Commit Graph

93 Commits

Author SHA1 Message Date
jean-pierre charras 9f85730987 Make SHAPE_POLY_SET::CacheTriangulation() behavior same as previously.
Previously, SHAPE_POLY_SET::CacheTriangulation() was able to handle polygons
with holes.
Due to recent changes, CacheTriangulation( true ) handle polygons with holes,
but CacheTriangulation( false ) did not handle polygons with holes, due to a
missing call to Fracture(), lost in latest changes.
This is now fixed.

Fixes #5606
https://gitlab.com/kicad/code/kicad/issues/5606
2020-09-13 17:55:59 +02:00
Seth Hillbrand 35d993988d Comment update 2020-09-11 09:48:39 -07:00
Seth Hillbrand 03f510ff0d Ensure segmented polys have outlines
In the event the calculation removes outlines, we need to keep the
original polygon

Fixes https://gitlab.com/kicad/code/kicad/issues/5594
2020-09-11 08:45:11 -07:00
Jeff Young 6b4a6f4d3e Restore min seg limit for rounded-corner pads.
It suffered from a cacophony of errors, starting with an errant
comment that made it later look like a bug.  Sigh.
2020-09-11 14:41:45 +01:00
Jeff Young e2bc7557cc Clean up arc/circle polygonization.
1) For a while now we've been using a calculated seg count from a given
maxError, and a correction factor to push the radius out so that all
the error is outside the arc/circle.  However, the second calculation
(which pre-dates the first) is pretty much just the inverse of the first
(and yields nothing more than maxError back). This is particularly
sub-optimal given the cost of trig functions.

2) There are a lot of old optimizations to reduce segcounts in certain
situations, someting that our error-based calculation compensates for
 anyway.  (Smaller radii need fewer segments to meet the maxError
condition.) But perhaps more importantly we now surface maxError in the
UI and we don't really want to call it "Max deviation except when it's
not".

3) We were also clamping the segCount twice: once in the calculation
routine and once in most of it's callers.  Furthermore, the caller
clamping was inconsistent (both in being done and in the clamping
value). We now clamp only in the calculation routine.

4) There's no reason to use the correction factors in the 3Dviewer;
it's just a visualization and whether the polygonization error is
inside or outside the shape isn't really material.

5) The arc-correction-disabling stuff (used for solder mask layer) was
somewhat fragile in that it depended on the caller to turn it back on
afterwards.  It's now only exposed as a RAII object which  automatically
cleans up when it goes out of scope.

6) There were also bugs in a couple of the polygonization routines where
we'd accumulate round-off error in adding up the segments and end up with
an overly long last segment (which of course would voilate the error
max). This was the cause of the linked bug and also some issues with vias
that we had fudged in the past with extra clearance.

Fixes https://gitlab.com/kicad/code/kicad/issues/5567
2020-09-11 11:23:49 +01:00
Seth Hillbrand 08d4e91f3b Change partitions to fixed size
Partititioning small polygons causes excessive partitions when we use a
fixed number of cells per side.  Partitioning by size keeps the
partition count limited and speeds the calculations.

Also adds an option to not partition the grid for elements (like 3d
raytracing) that do not need it.

