Wayne Stambaugh
4c457b5ed3
More NULL expunging.
2021-07-18 14:31:55 -04:00
Mark Roszko
ae785194ce
Silence/fix double to float conversion warnings
2019-12-12 21:51:21 +00:00
Seth Hillbrand
b5f021ff9f
Cleanup: Replace push_back with emplace_back
...
In cases where we create a new item and immediately push into a
container, the emplace idiom is faster and more efficient.
2019-12-05 13:41:21 -08:00
Marvin Schmidt
69974b73db
Remove some extra semicolons
2017-11-09 19:52:18 +01:00
Cirilo Bernardo
68bcdec87e
Workaround for non-ASCII filenames in Windows
2017-03-03 14:30:47 -05:00
Cirilo Bernardo
d3771d53ef
Updated VRML exporter and fixed some VRML related bugs
2016-09-21 09:31:52 -04:00
Bernhard Stegmaier
5b0a250609
Fix compilation and install for OSX plus general code cleanup
2016-03-01 10:08:19 +11:00
Cirilo Bernardo
c5984b207b
Changed IDF plugin debug log from stderr to wxLogTrace
2016-02-23 13:42:51 +11:00
Cirilo Bernardo
99aba8f261
Changed handling of ambientIntensity; change of major version in SG* lib
2016-02-07 08:41:27 +11:00
Cirilo Bernardo
dddc3d91e9
Cleaned up 3D SceneGraph API by removing references to wxString
2016-01-29 11:52:42 +11:00
Cirilo Bernardo
3cb1924750
Suppressed 3D plugin VRML file output from default DEBUG build
2016-01-23 16:58:22 +11:00
Cirilo Bernardo
81977ed6b7
Finished checking debug/info messages and internationalization where appropriate
2016-01-12 18:03:17 +11:00
Cirilo Bernardo
012e0a2066
Clean up naming of plugin VRML test output
2016-01-02 14:04:28 +11:00
Cirilo Bernardo
fad73f0e85
VRML2 3D plugin is now functional
2016-01-02 12:21:02 +11:00
Cirilo Bernardo
86c54ce636
Modified IDF plugin to support IDF assemblies (*.emn) in addition to component outlines (*.idf)
2015-12-18 19:43:27 +11:00
Cirilo Bernardo
85e438570f
Fixed bug for MSWin build (bad variable name)
2015-12-17 20:32:24 +11:00
Cirilo Bernardo
879c445b55
Preparing IDF plugin to support EMN/EMP files
2015-12-17 14:46:09 +11:00
Cirilo Bernardo
008d8a540a
+ Fixed bug in SGSHAPE::Prepare() : bad assignment of color pointer
...
+ Reworked s3d_plugin_demo2.cpp to use per-vertex-per-face normals
+ Reworked s3d_plugin_idf.cpp to use per-vertex-per-face normals
2015-12-17 13:55:35 +11:00
Cirilo Bernardo
580f7aecfc
Added model coloring to the IDF 3D model plugin
2015-12-16 15:11:54 +11:00
Cirilo Bernardo
c251fbac75
+ Improved the normals calculations (however it's still buggy)
...
+ Reworked 3D plugins to use normals calculations
2015-12-16 14:25:46 +11:00
Cirilo Bernardo
304cd81ebd
+ Bugfix: changed Plugin Loader to expect 'GetPluginVersion' instead of
...
'GetVersion'.
+ Introduced normal calculations. This is buggy due to multiple equal
face normals distorting the vertex normal; this will be fixed by
removing the redundant face normals from the calculations.
2015-12-15 18:53:03 +11:00
Cirilo Bernardo
6294e507f9
Changed function name to avoid name clash with MinGW system call
2015-12-15 09:17:10 +11:00
Cirilo Bernardo
a2fe783f53
Finished refactor and introduction of generic Plugin scheme
2015-12-14 14:51:28 +11:00
Cirilo Bernardo
3ff8ca0caf
Refactored to use new generic plugin base
2015-12-14 08:45:22 +11:00
Cirilo Bernardo
86042d86a6
Added partial render ability to IDF plugin
2015-12-11 17:37:42 +11:00
Cirilo Bernardo
b46451ec81
Introducing the IDF 3D plugin and reorganizing directories
2015-12-11 08:34:52 +11:00