kicad/common/hotkeys_basic.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2010 Wayne Stambaugh <stambaughw@gmail.com>
* Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
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#include <kiface_base.h>
#include <hotkeys_basic.h>
#include <id.h>
#include <string_utils.h>
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#include <eda_base_frame.h>
#include <eda_draw_frame.h>
#include <wildcards_and_files_ext.h>
#include <settings/settings_manager.h>
#include <tool/tool_manager.h>
#include "dialogs/dialog_hotkey_list.h"
#include <wx/apptrait.h>
#include <wx/stdpaths.h>
#include <wx/tokenzr.h>
#include <wx/txtstrm.h>
#include <wx/wfstream.h>
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#include <tool/tool_action.h>
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/*
* class to handle the printable name and the keycode
*/
struct hotkey_name_descr
{
const wxChar* m_Name;
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int m_KeyCode;
};
/* table giving the hotkey name from the hotkey code, for special keys
* Note : when modifiers (ATL, SHIFT, CTRL) do not modify
* the code of the key, do need to enter the modified key code
* For instance wxT( "F1" ), WXK_F1 handle F1, AltF1, CtrlF1 ...
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* Key names are:
* "Space","Ctrl+Space","Alt+Space" or
* "Alt+A","Ctrl+F1", ...
*/
#define KEY_NON_FOUND -1
static struct hotkey_name_descr hotkeyNameList[] =
{
{ wxT( "F1" ), WXK_F1 },
{ wxT( "F2" ), WXK_F2 },
{ wxT( "F3" ), WXK_F3 },
{ wxT( "F4" ), WXK_F4 },
{ wxT( "F5" ), WXK_F5 },
{ wxT( "F6" ), WXK_F6 },
{ wxT( "F7" ), WXK_F7 },
{ wxT( "F8" ), WXK_F8 },
{ wxT( "F9" ), WXK_F9 },
{ wxT( "F10" ), WXK_F10 },
{ wxT( "F11" ), WXK_F11 },
{ wxT( "F12" ), WXK_F12 },
{ wxT( "F13" ), WXK_F13 },
{ wxT( "F14" ), WXK_F14 },
{ wxT( "F15" ), WXK_F15 },
{ wxT( "F16" ), WXK_F16 },
{ wxT( "F17" ), WXK_F17 },
{ wxT( "F18" ), WXK_F18 },
{ wxT( "F19" ), WXK_F19 },
{ wxT( "F20" ), WXK_F20 },
{ wxT( "F21" ), WXK_F21 },
{ wxT( "F22" ), WXK_F22 },
{ wxT( "F23" ), WXK_F23 },
{ wxT( "F24" ), WXK_F24 },
{ wxT( "Esc" ), WXK_ESCAPE },
{ wxT( "Del" ), WXK_DELETE },
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{ wxT( "Tab" ), WXK_TAB },
{ wxT( "Back" ), WXK_BACK },
{ wxT( "Ins" ), WXK_INSERT },
{ wxT( "Home" ), WXK_HOME },
{ wxT( "End" ), WXK_END },
{ wxT( "PgUp" ), WXK_PAGEUP },
{ wxT( "PgDn" ), WXK_PAGEDOWN },
{ wxT( "Up" ), WXK_UP },
{ wxT( "Down" ), WXK_DOWN },
{ wxT( "Left" ), WXK_LEFT },
{ wxT( "Right" ), WXK_RIGHT },
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{ wxT( "Return" ), WXK_RETURN },
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{ wxT( "Space" ), WXK_SPACE },
{ wxT( "Num Pad 0" ), WXK_NUMPAD0 },
{ wxT( "Num Pad 1" ), WXK_NUMPAD1 },
{ wxT( "Num Pad 2" ), WXK_NUMPAD2 },
{ wxT( "Num Pad 3" ), WXK_NUMPAD3 },
{ wxT( "Num Pad 4" ), WXK_NUMPAD4 },
{ wxT( "Num Pad 5" ), WXK_NUMPAD5 },
{ wxT( "Num Pad 6" ), WXK_NUMPAD6 },
{ wxT( "Num Pad 7" ), WXK_NUMPAD7 },
{ wxT( "Num Pad 8" ), WXK_NUMPAD8 },
{ wxT( "Num Pad 9" ), WXK_NUMPAD9 },
{ wxT( "Num Pad +" ), WXK_NUMPAD_ADD },
{ wxT( "Num Pad -" ), WXK_NUMPAD_SUBTRACT },
{ wxT( "Num Pad *" ), WXK_NUMPAD_MULTIPLY },
{ wxT( "Num Pad /" ), WXK_NUMPAD_DIVIDE },
{ wxT( "Num Pad ." ), WXK_NUMPAD_SEPARATOR },
{ wxT( "Num Pad F1"), WXK_NUMPAD_F1 },
{ wxT( "Num Pad F2"), WXK_NUMPAD_F2 },
{ wxT( "Num Pad F3"), WXK_NUMPAD_F3 },
{ wxT( "Num Pad F4"), WXK_NUMPAD_F4 },
{ wxT( "" ), 0 },
{ wxT( "Click" ), PSEUDO_WXK_CLICK },
{ wxT( "DblClick" ), PSEUDO_WXK_DBLCLICK },
{ wxT( "Wheel" ), PSEUDO_WXK_WHEEL },
