kicad/pcbnew/router/pns_shove.cpp

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/*
* KiRouter - a push-and-(sometimes-)shove PCB router
*
* Copyright (C) 2013-2014 CERN
* Copyright (C) 2016 KiCad Developers, see AUTHORS.txt for contributors.
* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
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*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
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*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <deque>
#include <cassert>
#include "pns_line.h"
#include "pns_node.h"
#include "pns_debug_decorator.h"
#include "pns_walkaround.h"
#include "pns_shove.h"
#include "pns_solid.h"
#include "pns_optimizer.h"
#include "pns_via.h"
#include "pns_utils.h"
#include "pns_router.h"
#include "pns_topology.h"
#include "time_limit.h"
typedef VECTOR2I::extended_type ecoord;
namespace PNS {
void SHOVE::replaceItems( ITEM* aOld, std::unique_ptr< ITEM > aNew )
{
OPT_BOX2I changed_area = ChangedArea( aOld, aNew.get() );
if( changed_area )
m_affectedArea = m_affectedArea ? m_affectedArea->Merge( *changed_area ) : *changed_area;
m_currentNode->Replace( aOld, std::move( aNew ) );
}
void SHOVE::replaceLine( LINE& aOld, LINE& aNew )
{
OPT_BOX2I changed_area = ChangedArea( aOld, aNew );
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if( changed_area )
m_affectedArea = m_affectedArea ? m_affectedArea->Merge( *changed_area ) : *changed_area;
m_currentNode->Replace( aOld, aNew );
}
int SHOVE::getClearance( const ITEM* aA, const ITEM* aB ) const
{
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if( m_forceClearance >= 0 )
return m_forceClearance;
return m_currentNode->GetClearance( aA, aB );
}
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void SHOVE::sanityCheck( LINE* aOld, LINE* aNew )
{
assert( aOld->CPoint( 0 ) == aNew->CPoint( 0 ) );
assert( aOld->CPoint( -1 ) == aNew->CPoint( -1 ) );
}
SHOVE::SHOVE( NODE* aWorld, ROUTER* aRouter ) :
ALGO_BASE( aRouter )
{
m_forceClearance = -1;
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m_root = aWorld;
m_currentNode = aWorld;
SetDebugDecorator( aRouter->GetInterface()->GetDebugDecorator() );
// Initialize other temporary variables:
m_draggedVia = NULL;
m_iter = 0;
m_multiLineMode = false;
}
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SHOVE::~SHOVE()
{
}
LINE SHOVE::assembleLine( const SEGMENT* aSeg, int* aIndex )
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{
return m_currentNode->AssembleLine( const_cast<SEGMENT*>( aSeg ), aIndex, true );
}
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// A dumb function that checks if the shoved line is shoved the right way, e.g.
// visually "outwards" of the line/via applying pressure on it. Unfortunately there's no
// mathematical concept of orientation of an open curve, so we use some primitive heuristics:
// if the shoved line wraps around the start of the "pusher", it's likely shoved in wrong direction.
bool SHOVE::checkBumpDirection( const LINE& aCurrent, const LINE& aShoved ) const
{
const SEG& ss = aCurrent.CSegment( 0 );
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int dist = getClearance( &aCurrent, &aShoved ) + PNS_HULL_MARGIN;
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dist += aCurrent.Width() / 2;
dist += aShoved.Width() / 2;
const VECTOR2I ps = ss.A - ( ss.B - ss.A ).Resize( dist );
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return !aShoved.CLine().PointOnEdge( ps );
}
SHOVE::SHOVE_STATUS SHOVE::walkaroundLoneVia( LINE& aCurrent, LINE& aObstacle, LINE& aShoved )
{
int clearance = getClearance( &aCurrent, &aObstacle );
const SHAPE_LINE_CHAIN hull = aCurrent.Via().Hull( clearance, aObstacle.Width() );
SHAPE_LINE_CHAIN path_cw;
SHAPE_LINE_CHAIN path_ccw;
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if( ! aObstacle.Walkaround( hull, path_cw, true ) )
return SH_INCOMPLETE;
if( ! aObstacle.Walkaround( hull, path_ccw, false ) )
return SH_INCOMPLETE;
const SHAPE_LINE_CHAIN& shortest = path_ccw.Length() < path_cw.Length() ? path_ccw : path_cw;
if( shortest.PointCount() < 2 )
return SH_INCOMPLETE;
if( aObstacle.CPoint( -1 ) != shortest.CPoint( -1 ) )
return SH_INCOMPLETE;
if( aObstacle.CPoint( 0 ) != shortest.CPoint( 0 ) )
return SH_INCOMPLETE;
aShoved.SetShape( shortest );
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if( m_currentNode->CheckColliding( &aShoved, &aCurrent ) )
return SH_INCOMPLETE;
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return SH_OK;
}
/*
* TODO describe....
