Wayne Stambaugh
978935d749
3D viewer code cleaning round 4.
2020-12-16 13:19:28 -05:00
Cirilo Bernardo
68bcdec87e
Workaround for non-ASCII filenames in Windows
2017-03-03 14:30:47 -05:00
jean-pierre charras
a4658ab6be
Fix a few compil warnings (not used vars, shadowed local vars)
2016-06-01 14:22:05 +02:00
Cirilo Bernardo
20b40aba1c
Fixed bad delete/delete [] invocations and other warnings and errors as suggested by cppcheck
2016-04-05 20:32:22 +10:00
Cirilo Bernardo
30f9aba7c9
Work on SG consistency checks: fixed a number of bugs and improved integrity checking when writing cache files
2016-03-14 12:30:59 +11:00
Cirilo Bernardo
0085d1aea7
Fixed unsigned vs signed int comparisons
2016-03-11 09:37:39 +11:00
Cirilo Bernardo
9195451e12
Switched SG* classes and plugin loader logging code from stderr to wxLogTrace
2016-02-23 17:46:22 +11:00
Cirilo Bernardo
3a5110f74a
Work in progress: checking debug output messages, internationalizing user info messages
2016-01-12 17:09:04 +11:00
Cirilo Bernardo
87c62b443d
Improved SG* code to avoid spurious warnings when adding child/reference nodes
2016-01-08 17:04:17 +11:00
Cirilo Bernardo
9d55ad375f
Removing redundant sg/ifsg colorindex files and references
2016-01-06 18:19:20 +11:00
Cirilo Bernardo
6b873ed46b
Work in progress: implementing SG translation for VRML1 models
2016-01-06 15:34:14 +11:00
Cirilo Bernardo
fad73f0e85
VRML2 3D plugin is now functional
2016-01-02 12:21:02 +11:00
Cirilo Bernardo
008d8a540a
+ Fixed bug in SGSHAPE::Prepare() : bad assignment of color pointer
...
+ Reworked s3d_plugin_demo2.cpp to use per-vertex-per-face normals
+ Reworked s3d_plugin_idf.cpp to use per-vertex-per-face normals
2015-12-17 13:55:35 +11:00
Cirilo Bernardo
c251fbac75
+ Improved the normals calculations (however it's still buggy)
...
+ Reworked 3D plugins to use normals calculations
2015-12-16 14:25:46 +11:00
Cirilo Bernardo
304cd81ebd
+ Bugfix: changed Plugin Loader to expect 'GetPluginVersion' instead of
...
'GetVersion'.
+ Introduced normal calculations. This is buggy due to multiple equal
face normals distorting the vertex normal; this will be fixed by
removing the redundant face normals from the calculations.
2015-12-15 18:53:03 +11:00
Cirilo Bernardo
ac3acb0061
Moving headers to facilitate support for building 3D plugins out-of-tree
2015-12-09 18:30:48 +11:00
Mario Luzeiro
69cc788e8e
+ Removed glm source from kicad tree (Maciej / Cirilo)
...
+ Added renderer for 3D model preview (Mario)
+ Added 3d_cache including name resolver and modifications to 3D model dialogs (Cirilo)
2015-12-08 18:31:57 +11:00