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// Do not change this line: end of list
{ wxT( "" ), KEY_NON_FOUND }
};
// name of modifier keys.
// Note: the Ctrl key is Cmd key on Mac OS X.
// However, in wxWidgets defs, the key WXK_CONTROL is the Cmd key,
// so the code using WXK_CONTROL should be ok on any system.
// (on Mac OS X the actual Ctrl key code is WXK_RAW_CONTROL)
#ifdef __WXMAC__
#define USING_MAC_CMD
#endif
#ifdef USING_MAC_CMD
#define MODIFIER_CTRL wxT( "Cmd+" )
#define MODIFIER_ALT wxT( "Option+" )
#else
#define MODIFIER_CTRL wxT( "Ctrl+" )
#define MODIFIER_ALT wxT( "Alt+" )
#endif
#define MODIFIER_CMD_MAC wxT( "Cmd+" )
#define MODIFIER_CTRL_BASE wxT( "Ctrl+" )
#define MODIFIER_SHIFT wxT( "Shift+" )
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/**
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* Return the key name from the key code.
*
* Only some wxWidgets key values are handled for function key ( see hotkeyNameList[] )
*
* @param aKeycode key code (ASCII value, or wxWidgets value for function keys).
* @param aIsFound a pointer to a bool to return true if found, or false. an be nullptr default).
* @return the key name in a wxString.
*/
* KIWAY Milestone A): Make major modules into DLL/DSOs. ! The initial testing of this commit should be done using a Debug build so that all the wxASSERT()s are enabled. Also, be sure and keep enabled the USE_KIWAY_DLLs option. The tree won't likely build without it. Turning it off is senseless anyways. If you want stable code, go back to a prior version, the one tagged with "stable". * Relocate all functionality out of the wxApp derivative into more finely targeted purposes: a) DLL/DSO specific b) PROJECT specific c) EXE or process specific d) configuration file specific data e) configuration file manipulations functions. All of this functionality was blended into an extremely large wxApp derivative and that was incompatible with the desire to support multiple concurrently loaded DLL/DSO's ("KIFACE")s and multiple concurrently open projects. An amazing amount of organization come from simply sorting each bit of functionality into the proper box. * Switch to wxConfigBase from wxConfig everywhere except instantiation. * Add classes KIWAY, KIFACE, KIFACE_I, SEARCH_STACK, PGM_BASE, PGM_KICAD, PGM_SINGLE_TOP, * Remove "Return" prefix on many function names. * Remove obvious comments from CMakeLists.txt files, and from else() and endif()s. * Fix building boost for use in a DSO on linux. * Remove some of the assumptions in the CMakeLists.txt files that windows had to be the host platform when building windows binaries. * Reduce the number of wxStrings being constructed at program load time via static construction. * Pass wxConfigBase* to all SaveSettings() and LoadSettings() functions so that these functions are useful even when the wxConfigBase comes from another source, as is the case in the KICAD_MANAGER_FRAME. * Move the setting of the KIPRJMOD environment variable into class PROJECT, so that it can be moved into a project variable soon, and out of FP_LIB_TABLE. * Add the KIWAY_PLAYER which is associated with a particular PROJECT, and all its child wxFrames and wxDialogs now have a Kiway() member function which returns a KIWAY& that that window tree branch is in support of. This is like wxWindows DNA in that child windows get this member with proper value at time of construction. * Anticipate some of the needs for milestones B) and C) and make code adjustments now in an effort to reduce work in those milestones. * No testing has been done for python scripting, since milestone C) has that being largely reworked and re-thought-out.