Fixes https://gitlab.com/kicad/code/kicad/issues/5579
2020-09-10 09:31:20 -07:00
Roberto Fernandez Bautista b1343ca281 Fix NormalizeAngleNeg to be (-360, 0] 2020-09-08 21:21:21 +00:00
Roberto Fernandez Bautista a9ef38e6c8 CADSTAR PCB Archive Importer: Load Board shapes 2020-09-08 21:21:20 +00:00
Seth Hillbrand 37e268c162 Remove incorrect short-circuit of rotate 2020-09-08 14:10:23 -07:00
Seth Hillbrand efb03b7482 Optimize loading new footprints
When loading footprints, we need to skip the triangulation trigger in
rotate.  If the triangulation cache is invalid when starting the
rotation, do not retriangulate after the rotation.
2020-09-08 11:17:50 -07:00
Tomasz Wlostowski aee06e46b0 SHAPE_POLY_SET: split polygons into rectangular cell grids to obtain more regular triangulations 2020-09-08 01:31:42 +02:00
Tomasz Wlostowski 83ac2070fe BOX2: allow constructing a zero-sized BOX2 from a single point 2020-09-08 01:31:42 +02:00
Tomasz Wlostowski 74623b8c98 geometry: derive SHAPE_LINE_CHAIN, SHAPE_SIMPLE and SHAPE_POLY_SET::TRIANGULATED_POLYGON::TRI from a common base class allowing to simplify collision detection 2020-09-08 01:31:42 +02:00
Tomasz Wlostowski eb6e1c4f90 geometry: handle collisions of null shapes 2020-09-08 01:31:42 +02:00
Tomasz Wlostowski 5096ac815f libs/kimath: introducing empty shape object (SHAPE_NULL) 2020-09-08 01:31:42 +02:00
Mark Roszko 9f128f942c Move shutdown blocker to kiplatform 2020-09-01 10:14:51 +00:00
Jon Evans fa8655511e Enable converting segments to arcs
Fixes https://gitlab.com/kicad/code/kicad/-/issues/1957
2020-08-29 12:13:51 -04:00
Ian McInerney a0d84e94fd Use move to trash to the project manager instead of immediate delete
CHANGED: Delete in the project manager now moves files to the trash can

Fixes https://gitlab.com/kicad/code/kicad/-/issues/2499
2020-08-28 23:00:43 +00:00
Wayne Stambaugh ede39780e2 Remove all debugging output that cannot be disabled.
The use of printf, wxLogDebug, and std::err/std::out causes excessive
debugging output which makes finding specific debugging messages more
difficult than it needs to be.

There is still some debugging output in test code that really needs to
be moved into a unit test.

Add debugging output section to the coding policy regarding debugging
output.
2020-08-18 10:17:36 -04:00
Seth Hillbrand afc94fdec3 PNS: Be better about handling multiple layers
Rather than adding pads/vias multiple times for each layer, we introduce
the "alternate shape" idiom to PNS that allows us to optionally place
the collision constraint on the hole instead of the pad for those
vias/pads that have inner layers removed.

Fixes https://gitlab.com/kicad/code/kicad/issues/5158

Fixes https://gitlab.com/kicad/code/kicad/issues/5198

Fixes https://gitlab.com/kicad/code/kicad/issues/5195
2020-08-16 12:39:15 -07:00
Jeff Young 463100d67f Remove a long-standing hack to keep divots out of adjacent zones.
The new algorithm unions any adjacent zones before doing the
chamfer/fillet and then subtracts the other zones back out afterwards.

Fixes https://gitlab.com/kicad/code/kicad/issues/3812
2020-08-12 22:20:08 +01:00
Seth Hillbrand 7c455f2357 First pass at DRC RTree functionality
This implements a copper-layer RTree with functions for iterating over
the elements in a copper layer and providing Nearest Neighbor returns
for BOARD_CONNECTED_ITEMS
2020-08-11 16:52:29 -07:00
Simon Richter 71882a7b0e Add <algorithm> for std::min/std::max 2020-07-31 03:29:55 +00:00
jean-pierre charras 265f28afe1 Fix a minor compil warning and a Coverity warning 2020-07-30 10:40:51 +02:00
Tomasz Wlostowski 32bd31a1b8 libs/kimath: implement BBox() and Size() methods in SHAPE_COMPOUND 2020-07-29 23:14:03 +02:00
Tomasz Wlostowski 747f2eb948 kimath: fix MTV and actual clearance calculation for SHAPE_COMPOUNDs 2020-07-29 23:14:03 +02:00
Tomasz Wlostowski 48f87dedc9 Implement collisions for SHAPE_COMPOUND 2020-07-29 23:14:03 +02:00
Tomasz Wlostowski b03044d3d1 kimath/geometry: starting with SHAPE_COMPOUND 2020-07-29 23:14:03 +02:00
Marek Roszko 9278660b10 Add support for the windows application restart api 2020-07-28 14:32:39 -04:00
Ian McInerney d5ff02ad55 Fix compiler warning - those extra brackets aren't needed 2020-07-18 23:55:27 +01:00
Seth Hillbrand 3aeb3c8f99 Fix case of 360° arc handling
A 360° arc will have the mid point on the opposite side of the circle
from both the start and end points.  This will make both slopes the
same, leading to a degeneracy in the calculation.  We address this by
noting that the center will be halfway between the midpoint and the
start point.
2020-07-18 13:03:39 -07:00
Seth Hillbrand 854e7a4928 SHAPE_POLY_SET: AddHole should return the hole idx
Returning the poly index is not useful as it does not allow the use of
other SHAPE_POLY_SET Hole* functions that expect to get the indices of
holes rather than the outline
2020-07-18 13:03:22 -07:00
Simon Richter c407e96b14 std::min/std::max requires <algorithm> 2020-07-11 15:46:57 +02:00
Jeff Young d85a707385 Move rest of DRC to SHAPE collision architecture. 2020-07-06 20:00:50 +01:00
jean-pierre charras 5d5706b8be Fix incorrect Rotate() functions for shapes circles and arcs.
VECTOR2I::Rotate( double aAngle ) returns a rotated point, but does change
the object itself.

