Commit Graph

43 Commits

Author SHA1 Message Date
Marek Roszko 93c29ad15e Add a sequential read flagged fopen helper
Trying to squeeze out some kind of gain by informing the OS we will read a file sequentially.
In particular our FILE_LINE_READER just uses fgetc until the end
2023-05-29 13:36:06 -04:00
Seth Hillbrand 098e8f7d9b Revert "cmake: adding KICAD_MACOSX_APP_BUNDLE option"
This reverts commit ea9f960cc1.

Reverted for updates as this currently breaks kicad-mac-builder
2022-01-31 15:57:56 -08:00
Davide Gerhard ea9f960cc1 cmake: adding KICAD_MACOSX_APP_BUNDLE option
ADDED: with cmake KICAD_MACOSX_APP_BUNDLE option the user can disable
the macOS app bundle creation when compiling on macOS. This permit to
use/install KiCad like any other *nix platform (/usr/bin, /usr/share,
ecc.). By default, cmake build the app bundle.
2022-01-28 15:49:37 -08:00
Marek Roszko c794a6ce7a Add pdb install option for msvc 2021-07-14 23:42:45 -04:00
Seth Hillbrand a38c2aad1f ADDED: Support compressed STEP and VRML files
This adds support for opening .stpZ, step.gz and .wrz files where the
files have been compressed using ZIP or gzip according to the "standard"
published by the MBx volunteer forum at
https://www.cax-if.org/documents/rec_prac_file_compression_v12.pdf

