kicad/3d-viewer/3d_viewer/eda_3d_viewer_frame.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 2023 CERN
* Copyright (C) 1992-2024 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <wx/filename.h>
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#include <wx/msgdlg.h>
#include <wx/string.h>
#include <wx/wupdlock.h>
#include <wx/clipbrd.h>
#include <wx/filedlg.h>
#include <wx/dialog.h>
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#include "eda_3d_viewer_frame.h"
#include "dialogs/appearance_controls_3D.h"
#include <dialogs/eda_view_switcher.h>
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#include <eda_3d_viewer_settings.h>
#include <3d_viewer_id.h>
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#include <3d_viewer/tools/eda_3d_actions.h>
#include <3d_viewer/tools/eda_3d_controller.h>
#include <3d_viewer/tools/eda_3d_conditions.h>
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#include <board.h>
#include <advanced_config.h>
#include <bitmaps.h>
#include <board_design_settings.h>
#include <core/arraydim.h>
#include <dpi_scaling_common.h>
#include <pgm_base.h>
#include <project.h>
#include <project/project_file.h>
#include <settings/common_settings.h>
#include <settings/settings_manager.h>
#include <tool/action_manager.h>
#include <tool/common_control.h>
#include <tool/tool_manager.h>
#include <tool/tool_dispatcher.h>
#include <tool/action_toolbar.h>
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#include <widgets/wx_infobar.h>
#include <widgets/wx_aui_utils.h>
#include <wildcards_and_files_ext.h>
#include <project_pcb.h>
#include <3d_navlib/nl_3d_viewer_plugin.h>
/**
* Flag to enable 3D viewer main frame window debug tracing.
*
* Use "KI_TRACE_EDA_3D_VIEWER" to enable.
*
* @ingroup trace_env_vars
*/
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const wxChar* EDA_3D_VIEWER_FRAME::m_logTrace = wxT( "KI_TRACE_EDA_3D_VIEWER" );
BEGIN_EVENT_TABLE( EDA_3D_VIEWER_FRAME, KIWAY_PLAYER )
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EVT_ACTIVATE( EDA_3D_VIEWER_FRAME::OnActivate )
EVT_SET_FOCUS( EDA_3D_VIEWER_FRAME::OnSetFocus )
EVT_TOOL_RANGE( ID_START_COMMAND_3D, ID_MENU_COMMAND_END,
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EDA_3D_VIEWER_FRAME::Process_Special_Functions )
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EVT_MENU( wxID_CLOSE, EDA_3D_VIEWER_FRAME::Exit3DFrame )
EVT_MENU( ID_RENDER_CURRENT_VIEW, EDA_3D_VIEWER_FRAME::onRenderEngineSelection )
EVT_MENU( ID_DISABLE_RAY_TRACING, EDA_3D_VIEWER_FRAME::onDisableRayTracing )
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EVT_CLOSE( EDA_3D_VIEWER_FRAME::OnCloseWindow )
END_EVENT_TABLE()
EDA_3D_VIEWER_FRAME::EDA_3D_VIEWER_FRAME( KIWAY* aKiway, PCB_BASE_FRAME* aParent,
const wxString& aTitle, long style ) :
KIWAY_PLAYER( aKiway, aParent, FRAME_PCB_DISPLAY3D, aTitle, wxDefaultPosition,
wxDefaultSize, style, QUALIFIED_VIEWER3D_FRAMENAME( aParent ), unityScale ),
