The goal of this work is to let developers run Python things
on macOS on their builds without generating a full
relocatable and redistributable build.
This is a WIP.
This is a work-in-progress. It could use testing while I continue to fix
the remaining pieces.
There are some changes that will be needed for signing and notarization.
This currently relies on a Python tool I wrote (dyldstyle) to fixup
KiCad.app correctly. I would like any bundle fixing necessary to use a
built KiCad on macOS to live inside KiCad, rather than in
kicad-mac-builder or elsewhere. While I was experimenting, I found this
worked, however, and I would love to get extra hands testing.
I added a CMake argument, MACOS_EXTRA_BUNDLE_FIX_DIRS, for devs and
packagers who have extra directories they need to add to
fixup_bundle on KiCad.app.
There's an issue about differing behavior when KiCad is opened via
the command line or via Finder/launchd.
CHANGED: Settings are now stored in versioned sub-directories
ADDED: First-run dialog for migrating settings from a previous version
CHANGED: Settings are now stored as JSON files instead of wxConfig-style INI files
CHANGED: Color settings are now all stored in a separate settings file
CHANGED: The symbol editor and footprint editor now have their own settings files
CHANGED: Color settings are no longer exposed through BOARD object
CHANGED: Page layout editor now uses Eeschema's color scheme
Settings are now managed through a central SETTINGS_MANAGER held by PGM_BASE.
Existing settings will be migrated from the wxConfig format on first run of each application.
Per-application settings are now stored in one class for each application.
It's a bit of a hack because they're statically initialized and
so we can't make use of the _() macro. We do still want it in the
code, however, because the string harvesting is based off of it.
Fixes: lp:1833000
* https://bugs.launchpad.net/kicad/+bug/1833000
The fix used in commit 1e4abac57 to build kicad binary does not work for pcb_calculator.
So I used a ugly but basic trick to force linking some undefined functions found in gal lib.
This issue could be msys2 specific.
* Circular gal<->common dependency bites again. Add 'common'
again to the 'kicad' target's link libraries. libgal.a depends
on SHAPE_POLY_SET in common, but common depends on gal. This is
not a real fix, but it unsticks Linux compilations. Fixing the
circular dep is an existing bug: https://bugs.launchpad.net/kicad/+bug/1832229
* Missing LEGACY_HK_NAME for ACT_EndTuning: this was probably accidentally
allowed on some other platform due to different wxString constructors.
On Linux/GCC, it breaks.
* Unused include from /kicad in export_vrml.cpp. This is not findable
on Linux, as pcbnew does not include the right dirs for this to be
found. But it's not used, so just remove it.
Libpolygon can provide its own includes via target_include_dirs PUBLIC.
This means any linking targets do not need to specifiy them manually.
As common requires polygon, the polygon dep is also now no longer
required downstream of libcommon, as it's transisitvely implied
by libcommon's target_link_libraries.
This resolves a circular dependency previously detected and also
simplifies CMakeLists.
The bitmap definitions (BITMAP_DEF and so on) do not
have any dependencies on other libs, including WX. This
means the bitmaps library can be isolated from the other
dependencies.
Common now depends on bitmaps, and libraries that depend
on common can pick it up from the common target_link_libraries,
as it is PUBLIC. This means a lot of targets no longer
need manual bitmap linkage.
This avoids a circular dependency that was previously reported
by static analysis.
Avoiding pulling in WX and other headers into the include
tree of each bitmap .cpp is a huge speed up (around 10x) in
compilation, and the generated static library is also 10x
smaller (20MB vs 200MB)
Add common as a link library to pnsrouter,connectivity.
THese library do still use common code (including bitmaps,
via base_screen.h) and this allows them to pick up the libcommon
includes correctly.
eeschema now supports arbitrary colors for all object types, and
pcbnew does in GAL canvas. When switching from GAL to legacy canvas,
pcbnew will convert colors to the nearest legacy color.
* Move add_directory()s in main CMakeList.txt after all find_package()
macros are run so all flags in the main CMakeList.txt are propagated
to the sub-folder CMakeList.txt files.
* Remove commented out include of config.h
* Make the link maps only build on linux as -${TO_LINKER},-cref
-${TO_LINKER},-Map=blah just gives warnings on osx w/ clang
* Make the link maps only build with flag -DKICAD_MAKE_LINK_MAPS is
defined during CMake configuration as they are highly specific.
* Moved the code for setting link maps into the main CMakeList.txt
file to avoid duplication.
* Removed -D__ASSERTMACRO__ from osx as its no longer needed
* Removed a couple of other OSX only things that wouldn't work anyway
* Moved set (BU_CHMOD_BUNDLE_ITEMS) to the main CMakeList.txt as
otherwise it would only work for the KiCad build not the other
applications
* Made KICAD_SCRIPTING_MODULES enable KICAD_SCRIPTING as currently if
you have modules enabled without the scripting base it will on build.
This could be changed to a fatal error saying you need to also enable
scripting but it seems unnecessary.
* Removed duplication of pcbnew.py install code under modules and
scripting since you can't have modules without scripting now
* The resource setting for bitmap2component is too late in the CMakeLists.txt,
and is being ignored. Bitmap2component does not have an icon resource on
Windows. Moving the entire section resolves the issue.
* The other programs only have the mingw special case listed, not the generic
declaration for the resource file so added them.
* Fix creation of single app bundle with respect to scripting support.
* Cleanup scripting search paths for OSX.
* Fix some small CMake bugs from previous OSX build change.
* Optimize bundle file structure to be consistent with Apple specs.
* Add helper script for compiling wxWidgets and wxPython
* Update OSX build instructions.
* Compile all binaries into a single application bundle.
* Use CMake BundleUtilities to make application bundle relocatable.
* Restructure build output to directly create an image file.
* Fix default search paths.
* Set KIGITHUB environment variable.
* Added patch to fix wxWidgets so names for OSX.