*/
SHOVE::SHOVE_STATUS SHOVE::processHullSet( LINE& aCurrent, LINE& aObstacle,
LINE& aShoved, const HULL_SET& aHulls )
{
const SHAPE_LINE_CHAIN& obs = aObstacle.CLine();
int attempt;
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for( attempt = 0; attempt < 4; attempt++ )
{
bool invertTraversal = ( attempt >= 2 );
bool clockwise = attempt % 2;
int vFirst = -1, vLast = -1;
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SHAPE_LINE_CHAIN path;
LINE l( aObstacle );
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for( int i = 0; i < (int) aHulls.size(); i++ )
{
const SHAPE_LINE_CHAIN& hull = aHulls[invertTraversal ? aHulls.size() - 1 - i : i];
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if( ! l.Walkaround( hull, path, clockwise ) )
return SH_INCOMPLETE;
path.Simplify();
l.SetShape( path );
}
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for( int i = 0; i < std::min( path.PointCount(), obs.PointCount() ); i++ )
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{
if( path.CPoint( i ) != obs.CPoint( i ) )
{
vFirst = i;
break;
}
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}
int k = obs.PointCount() - 1;
for( int i = path.PointCount() - 1; i >= 0 && k >= 0; i--, k-- )
{
if( path.CPoint( i ) != obs.CPoint( k ) )
{
vLast = i;
break;
}
}
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if( ( vFirst < 0 || vLast < 0 ) && !path.CompareGeometry( aObstacle.CLine() ) )
{
wxLogTrace( "PNS", "attempt %d fail vfirst-last", attempt );
continue;
}
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if( path.CPoint( -1 ) != obs.CPoint( -1 ) || path.CPoint( 0 ) != obs.CPoint( 0 ) )
{
wxLogTrace( "PNS", "attempt %d fail vend-start\n", attempt );
continue;
}
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if( !checkBumpDirection( aCurrent, l ) )
{
wxLogTrace( "PNS", "attempt %d fail direction-check", attempt );
aShoved.SetShape( l.CLine() );
continue;
}
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if( path.SelfIntersecting() )
{
wxLogTrace( "PNS", "attempt %d fail self-intersect", attempt );
continue;
}
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bool colliding = m_currentNode->CheckColliding( &l, &aCurrent, ITEM::ANY_T, m_forceClearance );
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if( ( aCurrent.Marker() & MK_HEAD ) && !colliding )
{
JOINT* jtStart = m_currentNode->FindJoint( aCurrent.CPoint( 0 ), &aCurrent );
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for( ITEM* item : jtStart->LinkList() )
{
if( m_currentNode->CheckColliding( item, &l ) )
colliding = true;
}
}
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if( colliding )
{
wxLogTrace( "PNS", "attempt %d fail coll-check", attempt );
continue;
}
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aShoved.SetShape( l.CLine() );
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return SH_OK;
}
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return SH_INCOMPLETE;
}
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/*
* TODO describe....
*/
SHOVE::SHOVE_STATUS SHOVE::ProcessSingleLine( LINE& aCurrent, LINE& aObstacle, LINE& aShoved )
{
aShoved.ClearSegmentLinks();
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bool obstacleIsHead = false;
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for( SEGMENT* s : aObstacle.LinkedSegments() )
{
if( s->Marker() & MK_HEAD )
{
obstacleIsHead = true;
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break;
}
}
SHOVE_STATUS rv;
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bool viaOnEnd = aCurrent.EndsWithVia();
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if( viaOnEnd && ( !aCurrent.LayersOverlap( &aObstacle ) || aCurrent.SegmentCount() == 0 ) )
{
rv = walkaroundLoneVia( aCurrent, aObstacle, aShoved );
}
else
{
int w = aObstacle.Width();
int n_segs = aCurrent.SegmentCount();
int clearance = getClearance( &aCurrent, &aObstacle ) + 1;
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HULL_SET hulls;
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hulls.reserve( n_segs + 1 );
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for( int i = 0; i < n_segs; i++ )
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{
SEGMENT seg( aCurrent, aCurrent.CSegment( i ) );
SHAPE_LINE_CHAIN hull = seg.Hull( clearance, w );
hulls.push_back( hull );
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}
if( viaOnEnd )
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hulls.push_back( aCurrent.Via().Hull( clearance, w ) );
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rv = processHullSet( aCurrent, aObstacle, aShoved, hulls );
}
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if( obstacleIsHead )
aShoved.Mark( aShoved.Marker() | MK_HEAD );
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return rv;
}
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/*
* TODO describe....
*/
SHOVE::SHOVE_STATUS SHOVE::onCollidingSegment( LINE& aCurrent, SEGMENT* aObstacleSeg )
{
int segIndex;
LINE obstacleLine = assembleLine( aObstacleSeg, &segIndex );
LINE shovedLine( obstacleLine );
SEGMENT tmp( *aObstacleSeg );
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if( obstacleLine.HasLockedSegments() )
return SH_TRY_WALK;
SHOVE_STATUS rv = ProcessSingleLine( aCurrent, obstacleLine, shovedLine );
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const double extensionWalkThreshold = 1.0;
double obsLen = obstacleLine.CLine().Length();
double shovedLen = shovedLine.CLine().Length();
double extensionFactor = 0.0;
if( obsLen != 0.0f )
extensionFactor = shovedLen / obsLen - 1.0;
if( extensionFactor > extensionWalkThreshold )
return SH_TRY_WALK;
assert( obstacleLine.LayersOverlap( &shovedLine ) );
#ifdef DEBUG
m_logger.NewGroup( "on-colliding-segment", m_iter );
m_logger.Log( &tmp, 0, "obstacle-segment" );
m_logger.Log( &aCurrent, 1, "current-line" );
m_logger.Log( &obstacleLine, 2, "obstacle-line" );
m_logger.Log( &shovedLine, 3, "shoved-line" );
#endif
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if( rv == SH_OK )
{
if( shovedLine.Marker() & MK_HEAD )
{
if( m_multiLineMode )
return SH_INCOMPLETE;
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m_newHead = shovedLine;
}
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int rank = aCurrent.Rank();
shovedLine.SetRank( rank - 1 );
sanityCheck( &obstacleLine, &shovedLine );
replaceLine( obstacleLine, shovedLine );
if( !pushLineStack( shovedLine ) )
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rv = SH_INCOMPLETE;
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}
return rv;
}
/*
* TODO describe....
