Commit Graph

40 Commits

Author SHA1 Message Date
Marek Roszko eeac3cb4d5 Nix some more common.h includes 2020-10-24 00:38:25 -04:00
Peter Montgomery 4d460ec073 Delete 3D cache files with GUI settable number of days
KiCad stores 3D cache files but never gets rid of any of them.
This patch adds a new function called 'CleanCacheDir()'.  Any cache
files older than the passed 'number of days' parameter are deleted.

Fixes https://gitlab.com/kicad/code/kicad/-/issues/1928
2020-08-09 10:41:45 +00:00
Simon Richter 99c1d7cf96 Add noexcept to some functions in the 3d viewer. 2020-04-16 16:11:21 +00:00
Jeff Young cc9ac37a0e Add text variable support to envVar processing. 2020-04-05 20:52:26 +01:00
Jon Evans e59a3d981e Implement a new settings framework across all of KiCad
CHANGED: Settings are now stored in versioned sub-directories
ADDED: First-run dialog for migrating settings from a previous version
CHANGED: Settings are now stored as JSON files instead of wxConfig-style INI files
CHANGED: Color settings are now all stored in a separate settings file
CHANGED: The symbol editor and footprint editor now have their own settings files
CHANGED: Color settings are no longer exposed through BOARD object
CHANGED: Page layout editor now uses Eeschema's color scheme

Settings are now managed through a central SETTINGS_MANAGER held by PGM_BASE.
Existing settings will be migrated from the wxConfig format on first run of each application.
Per-application settings are now stored in one class for each application.
2020-02-19 23:44:56 -05:00
Ian McInerney 39b1f0e1ff Replace wxCriticalSection with std::mutex 2020-01-15 23:42:16 +00:00
Ian McInerney 56f6b529c8 Simplify 3D object cache class structure
Remove the CACHE_WRAPPER whose sole purpose was to allow the
cache to be stored in the project, and instead just have the cache
inherit the proper class.
2020-01-15 23:32:05 +00:00
Simon Richter abe1ffabda Replace WIN32 preprocessor symbol by the official symbol _WIN32, used almost everywhere 2018-10-20 09:22:24 +02:00
Wayne Stambaugh 825f57d912 Fix build error with Boost 1.68.
The Boost folks kindly decided to move the sha1.hpp header file location
so check the Boost version to include the proper header path.

Clean up debug trace code.
2018-08-24 08:34:45 -04:00
Jeff Young 8f0aa68ab8 Fold 3D Search Paths dialog into Configure Paths.
Use in-place editing for both.

Fixes: lp:1743823
* https://bugs.launchpad.net/kicad/+bug/1743823

(cherry picked from commit 33622cd)
2018-07-17 15:11:01 +01:00
Cirilo Bernardo 2b2b73ee4b Fix bug: Footprint add 3D shape recognizes only files with lower case ext on Windows
Fixes: lp:1659027
https://bugs.launchpad.net/kicad/+bug/1659027
2017-02-22 10:22:33 +01:00
jean-pierre charras d56a49d218 Performance counter rework: More comments, code cleaning, and move GetRunningMicroSecs() prototype from common.h to profile.h.
profile.h should now contain all info for profiling.
2017-01-02 13:49:36 +01:00
jean-pierre charras 3f1a90c8a4 3D viewer; Fix a few incorrect use of ToUTF8() in log and error messages. Only noticeable when messages contain non ASCII7 chars. 2016-08-17 09:37:51 +02:00
Mrio Luzeiro d8eab321f7 3D Viewer: complete refactor of the 3D viewer.
* Split and rewrite the preview window and canvas.
* Create a new class for handling the board information.
* Adds new render targets: openGL, legacy, and ray tracing.
* Render targets take full advantage of the new 3D plugins system and 3D cache
  for a fast 3D model loading.
* Faster board loading.
* New OpenGL render is faster than the old one.
* New ray tracing render target with a post processing shader.
* Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching.
* Preview of 3D model while browsing the file name.
* 3D preview of the footprint while adding / align 3D shapes.
* Render of 3D models according to attributes: Normal, Normal+Insert, Virtual.
* Pivot rotation centered in one point over the PCB board.
* Shortcuts keys improved for XYZ orientation..
* Animated camera.
2016-07-19 13:35:25 -04:00
Cirilo Bernhardo c11b0cef99 3D Viewer: change 3D model cache path.
* Use platform cache path insted of the KiCad configuration path to write the
  3D model cache.
* OSX: ${HOME}/Library/Caches/kicad/3d
* Linux: ${XDG_CACHE_HOME}/kicad/3d or ${HOME}/.cache/kicad/3d
* Windows: AppData\Local\kicad\3d
2016-06-21 14:02:04 -04:00
Cirilo Bernardo e0a7f0041a Better 3D filename resolution 2016-06-09 07:48:49 +02:00
jean-pierre charras d7f1400e44 Make strings only used in debug mode not translatable. 2016-04-21 09:19:08 +02:00
Cirilo Bernardo 6120472d60 3D file name resolver improvements.
* Paths defined via pcbnew->Preferences->Configure Paths are now included in
  the 3D file browser's drop-down list except for KICAD_PTEMPLATES, KIGITHUB,
  KISYSMOD, any paths resembling a URL, and any non-existent paths. When an
  absolute path is shortened using one of these path aliases, let's say
  'KISYS3DMOD' then the name appears in the pcb file as "${KISYS3DMOD}/blah.wrl".
  If a user defines and actual environment variable with the same name, then
  that user defined variable will have precedence over the internally defined
  variable.