m_mainToolBar( nullptr ),
m_canvas( nullptr ),
m_currentCamera( m_trackBallCamera ),
m_trackBallCamera( 2 * RANGE_SCALE_3D ),
m_spaceMouse( nullptr )
{
wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER_FRAME::EDA_3D_VIEWER_FRAME %s" ), aTitle );
m_disable_ray_tracing = false;
m_aboutTitle = _HKI( "KiCad 3D Viewer" );
// Give it an icon
wxIcon icon;
icon.CopyFromBitmap( KiBitmap( BITMAPS::icon_3d ) );
SetIcon( icon );
// Create the status line
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static const int status_dims[5] = { -1, 170, 130, 130, 130 };
wxStatusBar *status_bar = CreateStatusBar( arrayDim( status_dims ) );
SetStatusWidths( arrayDim( status_dims ), status_dims );
SETTINGS_MANAGER& mgr = Pgm().GetSettingsManager();
EDA_3D_VIEWER_SETTINGS* cfg = mgr.GetAppSettings<EDA_3D_VIEWER_SETTINGS>();
ANTIALIASING_MODE aaMode = static_cast<ANTIALIASING_MODE>( cfg->m_Render.opengl_AA_mode );
m_canvas = new EDA_3D_CANVAS( this, OGL_ATT_LIST::GetAttributesList( aaMode, true ),
m_boardAdapter, m_currentCamera,
PROJECT_PCB::Get3DCacheManager( &Prj() ) );
m_appearancePanel = new APPEARANCE_CONTROLS_3D( this, GetCanvas() );
LoadSettings( cfg );
loadCommonSettings();
m_appearancePanel->SetUserViewports( Prj().GetProjectFile().m_Viewports3D );
// Create the manager
m_toolManager = new TOOL_MANAGER;
m_toolManager->SetEnvironment( GetBoard(), nullptr, nullptr, cfg, this );
m_actions = new EDA_3D_ACTIONS();
m_toolDispatcher = new TOOL_DISPATCHER( m_toolManager );
m_canvas->SetEventDispatcher( m_toolDispatcher );
// Register tools
m_toolManager->RegisterTool( new COMMON_CONTROL );
m_toolManager->RegisterTool( new EDA_3D_CONTROLLER );
m_toolManager->InitTools();
setupUIConditions();
if( EDA_3D_CONTROLLER* ctrlTool = GetToolManager()->GetTool<EDA_3D_CONTROLLER>() )
ctrlTool->SetRotationIncrement( cfg->m_Camera.rotation_increment );
// Run the viewer control tool, it is supposed to be always active
m_toolManager->InvokeTool( "3DViewer.Control" );
ReCreateMenuBar();
ReCreateMainToolbar();
m_infoBar = new WX_INFOBAR( this, &m_auimgr );
m_auimgr.SetManagedWindow( this );
m_auimgr.AddPane( m_mainToolBar, EDA_PANE().HToolbar().Name( wxS( "MainToolbar" ) )
.Top().Layer( 6 ) );
m_auimgr.AddPane( m_infoBar, EDA_PANE().InfoBar().Name( wxS( "InfoBar" ) )
.Top().Layer( 1 ) );
m_auimgr.AddPane( m_appearancePanel, EDA_PANE().Name( "LayersManager" )
.Right().Layer( 3 )
.Caption( _( "Appearance" ) ).PaneBorder( false )
.MinSize( 180, -1 ).BestSize( 190, -1 ) );
m_auimgr.AddPane( m_canvas, EDA_PANE().Canvas().Name( wxS( "DrawFrame" ) )
.Center() );
wxAuiPaneInfo& layersManager = m_auimgr.GetPane( "LayersManager" );
if( cfg->m_AuiPanels.right_panel_width > 0 )
SetAuiPaneSize( m_auimgr, layersManager, cfg->m_AuiPanels.right_panel_width, -1 );
layersManager.Show( cfg->m_AuiPanels.show_layer_manager );
// Call Update() to fix all pane default sizes, especially the "InfoBar" pane before
// hiding it.