*/
SHOVE::SHOVE_STATUS SHOVE::onCollidingLine( LINE& aCurrent, LINE& aObstacle )
{
LINE shovedLine( aObstacle );
SHOVE_STATUS rv = ProcessSingleLine( aCurrent, aObstacle, shovedLine );
#ifdef DEBUG
m_logger.NewGroup( "on-colliding-line", m_iter );
m_logger.Log( &aObstacle, 0, "obstacle-line" );
m_logger.Log( &aCurrent, 1, "current-line" );
m_logger.Log( &shovedLine, 3, "shoved-line" );
#endif
if( rv == SH_OK )
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{
if( shovedLine.Marker() & MK_HEAD )
{
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if( m_multiLineMode )
return SH_INCOMPLETE;
m_newHead = shovedLine;
}
sanityCheck( &aObstacle, &shovedLine );
replaceLine( aObstacle, shovedLine );
int rank = aObstacle.Rank();
shovedLine.SetRank( rank - 1 );
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if( !pushLineStack( shovedLine ) )
{
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rv = SH_INCOMPLETE;
}
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}
return rv;
}
/*
* TODO describe....
*/
SHOVE::SHOVE_STATUS SHOVE::onCollidingSolid( LINE& aCurrent, ITEM* aObstacle )
{
WALKAROUND walkaround( m_currentNode, Router() );
LINE walkaroundLine( aCurrent );
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if( aCurrent.EndsWithVia() )
{
VIA vh = aCurrent.Via();
VIA* via = NULL;
JOINT* jtStart = m_currentNode->FindJoint( vh.Pos(), &aCurrent );
if( !jtStart )
return SH_INCOMPLETE;
for( ITEM* item : jtStart->LinkList() )
{
if( item->OfKind( ITEM::VIA_T ) )
{
via = (VIA*) item;
break;
}
}
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if( via && m_currentNode->CheckColliding( via, aObstacle ) )
return onCollidingVia( aObstacle, via );
}
TOPOLOGY topo( m_currentNode );
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std::set<ITEM*> cluster = topo.AssembleCluster( aObstacle, aCurrent.Layers().Start() );
#ifdef DEBUG
m_logger.NewGroup( "on-colliding-solid-cluster", m_iter );
for( ITEM* item : cluster )
{
m_logger.Log( item, 0, "cluster-entry" );
}
#endif
walkaround.SetSolidsOnly( false );
walkaround.RestrictToSet( true, cluster );
walkaround.SetIterationLimit( 16 ); // fixme: make configurable
int currentRank = aCurrent.Rank();
int nextRank;
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bool success = false;
for( int attempt = 0; attempt < 2; attempt++ )
{
if( attempt == 1 || Settings().JumpOverObstacles() )
{
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nextRank = currentRank - 1;
walkaround.SetSingleDirection( true );
}
else
{
nextRank = currentRank + 10000;
walkaround.SetSingleDirection( false );
}
WALKAROUND::WALKAROUND_STATUS status = walkaround.Route( aCurrent, walkaroundLine, false );
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if( status != WALKAROUND::DONE )
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continue;
walkaroundLine.ClearSegmentLinks();
walkaroundLine.Unmark();
walkaroundLine.Line().Simplify();
if( walkaroundLine.HasLoops() )
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continue;
if( aCurrent.Marker() & MK_HEAD )
{
walkaroundLine.Mark( MK_HEAD );
if( m_multiLineMode )
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continue;
m_newHead = walkaroundLine;
}
sanityCheck( &aCurrent, &walkaroundLine );
if( !m_lineStack.empty() )
{
LINE lastLine = m_lineStack.front();
if( m_currentNode->CheckColliding( &lastLine, &walkaroundLine ) )
{
LINE dummy( lastLine );
if( ProcessSingleLine( walkaroundLine, lastLine, dummy ) == SH_OK )
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{
success = true;
break;
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}
} else {
success = true;
break;
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}
}
}
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if(!success)
return SH_INCOMPLETE;
replaceLine( aCurrent, walkaroundLine );
walkaroundLine.SetRank( nextRank );
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#ifdef DEBUG
m_logger.NewGroup( "on-colliding-solid", m_iter );
m_logger.Log( aObstacle, 0, "obstacle-solid" );
m_logger.Log( &aCurrent, 1, "current-line" );
m_logger.Log( &walkaroundLine, 3, "walk-line" );
#endif
popLineStack();
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if( !pushLineStack( walkaroundLine ) )
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return SH_INCOMPLETE;
return SH_OK;
}
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/*
* Pops NODE stackframes which no longer collide with aHeadSet. Optionally sets aDraggedVia
* to the dragged via of the last unpopped state.
