2010-11-27 13:09:18 +00:00
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#ifndef _LIB_TEXT_H_
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#define _LIB_TEXT_H_
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#include "lib_draw_item.h"
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/*********************************************/
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/* Graphic Body Item: Text */
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/* This is only a graphic text. */
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/* Fields like Ref , value... are not Text, */
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/* they are a separate class */
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/*********************************************/
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class LIB_TEXT : public LIB_DRAW_ITEM, public EDA_TextStruct
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{
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wxString m_savedText; ///< Temporary storage for the string when edition.
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bool m_rotate; ///< Flag to indicate a rotation occurred while editing.
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bool m_updateText; ///< Flag to indicate text change occurred while editing.
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/**
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* Draw the polyline.
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*/
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void drawGraphic( WinEDA_DrawPanel* aPanel, wxDC* aDC, const wxPoint& aOffset,
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int aColor, int aDrawMode, void* aData, const TRANSFORM& aTransform );
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/**
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* Calculate the text attributes ralative to \a aPosition while editing.
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*
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* @param aPosition - Edit position in drawing units.
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*/
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void calcEdit( const wxPoint& aPosition );
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public:
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LIB_TEXT( LIB_COMPONENT * aParent );
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LIB_TEXT( const LIB_TEXT& aText );
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~LIB_TEXT() { }
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virtual wxString GetClass() const
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{
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return wxT( "LIB_TEXT" );
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}
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/**
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* Sets the text item string to \a aText.
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*
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* This method does more than juat set the set the text string. There are special
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* cases when changing the text string alone is not enough. If the text item is
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* being moved, the name change must be delayed until the next redraw to prevent
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* drawing artifacts.
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*
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* @param aText - New text value.
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*/
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void SetText( const wxString& aText );
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/**
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* Write text object out to a FILE in "*.lib" format.
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*
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* @param aFile - The FILE to write to.
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* @return - true if success writing else false.
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*/
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virtual bool Save( FILE* aFile );
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virtual bool Load( char* aLine, wxString& aErrorMsg );
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/**
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* Test if the given point is within the bounds of this object.
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*
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* @param refPos - A wxPoint to test
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* @return - true if a hit, else false
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*/
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virtual bool HitTest( const wxPoint& refPos );
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/**
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* @param aPosRef = a wxPoint to test, in eeschema coordinates
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* @param aThreshold = max distance to a segment
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* @param aTransform = the transform matrix
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* @return true if the point aPosRef is near a segment
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*/
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virtual bool HitTest( wxPoint aPosRef, int aThreshold, const TRANSFORM& aTransform );
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/**
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* Test if the given rectangle intersects this object.
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*
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* For now, an ending point must be inside this rect.
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*
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* @param aRect - the given EDA_Rect
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* @return - true if a hit, else false
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*/
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virtual bool HitTest( EDA_Rect& aRect )
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{
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return TextHitTest( aRect );
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}
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/**
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* @return the size of the "pen" that be used to draw or plot this item
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*/
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virtual int GetPenSize( );
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virtual void DisplayInfo( WinEDA_DrawFrame* aFrame );
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virtual EDA_Rect GetBoundingBox();
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void Rotate();
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/**
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* See LIB_DRAW_ITEM::BeginEdit().
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*/
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void BeginEdit( int aEditMode, const wxPoint aStartPoint = wxPoint( 0, 0 ) );
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/**
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* See LIB_DRAW_ITEM::ContinueEdit().
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*/
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bool ContinueEdit( const wxPoint aNextPoint );
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/**
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* See LIB_DRAW_ITEM::AbortEdit().
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*/
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void EndEdit( const wxPoint& aPosition, bool aAbort = false );
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protected:
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virtual LIB_DRAW_ITEM* DoGenCopy();
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/**
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* Provide the text draw object specific comparison.
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*
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* The sort order is as follows:
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* - Text string, case insensitive compare.
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* - Text horizontal (X) position.
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* - Text vertical (Y) position.
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* - Text width.
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* - Text height.
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*/
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virtual int DoCompare( const LIB_DRAW_ITEM& aOther ) const;
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virtual void DoOffset( const wxPoint& aOffset );
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virtual bool DoTestInside( EDA_Rect& aRect ) const;
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virtual void DoMove( const wxPoint& aPosition );
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virtual wxPoint DoGetPosition() const { return m_Pos; }
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virtual void DoMirrorHorizontal( const wxPoint& aCenter );
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virtual void DoPlot( PLOTTER* aPlotter, const wxPoint& aOffset, bool aFill,
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const TRANSFORM& aTransform );
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virtual int DoGetWidth() const { return m_Thickness; }
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virtual void DoSetWidth( int aWidth ) { m_Thickness = aWidth; }
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};
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#endif // _LIB_TEXT_H_
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