable hotkey move commands and Auto Placement" ) );
m_AutoPlaceCtrl->SetItemToolTip( 1, _( "Disable hotkey move commands and Auto Placement" ) );
m_CostRot90Ctrl->SetValue( m_currentModule->GetPlacementCost90() );
m_CostRot180Ctrl->SetValue( m_currentModule->GetPlacementCost180() );
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// Initialize dialog relative to masks clearances
m_NetClearanceUnits->SetLabel( GetAbbreviatedUnitsLabel( g_UserUnit ) );
m_SolderMaskMarginUnits->SetLabel( GetAbbreviatedUnitsLabel( g_UserUnit ) );
m_SolderPasteMarginUnits->SetLabel( GetAbbreviatedUnitsLabel( g_UserUnit ) );
wxString msg;
PutValueInLocalUnits( *m_NetClearanceValueCtrl, m_currentModule->GetLocalClearance() );
PutValueInLocalUnits( *m_SolderMaskMarginCtrl, m_currentModule->GetLocalSolderMaskMargin() );
// These 2 parameters are usually < 0, so prepare entering a negative value, if current is 0
PutValueInLocalUnits( *m_SolderPasteMarginCtrl, m_currentModule->GetLocalSolderPasteMargin() );
if( m_currentModule->GetLocalSolderPasteMargin() == 0 )
m_SolderPasteMarginCtrl->SetValue( wxT( "-" ) + m_SolderPasteMarginCtrl->GetValue() );
if( m_currentModule->GetLocalSolderPasteMarginRatio() == 0.0 )
msg.Printf( wxT( "-%f" ), m_currentModule->GetLocalSolderPasteMarginRatio() * 100.0 );
else
msg.Printf( wxT( "%f" ), m_currentModule->GetLocalSolderPasteMarginRatio() * 100.0 );
m_SolderPasteMarginRatioCtrl->SetValue( msg );
// Add solder paste margin ration in per cent
// for the usual default value 0.0, display -0.0 (or -0,0 in some countries)
msg.Printf( wxT( "%f" ), m_currentModule->GetLocalSolderPasteMarginRatio() * 100.0 );
if( m_currentModule->GetLocalSolderPasteMarginRatio() == 0.0 &&
msg[0] == '0') // Sometimes Printf adds a sign if the value is very small (0.0)
m_SolderPasteMarginRatioCtrl->SetValue( wxT( "-" ) + msg );
else
m_SolderPasteMarginRatioCtrl->SetValue( msg );
// if m_3D_ShapeNameListBox is not empty, preselect first 3D shape
if( m_3D_ShapeNameListBox->GetCount() > 0 )
{
m_lastSelected3DShapeIndex = 0;
m_3D_ShapeNameListBox->SetSelection( m_lastSelected3DShapeIndex );
if( m_PreviewPane )
m_PreviewPane->SetModelDataIdx( m_lastSelected3DShapeIndex, true );
}
else
{
if( m_PreviewPane )
m_PreviewPane->ResetModelData( true );
}
// We have modified the UI, so call Fit() for m_Panel3D
// to be sure the m_Panel3D sizers are initialized before opening the dialog
m_Panel3D->GetSizer()->Fit( m_Panel3D );
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}
void DIALOG_MODULE_MODULE_EDITOR::On3DShapeNameSelected(wxCommandEvent& event)
{
m_lastSelected3DShapeIndex = m_3D_ShapeNameListBox->GetSelection();
if( m_lastSelected3DShapeIndex < 0 ) // happens under wxGTK when deleting an item in m_3D_ShapeNameListBox wxListBox
{
if( m_PreviewPane )
m_PreviewPane->ResetModelData();
return;
}
if( m_lastSelected3DShapeIndex >= (int)m_shapes3D_list.size() )
{
wxMessageBox( wxT( "On3DShapeNameSelected() error" ) );
m_lastSelected3DShapeIndex = -1;
if( m_PreviewPane )
m_PreviewPane->ResetModelData();
return;
}
m_PreviewPane->SetModelDataIdx( m_lastSelected3DShapeIndex );
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}
void DIALOG_MODULE_MODULE_EDITOR::Remove3DShape(wxCommandEvent& event)
{
int ii = m_3D_ShapeNameListBox->GetSelection();
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if( ii < 0 )
{
if( m_PreviewPane )
m_PreviewPane->ResetModelData( true );
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return;
}
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m_shapes3D_list.erase( m_shapes3D_list.begin() + ii );
m_3D_ShapeNameListBox->Delete( ii );
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if( m_3D_ShapeNameListBox->GetCount() > 0 )
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{
if( ii > 0 )
m_lastSelected3DShapeIndex = ii - 1;
else
m_lastSelected3DShapeIndex = 0;
m_3D_ShapeNameListBox->SetSelection( m_lastSelected3DShapeIndex );
if( m_PreviewPane )