*/
NODE* SHOVE::reduceSpringback( const ITEM_SET& aHeadSet, VIA_HANDLE& aDraggedVia )
{
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while( !m_nodeStack.empty() )
{
SPRINGBACK_TAG& spTag = m_nodeStack.back();
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auto obs = spTag.m_node->CheckColliding( aHeadSet );
if( !obs )
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{
aDraggedVia = spTag.m_draggedVia;
aDraggedVia.valid = true;
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delete spTag.m_node;
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m_nodeStack.pop_back();
}
else
break;
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}
return m_nodeStack.empty() ? m_root : m_nodeStack.back().m_node;
}
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/*
* Push the current NODE on to the stack. aDraggedVia is the dragged via *before* the push
* (which will be restored in the event the stackframe is popped).
*/
bool SHOVE::pushSpringback( NODE* aNode, const OPT_BOX2I& aAffectedArea, VIA* aDraggedVia )
{
SPRINGBACK_TAG st;
OPT_BOX2I prev_area;
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if( !m_nodeStack.empty() )
prev_area = m_nodeStack.back().m_affectedArea;
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if( aDraggedVia )
{
st.m_draggedVia = aDraggedVia->MakeHandle();
}
st.m_node = aNode;
if( aAffectedArea )
{
if( prev_area )
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st.m_affectedArea = prev_area->Merge( *aAffectedArea );
else
st.m_affectedArea = aAffectedArea;
} else
st.m_affectedArea = prev_area;
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m_nodeStack.push_back( st );
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return true;
}
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/*
* Push or shove a via by at least aForce. (The via might be pushed or shoved slightly further
* to keep it from landing on an existing joint.)
*/
SHOVE::SHOVE_STATUS SHOVE::pushOrShoveVia( VIA* aVia, const VECTOR2I& aForce, int aCurrentRank )
{
LINE_PAIR_VEC draggedLines;
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VECTOR2I p0( aVia->Pos() );
JOINT* jt = m_currentNode->FindJoint( p0, aVia );
VECTOR2I p0_pushed( p0 + aForce );
// nothing to do...
if ( aForce.x == 0 && aForce.y == 0 )
return SH_OK;
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if( !jt )
{
wxLogTrace( "PNS", "weird, can't find the center-of-via joint\n" );
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return SH_INCOMPLETE;
}
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if( aVia->IsLocked() )
return SH_TRY_WALK;
if( jt->IsLocked() )
return SH_INCOMPLETE;
// make sure pushed via does not overlap with any existing joint
while( true )
{
JOINT* jt_next = m_currentNode->FindJoint( p0_pushed, aVia );
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if( !jt_next )
break;
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p0_pushed += aForce.Resize( 2 );
}
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std::unique_ptr<VIA> pushedVia = Clone( *aVia );
pushedVia->SetPos( p0_pushed );
pushedVia->Mark( aVia->Marker() );
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for( ITEM* item : jt->LinkList() )
{
if( SEGMENT* seg = dyn_cast<SEGMENT*>( item ) )
{
LINE_PAIR lp;
int segIndex;
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lp.first = assembleLine( seg, &segIndex );
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if( lp.first.HasLockedSegments() )
return SH_TRY_WALK;
assert( segIndex == 0 || ( segIndex == ( lp.first.SegmentCount() - 1 ) ) );
if( segIndex == 0 )
lp.first.Reverse();
lp.second = lp.first;
lp.second.ClearSegmentLinks();
lp.second.DragCorner( p0_pushed, lp.second.CLine().Find( p0 ) );
lp.second.AppendVia( *pushedVia );
draggedLines.push_back( lp );
}
}
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#ifdef DEBUG
m_logger.Log( aVia, 0, "obstacle-via" );
#endif
pushedVia->SetRank( aCurrentRank - 1 );
#ifdef DEBUG
m_logger.Log( pushedVia.get(), 1, "pushed-via" );
#endif
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if( aVia->Marker() & MK_HEAD ) // push
{
m_draggedVia = pushedVia.get();
}
else
{ // shove
if( jt->IsStitchingVia() )
pushLineStack( LINE( *pushedVia ) );
}
replaceItems( aVia, std::move( pushedVia ) );
for( LINE_PAIR lp : draggedLines )
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{
if( lp.first.Marker() & MK_HEAD )
{
lp.second.Mark( MK_HEAD );
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if( m_multiLineMode )
return SH_INCOMPLETE;
m_newHead = lp.second;
}
unwindLineStack( &lp.first );
if( lp.second.SegmentCount() )
{
replaceLine( lp.first, lp.second );
lp.second.SetRank( aCurrentRank - 1 );
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if( !pushLineStack( lp.second, true ) )
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return SH_INCOMPLETE;
}
else
{
m_currentNode->Remove( lp.first );
}
#ifdef DEBUG
m_logger.Log( &lp.first, 2, "fan-pre" );
m_logger.Log( &lp.second, 3, "fan-post" );
#endif
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}
return SH_OK;
}
/*
* Calculate the minimum translation vector required to resolve a collision with a via and
* shove the via by that distance.
