kicad/3d-viewer/3d_canvas/board_adapter.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef BOARD_ADAPTER_H
#define BOARD_ADAPTER_H
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#include <array>
#include <vector>
#include "../3d_rendering/3d_render_raytracing/accelerators/container_2d.h"
#include "../3d_rendering/3d_render_raytracing/accelerators/container_3d.h"
#include "../3d_rendering/3d_render_raytracing/shapes3D/bbox_3d.h"
#include "../3d_rendering/camera.h"
#include "../3d_enums.h"
#include "../3d_cache/3d_cache.h"
#include "../common_ogl/ogl_attr_list.h"
#include <layers_id_colors_and_visibility.h>
#include <pad.h>
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#include <pcb_track.h>
#include <wx/gdicmn.h>
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#include <pcb_base_frame.h>
#include <pcb_text.h>
#include <pcb_shape.h>
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#include <pcb_dimension.h>
#include <zone.h>
#include <footprint.h>
#include <reporter.h>
class COLOR_SETTINGS;
/// A type that stores a container of 2d objects for each layer id
typedef std::map< PCB_LAYER_ID, BVH_CONTAINER_2D *> MAP_CONTAINER_2D_BASE;
/// A type that stores polysets for each layer id
typedef std::map< PCB_LAYER_ID, SHAPE_POLY_SET *> MAP_POLY;
/// This defines the range that all coord will have to be rendered.
/// It will use this value to convert to a normalized value between
/// -(RANGE_SCALE_3D/2) .. +(RANGE_SCALE_3D/2)
#define RANGE_SCALE_3D 8.0f
/**
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* Helper class to handle information needed to display 3D board.
*/
class BOARD_ADAPTER
{
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public:
BOARD_ADAPTER();
~BOARD_ADAPTER();
/**
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* Update the cache manager pointer.
*
* @param aCachePointer: the pointer to the 3D cache manager.
*/
void Set3dCacheManager( S3D_CACHE* aCachePointer ) noexcept
{
m_3dModelManager = aCachePointer;
}
/**
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* Return the 3D cache manager pointer.
*/
S3D_CACHE* Get3dCacheManager() const noexcept
{
return m_3dModelManager;
}
/**
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* Get a configuration status of a flag.
*
* @param aFlag the flag to get the status.
* @return true if flag is set, false if not.
*/
bool GetFlag( DISPLAY3D_FLG aFlag ) const ;
/**
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* Set the status of a flag.
*
* @param aFlag the flag to set the status
* @param aState status to set.
*/
void SetFlag( DISPLAY3D_FLG aFlag, bool aState );
/**
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* Check if a layer is enabled.
*
* @param aLayer layer ID to get status.
*/
bool Is3dLayerEnabled( PCB_LAYER_ID aLayer ) const;
/**
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* Test if footprint should be displayed in relation to attributes and the flags.
*/
bool IsFootprintShown( FOOTPRINT_ATTR_T aFPAttributes ) const;
/**
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* Set current board to be rendered.
*
* @param aBoard board to process.
*/
void SetBoard( BOARD* aBoard ) noexcept
{
m_board = aBoard;
}
/**
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* Get current board to be rendered.
*
* @return BOARD pointer
*/
const BOARD* GetBoard() const noexcept
{
return m_board;
}
void SetColorSettings( COLOR_SETTINGS* aSettings ) noexcept
{
m_colors = aSettings;
}
/**
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* Function to be called by the render when it need to reload the settings for the board.
*
* @param aStatusReporter the pointer for the status reporter.
* @param aWarningReporter pointer for the warning reporter.
*/
void InitSettings( REPORTER* aStatusReporter, REPORTER* aWarningReporter );
/**
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* Board integer units To 3D units.
*
* @return the conversion factor to transform a position from the board to 3D units.
*/
double BiuTo3dUnits() const noexcept
{
return m_biuTo3Dunits;
}
/**
* Get the board outling bounding box.
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*
* @return the board bounding box in 3D units.
*/
const BBOX_3D& GetBBox() const noexcept
{
return m_boardBoundingBox;
}
/**
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* Get the current epoxy thickness.
*
* @return epoxy thickness in 3D units.
*/
float GetEpoxyThickness() const noexcept
{
return m_epoxyThickness3DU;
}
/**
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* Get the current non copper layers thickness.