m_PreviewPane->SetModelDataIdx( m_lastSelected3DShapeIndex, true );
}
else
{
if( m_PreviewPane )
m_PreviewPane->ResetModelData( true );
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}
return;
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}
void DIALOG_MODULE_MODULE_EDITOR::Edit3DShapeFileName()
{
int idx = m_3D_ShapeNameListBox->GetSelection();
if( idx < 0 )
return;
// Edit filename
wxString filename = m_3D_ShapeNameListBox->GetStringSelection();
wxTextEntryDialog dlg( this, wxEmptyString, wxEmptyString, filename );
bool hasAlias;
S3D_FILENAME_RESOLVER* res = Prj().Get3DCacheManager()->GetResolver();
if( dlg.ShowModal() != wxID_OK )
return;
filename = dlg.GetValue();
if( filename.empty() )
return;
if( !res->ValidateFileName( filename, hasAlias ) )
{
wxString msg = _( "Invalid filename: " );
msg.append( filename );
wxMessageBox( msg, _T( "Edit 3D file name" ) );
return;
}
m_3D_ShapeNameListBox->SetString( idx, filename );
// if the user has specified an alias in the name then prepend ':'
if( hasAlias )
filename.insert( 0, wxT( ":" ) );
#ifdef __WINDOWS__
// In Kicad files, filenames and paths are stored using Unix notation
filename.Replace( wxT( "\\" ), wxT( "/" ) );
#endif
m_shapes3D_list[idx].m_Filename = filename;
// This assumes that the index didn't change and will just update the filename
if( m_PreviewPane )
m_PreviewPane->UpdateModelName( filename );
return;
}
void DIALOG_MODULE_MODULE_EDITOR::BrowseAndAdd3DShapeFile()
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{
* KIWAY Milestone A): Make major modules into DLL/DSOs. ! The initial testing of this commit should be done using a Debug build so that all the wxASSERT()s are enabled. Also, be sure and keep enabled the USE_KIWAY_DLLs option. The tree won't likely build without it. Turning it off is senseless anyways. If you want stable code, go back to a prior version, the one tagged with "stable". * Relocate all functionality out of the wxApp derivative into more finely targeted purposes: a) DLL/DSO specific b) PROJECT specific c) EXE or process specific d) configuration file specific data e) configuration file manipulations functions. All of this functionality was blended into an extremely large wxApp derivative and that was incompatible with the desire to support multiple concurrently loaded DLL/DSO's ("KIFACE")s and multiple concurrently open projects. An amazing amount of organization come from simply sorting each bit of functionality into the proper box. * Switch to wxConfigBase from wxConfig everywhere except instantiation. * Add classes KIWAY, KIFACE, KIFACE_I, SEARCH_STACK, PGM_BASE, PGM_KICAD, PGM_SINGLE_TOP, * Remove "Return" prefix on many function names. * Remove obvious comments from CMakeLists.txt files, and from else() and endif()s. * Fix building boost for use in a DSO on linux. * Remove some of the assumptions in the CMakeLists.txt files that windows had to be the host platform when building windows binaries. * Reduce the number of wxStrings being constructed at program load time via static construction. * Pass wxConfigBase* to all SaveSettings() and LoadSettings() functions so that these functions are useful even when the wxConfigBase comes from another source, as is the case in the KICAD_MANAGER_FRAME. * Move the setting of the KIPRJMOD environment variable into class PROJECT, so that it can be moved into a project variable soon, and out of FP_LIB_TABLE. * Add the KIWAY_PLAYER which is associated with a particular PROJECT, and all its child wxFrames and wxDialogs now have a Kiway() member function which returns a KIWAY& that that window tree branch is in support of. This is like wxWindows DNA in that child windows get this member with proper value at time of construction. * Anticipate some of the needs for milestones B) and C) and make code adjustments now in an effort to reduce work in those milestones. * No testing has been done for python scripting, since milestone C) has that being largely reworked and re-thought-out.
