Commit Graph

18 Commits

Author SHA1 Message Date
Jeff Young 393bb0fd83 Fix assert where geometry routine wasn't ready to handle layers.
This introduces layer handling to a lot of the geometry routines.
Many of them don't do much with it now, but it does help multi-layer
zones and will help when padstacks are implemented.
2020-08-12 22:20:08 +01:00
Jeff Young bf445c1a95 Performance enhancements.
1) cache pad polygon outlines
   huge improvement in connectivity performance and a decent
   improvement in DRC performance
2) don't pre-allocate CONTEXT stack
   significant improvement in DRC rule performance
2) don't keep re-encoding strings
   decent improvement in DRC rule performance
2020-07-25 13:03:33 +01:00
Jeff Young d01b29ab37 Cleanup pad geometry handling.
There were a lot of plotters, exporters, etc. that were rolling their
own implementations.

This also introduces a lazily-built set of SHAPE objects for doing
collision detection and some forms of rendering (and later DRC).
2020-06-22 22:28:37 +01:00
Jeff Young 5134856f18 Rationalise 3D settings data-structure.
Move the camera out to its own so that everything else is board-
related, and then rename BOARD_ADAPTER.

At some point the flags should probably be moved out too, and they
can have the EDA_3D_SETTINGS name.
2020-03-28 16:09:40 +00:00
jean-pierre charras 04d6ea982d 3D viewer: fix an issue with solder paste layer having negative clearance.
The code tried to draw outlines with segments having a negative thickness.
It happens mainly on solder paste layers.

Fixes #4090
https://gitlab.com/kicad/code/kicad/issues/4090
2020-03-26 13:46:14 +01:00
Jeff Young d69ebfae49 Push tool framework base down into TOOL_HOLDER.
This allows us to use it outside of EDA_BASE_FRAMEs (in this case, in
PANEL_PREVIEW_3D.)
2020-03-24 19:00:25 +00:00
Jeff Young 8dd8740fa3 Performance enhancement for pad drawing.
Fixes: lp:1843065
* https://bugs.launchpad.net/kicad/+bug/1843065
2019-09-09 13:45:06 +01:00
Seth Hillbrand 6a45446496 pcbnew: Remove the last dlist from modules/pcbnew 2019-06-01 20:55:32 -07:00
Seth Hillbrand 9163ac543a pcbnew: Move pads to std::deque 2019-06-01 16:23:54 -07:00
Seth Hillbrand ac435ecd68 Moving further arc approximations down
This corrects an issue with fill segments-per-circle and moves the error
to segmetns calculation down in a number of functions to expose the
single value for approximation
2019-05-22 14:35:17 -07:00
Seth Hillbrand f347815150 3d-viewer: Fix a couple missing arc counts 2019-05-17 09:34:27 -07:00
jean-pierre charras d259459a14 Pcbnew: add a new primitive pad shape: chamfered round rect pad.
Allows 0 to 4 chamfered corners, not only one.

A custom shape allow this kind of shape. However because it is a primitive,
it is easier to edit and it support thermal reliefs.
2019-03-11 10:26:15 +01:00
jean-pierre charras ccb668c105 3D viewer: fix polygon contours of pads solder paste when solder paste ratio was not null.
(the oval and round rect pads 3D contours were incorrect)

Fixes: lp:1767209
https://bugs.launchpad.net/kicad/+bug/1767209
2018-04-28 20:31:50 +02:00
jean-pierre charras a43f3ab1fe replace "BasicShape" by "Primitive" in code, a better name 2017-09-20 12:51:10 +02:00
jean-pierre charras e2d3fcec02 Add support for custom pad shape. Full support in DRC and PnS.
add option to use shape or convex hull as clearance area in zones.
simplify code to handle clearance area
2017-09-19 09:02:53 +02:00
Tomasz Włostowski 3b16d3cffe further DLIST/Iterators cleanup, some code formatting 2017-06-23 11:12:37 +02:00
Jon Evans 3ec28e2acf Refactor layer enumerations to all live in the same place 2017-03-30 16:01:48 -04:00
Mrio Luzeiro d8eab321f7 3D Viewer: complete refactor of the 3D viewer.
* Split and rewrite the preview window and canvas.
* Create a new class for handling the board information.
* Adds new render targets: openGL, legacy, and ray tracing.
* Render targets take full advantage of the new 3D plugins system and 3D cache
  for a fast 3D model loading.
* Faster board loading.
* New OpenGL render is faster than the old one.
* New ray tracing render target with a post processing shader.
* Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching.
* Preview of 3D model while browsing the file name.
* 3D preview of the footprint while adding / align 3D shapes.
* Render of 3D models according to attributes: Normal, Normal+Insert, Virtual.
* Pivot rotation centered in one point over the PCB board.
* Shortcuts keys improved for XYZ orientation..
* Animated camera.
2016-07-19 13:35:25 -04:00