Fixes https://gitlab.com/kicad/code/kicad/issues/2479
2020-08-19 03:20:30 +00:00
Dick Hollenbeck 7311f07eaf SWIG Improvements
*) Extend SWIG support deeper into the BOARD class.
*) Move swig *.i files into a directory identified for SWIG, in preparation
   for a parallel universe involving Phoenix's SIP.
*) Move swig files which will be common to both eeschema and pcbnew into
   common/swig.
*) Sketch out a "common" python module, and plan on dovetailing that into a
   libkicad_shared.{dll,so}
*) Add common/swig/ki_exceptions.i and define a macro HANDLE_EXCEPTIONS()
   which is to be applied to any function which needs C++ to python
   exception translation.
*) Move the test for SWIG tool into top level CMakeLists.txt file for use
   in all python modules beyond pcbnew, i.e. eeschema and common.
*) Add SWIG_MODULE_pcbnew_EXTRA_DEPS which generates a better Makefile, one
   which rebuilds the swig generated *.cxx file when one of its dependencies
   change.
*) Re-architect the board.i file so that it can be split into multiple *.i
   files easily.
*) Make some KIWAY from python progress, in preparation for Modular KiCad
   phase III.
2016-09-20 11:59:43 -04:00
Cirilo Bernardo 5e0e2538d0 Added comments to 3D Plugin CMake files regarding debugging output 2016-03-02 10:25:21 +11:00
Bernhard Stegmaier 5b0a250609 Fix compilation and install for OSX plus general code cleanup 2016-03-01 10:08:19 +11:00
Cirilo Bernardo d6af042c64 Revert accidental change to VRML logging levels 2016-02-23 11:21:15 +11:00
Cirilo Bernardo 14178ee521 Change logging of X3D and VRML1 parsers from stderr to wxLogTrace 2016-02-23 11:20:34 +11:00
Cirilo Bernardo af0ac955b9 Merge with main branch r6576 2016-02-22 19:58:32 +11:00
Cirilo Bernardo b7a8661a03 Sync with main branch r6538 2016-02-05 16:15:51 +11:00
Cirilo Bernardo cd6b0fbef1 Added visualization of X3D models 2016-02-05 16:08:30 +11:00
Cirilo Bernardo ffa0775074 Added preliminary X3D parser with no visualization data 2016-02-05 15:32:52 +11:00
Cirilo Bernardo ca9ada70a2 Deactivate SG* VRML output 2016-02-02 11:48:26 +11:00
Cirilo Bernardo 1f796ef494 Fixed normals calculations in wrlfacet 2016-02-02 11:23:15 +11:00
Cirilo Bernardo eadb34e22e Remove accidental activation of SG->VRML debug write 2016-02-01 18:19:16 +11:00
Cirilo Bernardo 55c7c61458 Initial introduction of improved VRML normals calculations; working on VRML1 2016-02-01 17:27:50 +11:00
Cirilo Bernardo e185b29baa Resync with main branch r6482 2016-01-16 19:10:53 +11:00
Cirilo Bernardo c952cb4902 Changed VRML parsers to use LINE_READER 2016-01-12 10:12:50 +11:00
Cirilo Bernardo 979edc4f9f Improved VRML1 conformance to spec 2016-01-08 16:23:42 +11:00
Cirilo Bernardo 0377be722f Added ShapeHints to VRML1 parser 2016-01-07 18:03:07 +11:00
Cirilo Bernardo 1b6480e858 Added support for VRML1 transforms (except for MatrixTransform) 2016-01-07 17:01:07 +11:00
Cirilo Bernardo 0bb4beb5d7 Fixed bug (missing #ifdef/#endif) 2016-01-07 15:55:24 +11:00
Cirilo Bernardo 7dd4bd9f09 Improving VRML1/2 parsers 2016-01-07 15:43:32 +11:00
Cirilo Bernardo 8a9eb3bbe8 Fixed various bugs in VRML2 and VRML1 code 2016-01-07 11:24:11 +11:00
Cirilo Bernardo d6fbd7b4e5 Finished initial implementation of VRML1 parser 2016-01-06 19:45:49 +11:00
Cirilo Bernardo 7e165ac866 Work in progress: implementing VRML1 to SGNODE translation 2016-01-06 18:02:21 +11:00
Cirilo Bernardo 38543ab94f Work in progress: added Switch and IndexedFaceSet to VRML1 plugin 2016-01-06 08:29:13 +11:00
Cirilo Bernardo 42f83bdf8a VRML1 plugin: added Coordinate3 type node 2016-01-05 19:29:28 +11:00
Cirilo Bernardo 9f9f146cd9 Work in progress: VRML1 plugin 2016-01-05 18:55:54 +11:00
Cirilo Bernardo 43c2c7223b Sync with main branch r6421 2016-01-05 16:37:52 +11:00
Cirilo Bernardo c798f8b545 Added support for FreeCAD VRML files 2016-01-04 18:10:15 +11:00
Cirilo Bernardo 5208a1b47e Added VRML2 Box node 2016-01-03 16:55:53 +11:00
Cirilo Bernardo 59cf4c5ed0 + Fixed calculation of overall transform in SCENEGRAPH
+ Fixed NULL dereference bug in VRML2 nodes
2016-01-03 14:55:30 +11:00
Cirilo Bernardo 62c6cba2a1 Reorganizing VRML parser code 2016-01-03 10:06:28 +11:00
Cirilo Bernardo 8939955f2f Relax VRML2 naming rules (perhaps temporarily) to accept the '-' character in DEF names 2016-01-03 09:18:16 +11:00
Cirilo Bernardo 68a512693f Work in progress: implementing VRML2 plugin 2016-01-01 16:05:14 +11:00
Cirilo Bernardo e08c0de68f Work in progress: VRML2 parser 2015-12-22 17:02:33 +11:00
Cirilo Bernardo 735137a26a Work in progress: VRML2 parser 2015-12-20 23:37:04 +11:00
Cirilo Bernardo e13dade517 Added beginnings of VRML parser 2015-12-20 18:59:26 +11:00
Cirilo Bernardo 396825d960 Cleaning up in preparation for merge 2015-12-19 14:57:02 +11:00
Cirilo Bernardo c0fcb15e3a + Rework S3D_CACHE::Prepare() to take only a filename and return
non-transformed S3DMODEL for rendering.
+ S3D_CACHE now caches S3DMODEL and returns a pointer to a single
  instance of the S3DMODEL for repeated calls to Prepare()
+ Beginning the VRML Plugin
2015-12-16 20:01:44 +11:00