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PROJECT& prj = Prj();
S3D_INFO model;
* KIWAY Milestone A): Make major modules into DLL/DSOs. ! The initial testing of this commit should be done using a Debug build so that all the wxASSERT()s are enabled. Also, be sure and keep enabled the USE_KIWAY_DLLs option. The tree won't likely build without it. Turning it off is senseless anyways. If you want stable code, go back to a prior version, the one tagged with "stable". * Relocate all functionality out of the wxApp derivative into more finely targeted purposes: a) DLL/DSO specific b) PROJECT specific c) EXE or process specific d) configuration file specific data e) configuration file manipulations functions. All of this functionality was blended into an extremely large wxApp derivative and that was incompatible with the desire to support multiple concurrently loaded DLL/DSO's ("KIFACE")s and multiple concurrently open projects. An amazing amount of organization come from simply sorting each bit of functionality into the proper box. * Switch to wxConfigBase from wxConfig everywhere except instantiation. * Add classes KIWAY, KIFACE, KIFACE_I, SEARCH_STACK, PGM_BASE, PGM_KICAD, PGM_SINGLE_TOP, * Remove "Return" prefix on many function names. * Remove obvious comments from CMakeLists.txt files, and from else() and endif()s. * Fix building boost for use in a DSO on linux. * Remove some of the assumptions in the CMakeLists.txt files that windows had to be the host platform when building windows binaries. * Reduce the number of wxStrings being constructed at program load time via static construction. * Pass wxConfigBase* to all SaveSettings() and LoadSettings() functions so that these functions are useful even when the wxConfigBase comes from another source, as is the case in the KICAD_MANAGER_FRAME. * Move the setting of the KIPRJMOD environment variable into class PROJECT, so that it can be moved into a project variable soon, and out of FP_LIB_TABLE. * Add the KIWAY_PLAYER which is associated with a particular PROJECT, and all its child wxFrames and wxDialogs now have a Kiway() member function which returns a KIWAY& that that window tree branch is in support of. This is like wxWindows DNA in that child windows get this member with proper value at time of construction. * Anticipate some of the needs for milestones B) and C) and make code adjustments now in an effort to reduce work in those milestones. * No testing has been done for python scripting, since milestone C) has that being largely reworked and re-thought-out.
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wxString initialpath = prj.GetRString( PROJECT::VIEWER_3D_PATH );
wxString sidx = prj.GetRString( PROJECT::VIEWER_3D_FILTER_INDEX );
int filter = 0;
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if( !sidx.empty() )
{
long tmp;
sidx.ToLong( &tmp );
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if( tmp > 0 && tmp <= 0x7FFFFFFF )
filter = (int) tmp;
}
if( !S3D::Select3DModel( m_PreviewPane, Prj().Get3DCacheManager(),
initialpath, filter, &model ) || model.m_Filename.empty() )
{
return;
}
prj.SetRString( PROJECT::VIEWER_3D_PATH, initialpath );
sidx = wxString::Format( wxT( "%i" ), filter );
prj.SetRString( PROJECT::VIEWER_3D_FILTER_INDEX, sidx );
wxString origPath = model.m_Filename;
wxString alias;
wxString shortPath;
S3D_FILENAME_RESOLVER* res = Prj().Get3DCacheManager()->GetResolver();
if( res && res->SplitAlias( origPath, alias, shortPath ) )
{
origPath = alias;
origPath.append( wxT( ":" ) );
origPath.append( shortPath );
}
m_3D_ShapeNameListBox->Append( origPath );
#ifdef __WINDOWS__
// In Kicad files, filenames and paths are stored using Unix notation
model.m_Filename.Replace( wxT( "\\" ), wxT( "/" ) );
#endif
m_shapes3D_list.push_back( model );
m_lastSelected3DShapeIndex = m_3D_ShapeNameListBox->GetCount() - 1;
m_3D_ShapeNameListBox->SetSelection( m_lastSelected3DShapeIndex );
if( m_PreviewPane )
m_PreviewPane->SetModelDataIdx( m_lastSelected3DShapeIndex, true );
return;
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}
void DIALOG_MODULE_MODULE_EDITOR::OnCancelClick( wxCommandEvent& event )
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{
EndModal( -1 );
}
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void DIALOG_MODULE_MODULE_EDITOR::OnOkClick( wxCommandEvent& event )
{
wxString msg;
// First, test for invalid chars in module name
wxString footprintName = m_FootprintNameCtrl->GetValue();
