Commit Graph

61 Commits

Author SHA1 Message Date
Jeff Young 471c0c4c1d More wide-string declarations. 2022-02-05 13:29:00 +00:00
Wayne Stambaugh 11becc5a68 Fix 3D view format specifiers for all platforms (hopefully). 2021-07-27 21:06:24 -04:00
Wayne Stambaugh c71ab17892 Fix 3D view format specifiers and remove overly aggressive assertion. 2021-07-27 10:07:23 -04:00
Wayne Stambaugh 728b160719 3D plugin debugging output fixes. 2021-07-24 13:27:35 -04:00
Wayne Stambaugh 4c457b5ed3 More NULL expunging. 2021-07-18 14:31:55 -04:00
luz paz f968fc8719 Fix source comment / documentation typos 2021-06-09 19:32:58 +00:00
Marek Roszko 88179ec52d Bump version 2021-03-10 18:56:28 -05:00
Marek Roszko 130d64df48 enum class WRL1_ORDER 2021-03-10 18:54:49 -05:00
Marek Roszko 57dbb7def0 enum class WRL2NODES 2021-03-10 18:49:09 -05:00
Seth Hillbrand 7c28c3838a Comment-only changes
Makes class comments conform to coding standards
2020-01-10 16:43:01 -08:00
Mark Roszko ae785194ce Silence/fix double to float conversion warnings 2019-12-12 21:51:21 +00:00
Seth Hillbrand b5f021ff9f Cleanup: Replace push_back with emplace_back
In cases where we create a new item and immediately push into a
container, the emplace idiom is faster and more efficient.
2019-12-05 13:41:21 -08:00
Cirilo Bernardo 5013ea2e8e Added comments on skipped patterns in VRML2 parser 2017-04-25 20:24:44 -04:00
Simon Richter 59c81976dc Explicitly mark overriding functions. 2016-09-24 14:53:15 -04:00
Cirilo Bernardo 9b2dba2b1b 3D Viewer: fix swapped VRML material colors.
* Fix a bug in the VRML2 parser which exchanged the blue and green components
  of the ambient lighting.
2016-06-13 12:50:42 -04:00
Cirilo Bernardo dbef1d41c5 Remove dead code (Coverity CID 149046) 2016-06-03 06:30:47 -04:00
Cirilo Bernardo 47e2aab7de PATCH: segfault in VRML2 plugin
The attached patch fixes a segfault in the VRML2 plugin
which is caused by Shape entities with empty vertex
lists.
2016-05-19 21:12:07 -04:00
Cirilo Bernardo 20b40aba1c Fixed bad delete/delete [] invocations and other warnings and errors as suggested by cppcheck 2016-04-05 20:32:22 +10:00
Cirilo Bernardo 2dfd8064d4 Fix filename resolution within VRML2 Inline{} 2016-04-03 10:55:22 +10:00
Bernhard Stegmaier 5b0a250609 Fix compilation and install for OSX plus general code cleanup 2016-03-01 10:08:19 +11:00
Cirilo Bernardo b0a26f32ef Fixed bugs in VRML/X3D parser log code 2016-02-23 13:37:35 +11:00
Cirilo Bernardo d2a13efc12 Changed VRML2 parser debug output from stderr to wxLogTrace 2016-02-23 13:31:51 +11:00
Cirilo Bernardo 0d14fd0f9b Fix scaling bug in vrml2_box.cpp 2016-02-22 20:00:23 +11:00
Cirilo Bernardo 684e41358a Added support for VRML2 Inline{} 2016-02-22 19:59:07 +11:00
Cirilo Bernardo 943c5d8ea8 Changed default creaseAngle from ~30deg (VRML spec) to ~42deg for prettier smoothing 2016-02-08 08:56:03 +11:00
Cirilo Bernardo 99aba8f261 Changed handling of ambientIntensity; change of major version in SG* lib 2016-02-07 08:41:27 +11:00
Cirilo Bernardo f52744b29c Added back-pointers to referenced entities 2016-02-06 09:38:03 +11:00
Cirilo Bernardo b987445676 Forced smoothed normals calculations for VMRML2 parser 2016-02-02 16:50:46 +11:00
Cirilo Bernardo 9a0b020806 Added VRML conversion of 'translation' and 'center' to mm on read and 0.1 inch on write 2016-01-18 10:39:51 +11:00
Cirilo Bernardo ef62a5f153 Ensure consistent use of mm within SG models and that SG models write VRML files using 0.1 inch units 2016-01-18 08:35:29 +11:00
Cirilo Bernardo 81977ed6b7 Finished checking debug/info messages and internationalization where appropriate 2016-01-12 18:03:17 +11:00
Cirilo Bernardo 979edc4f9f Improved VRML1 conformance to spec 2016-01-08 16:23:42 +11:00
Cirilo Bernardo 7dd4bd9f09 Improving VRML1/2 parsers 2016-01-07 15:43:32 +11:00
Cirilo Bernardo 8a9eb3bbe8 Fixed various bugs in VRML2 and VRML1 code 2016-01-07 11:24:11 +11:00
Cirilo Bernardo 7e165ac866 Work in progress: implementing VRML1 to SGNODE translation 2016-01-06 18:02:21 +11:00
Cirilo Bernardo 403cd94edc Fixed color indexing for VRML2 plugin 2016-01-06 16:51:29 +11:00
Cirilo Bernardo 6f309a46c9 Implemented per-vertex colors for VRML2 and SGNODE 2016-01-06 16:15:54 +11:00
Cirilo Bernardo 6b873ed46b Work in progress: implementing SG translation for VRML1 models 2016-01-06 15:34:14 +11:00
Cirilo Bernardo 38543ab94f Work in progress: added Switch and IndexedFaceSet to VRML1 plugin 2016-01-06 08:29:13 +11:00
Cirilo Bernardo 43c2c7223b Sync with main branch r6421 2016-01-05 16:37:52 +11:00
Cirilo Bernardo d52d8867c8 Fixed bug in vrml2_shape.cpp which resulted in segfaults. (used AND rather than OR in control statement) 2016-01-04 20:24:40 +11:00
Cirilo Bernardo c798f8b545 Added support for FreeCAD VRML files 2016-01-04 18:10:15 +11:00
Cirilo Bernardo 54905cb15c Adding forgotten VRML2 Box sources 2016-01-03 17:58:23 +11:00
Cirilo Bernardo 5208a1b47e Added VRML2 Box node 2016-01-03 16:55:53 +11:00
Cirilo Bernardo 59cf4c5ed0 + Fixed calculation of overall transform in SCENEGRAPH
+ Fixed NULL dereference bug in VRML2 nodes
2016-01-03 14:55:30 +11:00
Cirilo Bernardo 62c6cba2a1 Reorganizing VRML parser code 2016-01-03 10:06:28 +11:00
Cirilo Bernardo 4d9ce774a8 Organizing VRML2 plugin debug reporting levels 2016-01-03 09:57:41 +11:00
Cirilo Bernardo 8939955f2f Relax VRML2 naming rules (perhaps temporarily) to accept the '-' character in DEF names 2016-01-03 09:18:16 +11:00
Cirilo Bernardo 76bf525d12 + Changed the debug output switch to DEBUG_VRML2
+ Transform nodes will now correctly include referenced nodes
2016-01-02 14:41:54 +11:00
Cirilo Bernardo fad73f0e85 VRML2 3D plugin is now functional 2016-01-02 12:21:02 +11:00