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wxString KeyNameFromKeyCode( int aKeycode, bool* aIsFound )
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{
wxString keyname, modifier, fullkeyname;
int ii;
bool found = false;
if( aKeycode == WXK_CONTROL )
return wxString( MODIFIER_CTRL ).BeforeFirst( '+' );
else if( aKeycode == WXK_RAW_CONTROL )
return wxString( MODIFIER_CTRL_BASE ).BeforeFirst( '+' );
else if( aKeycode == WXK_SHIFT )
return wxString( MODIFIER_SHIFT ).BeforeFirst( '+' );
else if( aKeycode == WXK_ALT )
return wxString( MODIFIER_ALT ).BeforeFirst( '+' );
// Assume keycode of 0 is "unassigned"
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if( (aKeycode & MD_CTRL) != 0 )
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modifier << MODIFIER_CTRL;
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if( (aKeycode & MD_ALT) != 0 )
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modifier << MODIFIER_ALT;
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if( (aKeycode & MD_SHIFT) != 0 )
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modifier << MODIFIER_SHIFT;
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aKeycode &= ~( MD_CTRL | MD_ALT | MD_SHIFT );
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if( (aKeycode > ' ') && (aKeycode < 0x7F ) )
{
found = true;
keyname.Append( (wxChar)aKeycode );
}
else
{
for( ii = 0; ; ii++ )
{
if( hotkeyNameList[ii].m_KeyCode == KEY_NON_FOUND ) // End of list
{
keyname = wxT( "<unknown>" );
break;
}
if( hotkeyNameList[ii].m_KeyCode == aKeycode )
{
keyname = hotkeyNameList[ii].m_Name;
found = true;
break;
}
}
}
if( aIsFound )
*aIsFound = found;
fullkeyname = modifier + keyname;
return fullkeyname;
}
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/**
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* @param aText the base text on which to append the hotkey.
* @param aHotKey the hotkey keycode.
* @param aStyle IS_HOTKEY to add <tab><keyname> (shortcuts in menus, same as hotkeys).
* IS_COMMENT to add <spaces><(keyname)> mainly in tool tips.
*/
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wxString AddHotkeyName( const wxString& aText, int aHotKey, HOTKEY_ACTION_TYPE aStyle )
{
wxString msg = aText;
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wxString keyname = KeyNameFromKeyCode( aHotKey );
if( !keyname.IsEmpty() )
{
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switch( aStyle )
{
case IS_HOTKEY:
{
// Don't add a suffix for unassigned hotkeys:
// WX spews debug from wxAcceleratorEntry::ParseAccel if it doesn't
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// recognize the keyname, which is the case for <unassigned>.
if( aHotKey != 0 )
{
msg << wxT( "\t" ) << keyname;
}
break;
}
case IS_COMMENT:
{
msg << wxT( " (" ) << keyname << wxT( ")" );
break;
}
}
}
#ifdef USING_MAC_CMD
// On OSX, the modifier equivalent to the Ctrl key of PCs
// is the Cmd key, but in code we should use Ctrl as prefix in menus
msg.Replace( MODIFIER_CMD_MAC, MODIFIER_CTRL_BASE );
#endif
return msg;
}
/**
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* Return the key code from its user-friendly key name (ie: "Ctrl+M").
