When loading footprints/zones in parallel, we cannot reference a static
vector that gets cleared by other threads.
It is unclear why this element was ever static to begin with (premature
optimization?) but it has been this way for a long time. We never
noticed until we threaded load cycles, which gave the hatch a chance to
override itself and cause crashes
Fixes https://gitlab.com/kicad/code/kicad/issues/9888
(cherry picked from commit 8218f9ab44)
Premature optimization appears to be the issue. When we threaded zone
handling and added multiple layers, we started overwriting the
pointbuffer variable, which was declared static for unknown reasons
Fixes https://gitlab.com/kicad/code/kicad/issues/9888
When building the connectivity database, we should not be using the
connectivity to check for shapes.
To make this deterministic, we introduce two flags (ALWAYS_FLASH and
NEVER_FLASH) that are used with connectivity building to determine
whether a pad is flashed for connectivity or not. ZONE <-> PAD/VIA
connectivity will be checked with ALWAYS_FLASHED and all other
connectivity will be checked with NEVER_FLASHED if they are marked for
potential annular ring removal. If they are not marked for removal,
they will be checked ALWAYS_FLASHED.
Fixes https://gitlab.com/kicad/code/kicad/issues/11114
(cherry picked from commit 442aae19d9)
They don't define a KiCad string class, so the header file name was
somewhat misleading. But the fact that they didn't match definitely
made coding more difficult.
The clearance to board edge will be set by the knockout routine.
Clipping twice can leave small imperfections in the edge that need to
get triangulated
Bitmaps are now identified by an enum class instead of by pointers.
Bitmap loading and caching is now handled by a class in common, and
we no longer compile most bitmaps into the binary, so there is no
longer a bitmaps static library.
Instead, bitmaps are archived to a .tar.gz file which is installed
in ${KICAD_DATA}/resources/images.tar.gz
The source PNGs are checked in to Git as the original CPP files were,
so that people can build without the required dependencies to convert
SVGs to PNGs.
Initial support is also added for dark theme icons, although this
is not yet exposed in the GUI.
Stubs are present for multi-resolution image resources, but this is
not fully-baked yet and could use some refinement.