Cirilo Bernardo
1b6480e858
Added support for VRML1 transforms (except for MatrixTransform)
2016-01-07 17:01:07 +11:00
Cirilo Bernardo
0bb4beb5d7
Fixed bug (missing #ifdef/#endif)
2016-01-07 15:55:24 +11:00
Cirilo Bernardo
7dd4bd9f09
Improving VRML1/2 parsers
2016-01-07 15:43:32 +11:00
Cirilo Bernardo
8a9eb3bbe8
Fixed various bugs in VRML2 and VRML1 code
2016-01-07 11:24:11 +11:00
Cirilo Bernardo
d6fbd7b4e5
Finished initial implementation of VRML1 parser
2016-01-06 19:45:49 +11:00
Cirilo Bernardo
7e165ac866
Work in progress: implementing VRML1 to SGNODE translation
2016-01-06 18:02:21 +11:00
Cirilo Bernardo
403cd94edc
Fixed color indexing for VRML2 plugin
2016-01-06 16:51:29 +11:00
Cirilo Bernardo
6f309a46c9
Implemented per-vertex colors for VRML2 and SGNODE
2016-01-06 16:15:54 +11:00
Cirilo Bernardo
6b873ed46b
Work in progress: implementing SG translation for VRML1 models
2016-01-06 15:34:14 +11:00
Cirilo Bernardo
38543ab94f
Work in progress: added Switch and IndexedFaceSet to VRML1 plugin
2016-01-06 08:29:13 +11:00
Cirilo Bernardo
b126c1b697
Fixed mistaken cut/paste use of VRML2 where it should be VRML1
2016-01-05 19:35:15 +11:00
Cirilo Bernardo
42f83bdf8a
VRML1 plugin: added Coordinate3 type node
2016-01-05 19:29:28 +11:00
Cirilo Bernardo
9f9f146cd9
Work in progress: VRML1 plugin
2016-01-05 18:55:54 +11:00
Cirilo Bernardo
79e0564622
Work in progress: VRML1 plugin
2016-01-05 16:38:53 +11:00
Cirilo Bernardo
43c2c7223b
Sync with main branch r6421
2016-01-05 16:37:52 +11:00
Cirilo Bernardo
d52d8867c8
Fixed bug in vrml2_shape.cpp which resulted in segfaults. (used AND rather than OR in control statement)
2016-01-04 20:24:40 +11:00
Cirilo Bernardo
c798f8b545
Added support for FreeCAD VRML files
2016-01-04 18:10:15 +11:00
Cirilo Bernardo
54905cb15c
Adding forgotten VRML2 Box sources
2016-01-03 17:58:23 +11:00
Cirilo Bernardo
5208a1b47e
Added VRML2 Box node
2016-01-03 16:55:53 +11:00
Cirilo Bernardo
59cf4c5ed0
+ Fixed calculation of overall transform in SCENEGRAPH
...
+ Fixed NULL dereference bug in VRML2 nodes
2016-01-03 14:55:30 +11:00
Cirilo Bernardo
62c6cba2a1
Reorganizing VRML parser code
2016-01-03 10:06:28 +11:00
Cirilo Bernardo
4d9ce774a8
Organizing VRML2 plugin debug reporting levels
2016-01-03 09:57:41 +11:00
Cirilo Bernardo
8939955f2f
Relax VRML2 naming rules (perhaps temporarily) to accept the '-' character in DEF names
2016-01-03 09:18:16 +11:00
Cirilo Bernardo
76bf525d12
+ Changed the debug output switch to DEBUG_VRML2
...
+ Transform nodes will now correctly include referenced nodes
2016-01-02 14:41:54 +11:00
Cirilo Bernardo
012e0a2066
Clean up naming of plugin VRML test output
2016-01-02 14:04:28 +11:00
Cirilo Bernardo
fad73f0e85
VRML2 3D plugin is now functional
2016-01-02 12:21:02 +11:00
Cirilo Bernardo
d68418d613
Work in progress: WRL2 to SGNODE translation
2016-01-01 18:55:43 +11:00
Cirilo Bernardo
68a512693f
Work in progress: implementing VRML2 plugin
2016-01-01 16:05:14 +11:00
Cirilo Bernardo
f7ea4ddb72
Cleaning up code in preparation for merge
2015-12-31 10:31:35 +11:00
Cirilo Bernardo
70b545895b
Cleaning up debug info messages in preparation for merge
2015-12-31 09:56:56 +11:00
Cirilo Bernardo
548b54d75d
+ resync with main branch r6409
...
+ work in progress: new VRML2 3D plugin
2015-12-31 09:28:39 +11:00
Cirilo Bernardo
189f6fa763
Work in progress: VRML2 parser
2015-12-22 19:02:18 +11:00
Cirilo Bernardo
e08c0de68f
Work in progress: VRML2 parser
2015-12-22 17:02:33 +11:00
Cirilo Bernardo
07bd4cbc04
+ Resync with main r6397
...
+ Work in progress: VRML parser
2015-12-22 11:08:39 +11:00
Cirilo Bernardo
b1177e9025
Work in progress: VRML2 parser
2015-12-22 08:19:05 +11:00
Cirilo Bernardo
735137a26a
Work in progress: VRML2 parser
2015-12-20 23:37:04 +11:00
Cirilo Bernardo
e13dade517
Added beginnings of VRML parser
2015-12-20 18:59:26 +11:00
Cirilo Bernardo
396825d960
Cleaning up in preparation for merge
2015-12-19 14:57:02 +11:00
Cirilo Bernardo
86c54ce636
Modified IDF plugin to support IDF assemblies (*.emn) in addition to component outlines (*.idf)
2015-12-18 19:43:27 +11:00
Cirilo Bernardo
c0fcb15e3a
+ Rework S3D_CACHE::Prepare() to take only a filename and return
...
non-transformed S3DMODEL for rendering.
+ S3D_CACHE now caches S3DMODEL and returns a pointer to a single
instance of the S3DMODEL for repeated calls to Prepare()
+ Beginning the VRML Plugin
2015-12-16 20:01:44 +11:00