*/
* KIWAY Milestone A): Make major modules into DLL/DSOs. ! The initial testing of this commit should be done using a Debug build so that all the wxASSERT()s are enabled. Also, be sure and keep enabled the USE_KIWAY_DLLs option. The tree won't likely build without it. Turning it off is senseless anyways. If you want stable code, go back to a prior version, the one tagged with "stable". * Relocate all functionality out of the wxApp derivative into more finely targeted purposes: a) DLL/DSO specific b) PROJECT specific c) EXE or process specific d) configuration file specific data e) configuration file manipulations functions. All of this functionality was blended into an extremely large wxApp derivative and that was incompatible with the desire to support multiple concurrently loaded DLL/DSO's ("KIFACE")s and multiple concurrently open projects. An amazing amount of organization come from simply sorting each bit of functionality into the proper box. * Switch to wxConfigBase from wxConfig everywhere except instantiation. * Add classes KIWAY, KIFACE, KIFACE_I, SEARCH_STACK, PGM_BASE, PGM_KICAD, PGM_SINGLE_TOP, * Remove "Return" prefix on many function names. * Remove obvious comments from CMakeLists.txt files, and from else() and endif()s. * Fix building boost for use in a DSO on linux. * Remove some of the assumptions in the CMakeLists.txt files that windows had to be the host platform when building windows binaries. * Reduce the number of wxStrings being constructed at program load time via static construction. * Pass wxConfigBase* to all SaveSettings() and LoadSettings() functions so that these functions are useful even when the wxConfigBase comes from another source, as is the case in the KICAD_MANAGER_FRAME. * Move the setting of the KIPRJMOD environment variable into class PROJECT, so that it can be moved into a project variable soon, and out of FP_LIB_TABLE. * Add the KIWAY_PLAYER which is associated with a particular PROJECT, and all its child wxFrames and wxDialogs now have a Kiway() member function which returns a KIWAY& that that window tree branch is in support of. This is like wxWindows DNA in that child windows get this member with proper value at time of construction. * Anticipate some of the needs for milestones B) and C) and make code adjustments now in an effort to reduce work in those milestones. * No testing has been done for python scripting, since milestone C) has that being largely reworked and re-thought-out.
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int KeyCodeFromKeyName( const wxString& keyname )
{
int ii, keycode = KEY_NON_FOUND;
// Search for modifiers: Ctrl+ Alt+ and Shift+
// Note: on Mac OSX, the Cmd key is equiv here to Ctrl
wxString key = keyname;
wxString prefix;
int modifier = 0;
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while( true )
{
prefix.Empty();
if( key.StartsWith( MODIFIER_CTRL_BASE ) )
{
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modifier |= MD_CTRL;
prefix = MODIFIER_CTRL_BASE;
}
else if( key.StartsWith( MODIFIER_CMD_MAC ) )
{
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modifier |= MD_CTRL;
prefix = MODIFIER_CMD_MAC;
}
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else if( key.StartsWith( MODIFIER_ALT ) )
{
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modifier |= MD_ALT;
prefix = MODIFIER_ALT;
}
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else if( key.StartsWith( MODIFIER_SHIFT ) )
{
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modifier |= MD_SHIFT;
prefix = MODIFIER_SHIFT;
}
else
{
break;
}
if( !prefix.IsEmpty() )
key.Remove( 0, prefix.Len() );
}
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if( (key.length() == 1) && (key[0] > ' ') && (key[0] < 0x7F) )
{
keycode = key[0];
keycode += modifier;
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return keycode;
}
for( ii = 0; hotkeyNameList[ii].m_KeyCode != KEY_NON_FOUND; ii++ )
{
if( key.CmpNoCase( hotkeyNameList[ii].m_Name ) == 0 )
{
keycode = hotkeyNameList[ii].m_KeyCode + modifier;
break;
}
}
return keycode;
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}
/*
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* Displays the hotkeys registered with the given tool manager.