*
* @return thickness in 3D units of non copper layers.
*/
float GetNonCopperLayerThickness() const noexcept
{
return m_nonCopperLayerThickness3DU;
}
/**
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* Get the current copper layer thickness.
*
* @return thickness in 3D units of copper layers.
*/
float GetCopperThickness() const noexcept
{
return m_copperThickness3DU;
}
/**
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* Get the current copper layer thickness.
*
* @return thickness in board units.
*/
int GetHolePlatingThickness() const noexcept;
/**
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* Get the board size.
*
* @return size in BIU units.
*/
wxSize GetBoardSize() const noexcept
{
return m_boardSize;
}
/**
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* Get the board center.
*
* @return position in BIU units.
*/
wxPoint GetBoardPos() const noexcept
{
return m_boardPos;
}
/**
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* The board center position in 3D units.
*
* @return board center vector position in 3D units.
*/
const SFVEC3F& GetBoardCenter() const noexcept
{
return m_boardCenter;
}
/**
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* Get the position of the footprint in 3d integer units considering if it is flipped or not.
*
* @param aIsFlipped true for use in footprints on Front (top) layer, false
* if footprint is on back (bottom) layer.
* @return the Z position of 3D shapes, in 3D integer units.
*/
float GetFootprintZPos( bool aIsFlipped ) const ;
/**
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* Get the current grid.
*
* @return space type of the grid.
*/
GRID3D_TYPE GetGridType() const noexcept
{
return m_gridType;
}
/**
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* Set the current grid.
*
* @param aGridType the type space of the grid.
*/
void SetGridType( GRID3D_TYPE aGridType ) noexcept
{
m_gridType = aGridType;
}
/**
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* Get the current antialiasing mode value.
*
* @return antialiasing mode value
*/
ANTIALIASING_MODE GetAntiAliasingMode() const { return m_antiAliasingMode; }
/**
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* Set the current antialiasing mode value.
*
* @param aAAmode antialiasing mode value.
*/
void SetAntiAliasingMode( ANTIALIASING_MODE aAAmode ) { m_antiAliasingMode = aAAmode; }
/**
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* @param aRenderEngine the render engine mode selected.
*/
void SetRenderEngine( RENDER_ENGINE aRenderEngine ) noexcept
{
m_renderEngine = aRenderEngine;
}
/**
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* @return render engine on use.
*/
RENDER_ENGINE GetRenderEngine() const noexcept
{
return m_renderEngine;
}
/**
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* @param aMaterialMode the render material mode.
*/
void SetMaterialMode( MATERIAL_MODE aMaterialMode ) noexcept
{
m_materialMode = aMaterialMode;
}
/**
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* @return material rendering mode.
*/
MATERIAL_MODE GetMaterialMode() const noexcept
{
return m_materialMode;
}
/**
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* Get the current polygon of the epoxy board.
*
* @return the shape polygon
*/
const SHAPE_POLY_SET& GetBoardPoly() const noexcept
{
return m_board_poly;
}
/**
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* Get the technical color of a layer.
*
* @param aLayerId the layer to get the color information.
* @return the color in SFVEC3F format.
*/
SFVEC4F GetLayerColor( PCB_LAYER_ID aLayerId ) const;
/**
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* Get the technical color of a layer.
*
* @param aItemId the item id to get the color information.
* @return the color in SFVEC3F format.
*/
SFVEC4F GetItemColor( int aItemId ) const;
/**
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* @param aColor the color mapped.
* @return the color in SFVEC3F format
*/
SFVEC4F GetColor( COLOR4D aColor ) const;
/**
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* Get the top z position.
*
* @param aLayerId layer id.
* @return position in 3D units.
*/
float GetLayerTopZPos( PCB_LAYER_ID aLayerId ) const noexcept
{
return m_layerZcoordTop[aLayerId];
}
/**
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* Get the bottom z position.
*
* @param aLayerId layer id.
* @return position in 3D units.
*/
float GetLayerBottomZPos( PCB_LAYER_ID aLayerId ) const noexcept
{
return m_layerZcoordBottom[aLayerId];
}
/**
* Get the map of containers that have the objects per layer.
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*
* @return the map containers of this board.
