Cirilo Bernardo
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dbef1d41c5
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Remove dead code (Coverity CID 149046)
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2016-06-03 06:30:47 -04:00 |
Cirilo Bernardo
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47e2aab7de
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PATCH: segfault in VRML2 plugin
The attached patch fixes a segfault in the VRML2 plugin
which is caused by Shape entities with empty vertex
lists.
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2016-05-19 21:12:07 -04:00 |
Cirilo Bernardo
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d2a13efc12
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Changed VRML2 parser debug output from stderr to wxLogTrace
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2016-02-23 13:31:51 +11:00 |
Cirilo Bernardo
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b987445676
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Forced smoothed normals calculations for VMRML2 parser
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2016-02-02 16:50:46 +11:00 |
Cirilo Bernardo
|
81977ed6b7
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Finished checking debug/info messages and internationalization where appropriate
|
2016-01-12 18:03:17 +11:00 |
Cirilo Bernardo
|
7dd4bd9f09
|
Improving VRML1/2 parsers
|
2016-01-07 15:43:32 +11:00 |
Cirilo Bernardo
|
8a9eb3bbe8
|
Fixed various bugs in VRML2 and VRML1 code
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2016-01-07 11:24:11 +11:00 |
Cirilo Bernardo
|
6b873ed46b
|
Work in progress: implementing SG translation for VRML1 models
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2016-01-06 15:34:14 +11:00 |
Cirilo Bernardo
|
d52d8867c8
|
Fixed bug in vrml2_shape.cpp which resulted in segfaults. (used AND rather than OR in control statement)
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2016-01-04 20:24:40 +11:00 |
Cirilo Bernardo
|
c798f8b545
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Added support for FreeCAD VRML files
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2016-01-04 18:10:15 +11:00 |
Cirilo Bernardo
|
59cf4c5ed0
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+ Fixed calculation of overall transform in SCENEGRAPH
+ Fixed NULL dereference bug in VRML2 nodes
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2016-01-03 14:55:30 +11:00 |
Cirilo Bernardo
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4d9ce774a8
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Organizing VRML2 plugin debug reporting levels
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2016-01-03 09:57:41 +11:00 |
Cirilo Bernardo
|
76bf525d12
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+ Changed the debug output switch to DEBUG_VRML2
+ Transform nodes will now correctly include referenced nodes
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2016-01-02 14:41:54 +11:00 |
Cirilo Bernardo
|
fad73f0e85
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VRML2 3D plugin is now functional
|
2016-01-02 12:21:02 +11:00 |
Cirilo Bernardo
|
d68418d613
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Work in progress: WRL2 to SGNODE translation
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2016-01-01 18:55:43 +11:00 |
Cirilo Bernardo
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68a512693f
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Work in progress: implementing VRML2 plugin
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2016-01-01 16:05:14 +11:00 |