*/
void DisplayHotkeyList( EDA_BASE_FRAME* aParent )
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{
DIALOG_LIST_HOTKEYS dlg( aParent );
dlg.ShowModal();
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}
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void ReadHotKeyConfig( const wxString& aFileName, std::map<std::string, int>& aHotKeys )
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{
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wxString fileName = aFileName;
if( fileName.IsEmpty() )
{
wxFileName fn( "user" );
fn.SetExt( HotkeyFileExtension );
fn.SetPath( SETTINGS_MANAGER::GetUserSettingsPath() );
fileName = fn.GetFullPath();
}
if( !wxFile::Exists( fileName ) )
return;
wxFFile file( fileName, "rb" );
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if( !file.IsOpened() ) // There is a problem to open file
return;
wxString input;
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file.ReadAll( &input );
input.Replace( "\r\n", "\n" ); // Convert Windows files to Unix line-ends
wxStringTokenizer fileTokenizer( input, "\n", wxTOKEN_STRTOK );
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while( fileTokenizer.HasMoreTokens() )
{
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wxStringTokenizer lineTokenizer( fileTokenizer.GetNextToken(), "\t" );
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wxString cmdName = lineTokenizer.GetNextToken();
wxString keyName = lineTokenizer.GetNextToken();
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if( !cmdName.IsEmpty() )
aHotKeys[ cmdName.ToStdString() ] = KeyCodeFromKeyName( keyName );
}
}
void ReadHotKeyConfigIntoActions( const wxString& aFileName, std::vector<TOOL_ACTION*>& aActions )
{
std::map<std::string, int> hotkeys;
// Read the existing config (all hotkeys)
ReadHotKeyConfig( aFileName, hotkeys );
// Set each tool action hotkey to the config file hotkey if present
for( TOOL_ACTION* action : aActions )
if( hotkeys.find( action->GetName() ) != hotkeys.end() )
action->SetHotKey( hotkeys[action->GetName()] );
}
int WriteHotKeyConfig( const std::vector<TOOL_ACTION*>& aActions )
{
std::map<std::string, int> hotkeys;
wxFileName fn( "user" );
fn.SetExt( HotkeyFileExtension );
fn.SetPath( SETTINGS_MANAGER::GetUserSettingsPath() );
// Read the existing config (all hotkeys)
ReadHotKeyConfig( fn.GetFullPath(), hotkeys );
// Overlay the current app's hotkey definitions onto the map
for( const TOOL_ACTION* action : aActions )
hotkeys[ action->GetName() ] = action->GetHotKey();
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// Write entire hotkey set
wxFFileOutputStream outStream( fn.GetFullPath() );
wxTextOutputStream txtStream( outStream, wxEOL_UNIX );
for( const std::pair<const std::string, int>& entry : hotkeys )
txtStream << entry.first << "\t" << KeyNameFromKeyCode( entry.second ) << endl;
txtStream.Flush();
outStream.Close();
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return 1;
}
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int ReadLegacyHotkeyConfig( const wxString& aAppname, std::map<std::string, int>& aMap )
{
// For Eeschema and Pcbnew frames, we read the new combined file.
// For other kifaces, we read the frame-based file
if( aAppname == LIB_EDIT_FRAME_NAME || aAppname == SCH_EDIT_FRAME_NAME )
{
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return ReadLegacyHotkeyConfigFile( EESCHEMA_HOTKEY_NAME, aMap );
}
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else if( aAppname == PCB_EDIT_FRAME_NAME || aAppname == FOOTPRINT_EDIT_FRAME_NAME )
{
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return ReadLegacyHotkeyConfigFile( PCBNEW_HOTKEY_NAME, aMap );
}
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return ReadLegacyHotkeyConfigFile( aAppname, aMap );
}
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int ReadLegacyHotkeyConfigFile( const wxString& aFilename, std::map<std::string, int>& aMap )
{
wxFileName fn( aFilename );
fn.SetExt( HotkeyFileExtension );
fn.SetPath( SETTINGS_MANAGER::GetUserSettingsPath() );
if( !wxFile::Exists( fn.GetFullPath() ) )
return 0;
wxFFile cfgfile( fn.GetFullPath(), "rb" );
if( !cfgfile.IsOpened() ) // There is a problem to open file
return 0;
