The UI for it is clunky (Cancel afterwards doesn't do what
you think it might), the undo code is all hand-rolled (and
possibly buggy?), and we have the Property Inspector now
for this type of stuff.
Also adds some debugging to try to catch dangling pointers.
Also adds a cache for group bounding boxes (which will be expensive
to calculate for large groups).
Fixes https://gitlab.com/kicad/code/kicad/issues/12875
This is for the out-of-box experience for novice users. It is presumed
that folks with larger more complicated boards will turn it off.
Fixes https://gitlab.com/kicad/code/kicad/issues/6413
We should never be editing the user's outlines for them. This creates
broken zones that are hard to repair. In this case, there was also a
secondary zone with no outline that would crash the system
Fixes https://gitlab.com/kicad/code/kicad/issues/10904
(cherry picked from commit f0d7a09af9)
Push the mutex down into the ZONE::Fill() routine and set the
connectivity update to run after zone fills. The connectivity update
cannot run while the mutex is locked for zone fills.
Fixes https://gitlab.com/kicad/code/kicad/issues/9993
Also remove an implicit zone merge that was happening when the user
edited the zone parameters. This appears to have been a feature but it
happened without a) telling the user and b) having the option to prevent
it.
Fixes https://gitlab.com/kicad/code/kicad/issues/7661
Two issues found with the locking system used to prevent access to
stale connectivity data during the zone fill process:
1) a std::mutex has undefined behavior if you try to use it to guard
against access from the same thread. Because of the use of wx event
loops (and coroutines) it is entirely possible, and in some situations
inevitable, that the same thread will try to redraw the ratsnest in the
middle of zone refilling.
2) The mutex was only guarding the ZONE_FILLER::Fill method, but the callers
of that method also do connectivity updates as part of the COMMIT::Push.
Redrawing the ratsnest after the Fill but before the Push will result in
stale connectivity pointers to zone filled areas.
Fixed (1) by switching to a trivial spinlock implementation. Spinlocks would
generally not be desirable if the contention for the connectivity data crossed
thread boundaries, but at the moment I believe it's guaranteed that the reads
and writes to connectivity that are guarded by this lock happen from the main
UI thread. The writes are also quite rare compared to reads, and reads are
generally fast, so I'm not really worried about the UI thread spinning for any
real amount of time.
Fixed (2) by moving the locking location up to the call sites of
ZONE_FILLER::Fill.
This issue was quite difficult to reproduce, but I found a fairly reliable way:
It only happens (for me) on Windows, MSYS2 build, with wxWidgets 3.0
It also only happens if I restrict PcbNew to use 2 CPU cores.
With those conditions, I can reproduce the issue described in #6471 by
repeatedly editing a zone properties and changing its net. The crash is
especially easy to trigger if you press some keys (such as 'e' for edit)
while the progress dialog is displayed. It's easiest to do this in a debug
build as the slower KiCad is running, the bigger the window is to trigger this
bug.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/6471
Fixes https://gitlab.com/kicad/code/kicad/-/issues/7048