m_auimgr.Update();
// We don't want the infobar displayed right away
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m_auimgr.GetPane( wxS( "InfoBar" ) ).Hide();
m_auimgr.Update();
m_canvas->SetInfoBar( m_infoBar );
m_canvas->SetStatusBar( status_bar );
try
{
m_spaceMouse = new NL_3D_VIEWER_PLUGIN( m_canvas );
}
catch( const std::system_error& e )
{
wxLogTrace( wxT( "KI_TRACE_NAVLIB" ), e.what() );
}
// Fixes bug in Windows (XP and possibly others) where the canvas requires the focus
// in order to receive mouse events. Otherwise, the user has to click somewhere on
// the canvas before it will respond to mouse wheel events.
m_canvas->SetFocus();
}
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EDA_3D_VIEWER_FRAME::~EDA_3D_VIEWER_FRAME()
{
delete m_spaceMouse;
Prj().GetProjectFile().m_Viewports3D = m_appearancePanel->GetUserViewports();
m_canvas->SetEventDispatcher( nullptr );
m_auimgr.UnInit();
}
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void EDA_3D_VIEWER_FRAME::setupUIConditions()
{
EDA_BASE_FRAME::setupUIConditions();
ACTION_MANAGER* mgr = m_toolManager->GetActionManager();
EDA_3D_CONDITIONS cond( &m_boardAdapter );
// Helper to define check conditions
#define GridSizeCheck( x ) ACTION_CONDITIONS().Check( cond.GridSize( x ) )
auto raytracing =
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[this]( const SELECTION& aSel )
{
return m_boardAdapter.m_Cfg->m_Render.engine != RENDER_ENGINE::OPENGL;
};
auto showTH =
[this]( const SELECTION& aSel )
{
return m_boardAdapter.m_Cfg->m_Render.show_footprints_normal;
};
auto showSMD =
[this]( const SELECTION& aSel )
{
return m_boardAdapter.m_Cfg->m_Render.show_footprints_insert;
};
auto showVirtual =
[this]( const SELECTION& aSel )
{
return m_boardAdapter.m_Cfg->m_Render.show_footprints_virtual;
};
auto show_NotInPosfile =
[this]( const SELECTION& aSel )
{
return m_boardAdapter.m_Cfg->m_Render.show_footprints_not_in_posfile;
};
auto show_DNP =
[this]( const SELECTION& aSel )
{
return m_boardAdapter.m_Cfg->m_Render.show_footprints_dnp;
};
auto showBBoxes =
[this]( const SELECTION& aSel )
{
return m_boardAdapter.m_Cfg->m_Render.show_model_bbox;
};
auto showAxes =
[this]( const SELECTION& aSel )
{
return m_boardAdapter.m_Cfg->m_Render.show_axis;
};
auto ortho =
[this]( const SELECTION& )
{
return m_currentCamera.GetProjection() == PROJECTION_TYPE::ORTHO;
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};
auto appearances =
[this]( const SELECTION& aSel )
{
return m_boardAdapter.m_Cfg->m_AuiPanels.show_layer_manager;
};
RegisterUIUpdateHandler( ID_RENDER_CURRENT_VIEW, ACTION_CONDITIONS().Check( raytracing ) );
mgr->SetConditions( EDA_3D_ACTIONS::showTHT, ACTION_CONDITIONS().Check( showTH ) );
mgr->SetConditions( EDA_3D_ACTIONS::showSMD, ACTION_CONDITIONS().Check( showSMD ) );
mgr->SetConditions( EDA_3D_ACTIONS::showVirtual, ACTION_CONDITIONS().Check( showVirtual ) );
mgr->SetConditions( EDA_3D_ACTIONS::showNotInPosFile, ACTION_CONDITIONS().Check( show_NotInPosfile ) );
mgr->SetConditions( EDA_3D_ACTIONS::showDNP, ACTION_CONDITIONS().Check( show_DNP ) );
mgr->SetConditions( EDA_3D_ACTIONS::showBBoxes, ACTION_CONDITIONS().Check( showBBoxes ) );
mgr->SetConditions( EDA_3D_ACTIONS::showAxis, ACTION_CONDITIONS().Check( showAxes ) );
mgr->SetConditions( EDA_3D_ACTIONS::noGrid, GridSizeCheck( GRID3D_TYPE::NONE ) );
mgr->SetConditions( EDA_3D_ACTIONS::show10mmGrid, GridSizeCheck( GRID3D_TYPE::GRID_10MM ) );