* KIWAY Milestone A): Make major modules into DLL/DSOs. ! The initial testing of this commit should be done using a Debug build so that all the wxASSERT()s are enabled. Also, be sure and keep enabled the USE_KIWAY_DLLs option. The tree won't likely build without it. Turning it off is senseless anyways. If you want stable code, go back to a prior version, the one tagged with "stable". * Relocate all functionality out of the wxApp derivative into more finely targeted purposes: a) DLL/DSO specific b) PROJECT specific c) EXE or process specific d) configuration file specific data e) configuration file manipulations functions. All of this functionality was blended into an extremely large wxApp derivative and that was incompatible with the desire to support multiple concurrently loaded DLL/DSO's ("KIFACE")s and multiple concurrently open projects. An amazing amount of organization come from simply sorting each bit of functionality into the proper box. * Switch to wxConfigBase from wxConfig everywhere except instantiation. * Add classes KIWAY, KIFACE, KIFACE_I, SEARCH_STACK, PGM_BASE, PGM_KICAD, PGM_SINGLE_TOP, * Remove "Return" prefix on many function names. * Remove obvious comments from CMakeLists.txt files, and from else() and endif()s. * Fix building boost for use in a DSO on linux. * Remove some of the assumptions in the CMakeLists.txt files that windows had to be the host platform when building windows binaries. * Reduce the number of wxStrings being constructed at program load time via static construction. * Pass wxConfigBase* to all SaveSettings() and LoadSettings() functions so that these functions are useful even when the wxConfigBase comes from another source, as is the case in the KICAD_MANAGER_FRAME. * Move the setting of the KIPRJMOD environment variable into class PROJECT, so that it can be moved into a project variable soon, and out of FP_LIB_TABLE. * Add the KIWAY_PLAYER which is associated with a particular PROJECT, and all its child wxFrames and wxDialogs now have a Kiway() member function which returns a KIWAY& that that window tree branch is in support of. This is like wxWindows DNA in that child windows get this member with proper value at time of construction. * Anticipate some of the needs for milestones B) and C) and make code adjustments now in an effort to reduce work in those milestones. * No testing has been done for python scripting, since milestone C) has that being largely reworked and re-thought-out.
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// get length
wxFileOffset size = cfgfile.Length();
* KIWAY Milestone A): Make major modules into DLL/DSOs. ! The initial testing of this commit should be done using a Debug build so that all the wxASSERT()s are enabled. Also, be sure and keep enabled the USE_KIWAY_DLLs option. The tree won't likely build without it. Turning it off is senseless anyways. If you want stable code, go back to a prior version, the one tagged with "stable". * Relocate all functionality out of the wxApp derivative into more finely targeted purposes: a) DLL/DSO specific b) PROJECT specific c) EXE or process specific d) configuration file specific data e) configuration file manipulations functions. All of this functionality was blended into an extremely large wxApp derivative and that was incompatible with the desire to support multiple concurrently loaded DLL/DSO's ("KIFACE")s and multiple concurrently open projects. An amazing amount of organization come from simply sorting each bit of functionality into the proper box. * Switch to wxConfigBase from wxConfig everywhere except instantiation. * Add classes KIWAY, KIFACE, KIFACE_I, SEARCH_STACK, PGM_BASE, PGM_KICAD, PGM_SINGLE_TOP, * Remove "Return" prefix on many function names. * Remove obvious comments from CMakeLists.txt files, and from else() and endif()s. * Fix building boost for use in a DSO on linux. * Remove some of the assumptions in the CMakeLists.txt files that windows had to be the host platform when building windows binaries. * Reduce the number of wxStrings being constructed at program load time via static construction. * Pass wxConfigBase* to all SaveSettings() and LoadSettings() functions so that these functions are useful even when the wxConfigBase comes from another source, as is the case in the KICAD_MANAGER_FRAME. * Move the setting of the KIPRJMOD environment variable into class PROJECT, so that it can be moved into a project variable soon, and out of FP_LIB_TABLE. * Add the KIWAY_PLAYER which is associated with a particular PROJECT, and all its child wxFrames and wxDialogs now have a Kiway() member function which returns a KIWAY& that that window tree branch is in support of. This is like wxWindows DNA in that child windows get this member with proper value at time of construction. * Anticipate some of the needs for milestones B) and C) and make code adjustments now in an effort to reduce work in those milestones. * No testing has been done for python scripting, since milestone C) has that being largely reworked and re-thought-out.
