Rename GetPolyPoint() to BuildPolyPointsList(), because GetPolyPoint() looks like an accessor, but it is not an accessor.
(Using it as accessor can creates a *very long calculation time* for very basic access to polygon vertices)
Fixes: lp:1745050
https://bugs.launchpad.net/kicad/+bug/1745050
eeschema now supports arbitrary colors for all object types, and
pcbnew does in GAL canvas. When switching from GAL to legacy canvas,
pcbnew will convert colors to the nearest legacy color.
Make all EDA_TEXT data private and rename accessors to avoid function
name collisions in derived classes.
Overload EDA_TEXT's SetTextAngle() and SetEffects() in TEXTE_PCB.
Add support for preserving Reference text position, size, orientation
during a netlist import into a BOARD, as well as the one off footprint
update dialog.
* Split and rewrite the preview window and canvas.
* Create a new class for handling the board information.
* Adds new render targets: openGL, legacy, and ray tracing.
* Render targets take full advantage of the new 3D plugins system and 3D cache
for a fast 3D model loading.
* Faster board loading.
* New OpenGL render is faster than the old one.
* New ray tracing render target with a post processing shader.
* Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching.
* Preview of 3D model while browsing the file name.
* 3D preview of the footprint while adding / align 3D shapes.
* Render of 3D models according to attributes: Normal, Normal+Insert, Virtual.
* Pivot rotation centered in one point over the PCB board.
* Shortcuts keys improved for XYZ orientation..
* Animated camera.
In polygon calculations (combining polygons, fracture) the mode of calculation (fast or strictly simple polygon option) as no more a default value, because choosing the best mode is better to optimize the calculation time.
2. Whole bunch of pointless casts removed
3. Unused variables removed
4. Fix bug caused by JP on April 25, 2015 where strings were adjusted for translation and the hotkeys section table accidentally swapped the footprint editor title with tag, resulting in "footprint editor" being exported instead of "[footprinteditor]"
No functional changes besides #4, technically it'll "break" imports hotkeys files but April 25 broke imports as well.
PAD_SHAPE_T and PAD_ATTR_T still have a double definition (new names and old names) to be sure python scripts are nor broken by the change.
PAD_DRILL_SHAPE_T does not have a double definition, because it is unlikely oblong holes are used in python scripts.
Double definitions will be removed in the (next) future.
Fix some issues in filling zones normals.
Fix an issue with some models that have materials but didn't defined the diffuse color.
Workaround for Bug #1443431.
Implement some missing "code logic" for pervertexperface normals.
Remove some not used functions.
Calculate normals using double type.
* if the current select plugin is the github plugin, one can select some of these libraries and add them to the table
* if the current select plugin is the kicad plugin, one can select some of these libraries and download them to make alocal copy.
They can added to the table after they are downloaded.
BOM dialog: remove a not very useful button, and merge its function with an other (not perfect, need more work)
Add message box to show info added in BOM python scripts (See scripts/bom-in-python/README-bom.txt about this info)
This is due to the fact the boost::pylygon function resize ( a inflate/deflate function) used for calculations does not work with boost version >= 1.56.
Use Clipper inflate/deflate function instead. It is faster and works fine.
- Removed the friends MODULE and FOOTPRINT_EDIT_FRAME from TEXTE_MODULE
(as in the @todo comment)
- Refactored the Rotate/Flip/Mirror for text in modules into the
TEXTE_MODULE class itself (members RotateWithModule, FlipWithModule,
MirrorWithModule)
- New behaviour in coloring text on screen: reference and value still
take the color from the MOD_TEXT_FR_VISIBLE and MOD_TEXT_BK_VISIBLE
visibles; other text takes the color of the layer containing it
(except when hidden, obviously) but still get its visibility
controlled by those visibles (probably the most intuitive and useful
behaviour)
- Still need to decide: should text on a layer be hidden when the layer
is? Probably yes (still to be implemented);
- Some comment fixed and many cast converted to static_cast