kicad/3d-viewer/3d_viewer/eda_3d_viewer_frame.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 2014 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2011 Wayne Stambaugh <stambaughw@gmail.com>
* Copyright (C) 1992-2022 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file eda_3d_viewer.h
* @brief Declaration of the eda_3d_viewer class
*/
#ifndef EDA_3D_VIEWER_H
#define EDA_3D_VIEWER_H
#include "3d_canvas/board_adapter.h"
#include "3d_canvas/eda_3d_canvas.h"
#include "3d_rendering/track_ball.h"
#include <kiway_player.h>
#include <wx/colourdata.h>
#include <dialogs/dialog_color_picker.h> // for CUSTOM_COLORS_LIST definition
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/// A variable name whose value holds the path of 3D shape files.
/// Currently an environment variable, eventually a project variable.
#define KICAD6_3DMODEL_DIR wxT( "KICAD6_3DMODEL_DIR" )
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#define KICAD_DEFAULT_3D_DRAWFRAME_STYLE (wxDEFAULT_FRAME_STYLE | wxWANTS_CHARS)
// Forward declarations
class NL_3D_VIEWER_PLUGIN;
enum EDA_3D_VIEWER_STATUSBAR
{
ACTIVITY = 0,
HOVERED_ITEM,
X_POS,
Y_POS,
};
/**
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* Create and handle a window for the 3d viewer connected to a Kiway and a pcbboard
*/
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class EDA_3D_VIEWER_FRAME : public EDA_3D_BOARD_HOLDER, public KIWAY_PLAYER
{
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public:
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EDA_3D_VIEWER_FRAME( KIWAY* aKiway, PCB_BASE_FRAME* aParent, const wxString& aTitle,
long style = KICAD_DEFAULT_3D_DRAWFRAME_STYLE );
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~EDA_3D_VIEWER_FRAME();
PCB_BASE_FRAME* Parent() const { return (PCB_BASE_FRAME*)GetParent(); }
BOARD* GetBoard() { return Parent()->GetBoard(); }
wxWindow* GetToolCanvas() const override { return m_canvas; }
/**
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* Request reloading the 3D view.
*
* However the request will be executed only when the 3D canvas is refreshed. It allows
* one to prepare changes and request for 3D rebuild only when all changes are committed.
* This is made because the 3D rebuild can take a long time, and this rebuild cannot
* always made after each change, for calculation time reason.
*/
void ReloadRequest();
// !TODO: review this function: it need a way to tell what changed,
// to only reload/rebuild things that have really changed
/**
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* Reload and refresh (rebuild) the 3D scene.
*
* @warning Rebuilding the 3D scene can take a bit of time, so rebuilding the scene can
* be immediate, or made later, during the next 3D canvas refresh (on zoom for
* instance).
*
* @param aForceImmediateRedraw true to immediately rebuild the 3D scene or false to wait
* refresh later.
*/
void NewDisplay( bool aForceImmediateRedraw = false );
void Redraw();
BOARD_ADAPTER& GetAdapter() override { return m_boardAdapter; }
CAMERA& GetCurrentCamera() override { return m_currentCamera; }
EDA_3D_CANVAS* GetCanvas() { return m_canvas; }
std::vector<VIEWPORT3D> GetUserViewports() const;
void SetUserViewports( std::vector<VIEWPORT3D>& aViewportList );
void SaveSettings( APP_SETTINGS_BASE* aCfg ) override;
void LoadSettings( APP_SETTINGS_BASE* aCfg ) override;
/**
* Notification that common settings are updated.
*
* This would be private (and only called by the Kiway), but we need to do this manually
* from the PCB frame because the 3D viewer isn't updated via the #KIWAY.
*/
void CommonSettingsChanged( bool aEnvVarsChanged, bool aTextVarsChanged ) override;
protected:
void setupUIConditions() override;
void handleIconizeEvent( wxIconizeEvent& aEvent ) override;
void applyViewport( const wxString& aViewportName );
private:
/// Called when user press the File->Exit
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void Exit3DFrame( wxCommandEvent& event );
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void OnCloseWindow( wxCloseEvent& event );
bool TryBefore( wxEvent& aEvent ) override;
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void Process_Special_Functions( wxCommandEvent& event );
void onRenderEngineSelection( wxCommandEvent& event );
void onDisableRayTracing( wxCommandEvent& aEvent );
void onViewportChanged( wxCommandEvent& aEvent );
void onUpdateViewportsCb( wxUpdateUIEvent& aEvent );
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void OnActivate( wxActivateEvent& event );
void OnSetFocus( wxFocusEvent& event );
void passOnFocus();
void CreateMenuBar();
void ReCreateMainToolbar();
/**
* Create a Screenshot of the current 3D view.
* Output file format is png or jpeg, or image is copied to the clipboard
*/
void takeScreenshot( wxCommandEvent& event );
/**
* @brief RenderEngineChanged - Update toolbar icon and call canvas RenderEngineChanged
*/
void RenderEngineChanged();
void refreshRender();
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DECLARE_EVENT_TABLE()
/**
* Load configuration from common settings.
*/
void loadCommonSettings();
private:
wxFileName m_defaultSaveScreenshotFileName;
ACTION_TOOLBAR* m_mainToolBar;
wxStaticText* m_viewportsLabel;
wxChoice* m_cbViewports;
EDA_3D_CANVAS* m_canvas;
BOARD_ADAPTER m_boardAdapter;
CAMERA& m_currentCamera;
TRACK_BALL m_trackBallCamera;
bool m_disable_ray_tracing;
NL_3D_VIEWER_PLUGIN* m_spaceMouse;
std::map<wxString, VIEWPORT3D> m_viewports;
VIEWPORT3D* m_lastSelectedViewport;
wxArrayString m_viewportMRU;
/**
* Trace mask used to enable or disable the trace output of this class.
* The debug output can be turned on by setting the WXTRACE environment variable to
* "KI_TRACE_EDA_3D_VIEWER". See the wxWidgets documentation on wxLogTrace for
* more information.
*/
static const wxChar *m_logTrace;
};
#endif // EDA_3D_VIEWER_H