Mario Luzeiro
d5b635027e
3D-Viewer: sort models and material models when rendering in transparent
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Also enables transparency on model preview and small optimizations fixes
Fixes https://gitlab.com/kicad/code/kicad/-/issues/14005
(cherry picked from commit 7bc976f3f4
)
2023-03-06 16:24:24 -08:00
Marek Roszko
76ccb8c31f
Try and avoid crashing on gl context creation failure in the 3d viewer
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Sentry event id 0ad4afa6b86a4a03ad7f8fdbcdb72f86
(cherry picked from commit 5ccf205788
)
2023-02-15 02:20:14 +00:00
Marek Roszko
b3f55e7f8b
Ensure glew is initialized in the 3d model viewer
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Fixes KICAD-7M
2023-01-23 22:52:18 -05:00
Marek Roszko
c50b4fb04f
Add relative to footprint 3d model path resolution
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Fixes https://gitlab.com/kicad/code/kicad/-/issues/2073
2022-09-25 22:56:16 -04:00
Marek Roszko
66e8931405
Remove IU_PER_MM thats standalone
2022-09-16 21:09:27 -04:00
Mikolaj Wielgus
afccea34a5
Remove default zoom level from camera constructor
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Initial distance should be sufficient to determine default zoom.
2021-10-24 18:14:49 +00:00
Jeff Young
6c0110ecd3
Naming conventions.
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There's nothing "legacy" about the OpenGL 3D renderer.
2021-10-21 14:30:03 +01:00
Ian McInerney
961c127ebe
Convert mouse coordinates to native pixesl in the 3D viewer
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All operations in the camera are done using the native pixel sizes,
so we need to ensure the mouse coordinates are converted to native
pixels to make the mouse operations line up with the view.
Fixes https://gitlab.com/kicad/code/kicad/issues/2561
Fixes https://gitlab.com/kicad/code/kicad/issues/8410
2021-10-10 17:52:12 +01:00
Wayne Stambaugh
37b200cb3e
Pass wxString objects by reference instead of on the stack.
2021-07-27 08:41:27 -04:00
Jeff Young
3347531f70
Better zoom defaults for 3D viewer.
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Also includes a fix for 3D model viewer in the file dialog for Retina
(and possibly other HIDPI) displays.
Fixes https://gitlab.com/kicad/code/kicad/issues/6144
2021-06-28 19:08:23 +01:00
Jeff Young
73b91a1a92
More sensible zoom defaults for 3D viewers.
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Also fixes a bug where the model viewer in the file picker was using
only 1/4 of the screen on HIDPI displays.
2021-06-28 19:08:23 +01:00
Jeff Young
89718dd3ba
Naming conventions.
2021-06-19 19:36:53 +01:00
Ian McInerney
ecd9bf696e
Be consistent about using nullptr instead of 0
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0 can be too easily overloaded into an int, so ensure we use nullptr
when we mean pointers.
2021-04-22 22:20:34 +01:00
Wayne Stambaugh
1c7a5c46e5
3D Viewer: member variable and method naming improvements.
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A few build improvements thrown in for a good measure.
2021-01-05 17:24:29 -05:00
Wayne Stambaugh
710e621c6a
3D Viewer: remove all instances of "c" prefix from file names.
2021-01-03 17:44:49 -05:00
Wayne Stambaugh
8416c1fc37
3D Viewer: remove all instances of "C" prefix from object names.
2021-01-02 17:45:36 -05:00
Wayne Stambaugh
f8efe4a65a
3D viewer code cleaning round 5.
2020-12-16 17:11:05 -05:00
Mario Luzeiro
fe51cc947c
3D-Viewer: render 3D shapes in green if footprint is selected
2020-09-28 02:26:25 +00:00
Mario Luzeiro
5a7f875602
3D-Viewer: implements opacity property for 3D models
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fixes #2087
2020-05-08 21:28:16 +00:00
Oleg Endo
ae6fbc9c60
Improve 3D viewer rendering performance
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* Use GL vertex buffers and index buffers for 3D model rendering
* Use material or average vertex color for bounding boxes instead of red
* Reinstate bounding box rendering with GL vertex/index buffers
* Use compact vertex/index data representation
- 8-bit normals
- 8-bit colors
- 16-bit or 32-bit indices, depending on model size
This should improve performance a bit on lower end GPUs with less memory
and bandwidth.
Fixes #4112
2020-04-17 16:10:04 +00:00
Jeff Young
191d4daf53
Fix crash on OSX. (It appears the DC isn't used anyway.)
2020-04-10 22:49:56 +01:00
Mark Roszko
b11d52eda1
Scope 3d viewer enums
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Also fix one rogue character in a gerbview file that wasn't proper UTF8.
2019-12-30 13:01:06 +00:00
Bernhard Stegmaier
909d95b5be
Create HIDPI_GL_CANVAS wrapper for transparent wxGLCanvas HiDPI/Retina support. Enable HiDPI/Retina for 3d-viewer.