* Paths relative to the current project directory are no longer represented
  as "some/path/to/file.wrl".  For compatibility with previous KiCad versions
  it shall always be stored as ${KIPRJMOD}/some/path/to/file.wrl.

* Various restrictions on alias path values have been removed since the
  imposed restrictions could result in corrupted user data as aliases are
  silently dropped.

* Overall the patch should improve back-compatibility by providing a ${ENV_VAR}
  mechanism for supporting different model root directories and ensuring that
  paths relative to KIPRJMOD are expressed in a way that is compatible with
  earlier KiCad versions. This allows users more flexibility and the ability
  to work in a way that ensures 3D model files can be correctly resolved in
  earlier versions of KiCad. Users who do not care about back-compatibility
  may prefer to use the newer alias system.
2016-04-17 18:35:32 -04:00
Cirilo Bernardo 28d49b6589 fix race condition related to 3D cache and resolver
The attached patch fixes a segfault due to a race condition.
If a user starts eeschema with an empty sheet and clicks
the 'cvpcb' button, memory is corrupted and the program
segfaults. The issue appears to arise from multiple threads
accessing the 3D cache and resolver. This patch makes
relevant code thread-safe by using a wxCriticalSection.
2016-04-10 23:03:39 -04:00
Simon Richter 6a65341599 3D: Make file test more portable 2016-04-06 22:41:24 -04:00
Cirilo Bernardo 80f8e74797 Make changes to GLM header includes as per suggestions by Mario Luzeiro 2016-03-21 18:39:25 +11:00
Cirilo Bernardo 10c8a57c59 Fixed timestamp checking code to use canonical filename 2016-03-21 07:21:54 +11:00
Cirilo Bernardo aa16666d72 Added file modification check to model cache code 2016-03-20 11:45:55 +11:00
Bernhard Stegmaier 5b0a250609 Fix compilation and install for OSX plus general code cleanup 2016-03-01 10:08:19 +11:00
Cirilo Bernardo c98ebdb8f0 Changed 3d_cache log reporting from stderr/stdout to wxLogTrace 2016-02-23 14:33:24 +11:00
Cirilo Bernardo 2f8c55cd99 Fixed segfault on getSHA1 (fopen result was not checked) 2016-02-23 11:38:58 +11:00
Cirilo Bernardo 5776037a70 Flush model data upon exit of Footprint Properties dialogs 2016-02-21 11:54:34 +11:00
Cirilo Bernardo 8dd744f635 Improved 3D cache manager's ability to replace outdated cache models 2016-01-31 13:21:12 +11:00
Cirilo Bernardo dddc3d91e9 Cleaned up 3D SceneGraph API by removing references to wxString 2016-01-29 11:52:42 +11:00
Cirilo Bernardo ab2fff46f1 Added version tag to cache data 2016-01-20 09:07:09 +11:00
Cirilo Bernardo 2ed89c29d2 Work in progress: transition to new 3D name resolution with nicknames 2016-01-15 11:28:28 +11:00
Cirilo Bernardo f4414e8325 Change 3D cache manager to use boost SHA-1 digest rather than in-tree MD5 2016-01-14 13:49:40 +11:00
Cirilo Bernardo 3a5110f74a Work in progress: checking debug output messages, internationalizing user info messages 2016-01-12 17:09:04 +11:00
Cirilo Bernardo eab70be17b Changed cache->Prepare() to cache->GetModel() 2015-12-17 09:21:30 +11:00
Cirilo Bernardo c0fcb15e3a + Rework S3D_CACHE::Prepare() to take only a filename and return
non-transformed S3DMODEL for rendering.
+ S3D_CACHE now caches S3DMODEL and returns a pointer to a single
  instance of the S3DMODEL for repeated calls to Prepare()
+ Beginning the VRML Plugin
2015-12-16 20:01:44 +11:00
Cirilo Bernardo f099ae27c5 Feature implementation complete: save and load cache data 2015-12-14 20:15:44 +11:00
Cirilo Bernardo 4924db7491 Bugfix: create 3d config path if nonexistent 2015-12-14 18:41:15 +11:00
Cirilo Bernardo 86042d86a6 Added partial render ability to IDF plugin 2015-12-11 17:37:42 +11:00
Cirilo Bernardo ac3acb0061 Moving headers to facilitate support for building 3D plugins out-of-tree 2015-12-09 18:30:48 +11:00
Mario Luzeiro 69cc788e8e + Removed glm source from kicad tree (Maciej / Cirilo)
+ Added renderer for 3D model preview (Mario)
+ Added 3d_cache including name resolver and modifications to 3D model dialogs (Cirilo)
2015-12-08 18:31:57 +11:00