kicad/eeschema/lib_text.h

148 lines
4.4 KiB
C++

#ifndef _LIB_TEXT_H_
#define _LIB_TEXT_H_
#include "lib_draw_item.h"
/*********************************************/
/* Graphic Body Item: Text */
/* This is only a graphic text. */
/* Fields like Ref , value... are not Text, */
/* they are a separate class */
/*********************************************/
class LIB_TEXT : public LIB_DRAW_ITEM, public EDA_TextStruct
{
wxString m_savedText; ///< Temporary storage for the string when edition.
bool m_rotate; ///< Flag to indicate a rotation occurred while editing.
bool m_updateText; ///< Flag to indicate text change occurred while editing.
/**
* Draw the polyline.
*/
void drawGraphic( WinEDA_DrawPanel* aPanel, wxDC* aDC, const wxPoint& aOffset,
int aColor, int aDrawMode, void* aData, const TRANSFORM& aTransform );
/**
* Calculate the text attributes ralative to \a aPosition while editing.
*
* @param aPosition - Edit position in drawing units.
*/
void calcEdit( const wxPoint& aPosition );
public:
LIB_TEXT( LIB_COMPONENT * aParent );
LIB_TEXT( const LIB_TEXT& aText );
~LIB_TEXT() { }
virtual wxString GetClass() const
{
return wxT( "LIB_TEXT" );
}
/**
* Sets the text item string to \a aText.
*
* This method does more than juat set the set the text string. There are special
* cases when changing the text string alone is not enough. If the text item is
* being moved, the name change must be delayed until the next redraw to prevent
* drawing artifacts.
*
* @param aText - New text value.
*/
void SetText( const wxString& aText );
/**
* Write text object out to a FILE in "*.lib" format.
*
* @param aFile - The FILE to write to.
* @return - true if success writing else false.
*/
virtual bool Save( FILE* aFile );
virtual bool Load( char* aLine, wxString& aErrorMsg );
/**
* Test if the given point is within the bounds of this object.
*
* @param refPos - A wxPoint to test
* @return - true if a hit, else false
*/
virtual bool HitTest( const wxPoint& refPos );
/**
* @param aPosRef = a wxPoint to test, in eeschema coordinates
* @param aThreshold = max distance to a segment
* @param aTransform = the transform matrix
* @return true if the point aPosRef is near a segment
*/
virtual bool HitTest( wxPoint aPosRef, int aThreshold, const TRANSFORM& aTransform );
/**
* Test if the given rectangle intersects this object.
*
* For now, an ending point must be inside this rect.
*
* @param aRect - the given EDA_Rect
* @return - true if a hit, else false
*/
virtual bool HitTest( EDA_Rect& aRect )
{
return TextHitTest( aRect );
}
/**
* @return the size of the "pen" that be used to draw or plot this item
*/
virtual int GetPenSize( );
virtual void DisplayInfo( WinEDA_DrawFrame* aFrame );
virtual EDA_Rect GetBoundingBox();
void Rotate();
/**
* See LIB_DRAW_ITEM::BeginEdit().
*/
void BeginEdit( int aEditMode, const wxPoint aStartPoint = wxPoint( 0, 0 ) );
/**
* See LIB_DRAW_ITEM::ContinueEdit().
*/
bool ContinueEdit( const wxPoint aNextPoint );
/**
* See LIB_DRAW_ITEM::AbortEdit().
*/
void EndEdit( const wxPoint& aPosition, bool aAbort = false );
protected:
virtual LIB_DRAW_ITEM* DoGenCopy();
/**
* Provide the text draw object specific comparison.
*
* The sort order is as follows:
* - Text string, case insensitive compare.
* - Text horizontal (X) position.
* - Text vertical (Y) position.
* - Text width.
* - Text height.
*/
virtual int DoCompare( const LIB_DRAW_ITEM& aOther ) const;
virtual void DoOffset( const wxPoint& aOffset );
virtual bool DoTestInside( EDA_Rect& aRect ) const;
virtual void DoMove( const wxPoint& aPosition );
virtual wxPoint DoGetPosition() const { return m_Pos; }
virtual void DoMirrorHorizontal( const wxPoint& aCenter );
virtual void DoPlot( PLOTTER* aPlotter, const wxPoint& aOffset, bool aFill,
const TRANSFORM& aTransform );
virtual int DoGetWidth() const { return m_Thickness; }
virtual void DoSetWidth( int aWidth ) { m_Thickness = aWidth; }
};
#endif // _LIB_TEXT_H_