mgr->SetConditions( EDA_3D_ACTIONS::show5mmGrid, GridSizeCheck( GRID3D_TYPE::GRID_5MM ) );
mgr->SetConditions( EDA_3D_ACTIONS::show2_5mmGrid, GridSizeCheck( GRID3D_TYPE::GRID_2P5MM ) );
mgr->SetConditions( EDA_3D_ACTIONS::show1mmGrid, GridSizeCheck( GRID3D_TYPE::GRID_1MM ) );
mgr->SetConditions( EDA_3D_ACTIONS::toggleOrtho, ACTION_CONDITIONS().Check( ortho ) );
mgr->SetConditions( EDA_3D_ACTIONS::showLayersManager, ACTION_CONDITIONS().Check( appearances ) );
#undef GridSizeCheck
}
bool EDA_3D_VIEWER_FRAME::TryBefore( wxEvent& aEvent )
{
static bool s_presetSwitcherShown = false;
static bool s_viewportSwitcherShown = false;
// wxWidgets generates no key events for the tab key when the ctrl key is held down. One
// way around this is to look at all events and inspect the keyboard state of the tab key.
// However, this runs into issues on some linux VMs where querying the keyboard state is
// very slow. Fortunately we only use ctrl-tab on Mac, so we implement this lovely hack:
#ifdef __WXMAC__
if( wxGetKeyState( WXK_TAB ) )
#else
if( ( aEvent.GetEventType() == wxEVT_CHAR || aEvent.GetEventType() == wxEVT_CHAR_HOOK )
&& static_cast<wxKeyEvent&>( aEvent ).GetKeyCode() == WXK_TAB )
#endif
{
if( !s_presetSwitcherShown && wxGetKeyState( PRESET_SWITCH_KEY ) )
{
if( m_appearancePanel && this->IsActive() )
{
wxArrayString mru = m_appearancePanel->GetLayerPresetsMRU();
if( mru.size() > 0 )
{
for( wxString& str : mru )
{
if( str == FOLLOW_PCB )
str = _( "Follow PCB Editor" );
else if( str == FOLLOW_PLOT_SETTINGS )
str = _( "Follow PCB Plot Settings" );
}
EDA_VIEW_SWITCHER switcher( this, mru, PRESET_SWITCH_KEY );
s_presetSwitcherShown = true;
switcher.ShowModal();
s_presetSwitcherShown = false;
int idx = switcher.GetSelection();
if( idx >= 0 && idx < (int) mru.size() )
{
wxString internalName = m_appearancePanel->GetLayerPresetsMRU()[idx];
m_appearancePanel->ApplyLayerPreset( internalName );
}
return true;
}
}
}
else if( !s_viewportSwitcherShown && wxGetKeyState( VIEWPORT_SWITCH_KEY ) )
{
if( this->IsActive() )
{
const wxArrayString& viewportMRU = m_appearancePanel->GetViewportsMRU();
if( viewportMRU.size() > 0 )
{
EDA_VIEW_SWITCHER switcher( this, viewportMRU, VIEWPORT_SWITCH_KEY );
s_viewportSwitcherShown = true;
switcher.ShowModal();
s_viewportSwitcherShown = false;
int idx = switcher.GetSelection();
if( idx >= 0 && idx < (int) viewportMRU.size() )
m_appearancePanel->ApplyViewport( viewportMRU[idx] );
return true;
}
}
}
}
return wxFrame::TryBefore( aEvent );
}
void EDA_3D_VIEWER_FRAME::handleIconizeEvent( wxIconizeEvent& aEvent )
{
KIWAY_PLAYER::handleIconizeEvent( aEvent );
if( m_spaceMouse && aEvent.IsIconized() )
m_spaceMouse->SetFocus( false );
}
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void EDA_3D_VIEWER_FRAME::ReloadRequest()
{
// This will schedule a request to load later
// ReloadRequest also updates the board pointer so always call it first
if( m_canvas )
m_canvas->ReloadRequest( GetBoard(), PROJECT_PCB::Get3DCacheManager( &Prj() ) );
if( m_appearancePanel )
m_appearancePanel->UpdateLayerCtls();
}
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void EDA_3D_VIEWER_FRAME::NewDisplay( bool aForceImmediateRedraw )
{
if( m_canvas )
m_canvas->ReloadRequest( GetBoard(), PROJECT_PCB::Get3DCacheManager( &Prj() ) );
// After the ReloadRequest call, the refresh often takes a bit of time,
// and it is made here only on request.