2017-12-18 16:26:01 +01:00
Marvin Schmidt
69974b73db
Remove some extra semicolons
2017-11-09 19:52:18 +01:00
Simon Wells
19512b46a3
Fix unlimited zoom with "Use touchpad to pan"
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Additionally, fix an unreported bug allowing zoom level to get stuck at
MAX_ZOOM.
Fixes: lp:1625754 (3dviewer zoom not limited with Use touchpad to pan)
https://bugs.launchpad.net/kicad/+bug/1625754
2017-01-14 09:17:56 -05:00
Mrio Luzeiro
d8eab321f7
3D Viewer: complete refactor of the 3D viewer.
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* Split and rewrite the preview window and canvas.
* Create a new class for handling the board information.
* Adds new render targets: openGL, legacy, and ray tracing.
* Render targets take full advantage of the new 3D plugins system and 3D cache
for a fast 3D model loading.
* Faster board loading.
* New OpenGL render is faster than the old one.
* New ray tracing render target with a post processing shader.
* Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching.
* Preview of 3D model while browsing the file name.
* 3D preview of the footprint while adding / align 3D shapes.
* Render of 3D models according to attributes: Normal, Normal+Insert, Virtual.
* Pivot rotation centered in one point over the PCB board.
* Shortcuts keys improved for XYZ orientation..
* Animated camera.
2016-07-19 13:35:25 -04:00
Maciej Suminski
b82ccc3b4e
Reverted 6912 with minor changes (LockCtx requires to specify canvas that locks a context).
2016-06-13 16:43:33 +02:00
Maciej Suminski
b83c148e10
Delete OpenGL context on GLCanvas subclasses destruction.
2016-06-03 15:46:13 +02:00
Maciej Suminski
94a460080e
Added missing code for C3D_MODEL_VIEWER to use GL_CONTEXT_MANAGER.
2016-06-03 15:46:12 +02:00
Maciej Suminski
01f32dd52c
GL_CONTEXT_MANAGER class to avoid unexpected GL context switches.
2016-06-03 15:46:12 +02:00
Cirilo Bernardo
c2a60d14d7
3D: fix issues reported by Coverity scan
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*** CID 143752: Incorrect expression (USELESS_CALL)
*** CID 143751: Incorrect expression (UNUSED_VALUE)
*** CID 143749: Uninitialized members (UNINIT_CTOR)
*** CID 143748: Uninitialized members (UNINIT_CTOR)
*** CID 143747: Uninitialized members (UNINIT_CTOR)
*** CID 143746: Uninitialized members (UNINIT_CTOR)
*** CID 143745: Uninitialized members (UNINIT_CTOR)
*** CID 143744: Uninitialized members (UNINIT_CTOR)
*** CID 143740: Null pointer dereferences (NULL_RETURNS)
*** CID 143739: Memory - corruptions (MISMATCHED_ITERATOR)
*** CID 143735: Integer handling issues (CONSTANT_EXPRESSION_RESULT)
*** CID 143734: Error handling issues (CHECKED_RETURN)
2016-04-06 21:41:52 -04:00
Cirilo Bernardo
862cd7e5a4
Fix event processing on C3D_MODEL_VIEWER to allow click-to-focus
2016-03-02 12:29:20 +11:00
Cirilo Bernardo
86635aeb23
Manually select changes from Mario Luzeiro's branch to fix model lighting in the preview window.
2016-02-04 12:16:19 +11:00
Cirilo Bernardo
86c54ce636
Modified IDF plugin to support IDF assemblies (*.emn) in addition to component outlines (*.idf)
2015-12-18 19:43:27 +11:00
Cirilo Bernardo
008d8a540a
+ Fixed bug in SGSHAPE::Prepare() : bad assignment of color pointer
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+ Reworked s3d_plugin_demo2.cpp to use per-vertex-per-face normals
+ Reworked s3d_plugin_idf.cpp to use per-vertex-per-face normals
2015-12-17 13:55:35 +11:00
Cirilo Bernardo
c0fcb15e3a
+ Rework S3D_CACHE::Prepare() to take only a filename and return
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non-transformed S3DMODEL for rendering.
+ S3D_CACHE now caches S3DMODEL and returns a pointer to a single
instance of the S3DMODEL for repeated calls to Prepare()
+ Beginning the VRML Plugin
2015-12-16 20:01:44 +11:00
Cirilo Bernardo
4e12999fa8
Removed some trailing white space. Fixed FindGLM.
2015-12-10 11:31:44 +11:00
Cirilo Bernardo
ac3acb0061
Moving headers to facilitate support for building 3D plugins out-of-tree
2015-12-09 18:30:48 +11:00
Cirilo Bernardo
a0597c4614
GUI improvements including interactive update of model orientation/position
2015-12-09 16:43:30 +11:00
Mario Luzeiro
69cc788e8e
+ Removed glm source from kicad tree (Maciej / Cirilo)
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+ Added renderer for 3D model preview (Mario)
+ Added 3d_cache including name resolver and modifications to 3D model dialogs (Cirilo)
2015-12-08 18:31:57 +11:00