*/
SHOVE::SHOVE_STATUS SHOVE::onCollidingVia( ITEM* aCurrent, VIA* aObstacleVia )
{
RULE_RESOLVER* rr = m_currentNode->GetRuleResolver();
int clearance = getClearance( aCurrent, aObstacleVia ) ;
LINE_PAIR_VEC draggedLines;
bool lineCollision = false;
bool viaCollision = false;
bool holeCollision = false;
LINE* currentLine = NULL;
VECTOR2I mtvLine; // Minimum translation vector to correct line collisions
VECTOR2I mtvVia; // MTV to correct via collisions
VECTOR2I mtvHoles; // MTV to correct hole collisions
VECTOR2I mtvSolid; // MTV to correct solid collisions
VECTOR2I mtv; // Union of relevant MTVs (will correct all collisions)
int rank = -1;
if( aCurrent->OfKind( ITEM::LINE_T ) )
{
#ifdef DEBUG
m_logger.NewGroup( "push-via-by-line", m_iter );
m_logger.Log( aCurrent, 4, "current" );
#endif
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currentLine = (LINE*) aCurrent;
lineCollision = CollideShapes( aObstacleVia->Shape(), currentLine->Shape(),
clearance + currentLine->Width() / 2 + PNS_HULL_MARGIN,
true, mtvLine );
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if( currentLine->EndsWithVia() )
{
int currentNet = currentLine->Net();
int obstacleNet = aObstacleVia->Net();
if( currentNet != obstacleNet && currentNet >= 0 && obstacleNet >= 0 )
{
viaCollision = CollideShapes( currentLine->Via().Shape(), aObstacleVia->Shape(),
clearance + PNS_HULL_MARGIN, true, mtvVia );
}
// hole-to-hole is a mechanical constraint (broken drill bits), not an electrical
// one, so it has to be checked irrespective of matching nets.
// temporarily removed hole-to-hole collision check due to conflicts with the springback algorithm...
// we need to figure out a better solution here - TW
holeCollision = false; //rr->CollideHoles( &currentLine->Via(), aObstacleVia, true, &mtvHoles );
}
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// These aren't /actually/ lengths as we don't bother to do the square-root part,
// but we're just comparing them to each other so it's faster this way.
ecoord lineMTVLength = lineCollision ? mtvLine.SquaredEuclideanNorm() : 0;
ecoord viaMTVLength = viaCollision ? mtvVia.SquaredEuclideanNorm() : 0;
ecoord holeMTVLength = holeCollision ? mtvHoles.SquaredEuclideanNorm() : 0;
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if( lineMTVLength >= viaMTVLength && lineMTVLength >= holeMTVLength )
mtv = mtvLine;
else if( viaMTVLength >= lineMTVLength && viaMTVLength >= holeMTVLength )
mtv = mtvVia;
else
mtv = mtvHoles;
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rank = currentLine->Rank();
}
else if( aCurrent->OfKind( ITEM::SOLID_T ) )
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{
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CollideShapes( aObstacleVia->Shape(), aCurrent->Shape(),
clearance + PNS_HULL_MARGIN, true, mtvSolid );
mtv = -mtvSolid;
rank = aCurrent->Rank() + 10000;
}
return pushOrShoveVia( aObstacleVia, mtv, rank );
}
/*
* TODO describe....
*/
SHOVE::SHOVE_STATUS SHOVE::onReverseCollidingVia( LINE& aCurrent, VIA* aObstacleVia )
{
int n = 0;
LINE cur( aCurrent );
cur.ClearSegmentLinks();
JOINT* jt = m_currentNode->FindJoint( aObstacleVia->Pos(), aObstacleVia );
LINE shoved( aCurrent );
shoved.ClearSegmentLinks();
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cur.RemoveVia();
unwindLineStack( &aCurrent );
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for( ITEM* item : jt->LinkList() )
{
if( item->OfKind( ITEM::SEGMENT_T ) && item->LayersOverlap( &aCurrent ) )
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{
SEGMENT* seg = (SEGMENT*) item;
LINE head = assembleLine( seg );
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head.AppendVia( *aObstacleVia );
SHOVE_STATUS st = ProcessSingleLine( head, cur, shoved );
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if( st != SH_OK )
{
#ifdef DEBUG
m_logger.NewGroup( "on-reverse-via-fail-shove", m_iter );
m_logger.Log( aObstacleVia, 0, "the-via" );
m_logger.Log( &aCurrent, 1, "current-line" );
m_logger.Log( &shoved, 3, "shoved-line" );
#endif
return st;
}
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cur.SetShape( shoved.CLine() );
n++;
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}
}
if( !n )
{
#ifdef DEBUG
m_logger.NewGroup( "on-reverse-via-fail-lonevia", m_iter );
m_logger.Log( aObstacleVia, 0, "the-via" );
m_logger.Log( &aCurrent, 1, "current-line" );
#endif
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LINE head( aCurrent );
head.Line().Clear();
head.AppendVia( *aObstacleVia );
head.ClearSegmentLinks();
SHOVE_STATUS st = ProcessSingleLine( head, aCurrent, shoved );
if( st != SH_OK )
return st;
cur.SetShape( shoved.CLine() );
}
if( aCurrent.EndsWithVia() )
shoved.AppendVia( aCurrent.Via() );
#ifdef DEBUG
m_logger.NewGroup( "on-reverse-via", m_iter );
m_logger.Log( aObstacleVia, 0, "the-via" );
m_logger.Log( &aCurrent, 1, "current-line" );
m_logger.Log( &shoved, 3, "shoved-line" );
#endif
int currentRank = aCurrent.Rank();
replaceLine( aCurrent, shoved );
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if( !pushLineStack( shoved ) )
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return SH_INCOMPLETE;
shoved.SetRank( currentRank );
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return SH_OK;
}