if( m_canvas && aForceImmediateRedraw )
m_canvas->Refresh();
}
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void EDA_3D_VIEWER_FRAME::Redraw()
{
// Only update in OpenGL for an interactive interaction
if( m_boardAdapter.m_Cfg->m_Render.engine == RENDER_ENGINE::OPENGL )
m_canvas->Request_refresh( true );
}
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void EDA_3D_VIEWER_FRAME::refreshRender()
{
if( m_boardAdapter.m_Cfg->m_Render.engine == RENDER_ENGINE::OPENGL )
m_canvas->Request_refresh();
else
NewDisplay( true );
}
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void EDA_3D_VIEWER_FRAME::Exit3DFrame( wxCommandEvent &event )
{
wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER_FRAME::Exit3DFrame" ) );
Close( true );
}
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void EDA_3D_VIEWER_FRAME::OnCloseWindow( wxCloseEvent &event )
{
wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER_FRAME::OnCloseWindow" ) );
// Do not show the layer manager during closing to avoid flicker on some platforms (Windows)
// that generate useless redraw of items in the Layer Manager
if( m_auimgr.GetPane( wxS( "LayersManager" ) ).IsShown() )
m_auimgr.GetPane( wxS( "LayersManager" ) ).Show( false );
if( m_canvas )
m_canvas->Close();
Destroy();
event.Skip( true );
}
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void EDA_3D_VIEWER_FRAME::Process_Special_Functions( wxCommandEvent &event )
{
int id = event.GetId();
bool isChecked = event.IsChecked();
wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER_FRAME::Process_Special_Functions id %d "
"isChecked %d" ),
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id,
isChecked );
if( m_canvas == nullptr )
return;
switch( id )
{
case ID_RELOAD3D_BOARD:
NewDisplay( true );
break;
case ID_TOOL_SCREENCOPY_TOCLIBBOARD:
case ID_MENU_SCREENCOPY_PNG:
case ID_MENU_SCREENCOPY_JPEG:
takeScreenshot( event );
return;
case ID_MENU3D_RESET_DEFAULTS:
{
auto cfg = Pgm().GetSettingsManager().GetAppSettings<EDA_3D_VIEWER_SETTINGS>();
cfg->ResetToDefaults();
LoadSettings( cfg );
// Tell canvas that we (may have) changed the render engine
RenderEngineChanged();
NewDisplay( true );
}
return;
default:
wxFAIL_MSG( wxT( "Invalid event in EDA_3D_VIEWER_FRAME::Process_Special_Functions()" ) );
return;
}
}
void EDA_3D_VIEWER_FRAME::onRenderEngineSelection( wxCommandEvent &event )
{
RENDER_ENGINE& engine = m_boardAdapter.m_Cfg->m_Render.engine;
RENDER_ENGINE old_engine = engine;
if( old_engine == RENDER_ENGINE::OPENGL )
engine = RENDER_ENGINE::RAYTRACING;
else
engine = RENDER_ENGINE::OPENGL;
wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER_FRAME::OnRenderEngineSelection type %s " ),
engine == RENDER_ENGINE::RAYTRACING ? wxT( "raytracing" ) : wxT( "realtime" ) );
if( old_engine != engine )
RenderEngineChanged();
}
void EDA_3D_VIEWER_FRAME::onDisableRayTracing( wxCommandEvent& aEvent )
{
wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER_FRAME::%s disabling ray tracing." ),
__WXFUNCTION__ );
m_disable_ray_tracing = true;
m_boardAdapter.m_Cfg->m_Render.engine = RENDER_ENGINE::OPENGL;
}
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void EDA_3D_VIEWER_FRAME::OnActivate( wxActivateEvent &aEvent )
{
wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER_FRAME::OnActivate" ) );
if( aEvent.GetActive() && m_canvas )
{
// Reload data if 3D frame shows a board,
// because it can be changed since last frame activation
if( m_canvas->IsReloadRequestPending() )
m_canvas->Request_refresh();
// Activates again the focus of the canvas so it will catch mouse and key events
m_canvas->SetFocus();
}
if( m_spaceMouse )
m_spaceMouse->SetFocus( aEvent.GetActive() );
aEvent.Skip(); // required under wxMAC
}
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void EDA_3D_VIEWER_FRAME::OnSetFocus( wxFocusEvent& aEvent )
{
// Activates again the focus of the canvas so it will catch mouse and key events
if( m_canvas )
m_canvas->SetFocus();
aEvent.Skip();
}
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void EDA_3D_VIEWER_FRAME::LoadSettings( APP_SETTINGS_BASE *aCfg )
{
EDA_BASE_FRAME::LoadSettings( aCfg );
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EDA_3D_VIEWER_SETTINGS* cfg = dynamic_cast<EDA_3D_VIEWER_SETTINGS*>( aCfg );
wxASSERT( cfg );
wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER_FRAME::LoadSettings" ) );
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if( cfg )
{
applySettings( cfg );
m_boardAdapter.SetBoard( GetBoard() );
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// When opening the 3D viewer, we use the OpenGL mode, never the ray tracing engine
// because the ray tracing is very time consuming, and can be seen as not working
// (freeze window) with large boards.
m_boardAdapter.m_Cfg->m_Render.engine = RENDER_ENGINE::OPENGL;
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if( cfg->m_CurrentPreset == LEGACY_PRESET_FLAG )
{
wxString legacyColorsPresetName = _( "legacy colors" );
cfg->m_UseStackupColors = false;
if( !cfg->FindPreset( legacyColorsPresetName ) )
{
cfg->m_LayerPresets.emplace_back( legacyColorsPresetName,
GetAdapter().GetDefaultVisibleLayers(),
GetAdapter().GetDefaultColors() );
}
cfg->m_CurrentPreset = wxEmptyString;
}
m_boardAdapter.InitSettings( nullptr, nullptr );
if( m_appearancePanel )
m_appearancePanel->CommonSettingsChanged();
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}
}
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void EDA_3D_VIEWER_FRAME::SaveSettings( APP_SETTINGS_BASE *aCfg )
{
auto cfg = Pgm().GetSettingsManager().GetAppSettings<EDA_3D_VIEWER_SETTINGS>();
EDA_BASE_FRAME::SaveSettings( cfg );
wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER_FRAME::SaveSettings" ) );
wxLogTrace( m_logTrace, m_boardAdapter.m_Cfg->m_Render.engine == RENDER_ENGINE::RAYTRACING ?