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// read data
std::vector<char> buffer( size );
cfgfile.Read( buffer.data(), size );
wxString data( buffer.data(), wxConvUTF8, size );
// Is this the wxConfig format? If so, remove "Keys=" and parse the newlines.
if( data.StartsWith( wxT("Keys="), &data ) )
data.Replace( "\\n", "\n", true );
* KIWAY Milestone A): Make major modules into DLL/DSOs. ! The initial testing of this commit should be done using a Debug build so that all the wxASSERT()s are enabled. Also, be sure and keep enabled the USE_KIWAY_DLLs option. The tree won't likely build without it. Turning it off is senseless anyways. If you want stable code, go back to a prior version, the one tagged with "stable". * Relocate all functionality out of the wxApp derivative into more finely targeted purposes: a) DLL/DSO specific b) PROJECT specific c) EXE or process specific d) configuration file specific data e) configuration file manipulations functions. All of this functionality was blended into an extremely large wxApp derivative and that was incompatible with the desire to support multiple concurrently loaded DLL/DSO's ("KIFACE")s and multiple concurrently open projects. An amazing amount of organization come from simply sorting each bit of functionality into the proper box. * Switch to wxConfigBase from wxConfig everywhere except instantiation. * Add classes KIWAY, KIFACE, KIFACE_I, SEARCH_STACK, PGM_BASE, PGM_KICAD, PGM_SINGLE_TOP, * Remove "Return" prefix on many function names. * Remove obvious comments from CMakeLists.txt files, and from else() and endif()s. * Fix building boost for use in a DSO on linux. * Remove some of the assumptions in the CMakeLists.txt files that windows had to be the host platform when building windows binaries. * Reduce the number of wxStrings being constructed at program load time via static construction. * Pass wxConfigBase* to all SaveSettings() and LoadSettings() functions so that these functions are useful even when the wxConfigBase comes from another source, as is the case in the KICAD_MANAGER_FRAME. * Move the setting of the KIPRJMOD environment variable into class PROJECT, so that it can be moved into a project variable soon, and out of FP_LIB_TABLE. * Add the KIWAY_PLAYER which is associated with a particular PROJECT, and all its child wxFrames and wxDialogs now have a Kiway() member function which returns a KIWAY& that that window tree branch is in support of. This is like wxWindows DNA in that child windows get this member with proper value at time of construction. * Anticipate some of the needs for milestones B) and C) and make code adjustments now in an effort to reduce work in those milestones. * No testing has been done for python scripting, since milestone C) has that being largely reworked and re-thought-out.
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// parse
wxStringTokenizer tokenizer( data, L"\r\n", wxTOKEN_STRTOK );
while( tokenizer.HasMoreTokens() )
{
wxString line = tokenizer.GetNextToken();
wxStringTokenizer lineTokenizer( line );
wxString line_type = lineTokenizer.GetNextToken();
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if( line_type[0] == '#' ) // comment
continue;
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if( line_type[0] == '[' ) // tags ignored reading legacy hotkeys
continue;
if( line_type == wxT( "$Endlist" ) )
break;
if( line_type != wxT( "shortcut" ) )
continue;
* KIWAY Milestone A): Make major modules into DLL/DSOs. ! The initial testing of this commit should be done using a Debug build so that all the wxASSERT()s are enabled. Also, be sure and keep enabled the USE_KIWAY_DLLs option. The tree won't likely build without it. Turning it off is senseless anyways. If you want stable code, go back to a prior version, the one tagged with "stable". * Relocate all functionality out of the wxApp derivative into more finely targeted purposes: a) DLL/DSO specific b) PROJECT specific c) EXE or process specific d) configuration file specific data e) configuration file manipulations functions. All of this functionality was blended into an extremely large wxApp derivative and that was incompatible with the desire to support multiple concurrently loaded DLL/DSO's ("KIFACE")s and multiple concurrently open projects. An amazing amount of organization come from simply sorting each bit of functionality into the proper box. * Switch to wxConfigBase from wxConfig everywhere except instantiation. * Add classes KIWAY, KIFACE, KIFACE_I, SEARCH_STACK, PGM_BASE, PGM_KICAD, PGM_SINGLE_TOP, * Remove "Return" prefix on many function names. * Remove obvious comments from CMakeLists.txt files, and from else() and endif()s. * Fix building boost for use in a DSO on linux. * Remove some of the assumptions in the CMakeLists.txt files that windows had to be the host platform when building windows binaries. * Reduce the number of wxStrings being constructed at program load time via static construction. * Pass wxConfigBase* to all SaveSettings() and LoadSettings() functions so that these functions are useful even when the wxConfigBase comes from another source, as is the case in the KICAD_MANAGER_FRAME. * Move the setting of the KIPRJMOD environment variable into class PROJECT, so that it can be moved into a project variable soon, and out of FP_LIB_TABLE. * Add the KIWAY_PLAYER which is associated with a particular PROJECT, and all its child wxFrames and wxDialogs now have a Kiway() member function which returns a KIWAY& that that window tree branch is in support of. This is like wxWindows DNA in that child windows get this member with proper value at time of construction. * Anticipate some of the needs for milestones B) and C) and make code adjustments now in an effort to reduce work in those milestones. * No testing has been done for python scripting, since milestone C) has that being largely reworked and re-thought-out.
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// Get the key name
lineTokenizer.SetString( lineTokenizer.GetString(), L"\"\r\n\t ", wxTOKEN_STRTOK );
wxString keyname = lineTokenizer.GetNextToken();
wxString remainder = lineTokenizer.GetString();
* KIWAY Milestone A): Make major modules into DLL/DSOs. ! The initial testing of this commit should be done using a Debug build so that all the wxASSERT()s are enabled. Also, be sure and keep enabled the USE_KIWAY_DLLs option. The tree won't likely build without it. Turning it off is senseless anyways. If you want stable code, go back to a prior version, the one tagged with "stable". * Relocate all functionality out of the wxApp derivative into more finely targeted purposes: a) DLL/DSO specific b) PROJECT specific c) EXE or process specific d) configuration file specific data e) configuration file manipulations functions. All of this functionality was blended into an extremely large wxApp derivative and that was incompatible with the desire to support multiple concurrently loaded DLL/DSO's ("KIFACE")s and multiple concurrently open projects. An amazing amount of organization come from simply sorting each bit of functionality into the proper box. * Switch to wxConfigBase from wxConfig everywhere except instantiation. * Add classes KIWAY, KIFACE, KIFACE_I, SEARCH_STACK, PGM_BASE, PGM_KICAD, PGM_SINGLE_TOP, * Remove "Return" prefix on many function names. * Remove obvious comments from CMakeLists.txt files, and from else() and endif()s. * Fix building boost for use in a DSO on linux. * Remove some of the assumptions in the CMakeLists.txt files that windows had to be the host platform when building windows binaries. * Reduce the number of wxStrings being constructed at program load time via static construction. * Pass wxConfigBase* to all SaveSettings() and LoadSettings() functions so that these functions are useful even when the wxConfigBase comes from another source, as is the case in the KICAD_MANAGER_FRAME. * Move the setting of the KIPRJMOD environment variable into class PROJECT, so that it can be moved into a project variable soon, and out of FP_LIB_TABLE. * Add the KIWAY_PLAYER which is associated with a particular PROJECT, and all its child wxFrames and wxDialogs now have a Kiway() member function which returns a KIWAY& that that window tree branch is in support of. This is like wxWindows DNA in that child windows get this member with proper value at time of construction. * Anticipate some of the needs for milestones B) and C) and make code adjustments now in an effort to reduce work in those milestones. * No testing has been done for python scripting, since milestone C) has that being largely reworked and re-thought-out.
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// Get the command name
wxString fctname = remainder.AfterFirst( '\"' ).BeforeFirst( '\"' );
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// Add the pair to the map
aMap[ fctname.ToStdString() ] = KeyCodeFromKeyName( keyname );
}
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// cleanup
cfgfile.Close();
return 1;
}
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