*/
const MAP_CONTAINER_2D_BASE& GetLayerMap() const noexcept
{
return m_layerMap;
}
const BVH_CONTAINER_2D* GetPlatedPadsFront() const noexcept
{
return m_platedPadsFront;
}
const BVH_CONTAINER_2D* GetPlatedPadsBack() const noexcept
{
return m_platedPadsBack;
}
/**
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* Get the map of container that have the holes per layer.
*
* @return the map containers of holes from this board.
*/
const MAP_CONTAINER_2D_BASE& GetLayerHoleMap() const noexcept
{
return m_layerHoleMap;
}
/**
* Get the inflated through hole outside diameters container.
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*
* @return a container with holes.
*/
const BVH_CONTAINER_2D& GetThroughHoleOds() const noexcept
{
return m_throughHoleOds;
}
/**
* Get the through hole annular rings container.
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*
* @return a container with through hole annular rings.
*/
const BVH_CONTAINER_2D& GetThroughHoleAnnularRings() const noexcept
{
return m_throughHoleAnnularRings;
}
/**
* Get through hole outside diameter 2D polygons.
*
* The outside diameter 2D polygon is the hole diameter plus the plating thickness.
*
* @return a container with through hold outside diameter 2D polygons.
*/
const SHAPE_POLY_SET& GetThroughHoleOdPolys() const noexcept
{
return m_throughHoleOdPolys;
}
const SHAPE_POLY_SET& GetThroughHoleAnnularRingPolys() const noexcept
{
return m_throughHoleAnnularRingPolys;
}
const SHAPE_POLY_SET& GetOuterNonPlatedThroughHolePoly() const noexcept
{
return m_nonPlatedThroughHoleOdPolys;
}
/**
* @return a container with through hole via hole outside diameters.
*/
const BVH_CONTAINER_2D& GetThroughHoleViaOds() const noexcept
{
return m_throughHoleViaOds;
}
const SHAPE_POLY_SET& GetThroughHoleViaOdPolys() const noexcept
{
return m_throughHoleViaOdPolys;
}
/**
* Get the through hole inner diameter container.
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*
* @return a container with holes inner diameters.
*/
const BVH_CONTAINER_2D& GetThroughHoleIds() const noexcept
{
return m_throughHoleIds;
}
/**
* Get number of vias in this board.
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*
* @return number of vias.
*/
unsigned int GetViaCount() const noexcept
{
return m_viaCount;
}
/**
* Get number of holes in this board.
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*
* @return number of holes.
*/
unsigned int GetHoleCount() const noexcept
{
return m_holeCount;
}
/**
* Thee average diameter of the via holes.
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*
* @return via hole average diameter dimension in 3D units.
*/
float GetAverageViaHoleDiameter() const noexcept
{
return m_averageViaHoleDiameter;
}
/**
* Average diameter of through holes.
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*
* @return the average diameter of through holes in 3D units.
*/
float GetAverageHoleDiameter() const noexcept
{
return m_averageHoleDiameter;
}
/**
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* Average width of the tracks.
*
* @return average track width in 3D units.
*/
float GetAverageTrackWidth() const noexcept
{
return m_averageTrackWidth;
}
/**
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* @param aDiameter3DU diameter in 3DU.
* @return number of sides that should be used in a circle with \a aDiameter3DU.
*/
unsigned int GetCircleSegmentCount( float aDiameter3DU ) const;
/**
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* @param aDiameterBIU diameter in board internal units.
* @return number of sides that should be used in circle with \a aDiameterBIU.
*/
unsigned int GetCircleSegmentCount( int aDiameterBIU ) const;
/**
* Get map of polygon's layers.
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*
* @return the map with polygon's layers.
*/
const MAP_POLY& GetPolyMap() const noexcept
{
return m_layers_poly;
}
const SHAPE_POLY_SET* GetFrontPlatedPadPolys()
{
return m_frontPlatedPadPolys;
}
const SHAPE_POLY_SET* GetBackPlatedPadPolys()
{
return m_backPlatedPadPolys;
}
const MAP_POLY& GetHoleIdPolysMap() const noexcept
{
return m_layerHoleIdPolys;
}
const MAP_POLY& GetHoleOdPolysMap() const noexcept
{
return m_layerHoleOdPolys;
}
private:
/**
* Create the board outline polygon.