wxT( "EDA_3D_VIEWER_FRAME::SaveSettings render setting Ray Trace" )
:
wxT( "EDA_3D_VIEWER_FRAME::SaveSettings render setting OpenGL" ) );
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if( cfg )
{
cfg->m_AuiPanels.right_panel_width = m_appearancePanel->GetSize().x;
cfg->m_Camera.animation_enabled = m_canvas->GetAnimationEnabled();
cfg->m_Camera.moving_speed_multiplier = m_canvas->GetMovingSpeedMultiplier();
cfg->m_Camera.projection_mode = m_canvas->GetProjectionMode();
if( EDA_3D_CONTROLLER* ctrlTool = GetToolManager()->GetTool<EDA_3D_CONTROLLER>() )
cfg->m_Camera.rotation_increment = ctrlTool->GetRotationIncrement();
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}
}
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void EDA_3D_VIEWER_FRAME::CommonSettingsChanged( bool aEnvVarsChanged, bool aTextVarsChanged )
{
wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER_FRAME::CommonSettingsChanged" ) );
// Regen menu bars, etc
EDA_BASE_FRAME::CommonSettingsChanged( aEnvVarsChanged, aTextVarsChanged );
// There is no base class that handles toolbars for this frame
ReCreateMainToolbar();
loadCommonSettings();
applySettings( Pgm().GetSettingsManager().GetAppSettings<EDA_3D_VIEWER_SETTINGS>() );
m_appearancePanel->CommonSettingsChanged();
NewDisplay( true );
}
void EDA_3D_VIEWER_FRAME::ShowChangedLanguage()
{
EDA_BASE_FRAME::ShowChangedLanguage();
SetTitle( _( "3D Viewer" ) );
ReCreateMainToolbar();
if( m_appearancePanel )
{
wxAuiPaneInfo& lm_pane_info = m_auimgr.GetPane( m_appearancePanel );
lm_pane_info.Caption( _( "Appearance" ) );
}
SetStatusText( wxEmptyString, ACTIVITY );
SetStatusText( wxEmptyString, HOVERED_ITEM );
}
void EDA_3D_VIEWER_FRAME::ToggleAppearanceManager()
{
SETTINGS_MANAGER& mgr = Pgm().GetSettingsManager();
EDA_3D_VIEWER_SETTINGS* cfg = mgr.GetAppSettings<EDA_3D_VIEWER_SETTINGS>();
wxAuiPaneInfo& layersManager = m_auimgr.GetPane( "LayersManager" );
// show auxiliary Vertical layers and visibility manager toolbar
cfg->m_AuiPanels.show_layer_manager = !cfg->m_AuiPanels.show_layer_manager;
layersManager.Show( cfg->m_AuiPanels.show_layer_manager );
if( cfg->m_AuiPanels.show_layer_manager )
{
SetAuiPaneSize( m_auimgr, layersManager, cfg->m_AuiPanels.right_panel_width, -1 );
}
else
{
cfg->m_AuiPanels.right_panel_width = m_appearancePanel->GetSize().x;
m_auimgr.Update();
}
}
void EDA_3D_VIEWER_FRAME::OnDarkModeToggle()
{
if( m_appearancePanel )
m_appearancePanel->OnDarkModeToggle();
}
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void EDA_3D_VIEWER_FRAME::takeScreenshot( wxCommandEvent& event )
{
wxString fullFileName;
bool fmt_is_jpeg = false;
if( event.GetId() == ID_MENU_SCREENCOPY_JPEG )
fmt_is_jpeg = true;
if( event.GetId() != ID_TOOL_SCREENCOPY_TOCLIBBOARD )
{
// Remember path between saves during this session only.
const wxString wildcard = fmt_is_jpeg ? FILEEXT::JpegFileWildcard() : FILEEXT::PngFileWildcard();
const wxString ext = fmt_is_jpeg ? FILEEXT::JpegFileExtension : FILEEXT::PngFileExtension;
// First time path is set to the project path.