if( ! footprintName.IsEmpty() )
{
if( ! MODULE::IsLibNameValid( footprintName ) )
{
msg.Printf( _( "Error:\none of invalid chars <%s> found\nin <%s>" ),
* KIWAY Milestone A): Make major modules into DLL/DSOs. ! The initial testing of this commit should be done using a Debug build so that all the wxASSERT()s are enabled. Also, be sure and keep enabled the USE_KIWAY_DLLs option. The tree won't likely build without it. Turning it off is senseless anyways. If you want stable code, go back to a prior version, the one tagged with "stable". * Relocate all functionality out of the wxApp derivative into more finely targeted purposes: a) DLL/DSO specific b) PROJECT specific c) EXE or process specific d) configuration file specific data e) configuration file manipulations functions. All of this functionality was blended into an extremely large wxApp derivative and that was incompatible with the desire to support multiple concurrently loaded DLL/DSO's ("KIFACE")s and multiple concurrently open projects. An amazing amount of organization come from simply sorting each bit of functionality into the proper box. * Switch to wxConfigBase from wxConfig everywhere except instantiation. * Add classes KIWAY, KIFACE, KIFACE_I, SEARCH_STACK, PGM_BASE, PGM_KICAD, PGM_SINGLE_TOP, * Remove "Return" prefix on many function names. * Remove obvious comments from CMakeLists.txt files, and from else() and endif()s. * Fix building boost for use in a DSO on linux. * Remove some of the assumptions in the CMakeLists.txt files that windows had to be the host platform when building windows binaries. * Reduce the number of wxStrings being constructed at program load time via static construction. * Pass wxConfigBase* to all SaveSettings() and LoadSettings() functions so that these functions are useful even when the wxConfigBase comes from another source, as is the case in the KICAD_MANAGER_FRAME. * Move the setting of the KIPRJMOD environment variable into class PROJECT, so that it can be moved into a project variable soon, and out of FP_LIB_TABLE. * Add the KIWAY_PLAYER which is associated with a particular PROJECT, and all its child wxFrames and wxDialogs now have a Kiway() member function which returns a KIWAY& that that window tree branch is in support of. This is like wxWindows DNA in that child windows get this member with proper value at time of construction. * Anticipate some of the needs for milestones B) and C) and make code adjustments now in an effort to reduce work in those milestones. * No testing has been done for python scripting, since milestone C) has that being largely reworked and re-thought-out.
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MODULE::StringLibNameInvalidChars( true ),
GetChars( footprintName ) );
DisplayError( NULL, msg );
return;
}
}
if( !m_PreviewPane->Validate( msg ) ) // Verify the validity of 3D parameters
{
DisplayError( NULL, msg );
return;
}
m_parent->SaveCopyInUndoList( m_currentModule, UR_MODEDIT );
m_currentModule->SetLocked( m_AutoPlaceCtrl->GetSelection() == 1 );
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switch( m_AttributsCtrl->GetSelection() )
{
case 0:
m_currentModule->SetAttributes( 0 );
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break;
case 1:
m_currentModule->SetAttributes( MOD_CMS );
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break;
case 2:
m_currentModule->SetAttributes( MOD_VIRTUAL );
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break;
}
m_currentModule->SetPlacementCost90( m_CostRot90Ctrl->GetValue() );
m_currentModule->SetPlacementCost180( m_CostRot180Ctrl->GetValue() );
m_currentModule->SetDescription( m_DocCtrl->GetValue() );
m_currentModule->SetKeywords( m_KeywordCtrl->GetValue() );
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// Init footprint name in library
if( ! footprintName.IsEmpty() )
m_currentModule->SetFPID( FPID( footprintName ) );
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// Init Fields:
m_currentModule->Reference().Copy( m_referenceCopy );
m_currentModule->Value().Copy( m_valueCopy );
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// Initialize masks clearances
