Commit Graph

17 Commits

Author SHA1 Message Date
Marek Roszko 66e8931405 Remove IU_PER_MM thats standalone 2022-09-16 21:09:27 -04:00
Jeff Young 6f49b57f9b Cleanup & performance enhancements. 2022-08-01 13:09:51 +01:00
Mario Luzeiro ef4f0b49fc 3D-Viewer, raytracing: implement bevel edges on item layers 2022-05-25 00:11:46 +00:00
Mario Luzeiro 2aa56e2c86 3D-Viewer: assign correct copper material based on render plated option.
change plated material intensity.
2022-05-25 00:11:46 +00:00
Jeff Young 65185f53a1 Rotate fp zones before comparing with library versions.
Also includes some performance fixes to not copy around triangulation
data when it's not needed.

Fixes https://gitlab.com/kicad/code/kicad/issues/10143
2022-03-14 15:53:24 +00:00
Jeff Young 9582457fef Be explicit about literal wide-strings. 2022-02-05 20:40:21 +00:00
Jeff Young 5739505aa3 TextBoxes for PCBNew. 2022-01-31 20:00:47 +00:00
Jeff Young abd3f5bc2b Move footprints to EDA_ANGLE. 2022-01-14 16:08:18 +00:00
Marek Roszko 2d1357dc54 Swap some of the 3d viewer to VECTOR2I 2021-12-29 14:20:40 -05:00
Jeff Young b84a85f648 Cleanup dead code and stale TODOs. 2021-12-24 21:10:28 +00:00
Jeff Young dabc75bee8 Source 3D dimensions from board stackup.
Also includes a performance improvemnt by caching the 3D model matrices.
2021-12-24 21:10:28 +00:00
Jeff Young 68d2630d08 Flatten a layer of indirection out of 3D config settings. 2021-12-24 13:08:54 +00:00
Mario Luzeiro f81539cd41 3D-Viewer: do not change the z component of the normal on silkscreen material
Fixes https://gitlab.com/kicad/code/kicad/issues/9823
2021-12-13 12:49:18 +00:00
Mikolaj Wielgus c3b792592b Remove uncommented dead code in 3D viewer 2021-11-20 02:45:57 +01:00
Mikolaj Wielgus cf3a979711 3D Viewer: Fix zoom limit calculations
Fixes https://gitlab.com/kicad/code/kicad/issues/9407

Fixes https://gitlab.com/kicad/code/kicad/issues/8805
2021-10-24 18:14:49 +00:00
Mikolaj Wielgus 363214d252 Fix incorrect behavior of BBOX_3D::GetMaxDimension() 2021-10-24 18:14:49 +00:00
Jeff Young 6c0110ecd3 Naming conventions.
There's nothing "legacy" about the OpenGL 3D renderer.
2021-10-21 14:30:03 +01:00