Fixes #4810
https://gitlab.com/kicad/code/kicad/issues/4810
2020-07-06 13:50:55 +02:00
Jeff Young 5bc6389477 Comments. 2020-07-05 19:53:04 +01:00
jean-pierre charras 82da739786 Better calculations in TransformRoundChamferedRectToPolygon().
the old calculations was creating a slightly too small shape for rounded corners.

Now the polygon is outside the perfect shape (as required to create a shape with clearance)

Fixes #4805
https://gitlab.com/kicad/code/kicad/issues/4805
2020-07-05 19:32:07 +02:00
Ian McInerney b5adf5bb21 Only try to remove the implicit conversion warning if it is supported 2020-07-03 02:59:19 +01:00
Ian McInerney c27207500d Cleanup some compiler warnings 2020-07-03 00:10:31 +01:00
Jeff Young 2cfd6ba978 Fix a couple of integer overflows. 2020-07-02 22:52:37 +01:00
Jeff Young 9940931b0f Fix null dereference in DRC checking. 2020-07-02 22:23:28 +01:00
Jeff Young eb1ff80d57 SHAPE collision fixes.
1) An actual distance of 0 is still a collision, even if the allowed
distance is 0.
2) Be consitent about edges and interiors.  Everyone expect the edge
of a RECT to be part of the RECT; same with a CIRCLE.  SHAPE_POLY_SET
shouldn't be any different.  (And SHAPE_LINE_CHAIN was a split-
personality with the edge considered part of it for Collide() but not
for PointInside()).
2020-07-02 21:38:37 +01:00
Jeff Young 441dfa30f0 Return individual custom pad shapes instead of a SHAPE_POLY_SET.
Also implements an optional pointer to return the actual distance
from all the SHAPE collision routines.

Fixes https://gitlab.com/kicad/code/kicad/issues/4774
2020-07-02 17:09:15 +01:00
Jon Evans 32b7b0c617 Fix filled zone rotation and move operations 2020-06-30 22:26:30 -04:00
Jeff Young 25c5c35176 Fix compile error on Linux. 2020-06-30 19:15:11 +01:00
Jeff Young 40a72d9530 Add SH_RECT handling to 3D shape conversion.
Also add some debugging for not-implemented shape cases in other
places to catch simmilar issues in future.

Fixes https://gitlab.com/kicad/code/kicad/issues/4757
2020-06-30 18:32:31 +01:00
Jeff Young da2b7071b4 WYSISYG custom pad editor.
Fixes https://gitlab.com/kicad/code/kicad/issues/2153

Fixes https://gitlab.com/kicad/code/kicad/issues/2305
2020-06-27 14:37:01 +01:00
Jeff Young d01b29ab37 Cleanup pad geometry handling.
There were a lot of plotters, exporters, etc. that were rolling their
own implementations.

This also introduces a lazily-built set of SHAPE objects for doing
collision detection and some forms of rendering (and later DRC).
2020-06-22 22:28:37 +01:00
Jeff Young d89f8407e0 Const fixes. 2020-06-22 20:36:54 +01:00
Seth Hillbrand 08c61e6788 Ensure triangulation follows moving zone
Dragging filled zones in OpenGL was extremely slow due to the
invalidated triangulation cache.  Moving the zone should also move the
triangles and keep the cache valid.
2020-06-17 19:43:11 -07:00