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void SHOVE::unwindLineStack( SEGMENT* aSeg )
{
for( std::vector<LINE>::iterator i = m_lineStack.begin(); i != m_lineStack.end() ; )
{
if( i->ContainsSegment( aSeg ) )
i = m_lineStack.erase( i );
else
i++;
}
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for( std::vector<LINE>::iterator i = m_optimizerQueue.begin(); i != m_optimizerQueue.end() ; )
{
if( i->ContainsSegment( aSeg ) )
i = m_optimizerQueue.erase( i );
else
i++;
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}
}
void SHOVE::unwindLineStack( ITEM* aItem )
{
if( aItem->OfKind( ITEM::SEGMENT_T ) )
unwindLineStack( static_cast<SEGMENT*>( aItem ));
else if( aItem->OfKind( ITEM::LINE_T ) )
{
LINE* l = static_cast<LINE*>( aItem );
for( SEGMENT* seg : l->LinkedSegments() )
unwindLineStack( seg );
}
}
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bool SHOVE::pushLineStack( const LINE& aL, bool aKeepCurrentOnTop )
{
if( !aL.IsLinkedChecked() && aL.SegmentCount() != 0 )
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return false;
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if( aKeepCurrentOnTop && m_lineStack.size() > 0)
{
m_lineStack.insert( m_lineStack.begin() + m_lineStack.size() - 1, aL );
}
else
{
m_lineStack.push_back( aL );
}
m_optimizerQueue.push_back( aL );
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return true;
}
void SHOVE::popLineStack( )
{
LINE& l = m_lineStack.back();
for( std::vector<LINE>::iterator i = m_optimizerQueue.begin(); i != m_optimizerQueue.end(); )
{
bool found = false;
for( SEGMENT *s : l.LinkedSegments() )
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{
if( i->ContainsSegment( s ) )
{
i = m_optimizerQueue.erase( i );
found = true;
break;
}
}
if( !found )
i++;
}
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m_lineStack.pop_back();
}
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/*
* Resolve the next collision.
*/
SHOVE::SHOVE_STATUS SHOVE::shoveIteration( int aIter )
{
LINE currentLine = m_lineStack.back();
NODE::OPT_OBSTACLE nearest;
SHOVE_STATUS st = SH_NULL;
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for( ITEM::PnsKind search_order : { ITEM::SOLID_T, ITEM::VIA_T, ITEM::SEGMENT_T } )
{
nearest = m_currentNode->NearestObstacle( &currentLine, search_order );
if( nearest )
break;
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}
if( !nearest )
{
m_lineStack.pop_back();
return SH_OK;
}
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ITEM* ni = nearest->m_item;
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unwindLineStack( ni );
if( !ni->OfKind( ITEM::SOLID_T ) && ni->Rank() >= 0 && ni->Rank() > currentLine.Rank() )
{
// Collision with a higher-ranking object (ie: one that we've already shoved)
//
switch( ni->Kind() )
{
case ITEM::VIA_T:
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{
wxLogTrace( "PNS", "iter %d: reverse-collide-via", aIter );
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if( currentLine.EndsWithVia()
&& m_currentNode->CheckColliding( &currentLine.Via(), (VIA*) ni ) )
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{
st = SH_INCOMPLETE;
}
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else
{
st = onReverseCollidingVia( currentLine, (VIA*) ni );
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}
break;
}
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case ITEM::SEGMENT_T:
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{
wxLogTrace( "PNS", "iter %d: reverse-collide-segment ", aIter );
LINE revLine = assembleLine( (SEGMENT*) ni );
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popLineStack();
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st = onCollidingLine( revLine, currentLine );
if( !pushLineStack( revLine ) )
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return SH_INCOMPLETE;
break;
}
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default:
assert( false );
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}
}
else
{
// Collision with a lower-ranking object or a solid
//
switch( ni->Kind() )
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{
case ITEM::SEGMENT_T:
wxLogTrace( "PNS", "iter %d: collide-segment ", aIter );
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st = onCollidingSegment( currentLine, (SEGMENT*) ni );
if( st == SH_TRY_WALK )
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st = onCollidingSolid( currentLine, ni );
break;
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case ITEM::VIA_T:
wxLogTrace( "PNS", "iter %d: shove-via ", aIter );
st = onCollidingVia( &currentLine, (VIA*) ni );
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if( st == SH_TRY_WALK )
st = onCollidingSolid( currentLine, ni );
break;
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case ITEM::SOLID_T:
wxLogTrace( "PNS", "iter %d: walk-solid ", aIter );
st = onCollidingSolid( currentLine, (SOLID*) ni );
break;
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default:
break;
}
}
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return st;
}
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/*
* Resolve collisions.
* Each iteration pushes the next colliding object out of the way. Iterations are continued as
* long as they propagate further collisions, or until the iteration timeout or max iteration
* count is reached.