if( !m_defaultSaveScreenshotFileName.IsOk() )
m_defaultSaveScreenshotFileName = Parent()->Prj().GetProjectFullName();
m_defaultSaveScreenshotFileName.SetExt( ext );
wxFileDialog dlg( this, _( "3D Image File Name" ),
m_defaultSaveScreenshotFileName.GetPath(),
m_defaultSaveScreenshotFileName.GetFullName(), wildcard,
wxFD_SAVE | wxFD_OVERWRITE_PROMPT );
if( dlg.ShowModal() == wxID_CANCEL )
return;
m_defaultSaveScreenshotFileName = dlg.GetPath();
if( m_defaultSaveScreenshotFileName.GetExt().IsEmpty() )
m_defaultSaveScreenshotFileName.SetExt( ext );
fullFileName = m_defaultSaveScreenshotFileName.GetFullPath();
wxFileName fn = fullFileName;
if( !fn.IsDirWritable() )
{
wxString msg;
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msg.Printf( _( "Insufficient permissions to save file '%s'." ), fullFileName );
wxMessageBox( msg, _( "Error" ), wxOK | wxICON_ERROR, this );
return;
}
// Be sure the screen area destroyed by the file dialog is redrawn
// before making a screen copy.
// Without this call, under Linux the screen refresh is made to late.
wxYield();
}
// Be sure we have the latest 3D view (remember 3D view is buffered)
// Also ensure any highlighted item is not highlighted when creating screen shot
EDA_3D_VIEWER_SETTINGS::RENDER_SETTINGS& cfg = m_boardAdapter.m_Cfg->m_Render;
bool allow_highlight = cfg.highlight_on_rollover;
cfg.highlight_on_rollover = false;
m_canvas->DoRePaint(); // init first buffer
m_canvas->DoRePaint(); // init second buffer
// Build image from the 3D buffer
wxWindowUpdateLocker noUpdates( this );
wxImage screenshotImage;
if( m_canvas )
m_canvas->GetScreenshot( screenshotImage );
cfg.highlight_on_rollover = allow_highlight;
if( event.GetId() == ID_TOOL_SCREENCOPY_TOCLIBBOARD )
{
wxBitmap bitmap( screenshotImage );
wxLogNull doNotLog; // disable logging of failed clipboard actions
if( wxTheClipboard->Open() )
{
wxBitmapDataObject* dobjBmp = new wxBitmapDataObject( bitmap );
if( !wxTheClipboard->SetData( dobjBmp ) )
wxMessageBox( _( "Failed to copy image to clipboard" ) );
wxTheClipboard->Flush(); /* the data in clipboard will stay
* available after the application exits */
wxTheClipboard->Close();
}
}
else
{
if( !screenshotImage.SaveFile( fullFileName,
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fmt_is_jpeg ? wxBITMAP_TYPE_JPEG : wxBITMAP_TYPE_PNG ) )
wxMessageBox( _( "Can't save file" ) );
screenshotImage.Destroy();
}
}
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void EDA_3D_VIEWER_FRAME::RenderEngineChanged()
{
wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER_FRAME::RenderEngineChanged()" ) );
if( m_canvas )
m_canvas->RenderEngineChanged();
}
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void EDA_3D_VIEWER_FRAME::loadCommonSettings()
{
wxCHECK_RET( m_canvas, wxT( "Cannot load settings to null canvas" ) );
COMMON_SETTINGS* settings = Pgm().GetCommonSettings();
// TODO(JE) use all control options
m_boardAdapter.m_MousewheelPanning = settings->m_Input.scroll_modifier_zoom != 0;
}
void EDA_3D_VIEWER_FRAME::applySettings( EDA_3D_VIEWER_SETTINGS* cfg )
{
m_boardAdapter.m_Cfg = cfg;
m_canvas->SetAnimationEnabled( cfg->m_Camera.animation_enabled );
m_canvas->SetMovingSpeedMultiplier( cfg->m_Camera.moving_speed_multiplier );
m_canvas->SetProjectionMode( cfg->m_Camera.projection_mode );
m_canvas->SetVcSettings( EDA_DRAW_PANEL_GAL::GetVcSettings() );
}