Commit Graph

17 Commits

Author SHA1 Message Date
Wayne Stambaugh 978935d749 3D viewer code cleaning round 4. 2020-12-16 13:19:28 -05:00
Cirilo Bernardo 68bcdec87e Workaround for non-ASCII filenames in Windows 2017-03-03 14:30:47 -05:00
jean-pierre charras a4658ab6be Fix a few compil warnings (not used vars, shadowed local vars) 2016-06-01 14:22:05 +02:00
Cirilo Bernardo 20b40aba1c Fixed bad delete/delete [] invocations and other warnings and errors as suggested by cppcheck 2016-04-05 20:32:22 +10:00
Cirilo Bernardo 30f9aba7c9 Work on SG consistency checks: fixed a number of bugs and improved integrity checking when writing cache files 2016-03-14 12:30:59 +11:00
Cirilo Bernardo 0085d1aea7 Fixed unsigned vs signed int comparisons 2016-03-11 09:37:39 +11:00
Cirilo Bernardo 9195451e12 Switched SG* classes and plugin loader logging code from stderr to wxLogTrace 2016-02-23 17:46:22 +11:00
Cirilo Bernardo 3a5110f74a Work in progress: checking debug output messages, internationalizing user info messages 2016-01-12 17:09:04 +11:00
Cirilo Bernardo 87c62b443d Improved SG* code to avoid spurious warnings when adding child/reference nodes 2016-01-08 17:04:17 +11:00
Cirilo Bernardo 9d55ad375f Removing redundant sg/ifsg colorindex files and references 2016-01-06 18:19:20 +11:00
Cirilo Bernardo 6b873ed46b Work in progress: implementing SG translation for VRML1 models 2016-01-06 15:34:14 +11:00
Cirilo Bernardo fad73f0e85 VRML2 3D plugin is now functional 2016-01-02 12:21:02 +11:00
Cirilo Bernardo 008d8a540a + Fixed bug in SGSHAPE::Prepare() : bad assignment of color pointer
+ Reworked s3d_plugin_demo2.cpp to use per-vertex-per-face normals
+ Reworked s3d_plugin_idf.cpp to use per-vertex-per-face normals
2015-12-17 13:55:35 +11:00
Cirilo Bernardo c251fbac75 + Improved the normals calculations (however it's still buggy)
+ Reworked 3D plugins to use normals calculations
2015-12-16 14:25:46 +11:00
Cirilo Bernardo 304cd81ebd + Bugfix: changed Plugin Loader to expect 'GetPluginVersion' instead of
'GetVersion'.
+ Introduced normal calculations. This is buggy due to multiple equal
  face normals distorting the vertex normal; this will be fixed by
  removing the redundant face normals from the calculations.
2015-12-15 18:53:03 +11:00
Cirilo Bernardo ac3acb0061 Moving headers to facilitate support for building 3D plugins out-of-tree 2015-12-09 18:30:48 +11:00
Mario Luzeiro 69cc788e8e + Removed glm source from kicad tree (Maciej / Cirilo)
+ Added renderer for 3D model preview (Mario)
+ Added 3d_cache including name resolver and modifications to 3D model dialogs (Cirilo)
2015-12-08 18:31:57 +11:00