Most of these settings are now available in the appearances panel.
It was concluded in a Zulip discussion that any missing items can
be added back in time if people find they need them (ie: complain).
Also hooks up 3DViewer to the common language framework.
Don't open-code knockout text shape generation in several different
places.
Make sure triangulated knockout text gets clearance added when
specified.
Collapse duplicated footprint text item plot routine (they're no
longer any different from plotting pcb text items).
Building the vertical walls around shapes to show layer tickness is very
time consuming. It can be disabled for copper layers but was always enabled
for other layers.
Now layer thickness is enabled or disabled for all layers.
Also fixes a bug where outline fonts weren't being handled for footprint
text in 3D Viewer, and a copy/paste error in stroke font handling for
both PCB and footprint text in 3D Viewer.
Fixes https://gitlab.com/kicad/code/kicad/issues/10319
Transforming solid areas to polygons can be time-intensive for some
boards. This threads the transformation to all simultaneous builds in
different layers
Building the 3D data is time consuming, so creating the data after the 3D
frame is shown is better, and the build activity is visible, especially on Linux.
Hide transition by ending layer copper withing the annulus of the cylinder. Also always use hole wall thickness and set more realistic solder mask thickness
You had to set the line width in the SVG export dialog in order to
change the displayed line width in the 3d viewer. The line width did
not affect the SVG export. Removing in favor of the Board design
settings for line widths
Also a rationalization of text polygon generators, with the "standard"
version inherited from BOARD_ITEM now giving the bounding box. This
requires callers who want the (much) more expensive stroke-based one
to call it explicitly (and brings PCB_TEXT in line with the was FP_TEXT
already was.
Fixes https://gitlab.com/kicad/code/kicad/issues/6525