Pads generated outside of KiCad may have self-intersecting polygons that
simplify to multiple sets. We handle this by adding multiple primitives
for such polygons and limiting our fracture calls to only polygons that
have holes
Fixes https://gitlab.com/kicad/code/kicad/issues/10712
When creating a polygon from an arc/circle, the small error due to approximation
can be now inside (when drawing/plotting the shape) or outside the circle
(when building a clearance area) like other pad shapes
Fixes#5313https://gitlab.com/kicad/code/kicad/issues/5313
This introduces layer handling to a lot of the geometry routines.
Many of them don't do much with it now, but it does help multi-layer
zones and will help when padstacks are implemented.
Due to the fact basic primitives for custom pads are now managed by
a list of pointer, the default copy ctor and default operator = do not work
(the basic primitives list must be duplicated).
It fixes issues related to primitives list id pad edition, footprint edition
and undo/redo
Fixes#4958https://gitlab.com/kicad/code/kicad/issues/4958
There were a lot of plotters, exporters, etc. that were rolling their
own implementations.
This also introduces a lazily-built set of SHAPE objects for doing
collision detection and some forms of rendering (and later DRC).
This is the first step to allowing non-segments in the line chain.
External routines cannot be allowed to change the line chain without
going through the internal routines. To accomplish this, we remove the
Vertex() and Point() access routines and only leave the const versions.
Transformations are given for both points as well as the chain itself.
When generating a complex pad, this allows the user to combine with a
rotated pad and explode rotated pads without needing to rotate elements
to 0 orientation first.
Fixes: lp:1808137
* https://bugs.launchpad.net/kicad/+bug/1808137
This bug was seen only with some shapes, not all, and only for layers having a negative margin.
Fixes: lp:1831941
https://bugs.launchpad.net/kicad/+bug/
This places the arc approximation setting in the kicad_pcb file and uses
it for all parts of the board rendering where arcs are converted to
segments. This allows the user to customize their speed vs. accuracy
tradeoff. The default setting of maximum error of 0.005mm is acceptable
for small boards on moderate systems.
This corrects an issue with fill segments-per-circle and moves the error
to segmetns calculation down in a number of functions to expose the
single value for approximation
This removes the remaining hard-coded segments counts and replaces them
with the relative error calculation where the segments per arc is
determined by the maximum error we allow (smaller arcs = fewer segments)
Where we can get away with lower segment counts (localizing an anchor),
we keep the low-def 16 segment count. Intermediate values and values
that are visible to the user are set to high definition. Most are
simply hints to the inflation correction but where they show, the user
show see smooth lines.