*
* @return false if the outline could not be created
*/
bool createBoardPolygon( wxString* aErrorMsg );
void createLayers( REPORTER* aStatusReporter );
void destroyLayers();
// Helper functions to create the board
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void createTrack( const PCB_TRACK* aTrack, CONTAINER_2D_BASE* aDstContainer,
int aClearanceValue );
void createPadWithClearance( const PAD *aPad, CONTAINER_2D_BASE* aDstContainer,
PCB_LAYER_ID aLayer, wxSize aClearanceValue ) const;
OBJECT_2D* createPadWithDrill( const PAD* aPad, int aInflateValue );
void addPadsWithClearance( const FOOTPRINT* aFootprint, CONTAINER_2D_BASE* aDstContainer,
PCB_LAYER_ID aLayerId, int aInflateValue,
bool aSkipNPTHPadsWihNoCopper, bool aSkipPlatedPads,
bool aSkipNonPlatedPads );
void addFootprintShapesWithClearance( const FOOTPRINT* aFootprint,
CONTAINER_2D_BASE* aDstContainer,
PCB_LAYER_ID aLayerId, int aInflateValue );
void addShapeWithClearance( const PCB_TEXT* aText, CONTAINER_2D_BASE* aDstContainer,
PCB_LAYER_ID aLayerId, int aClearanceValue );
void addShapeWithClearance( const PCB_SHAPE* aShape, CONTAINER_2D_BASE* aDstContainer,
PCB_LAYER_ID aLayerId, int aClearanceValue );
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void addShapeWithClearance( const PCB_DIMENSION_BASE* aDimension,
CONTAINER_2D_BASE* aDstContainer, PCB_LAYER_ID aLayerId,
int aClearanceValue );
void addSolidAreasShapes( const ZONE* aZoneContainer, CONTAINER_2D_BASE* aDstContainer,
PCB_LAYER_ID aLayerId );
void transformArcToSegments( const wxPoint& aCentre, const wxPoint& aStart, double aArcAngle,
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int aCircleToSegmentsCount, int aWidth,
CONTAINER_2D_BASE* aDstContainer, const BOARD_ITEM& aBoardItem );
void buildPadOutlineAsSegments( const PAD* aPad, CONTAINER_2D_BASE* aDstContainer, int aWidth );
// Helper functions to create poly contours
void buildPadOutlineAsPolygon( const PAD* aPad, SHAPE_POLY_SET& aCornerBuffer,
int aWidth) const;
void transformFPShapesToPolygon( const FOOTPRINT* aFootprint, PCB_LAYER_ID aLayer,
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SHAPE_POLY_SET& aCornerBuffer ) const;
public:
SFVEC4F m_BgColorBot; ///< background bottom color
SFVEC4F m_BgColorTop; ///< background top color
SFVEC4F m_BoardBodyColor; ///< in realistic mode: FR4 board color
SFVEC4F m_SolderMaskColorBot; ///< in realistic mode: solder mask color ( bot )
SFVEC4F m_SolderMaskColorTop; ///< in realistic mode: solder mask color ( top )
SFVEC4F m_SolderPasteColor; ///< in realistic mode: solder paste color
SFVEC4F m_SilkScreenColorBot; ///< in realistic mode: SilkScreen color ( bot )
SFVEC4F m_SilkScreenColorTop; ///< in realistic mode: SilkScreen color ( top )
SFVEC4F m_CopperColor; ///< in realistic mode: copper color
SFVEC3F m_OpenGlSelectionColor;
// Raytracing light colors
SFVEC3F m_RtCameraLightColor;
SFVEC3F m_RtLightColorTop;
SFVEC3F m_RtLightColorBottom;
std::vector<SFVEC3F> m_RtLightColor;
std::vector<SFVEC2F> m_RtLightSphericalCoords;
// Raytracing options
int m_RtShadowSampleCount;
int m_RtReflectionSampleCount;
int m_RtRefractionSampleCount;
int m_RtRecursiveReflectionCount;
int m_RtRecursiveRefractionCount;
float m_RtSpreadShadows;
float m_RtSpreadReflections;
float m_RtSpreadRefractions;
private:
BOARD* m_board;
S3D_CACHE* m_3dModelManager;
COLOR_SETTINGS* m_colors;
std::vector< bool > m_drawFlags;
GRID3D_TYPE m_gridType;
RENDER_ENGINE m_renderEngine;
MATERIAL_MODE m_materialMode;
ANTIALIASING_MODE m_antiAliasingMode;
wxPoint m_boardPos; ///< Board center position in board internal units.
wxSize m_boardSize; ///< Board size in board internal units.