*/
SHOVE::SHOVE_STATUS SHOVE::shoveMainLoop()
{
SHOVE_STATUS st = SH_OK;
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m_affectedArea = OPT_BOX2I();
wxLogTrace( "PNS", "ShoveStart [root: %d jts, current: %d jts]", m_root->JointCount(),
m_currentNode->JointCount() );
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int iterLimit = Settings().ShoveIterationLimit();
TIME_LIMIT timeLimit = Settings().ShoveTimeLimit();
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m_iter = 0;
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timeLimit.Restart();
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if( m_lineStack.empty() && m_draggedVia )
{
// If we're shoving a free via then push a proxy LINE (with the via on the end) onto
// the stack.
pushLineStack( LINE( *m_draggedVia ));
}
while( !m_lineStack.empty() )
{
st = shoveIteration( m_iter );
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m_iter++;
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if( st == SH_INCOMPLETE || timeLimit.Expired() || m_iter >= iterLimit )
{
st = SH_INCOMPLETE;
break;
}
}
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return st;
}
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OPT_BOX2I SHOVE::totalAffectedArea() const
{
OPT_BOX2I area;
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if( !m_nodeStack.empty() )
area = m_nodeStack.back().m_affectedArea;
if( area && m_affectedArea)
area->Merge( *m_affectedArea );
else if( !area )
area = m_affectedArea;
return area;
}
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SHOVE::SHOVE_STATUS SHOVE::ShoveLines( const LINE& aCurrentHead )
{
SHOVE_STATUS st = SH_OK;
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m_multiLineMode = false;
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// empty head? nothing to shove...
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if( !aCurrentHead.SegmentCount() && !aCurrentHead.EndsWithVia() )
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return SH_INCOMPLETE;
LINE head( aCurrentHead );
head.ClearSegmentLinks();
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m_lineStack.clear();
m_optimizerQueue.clear();
m_newHead = OPT_LINE();
m_logger.Clear();
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// Pop NODEs containing previous shoves which are no longer necessary
//
ITEM_SET headSet;
headSet.Add( aCurrentHead );
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VIA_HANDLE dummyVia;
NODE* parent = reduceSpringback( headSet, dummyVia );
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// Create a new NODE to store this version of the world
//
m_currentNode = parent->Branch();
m_currentNode->ClearRanks();
m_currentNode->Add( head );
m_currentNode->LockJoint( head.CPoint(0), &head, true );
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if( !head.EndsWithVia() )
m_currentNode->LockJoint( head.CPoint( -1 ), &head, true );
head.Mark( MK_HEAD );
head.SetRank( 100000 );
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m_logger.NewGroup( "initial", 0 );
m_logger.Log( &head, 0, "head" );
if( head.EndsWithVia() )
{
std::unique_ptr< VIA >headVia = Clone( head.Via() );
headVia->Mark( MK_HEAD );
headVia->SetRank( 100000 );
m_logger.Log( headVia.get(), 0, "head-via" );
m_currentNode->Add( std::move( headVia ) );
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}
if( !pushLineStack( head ) )
{
delete m_currentNode;
m_currentNode = parent;
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return SH_INCOMPLETE;
}
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st = shoveMainLoop();
if( st == SH_OK )
{
runOptimizer( m_currentNode );
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if( m_newHead )
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st = m_currentNode->CheckColliding( &( *m_newHead ) ) ? SH_INCOMPLETE : SH_HEAD_MODIFIED;
else
st = m_currentNode->CheckColliding( &head ) ? SH_INCOMPLETE : SH_OK;
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}
m_currentNode->RemoveByMarker( MK_HEAD );
wxLogTrace( "PNS", "Shove status : %s after %d iterations",
( ( st == SH_OK || st == SH_HEAD_MODIFIED ) ? "OK" : "FAILURE"), m_iter );
if( st == SH_OK || st == SH_HEAD_MODIFIED )
{
pushSpringback( m_currentNode, m_affectedArea, nullptr );
}
else
{
delete m_currentNode;
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m_currentNode = parent;
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m_newHead = OPT_LINE();
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}
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if(m_newHead)
m_newHead->Unmark();
if( m_newHead && head.EndsWithVia() )
{
VIA v = head.Via();
v.SetPos( m_newHead->CPoint( -1 ) );
m_newHead->AppendVia(v);
}
return st;
}
SHOVE::SHOVE_STATUS SHOVE::ShoveMultiLines( const ITEM_SET& aHeadSet )
{
SHOVE_STATUS st = SH_OK;
m_multiLineMode = true;
ITEM_SET headSet;
for( const ITEM* item : aHeadSet.CItems() )
{
const LINE* headOrig = static_cast<const LINE*>( item );
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// empty head? nothing to shove...
