* Remove unused sort and make upper case options from PART_LIB::GetEntryNames()
and PART_LIB::GetEntryTypePowerNames() since they were never used anywhere in
the code. All comparisons are case sensitive and the array of names is always
sorted.
* Split and rewrite the preview window and canvas.
* Create a new class for handling the board information.
* Adds new render targets: openGL, legacy, and ray tracing.
* Render targets take full advantage of the new 3D plugins system and 3D cache
for a fast 3D model loading.
* Faster board loading.
* New OpenGL render is faster than the old one.
* New ray tracing render target with a post processing shader.
* Use of new 3D plugins (WRL, X3D, STEP and IGES) and 3D model caching.
* Preview of 3D model while browsing the file name.
* 3D preview of the footprint while adding / align 3D shapes.
* Render of 3D models according to attributes: Normal, Normal+Insert, Virtual.
* Pivot rotation centered in one point over the PCB board.
* Shortcuts keys improved for XYZ orientation..
* Animated camera.
* Switched hashtables.h over to std::undordered_map from boost version.
* Added new macros DECL_VEC_FOR_SWIG() and DECL_MAP_FOR_SWIG() in macros.h.
These along with future DECL_HASH_FOR_SWIG() unify the declaration to swig
and C++ so that the resultant type name is common in both languages, and
the types AGREE.
* Fixed swigging of NETINFO_ITEM and NETINFO_LIST via magic.
* Newly exposed (python wrapped) are: D_PADS, TRACKS (was TRACK_PTRS),
NETNAME_MAP, NETCODE_MAP, wxString (without constructor purposely, read
comment in wx.i), MARKERS, ZONE_CONTAINERS, NETCLASSPTR, KICAD_T types.
* std::vector<SOMETHING*> tends to end up named SOMETHINGS in C++ and python.
Having the name consistent between like types is helpful, and between
languages. std::map<> ends up as SOMETHING_MAP.
* NETINFO_LIST::m_netNames and NETINFO_LIST::m_netCodes are now std::map
instead of hashtables, because swig does not yet support std::unordered_map.
* You can now get to any netclass or net info. NETNAMES_MAP and NETCODES_MAP
are traversable basically the same as a python dictionary using a python
string (not wsString) as the key! The wxString typemap converts python
string to wxString before the lookup happens. Iteration also works.
* Add SCH_PLUGIN::Save() for current file format and code for saving all
SCH_XXX objects.
* Add function to SCH_FIELD to get the position of the field in the component
not the position added to the component position which is what GetPosition()
does. This was required because saving the component field expects position
of the field sans the position of the component.
* Remove public members from BITMAP_BASE object and fix all associated
code.
* Fix the never ending coding policy violations found making these changes.
* Create a new dummy root sheet and screen when the schematic fails to load
which was causing Eeschema to crash.
* Remove conversion from UTF8 to wxString left over from a previous change
which hopefully will fix an OSX build error.
* Fix parsing of text objects to handle version 1 schematic files.
* Fix parsing of component fields to handle version 1 schematic files.
* Don't throw a parse error when a version 1 schematic file doesn't end with
$EndSCHEMATC.
* Factor out PROPERTIES object from the PCB plugin code and move it into
common so it can be used by both the Pcbnew and Eeschema plugins.
* Add schematic I/O plugin manager for loading and saving schematic and
component library files.
* Add initial attempt at a parser for current schematic file format. This
parser will be infinitely more strict than the current parser which is very
forgiving in what it parses.
* Make minor changes to the base bitmap class to support the new parser.
* Add find root sheet support to sheet object to allow fetching the root
sheet from any sheet in the stack.