* KIWAY Milestone A): Make major modules into DLL/DSOs. ! The initial testing of this commit should be done using a Debug build so that all the wxASSERT()s are enabled. Also, be sure and keep enabled the USE_KIWAY_DLLs option. The tree won't likely build without it. Turning it off is senseless anyways. If you want stable code, go back to a prior version, the one tagged with "stable". * Relocate all functionality out of the wxApp derivative into more finely targeted purposes: a) DLL/DSO specific b) PROJECT specific c) EXE or process specific d) configuration file specific data e) configuration file manipulations functions. All of this functionality was blended into an extremely large wxApp derivative and that was incompatible with the desire to support multiple concurrently loaded DLL/DSO's ("KIFACE")s and multiple concurrently open projects. An amazing amount of organization come from simply sorting each bit of functionality into the proper box. * Switch to wxConfigBase from wxConfig everywhere except instantiation. * Add classes KIWAY, KIFACE, KIFACE_I, SEARCH_STACK, PGM_BASE, PGM_KICAD, PGM_SINGLE_TOP, * Remove "Return" prefix on many function names. * Remove obvious comments from CMakeLists.txt files, and from else() and endif()s. * Fix building boost for use in a DSO on linux. * Remove some of the assumptions in the CMakeLists.txt files that windows had to be the host platform when building windows binaries. * Reduce the number of wxStrings being constructed at program load time via static construction. * Pass wxConfigBase* to all SaveSettings() and LoadSettings() functions so that these functions are useful even when the wxConfigBase comes from another source, as is the case in the KICAD_MANAGER_FRAME. * Move the setting of the KIPRJMOD environment variable into class PROJECT, so that it can be moved into a project variable soon, and out of FP_LIB_TABLE. * Add the KIWAY_PLAYER which is associated with a particular PROJECT, and all its child wxFrames and wxDialogs now have a Kiway() member function which returns a KIWAY& that that window tree branch is in support of. This is like wxWindows DNA in that child windows get this member with proper value at time of construction. * Anticipate some of the needs for milestones B) and C) and make code adjustments now in an effort to reduce work in those milestones. * No testing has been done for python scripting, since milestone C) has that being largely reworked and re-thought-out.
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m_currentModule->SetLocalClearance( ValueFromTextCtrl( *m_NetClearanceValueCtrl ) );
m_currentModule->SetLocalSolderMaskMargin( ValueFromTextCtrl( *m_SolderMaskMarginCtrl ) );
m_currentModule->SetLocalSolderPasteMargin( ValueFromTextCtrl( *m_SolderPasteMarginCtrl ) );
double dtmp;
msg = m_SolderPasteMarginRatioCtrl->GetValue();
msg.ToDouble( &dtmp );
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// A -50% margin ratio means no paste on a pad, the ratio must be >= -50 %
if( dtmp < -50.0 )
dtmp = -50.0;
// A margin ratio is always <= 0
if( dtmp > 0.0 )
dtmp = 0.0;
m_currentModule->SetLocalSolderPasteMarginRatio( dtmp / 100 );
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std::list<S3D_INFO>* draw3D = &m_currentModule->Models();
draw3D->clear();
draw3D->insert( draw3D->end(), m_shapes3D_list.begin(), m_shapes3D_list.end() );
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m_currentModule->CalculateBoundingBox();
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m_parent->OnModify();
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EndModal( 1 );
}
void DIALOG_MODULE_MODULE_EDITOR::OnEditReference(wxCommandEvent& event)
{
wxPoint tmp = m_parent->GetCrossHairPosition();
m_parent->SetCrossHairPosition( m_referenceCopy->GetTextPosition() );
m_parent->InstallTextModOptionsFrame( m_referenceCopy, NULL );
m_parent->SetCrossHairPosition( tmp );
m_ReferenceCtrl->SetValue( m_referenceCopy->GetText() );
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}
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void DIALOG_MODULE_MODULE_EDITOR::OnEditValue(wxCommandEvent& event)
{
wxPoint tmp = m_parent->GetCrossHairPosition();
m_parent->SetCrossHairPosition( m_valueCopy->GetTextPosition() );
m_parent->InstallTextModOptionsFrame( m_valueCopy, NULL );
m_parent->SetCrossHairPosition( tmp );
m_ValueCtrl->SetValue( m_valueCopy->GetText() );
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}
void DIALOG_MODULE_MODULE_EDITOR::Cfg3DPath( wxCommandEvent& event )
{
if( S3D::Configure3DPaths( this, Prj().Get3DCacheManager()->GetResolver() ) )
if( m_lastSelected3DShapeIndex >= 0 )
if( m_PreviewPane )
m_PreviewPane->SetModelDataIdx( m_lastSelected3DShapeIndex, true );
}