Cirilo Bernardo
f123fab15b
Removed unnecessary platform-dependent includes
2016-01-11 16:25:38 +11:00
Cirilo Bernardo
e0b50b4002
Ensuring consistent internal kicad file separator character on MSWin
2016-01-11 16:24:51 +11:00
Cirilo Bernardo
c81a0d0f2f
Moved data transfer from OnOK to TransferDataFromWindow() and removed all instances of OnOK and OnExit
2016-01-11 16:14:35 +11:00
Cirilo Bernardo
14bee875cf
Replaced platform-dependent dynamic loading code with wxPluginManager
2016-01-11 15:47:08 +11:00
Cirilo Bernardo
2bdc4d770b
Fixed plugin->Load invocation (passed wxString instead of const char*)
2016-01-11 14:04:54 +11:00
Cirilo Bernardo
c24c07962b
Fixed bug in display of Footprint Properties rotation (text too long)
2016-01-08 18:53:45 +11:00
Cirilo Bernardo
87c62b443d
Improved SG* code to avoid spurious warnings when adding child/reference nodes
2016-01-08 17:04:17 +11:00
Cirilo Bernardo
979edc4f9f
Improved VRML1 conformance to spec
2016-01-08 16:23:42 +11:00
Cirilo Bernardo
e8593d177c
Change 'class S3D_INFO' declarations to 'struct S3D_INFO'
2016-01-07 19:54:39 +11:00
Cirilo Bernardo
1b6480e858
Added support for VRML1 transforms (except for MatrixTransform)
2016-01-07 17:01:07 +11:00
Cirilo Bernardo
29d7829909
Fix for MSWin (plugins not found)
2016-01-06 20:05:29 +11:00
Cirilo Bernardo
9d55ad375f
Removing redundant sg/ifsg colorindex files and references
2016-01-06 18:19:20 +11:00
Cirilo Bernardo
403cd94edc
Fixed color indexing for VRML2 plugin
2016-01-06 16:51:29 +11:00
Cirilo Bernardo
6f309a46c9
Implemented per-vertex colors for VRML2 and SGNODE
2016-01-06 16:15:54 +11:00
Cirilo Bernardo
6b873ed46b
Work in progress: implementing SG translation for VRML1 models
2016-01-06 15:34:14 +11:00
Cirilo Bernardo
98f867629b
Added debug printouts to help debug plugin search/loading on MSWin
2016-01-06 06:48:27 +11:00
Cirilo Bernardo
c798f8b545
Added support for FreeCAD VRML files
2016-01-04 18:10:15 +11:00
Cirilo Bernardo
97d4c33a9f
Fixed preview pane resizing
2016-01-04 09:15:53 +11:00
Cirilo Bernardo
59cf4c5ed0
+ Fixed calculation of overall transform in SCENEGRAPH
...
+ Fixed NULL dereference bug in VRML2 nodes
2016-01-03 14:55:30 +11:00
Cirilo Bernardo
fad73f0e85
VRML2 3D plugin is now functional
2016-01-02 12:21:02 +11:00
Cirilo Bernardo
b426740195
Removed dead code modules
2016-01-01 16:23:21 +11:00
Cirilo Bernardo
70be4e8f7f
+ Reverted accidental edit of sg_node.cpp
...
+ Fixed invocation of SHAPE_POLY_SET::Simplify() to match changes in main
2015-12-19 17:53:07 +11:00
Cirilo Bernardo
396825d960
Cleaning up in preparation for merge
2015-12-19 14:57:02 +11:00
Cirilo Bernardo
86c54ce636
Modified IDF plugin to support IDF assemblies (*.emn) in addition to component outlines (*.idf)
2015-12-18 19:43:27 +11:00
Cirilo Bernardo
008d8a540a
+ Fixed bug in SGSHAPE::Prepare() : bad assignment of color pointer
...
+ Reworked s3d_plugin_demo2.cpp to use per-vertex-per-face normals
+ Reworked s3d_plugin_idf.cpp to use per-vertex-per-face normals
2015-12-17 13:55:35 +11:00
Cirilo Bernardo
eab70be17b
Changed cache->Prepare() to cache->GetModel()
2015-12-17 09:21:30 +11:00
Cirilo Bernardo
c0fcb15e3a
+ Rework S3D_CACHE::Prepare() to take only a filename and return
...
non-transformed S3DMODEL for rendering.
+ S3D_CACHE now caches S3DMODEL and returns a pointer to a single
instance of the S3DMODEL for repeated calls to Prepare()
+ Beginning the VRML Plugin
2015-12-16 20:01:44 +11:00
Cirilo Bernardo
580f7aecfc
Added model coloring to the IDF 3D model plugin
2015-12-16 15:11:54 +11:00
Cirilo Bernardo
c251fbac75
+ Improved the normals calculations (however it's still buggy)
...
+ Reworked 3D plugins to use normals calculations
2015-12-16 14:25:46 +11:00
Cirilo Bernardo
304cd81ebd
+ Bugfix: changed Plugin Loader to expect 'GetPluginVersion' instead of
...
'GetVersion'.
+ Introduced normal calculations. This is buggy due to multiple equal
face normals distorting the vertex normal; this will be fixed by
removing the redundant face normals from the calculations.
2015-12-15 18:53:03 +11:00
Cirilo Bernardo
1940bd71e4
Resync with main branch + fix MSWin build (accidental inclusion of dlfcn.h)
2015-12-15 10:56:11 +11:00
Cirilo Bernardo
f099ae27c5
Feature implementation complete: save and load cache data
2015-12-14 20:15:44 +11:00
Cirilo Bernardo
4924db7491
Bugfix: create 3d config path if nonexistent
2015-12-14 18:41:15 +11:00
Cirilo Bernardo
a2fe783f53
Finished refactor and introduction of generic Plugin scheme
2015-12-14 14:51:28 +11:00
Cirilo Bernardo
3ff8ca0caf
Refactored to use new generic plugin base
2015-12-14 08:45:22 +11:00
Cirilo Bernardo
86042d86a6
Added partial render ability to IDF plugin
2015-12-11 17:37:42 +11:00
Cirilo Bernardo
b46451ec81
Introducing the IDF 3D plugin and reorganizing directories
2015-12-11 08:34:52 +11:00
Cirilo Bernardo
210416aca4
Attempting to improve the file selector path list combo box
2015-12-10 15:02:05 +11:00
Cirilo Bernardo
ac3acb0061
Moving headers to facilitate support for building 3D plugins out-of-tree
2015-12-09 18:30:48 +11:00
Cirilo Bernardo
a0597c4614
GUI improvements including interactive update of model orientation/position
2015-12-09 16:43:30 +11:00
Cirilo Bernardo
47f40def0c
GUI improvements including control of panel sizes and resizing of GL canvas in preview
2015-12-09 10:38:25 +11:00
Cirilo Bernardo
2ba7c05cbf
Resync with main branch and fixed to work with new symbol visibility rules
2015-12-09 09:52:02 +11:00
Mario Luzeiro
69cc788e8e
+ Removed glm source from kicad tree (Maciej / Cirilo)
...
+ Added renderer for 3D model preview (Mario)
+ Added 3d_cache including name resolver and modifications to 3D model dialogs (Cirilo)
2015-12-08 18:31:57 +11:00