if( !headOrig->SegmentCount() )
return SH_INCOMPLETE;
headSet.Add( *headOrig );
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}
m_lineStack.clear();
m_optimizerQueue.clear();
m_logger.Clear();
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VIA_HANDLE dummyVia;
NODE* parent = reduceSpringback( headSet, dummyVia );
m_currentNode = parent->Branch();
m_currentNode->ClearRanks();
int n = 0;
for( const ITEM* item : aHeadSet.CItems() )
{
const LINE* headOrig = static_cast<const LINE*>( item );
LINE head( *headOrig );
head.ClearSegmentLinks();
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m_currentNode->Add( head );
head.Mark( MK_HEAD );
head.SetRank( 100000 );
n++;
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if( !pushLineStack( head ) )
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return SH_INCOMPLETE;
if( head.EndsWithVia() )
{
std::unique_ptr< VIA > headVia = Clone( head.Via() );
headVia->Mark( MK_HEAD );
headVia->SetRank( 100000 );
m_logger.Log( headVia.get(), 0, "head-via" );
m_currentNode->Add( std::move( headVia ) );
}
}
m_logger.NewGroup( "initial", 0 );
//m_logger.Log( head, 0, "head" );
st = shoveMainLoop();
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if( st == SH_OK )
runOptimizer( m_currentNode );
m_currentNode->RemoveByMarker( MK_HEAD );
wxLogTrace( "PNS", "Shove status : %s after %d iterations",
( st == SH_OK ? "OK" : "FAILURE"), m_iter );
if( st == SH_OK )
{
pushSpringback( m_currentNode, m_affectedArea, nullptr );
}
else
{
delete m_currentNode;
m_currentNode = parent;
}
return st;
}
static VIA* findViaByHandle ( NODE *aNode, const VIA_HANDLE& handle )
{
JOINT* jt = aNode->FindJoint( handle.pos, handle.layers.Start(), handle.net );
if( !jt )
return nullptr;
for( ITEM* item : jt->LinkList() )
{
if ( item->OfKind( ITEM::VIA_T ))
{
if( item->Net() == handle.net && item->Layers().Overlaps(handle.layers) )
return static_cast<VIA*>( item );
}
}
return nullptr;
}
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SHOVE::SHOVE_STATUS SHOVE::ShoveDraggingVia( const VIA_HANDLE aOldVia, const VECTOR2I& aWhere, VIA_HANDLE& aNewVia )
{
SHOVE_STATUS st = SH_OK;
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m_lineStack.clear();
m_optimizerQueue.clear();
m_newHead = OPT_LINE();
m_draggedVia = NULL;
auto viaToDrag = findViaByHandle( m_currentNode, aOldVia );
if( !viaToDrag )
{
return SH_INCOMPLETE;
}
// Pop NODEs containing previous shoves which are no longer necessary
ITEM_SET headSet;
VIA headVia ( *viaToDrag );
headVia.SetPos( aWhere );
headSet.Add( headVia );
VIA_HANDLE prevViaHandle;
NODE* parent = reduceSpringback( headSet, prevViaHandle );
if( prevViaHandle.valid )
{
aNewVia = prevViaHandle;
viaToDrag = findViaByHandle( parent, prevViaHandle );
}
// Create a new NODE to store this version of the world
//
m_currentNode = parent->Branch();
m_currentNode->ClearRanks();
viaToDrag->Mark( MK_HEAD );
viaToDrag->SetRank( 100000 );
// Push the via to its new location
//
st = pushOrShoveVia( viaToDrag, ( aWhere - viaToDrag->Pos()), 0 );
// Shove any colliding objects out of the way
//
if( st == SH_OK )
st = shoveMainLoop();
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if( st == SH_OK )
runOptimizer( m_currentNode );
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if( st == SH_OK || st == SH_HEAD_MODIFIED )
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{
wxLogTrace( "PNS","setNewV %p", m_draggedVia );
if (!m_draggedVia)
m_draggedVia = viaToDrag;
aNewVia = m_draggedVia->MakeHandle();
pushSpringback( m_currentNode, m_affectedArea, viaToDrag );
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}
else
{
delete m_currentNode;
m_currentNode = parent;
}
return st;
}
void SHOVE::runOptimizer( NODE* aNode )
{
OPTIMIZER optimizer( aNode );
int optFlags = 0;
int n_passes = 0;
PNS_OPTIMIZATION_EFFORT effort = Settings().OptimizerEffort();
OPT_BOX2I area = totalAffectedArea();
int maxWidth = 0;
for( LINE& line : m_optimizerQueue )
maxWidth = std::max( line.Width(), maxWidth );
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if( area )
area->Inflate( 10 * maxWidth );
switch( effort )
{
case OE_LOW:
optFlags = OPTIMIZER::MERGE_OBTUSE;
n_passes = 1;
break;
case OE_MEDIUM:
optFlags = OPTIMIZER::MERGE_SEGMENTS;
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if( area )
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optimizer.SetRestrictArea( *area );
n_passes = 2;
break;
case OE_FULL:
optFlags = OPTIMIZER::MERGE_SEGMENTS;
n_passes = 2;
break;
default:
break;
}
if( Settings().SmartPads() )
optFlags |= OPTIMIZER::SMART_PADS;
optimizer.SetEffortLevel( optFlags );
optimizer.SetCollisionMask( ITEM::ANY_T );
for( int pass = 0; pass < n_passes; pass++ )
{
std::reverse( m_optimizerQueue.begin(), m_optimizerQueue.end() );
for( LINE& line : m_optimizerQueue)
{
if( !( line.Marker() & MK_HEAD ) )
{
LINE optimized;
if( optimizer.Optimize( &line, &optimized ) )
{
aNode->Remove( line );
line.SetShape( optimized.CLine() );
aNode->Add( line );
}
}
}
}
}
NODE* SHOVE::CurrentNode()
{
return m_nodeStack.empty() ? m_root : m_nodeStack.back().m_node;
}
const LINE SHOVE::NewHead() const
{
assert( m_newHead );
return *m_newHead;
}
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void SHOVE::SetInitialLine( LINE& aInitial )
{
m_root = m_root->Branch();
m_root->Remove( aInitial );
}
}