SFVEC3F m_boardCenter; ///< 3D center position of the board in 3D units.
BBOX_3D m_boardBoundingBox; ///< 3D bounding box of the board in 3D units.
///< Polygon contours for each layer.
MAP_POLY m_layers_poly;
SHAPE_POLY_SET* m_frontPlatedPadPolys;
SHAPE_POLY_SET* m_backPlatedPadPolys;
///< Polygon contours for hole outer diameters for each layer.
MAP_POLY m_layerHoleOdPolys;
///< Polygon contours for hole inner diameters for each layer.
MAP_POLY m_layerHoleIdPolys;
///< Polygon contours for non plated through hole outer diameters.
SHAPE_POLY_SET m_nonPlatedThroughHoleOdPolys;
///< Polygon contours for through hole outer diameters.
SHAPE_POLY_SET m_throughHoleOdPolys;
///< Polygon contours for through holes via outer diameters.
SHAPE_POLY_SET m_throughHoleViaOdPolys;
///< Polygon contours for through hole via annular rings.
SHAPE_POLY_SET m_throughHoleAnnularRingPolys;
SHAPE_POLY_SET m_board_poly; ///< Board outline polygon.
MAP_CONTAINER_2D_BASE m_layerMap; ///< 2D elements for each layer.
BVH_CONTAINER_2D* m_platedPadsFront;
BVH_CONTAINER_2D* m_platedPadsBack;
///< The holes per each layer.
MAP_CONTAINER_2D_BASE m_layerHoleMap;
///< List of through holes with the radius of the hole inflated with the copper thickness.
BVH_CONTAINER_2D m_throughHoleOds;
///< List of plated through hole annular rings.
BVH_CONTAINER_2D m_throughHoleAnnularRings;
///< List of through hole inner diameters.
BVH_CONTAINER_2D m_throughHoleIds;
///< List of through hole vias with the radius of the hole inflated with the copper thickness.
BVH_CONTAINER_2D m_throughHoleViaOds;
///< List of through hole via inner diameters.
BVH_CONTAINER_2D m_throughHoleViaIds;
///< Number of copper layers actually used by the board.
unsigned int m_copperLayersCount;
///< Scale factor to convert board internal units to 3D units normalized between -1.0 and 1.0.
double m_biuTo3Dunits;
///< Top (End) Z position of each layer in 3D units.
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std::array<float, PCB_LAYER_ID_COUNT> m_layerZcoordTop;
///< Bottom (Start) Z position of each layer in 3D units.
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std::array<float, PCB_LAYER_ID_COUNT> m_layerZcoordBottom;
///< Copper thickness in 3D units.
float m_copperThickness3DU;
///< Epoxy thickness in 3D units.
float m_epoxyThickness3DU;
///< Non copper layers thickness in 3D units.
float m_nonCopperLayerThickness3DU;
///< solder paste layers thickness in 3D units.
float m_solderPasteLayerThickness3DU;
///< Number of tracks in the board.
unsigned int m_trackCount;
///< Track average width.
float m_averageTrackWidth;
///< Number of through hole vias in the board.
unsigned int m_viaCount;
///< Computed average diameter of the via holes in 3D units.
float m_averageViaHoleDiameter;
///< Number of holes in the board.
unsigned int m_holeCount;
///< Computed average diameter of the holes in 3D units.
float m_averageHoleDiameter;
/**
* Trace mask used to enable or disable the trace output of this class.
* The debug output can be turned on by setting the WXTRACE environment variable to
* "KI_TRACE_EDA_CINFO3D_VISU". See the wxWidgets documentation on wxLogTrace for
* more information.
*/
static const wxChar* m_logTrace;
};
class EDA_3D_BOARD_HOLDER
{
public:
virtual BOARD_ADAPTER& GetAdapter() = 0;
virtual CAMERA& GetCurrentCamera() = 0;
virtual ~EDA_3D_BOARD_HOLDER() {};
};
#endif // BOARD_ADAPTER_H